Zone of the Enders: The 2nd Runner (PS2)
Yoshi's Island (SNES)
Metal Gear Solid (PS1)
Metal Gear Solid 2: Sons of Liberty (PS2)
Super Mario Galaxy (Wii)
Devil May Cry (PS2)
Grand Theft Auto III (PS2)
Tekken 3 (PS1)
Space Invaders Extreme (DS)
This list does NOT imply that these games have sold the most units on the service. The "measure of pleasure" essentially denotes how much time players have dedicated to these games.
In fact, #9 on this list is actually #1 in terms of units sold going by the data provided by the Nintendo Channel*. My Pokemon Ranch has sold at least 109,000 copies on WiiWare (~$1,090,000 in pure revenue) as of April 8th.
[May 3rd edit: After realizing that I jotted down erroneous data for FF4: The After Years, I have updated the preceding paragraph to reflect which game has actually sold the most units according to the data on the Nintendo Channel.]
So without further delay, I present to you all ...
WiiWare's Top 10 "Measure of Pleasure" (as of April 8th, 2010)
1. Big Kahuna Party - 24 HRS 37 MINS
2. Dr. Mario Online Rx - 21 HRS 52 MINS
3. Final Fantasy: Crystal Chronicles: My Life as a King - 17 HRS 7 MINS
4. Texas Hold 'Em Poker - 16 HRS 27 MINS
5. Pokemon Rumble - 15 HRS 32 MINS
6. Tetris Party - 15 HRS 14 MINS
7. Final Fantasy IV: The After Years - 13 HRS 47 MINS
8. Texas Hold 'Em Tournament - 13 HRS 25 MINS
9. My Pokemon Ranch - 10 HRS 34 MINS
10. World of Goo - 10 HRS 9 MINS
And here is the data for all the other tracked WiiWare games currently on the service (32 out of 201). For data to appear on the Nintendo Channel, a minimum of 50,000 hours must be played and recorded by the service. It's one reason why the VAST majority (84%!!) of WiiWare games do not have any data available.
That spreadsheet also includes a list of what I consider to be notable absences. Essentially, they are games that currently have no data available to consumers yet are what I consider interesting, a part of a franchise or from a major publisher.
Fun fact: 11 out of 15 games published by Nintendo are currently WITHOUT their data displayed.
* (Since it is not a requirement to share all game data with Nintendo and not everyone visits the Nintendo Channel after purchasing a game in the Wii Shop Channel, there very well could be more titles that sold more than FF4: The After Years.)
Inspiration for this data-mining goes out to Stephen Totilo and his monthy Wii stats reports on Kotaku.
Everything between the lines is written by Nintendo. This information was taken from the Nintendo Channel. The list shows the top 30 most viewed videos on the Nintendo Channel from the channel's launch until Dec. 14th.
This ranking is based on the number of video views on the Nintendo Channel for the following time period:
May 7, 2008 - December 14, 2008
Note: The Nintendo Channel launched on May 7, 2008.
#30 - America Ferrera Plays 'New Super Mario Bros.'
#29 - Liv Tyler Plays 'Brain Age 2.'
#28 - 'Star Wars: The Force Unleashed' Video 2
#27 - 'Endless Ocean' Info Video
#26 - 'Super Smash Bros. Brawl' Info Video 2
#25 - 'Guitar Hero On Tour' Commercial
#24 - 'Wario Land Shake It!' Info Video
#22 - Soccer Gold Medalists Play 'Wii Fit'! 2
#21 - 'My Pokemon Ranch' Info Video
#21 - Developer's Voice - 'Guitar Hero On Tour'
#20 - 'Mega Man 9' Info Video
#19 - Nintendo Channel Info Video
#18 - 'Final Fantasy Crystal Chronicles: My Life as a King' Info Video
#17 - Interview with Shigeru Miyamoto
#16 - 'Super Mario RPG' Info Video
#15 - 'Boom Blox' Info Video
#14 - 'Super Mario Galaxy' Info Video
#13 - 'Lost Winds' Info Video
#12 - 'Mario Kart Wii' - Who is playing Wii today 1
#11 - 'Mario Super Sluggers' Info Video
#10 - 'Dr. Mario Online RX' Info Video
#9 - 'Defend Your Castle' Info Video
#8 - 'The Legend of Zelda: Phantom Hourglass' Info Video
#7 - 'Rock Band' Trailer
#6 - Soccer Gold Medalists Play 'Wii Fit'! 1
#5 - What's WiiWare?
#4 - 'Star Wars: The Force Unleashed'
#3 - 'Super Smash Bros. Brawl' Info Video
#2 - 'Wii Fit' Info Video
#1 - 'Mario Kart Wii' Info Video
What can we extrapolate from this list? Well, the obviousness of Nintendo's content playing top fiddle is nothing new, especially since the video content largely stays on the video list FAR longer than third-party content.
Furthermore, every single video on the list had top billing on the main list at one point or another. Does this mean users are not checking out videos for comparatively less hyped titles, or are they merely outnumbered by a lack of publicity?
On a related note, I would kill if Nintendo actually advertised and pushed weekly WiiWare content. It is really frustrating for titles of varying quality being dumped on the service with no fanfare or build up. I do not want to fall into the hype, but I just want to know that the content EXISTS a while before it comes out.
Developer: 5TH Cell | Publisher: THQ | Platform: Nintendo DS Release date(s): NA - Sept. 8, 2008 | EU - Sept. 26, 2008 | AUS - Sept. 25, 2008 Genre: Real-time strategy | Mode(s): Single-player, multiplayer | ESRB: Everyone
Before we begin ...
Protip #1: You will spend at least an hour with the demo. I HIGHLY recommend trying out the "Full Demo" rather than skipping straight to "Battle."
Protip #2: You can download the demo from the Wii's Nintendo Channel.
Now, for the real meat and potatoes ...
The easiest comparison to Lock's Quest is Pixel Junk Monsters ... with an added action element - in addition to building and repairing structures, you control an on-screen character that can attack incoming enemies.
This alters the "desktop defense" formula a bit due to the fact that one cannot rely solely on walls, turrets and other weaponry to do all the work for you. Those objects WILL be damaged due to attrition, and the most efficient route is to use Lock (the main character) to either defeat or injure a few of the inbound foes as well as repair objects.
The controls are as follows ...
Most everything is controlled by the stylus - moving Lock around, placing/moving structures, initiating attacks and repairs, etc. The D-Pad controls the camera (think of it in RTS terms when you use WASD or the arrow keys to move the camera), and L Shoulder will put the camera back on Lock.
[ TEXT WALL AHEAD. GO GRAB SOME CHEETOS. ]
Onto Build Mode!
You start with a pool of "Source," or currency, and gain more from destroyed enemies. So, during build mode, you can purchase or sell walls, gates, turrets, and a goo weapon that is opened up later on that slows down enemies (the goo machine is built out of four pieces of collected scrap metal); the rest are locked. An interesting twist is that during build mode, you can move previously placed objects most anywhere you want (there is a grid overlay that you build on).
Building generally consists of finding choke points and fortifying that position with your arsenal. You only have so much Source, and the demo map is rather large relative to the size objects take up. So, use your stuff wisely.
An 'advanced' technique for building would be to fortify turrets is to build walls directly next to them in a straight line (like this _____turret_____). This gives the turret a defensive bonus. You can gain up to three levels of bonus defense based on how many walls are connected to it.
[ REST STOP HERE. BREATHE. CONTINUE WHEN READY. ]
Next, onto Combat Mode.
Hand-to-hand combat consists of clicking on an enemy and watching as Lock pummels the robotic enemy (omigosh, robots are enemies!). You can either sit there and slowly beat up a dude, or use a "place in order" mechanic to enhance the damage.
At the bottom of the touch screen, numbers will pop up and you have to place them in order from highest to lowest starting from 1. You only have a certain amount of time to do this, and each correct ordered input leads to a new one with one more number added. So, at first, you will see "3 1 2." You tap "1 2 3" for the bonus. Then "4 2 3 1" shows up, and so on. If you mess up, the chain resets back to just three numbers.
There are some 'advanced' techniques to combat, though. For example, you can beat up on an enemy and let the turret do the rest while you go tend to damaged objects (you repair those by tapping them, and you can speed up that process by dragging a lever by the number of times displayed).
[ THE END IS NEAR. GET THOSE TYPING FINGERS READY. ]
From my time with the demo, I really enjoyed the game. I was already a huge fan of the "dekstop defense" game type, and this offered a refreshing change to that well-tested formula. The art style is that sort of colorful pixel stuff that makes me nostalgic, although the character portraits are kind of eeehhhh (which is a really minor gripe). There is not much variation of music in the demo, but who knows what the final product sounds like.
My only gripes are that the moving the camera with the D-Pad is a bit on the slow side. I wonder if you can alter that in the final game (already out at retail). The hand-to-hand combat is kind of dull, too. The ordering mechanic feels like something that is in there to give you something to do besides watch repeating fight animations.
Endless Attack - 300 Wii Points - Sale Date: 10/6 - "Test your skills on a stage without end. Try to break the record for getting the farthest. Results will be displayed in the Rankings. Not compatible with Challenges."
Hero Mode - 100 Wii Points - Sale Date: 10/20 - "Play the game with a more difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Superhero Mode - 100 Wii Points - Sale Date: 10/20 - "Play the game with a super difficult level of enemy distribution. Not compatible with Rankings or Challenges."
Proto Man Mode - 200 Wii Points - Sale Date: 10/6 - "Play the game as Proto Man. You can use the shield while jumping. Some of Proto Man's abilities may differ from Mega Man's. There is no story for Proto Man. Not compatible with Rankings or Challenges."
Special Stage - 100 Wii Points - Sale Date: 10/20 - "Gives you another Time Attack Stage to try, including a new Boss at the end! Results with be displayed in the Rankings. Not compatible with Challenges."