It's a bullet hell game; if the concept of dodging a screen filled with bullets doesn't excite you then bullet hell games just aren't for you. I personally love bullet hell games so the next time I can get some points I'll definitely download Trigger Heart Exelica.
I have no problem with bullet hell.
My issue was with the pretty average first level and not understanding the damage system.
My issue was with the pretty average first level and not understanding the damage system.
I agree, I don't quite get the fanfare. The gameplay seems kinda generic in this one, I'm used to better shooters that have some hook that makes the gameplay different or at least some sort of personality.
The narrow screen may be to mimic the original arcade game but it just seems stupid to play a game on 1/4th of the screen.
I think Ikaruga will be out on XBL eventually and IMHO it's a much better game.
The narrow screen may be to mimic the original arcade game but it just seems stupid to play a game on 1/4th of the screen.
I think Ikaruga will be out on XBL eventually and IMHO it's a much better game.
the only part that the bullets can kill you is if they hit your tiny little body. as long as they graze your jetpack thing they cant hurt you.
have you, you know, used ships as shields? that helps if youre a pussy
have you, you know, used ships as shields? that helps if youre a pussy
Yeah decoy, it's hard to put my finger on it but that first level just seemed ok, and in no ways excellent.
All I have to do is just watch a youtube video of Ikaruga and I know that it is an awesome game. I really don't get that with this one.
I could be totally wrong, I'm just seeing if anyone out there can convince me that my first impressions were false.
All I have to do is just watch a youtube video of Ikaruga and I know that it is an awesome game. I really don't get that with this one.
I could be totally wrong, I'm just seeing if anyone out there can convince me that my first impressions were false.
The small screen is normal, because it's only port and when it was in the arcades is was played on a vertical monitor. You can switch it to vertical play if you want but you'll have to turn your screen on it's side. Also, in those games you only have a tiny hitbox maybe like a 4 pixel square but I don't know the exact size for this game. I liked the game but it's short, if you like to get better at those games like I do then buy it, but if you only want to beat it once or twice you should pass. 800 Points is totally worth it for me, but I'm a danmaku(bullet hell) junkie.
OK good to know re: damage. I never got a game over or anything, it is just nice to know what will kill you and what won't.
I tried the anchor thing a few times. It was neat-o I guess. But I'm not a pussy so I won't be using it. I'm a man's man, man. I chop wood with my dick. Roar.
I tried the anchor thing a few times. It was neat-o I guess. But I'm not a pussy so I won't be using it. I'm a man's man, man. I chop wood with my dick. Roar.
...
Welcome.
1. Triggerheart is not a traditional shmup. Using the anchor unit is how you play the game. Not using it is like playing Call of Duty without using a gun. It doesn't mean you're manly, it means you're doing it wrong.
2. What Xelotath said. The screen is small because the game is (more or less) a vertical shooter. If it bothers you, tate your tv.
3. The "damage system" works like this: If a bullet touches you, you die. o_O
4. If you didn't enjoy the demo, I'd say this game is really not for you. The next 4 levels are only going to get harder and more manic, and as you progress it becomes quite literally impossible to get through them without using the anchor.
5. You're the guy who thought Space Giraffe was awesome, right?
Welcome.
1. Triggerheart is not a traditional shmup. Using the anchor unit is how you play the game. Not using it is like playing Call of Duty without using a gun. It doesn't mean you're manly, it means you're doing it wrong.
2. What Xelotath said. The screen is small because the game is (more or less) a vertical shooter. If it bothers you, tate your tv.
3. The "damage system" works like this: If a bullet touches you, you die. o_O
4. If you didn't enjoy the demo, I'd say this game is really not for you. The next 4 levels are only going to get harder and more manic, and as you progress it becomes quite literally impossible to get through them without using the anchor.
5. You're the guy who thought Space Giraffe was awesome, right?
First of all I should say that I'm pretty new to the bullet hell genre and 'modern shmups' in general. I'm decent at them but it is really a whole new world for me.
My remark about not using the anchor was a joke in response to chop's joke. I don't actually believe that using it makes me less of a man.
The damage system threw me off because when a bullet touches me, I often did not die. Another poster above cleared it up for me when they said that the bullet has to actually hit your 'core' for it to cause any damage. Any bullets passing through your armor or whatever don't cause damage, which isn't something I'm used to.
I didn't hate the demo, I just didn't get what the hoopla was about I guess. I was hoping it was like Metal Slug 3 where the first level was pretty average but the game really picks up in levels 2-5. The fact that it gets MORE challenging is a good thing because I didn't see much challenge in level 1.
Yes, I really like Space Giraffe. It's far from the best game ever, but it is abstract, unique, challenging and pretty fun once you get the hang of things. Pretty well 4 things I love to see in games. But by the same token I can totally see how someone would be repulsed by it. And most people are. Which is cool.
Thanks for the response.
My remark about not using the anchor was a joke in response to chop's joke. I don't actually believe that using it makes me less of a man.
The damage system threw me off because when a bullet touches me, I often did not die. Another poster above cleared it up for me when they said that the bullet has to actually hit your 'core' for it to cause any damage. Any bullets passing through your armor or whatever don't cause damage, which isn't something I'm used to.
I didn't hate the demo, I just didn't get what the hoopla was about I guess. I was hoping it was like Metal Slug 3 where the first level was pretty average but the game really picks up in levels 2-5. The fact that it gets MORE challenging is a good thing because I didn't see much challenge in level 1.
Yes, I really like Space Giraffe. It's far from the best game ever, but it is abstract, unique, challenging and pretty fun once you get the hang of things. Pretty well 4 things I love to see in games. But by the same token I can totally see how someone would be repulsed by it. And most people are. Which is cool.
Thanks for the response.
If I thought the game was trash, I wouldn't even bother posting a blog just to piss on it. I just wanted some feedback from people who are more knowledgeable about the genre than myself and could shed some light and show me the errs of my ways.
That's the thing, though- there are no errs. If you don't like it, you don't like it. That simple. Doesn't mean you're right or wrong, it just means this wasn't for you, which is why I said that.
The game isn't really a shmup. Not technically. Yes, you fly around and sometimes shoot at things, but 90% of the game is learning to use that anchor. Check out RetroforceGO this week, I'll address all of this stuff in detail. :)
The game isn't really a shmup. Not technically. Yes, you fly around and sometimes shoot at things, but 90% of the game is learning to use that anchor. Check out RetroforceGO this week, I'll address all of this stuff in detail. :)
most 1st level shumps are pretty bland compared to what's to come. THE is just like this. First level's a cakewalk compared to the 4th level where you pretty much need to know how to anchor and anchor shit well. or else it's a Wall of bullets and no Yin/Yang Ikaruganess to switch back and forth.
me personally, I think trial version of bullet hell shumps do nothing as the first stage never prooves anything outside the fact you can play it.
me personally, I think trial version of bullet hell shumps do nothing as the first stage never prooves anything outside the fact you can play it.
Oh ok, its interesting to hear that the achor is that critical to gameplay, ive bben playing throught the game only using the anchor as a side thought. I will have to make some changes to my strategy.
Also I feel you on the whole screen size thing, Ive got a 19" lcd HDTV and the only way for me to have a chance is to sit within inches of the screen. I tried rotating my tv and that worked and I was amazed by how big the tv felt, but I soon got nerveous about how much I just spent on the TV, so I turned it back.
Also I hoe Ikaruga come out pretty soon, because I played my gamecube version of it and it looks terriblly fuzzy on an HDTV (atleast mines). I cant wait to play Ikaruga in 720p!
Also I feel you on the whole screen size thing, Ive got a 19" lcd HDTV and the only way for me to have a chance is to sit within inches of the screen. I tried rotating my tv and that worked and I was amazed by how big the tv felt, but I soon got nerveous about how much I just spent on the TV, so I turned it back.
Also I hoe Ikaruga come out pretty soon, because I played my gamecube version of it and it looks terriblly fuzzy on an HDTV (atleast mines). I cant wait to play Ikaruga in 720p!
i really did like it, personally. but i don't think shmups are my thing. and i dont want to spend $10 trying to find out.
and the anchor, totally awesome.
and the anchor, totally awesome.
Topher: Can't wait.
Yeah SR388 I'm working with a 19" LCD monitor, so it's probably more of an issue for people like us than others. But if I sit really close it's not that bad I guess, hah.
And yeah Shin that's what I'm thinking too.
Sincere thanks to everyone who threw in their 2 cents.
Yeah SR388 I'm working with a 19" LCD monitor, so it's probably more of an issue for people like us than others. But if I sit really close it's not that bad I guess, hah.
And yeah Shin that's what I'm thinking too.
Sincere thanks to everyone who threw in their 2 cents.

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