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Community Discussion: Blog by GohanGVO | [StatsBlog] - The Top 10 Most *AVIDLY PLAYED* WiiWare GamesDestructoid
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Favorite Games:

Zone of the Enders: The 2nd Runner (PS2)
Yoshi's Island (SNES)
Metal Gear Solid (PS1)
Metal Gear Solid 2: Sons of Liberty (PS2)
Super Mario Galaxy (Wii)
Devil May Cry (PS2)
Grand Theft Auto III (PS2)
Okami (PS2/Wii)
Tekken 3 (PS1)
Space Invaders Extreme (DS)

Currently Playing:

LittleBigPlanet (PS3)

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Super Smash Bros. Brawl (Wii) - 3480-2431-4435

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Metal Gear Solid 2 > Metal Gear Solid 3
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This list does NOT imply that these games have sold the most units on the service. The "measure of pleasure" essentially denotes how much time players have dedicated to these games.

In fact, #9 on this list is actually #1 in terms of units sold going by the data provided by the Nintendo Channel*. My Pokemon Ranch has sold at least 109,000 copies on WiiWare (~$1,090,000 in pure revenue) as of April 8th.

[May 3rd edit: After realizing that I jotted down erroneous data for FF4: The After Years, I have updated the preceding paragraph to reflect which game has actually sold the most units according to the data on the Nintendo Channel.]

So without further delay, I present to you all ...

WiiWare's Top 10 "Measure of Pleasure" (as of April 8th, 2010)

1. Big Kahuna Party - 24 HRS 37 MINS

2. Dr. Mario Online Rx - 21 HRS 52 MINS

3. Final Fantasy: Crystal Chronicles: My Life as a King - 17 HRS 7 MINS

4. Texas Hold 'Em Poker - 16 HRS 27 MINS

5. Pokemon Rumble - 15 HRS 32 MINS

6. Tetris Party - 15 HRS 14 MINS

7. Final Fantasy IV: The After Years - 13 HRS 47 MINS

8. Texas Hold 'Em Tournament - 13 HRS 25 MINS

9. My Pokemon Ranch - 10 HRS 34 MINS

10. World of Goo - 10 HRS 9 MINS

And here is the data for all the other tracked WiiWare games currently on the service (32 out of 201). For data to appear on the Nintendo Channel, a minimum of 50,000 hours must be played and recorded by the service. It's one reason why the VAST majority (84%!!) of WiiWare games do not have any data available.

Spreadsheet get!

That spreadsheet also includes a list of what I consider to be notable absences. Essentially, they are games that currently have no data available to consumers yet are what I consider interesting, a part of a franchise or from a major publisher.

Fun fact: 11 out of 15 games published by Nintendo are currently WITHOUT their data displayed.

* (Since it is not a requirement to share all game data with Nintendo and not everyone visits the Nintendo Channel after purchasing a game in the Wii Shop Channel, there very well could be more titles that sold more than FF4: The After Years.)

Inspiration for this data-mining goes out to Stephen Totilo and his monthy Wii stats reports on Kotaku.



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Legacy Comments (will be imported soon)


... "the measure of pleasure"... LMAO! I had a totally different visual for that phrase!
Unlike the stuff Totilo posts, which is data take from the small percentage of people who have their Wii's connected online to the Nintendo Channel, this data actually has plausible validity, as the pool of Wii owners who buy's WiiWare games is much more likely to be the same group who uses the Nintendo Channel.

Great job!
Nice Data Mining! This is really neat to see!

Big Kahuna? Really? It never struck me as a title a bunch of people would want to sink a bunch of time into. But I guess there's some familiarity, since it used to be a cell phone title.

For whats being measured, MLAAK makes sense. You can really sink some time into that game
@J. Holmes

Totilo does use a very specific data set based of off narrow criteria, but it's still 3.4 million strong (and growing by about 100,000 every month). That's pretty impressive considering the data he uses is limited only to the US (I think).

@Tubatic

It may be played the most vigorously, but it's only sold (at minimum) 2,600 copies. The total hours played is currently at 63,000 hours. Compare that to FF4: TAY with <i>3,000,000</i> hours.

Even Excitebike: World Rally - which is at 53,000 hours total and 4 hours per person - has sold at least 13,000 units.

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