It's Mass Effect Awesome Time on my c-blog until Mass Effect 2 comes out. Enjoy.
Being more than normally attached to a video game creates strange desires. One may become active arguing the finer points of gameplay or a storyline; or dive into books, comics and expanded parts of the game; cosplay and fan art are also a symptom of this. For me, it was machinima.
I really haven't made a video of any sort since high school or that time at my cousins' wedding when someone handed me the camera for a few minutes. My impulse to create was the relative lack of Mass Effect related machinima. The ME universe is ripe with possibilities, but the bulk of interest seems to be in Halo or GTA. So, taking up my part of the burden, I challenged myself to make a Mass Effect machinima a week until I had six or got tired of it (it ended up being a bit of both).
The most difficult part of making Mass Effect machinima was getting good camera angles by typically crouching next to something and swinging the camera around. Also, NPCs would only be useful as actors if they didn't detect my Shepard and turn their head to look at him crouched behind them ...
Doing alien voices was the trickiest but most rewarding part of my experiment. I think I did pretty well without using any voice modification software (which likely would have helped).
All my videos take place on the Citadel because it was the easiest place to access. I wanted to make these as quick as possible and did not want to be zipping around the universe constantly. Also, the Citadel has the most NPCs available.
The ideas for most of these just came out of nowhere. One time, I got the ideas for the engineer and announcement videos in the middle of the night and couldn't get back to sleep until I wrote them all down. I really
like Mass Effect.
"Filming" was pretty simple. I'd just get a great angle and record with my TV capture card. I was impressed with some of the cool shots I could get of the Citadel. I also found it interesting how intricate some of the animations for the various NPCs are, too.
Replaying the game after I made these, I now see these NPCs in relation to the conversations and personalities I gave to them. It's pretty weird ...
Well, that's it. Maybe Mass Effect 2 will be more friendly to machinima, or maybe not. I managed it, so I'm sure others can too. I've yet to dabble with the PC version, so that might have some possibilities also. Oh well, only the weekend, then Monday, and then Mass Effect 2 launches! read