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GoggleKnocker's blog

7:00 PM on 09.05.2010


Well it seems like everyone around here is all depressed over the fact that they aren't at PAX playing Duke Nukem Forever and riding the Back to the Future car. So I decided I should throw a party in my blog to make us all feel better. LET'S PARTY!


9:56 PM on 09.02.2010

Today I decided I want to be an idiot. Then stuff happens.

Hey Bobby you playin' ya vidya games?


Eh... never mind....

Ya know Hank... vidya games are just a devise devised by the government to brainwash ya kids to be military fighting machines.


Gawdangit Bobby.

YeahmanIwuzonmoderwarfairlastnightandthenthischoppacameandwasall "PEW PEW PEW PEW" andthensomenoobtubeblwmyassupitwassorealisticyo.

Well 'scuse me Boomhauer but I must return back to my home planet of Propania.



Wait a minute that doesn't make sense I'm still here... wait... whats happening to me?


For the love of propane... kill me now....

Um... Hank?

BWAAAUGH!!!!   read

10:59 PM on 08.24.2010

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[bj]][size24]<>.org   read

3:18 AM on 08.21.2010

The Miyamoto Approach

I refuse to explain to you who Shigeru Miyamoto is. Knowledge of this man is a REQUIREMENT for being on this website. Or at least this particular blog... *cough*

I had an urge to title this blog "The Death of the Miyamoto Approach" but felt that would be way too dramatic. I also couldn't forgive myself if someone misread the title as "The Death of Miyamoto". Oh god I don't even want to think about the day he dies... LET'S GET ON TOPIC.

Ok so after Nick's recent Lara Croft review I started down a line of thinking. You see this particular Lara Croft game come out without any online co-op. It will eventually be patched and I think that the reason they released it in such an incomplete manner was in order to be a "Summer of Arcade" title.

I was explaining why I hate this sort of attitude in the comments of that review when my mind ended up using this term it suddenly came up with: "The Miyamoto Approach". I used it to express what I believe is a far better attitude to game making. This idea is based off of this quote from Miyamoto that I can't find but which went something like

"Eventually no one will remember that a game was delayed... but they will remember how good it was."

This really stuck with me. Think about a game such as The Legend of Zelda: Ocarina of Time. Today it's considered by many as one of the greatest games of all time... but nobody really cares that it was delayed. Maybe at the time they did but by now it is something forgotten... a tease lost to time. But everyone remembers the quality of the game.

You may be thinking about how this relates to a game like Duke Nukem Forever. I don't think I need to remind you just how ridiculously delayed THAT game is. That is not in the same line of thinking as Miyamoto however. He knew the difference between putting out a product that truly needed more time and continuously building upon a game till the end of time. How do I know this?

Exhibit A:

My one and only exhibit.

You see at the time of Super Mario World's release Miyamoto was not pleased with the final product. I on the other hand believe this game to be the absolute best in 2D platforming. If you can play the game at the highest level... if you can play it in such a way as to take advantage of everything the game has to offer you can achieve amazing things which really elevate it above any previous Mario platformer. Yet Miyamoto was disappointed with it. Still, he released it cause he knew it was a good game. Perhaps he wanted to implement the type of art style shown in the game's sequal, Super Mario World 2: Yoshi's Island. Now instead of delaying the game in the same fashion that Duke Nukem Forever has been we were able to enjoy two amazing games. Each special in their own way. Miyamoto knew the correct balance to take with this approach.

This brings me back to my original premise... "the death" of the Miyamoto Approach. I don't feel comfortable calling it a death, but there is definitely less emphasis on this approach today and I feel that as time goes on it will get worse. We can see it in the constant patching of today's games. Imagine if Modern Warfare 2 came out at a time when there was no such thing as patching. Every single copy of it would contain the same exploits and bugs for everyone in the multiplayer community to use. The same exploits that were there at day 1 exist today. Imagine how frustrating that would be. I know that many older games also had glitches but not nearly at the amount seen today, and I do admit that part of that has to do with the ever increasing complexity of modern games. However there is a minimizing of what is to be expected when any problem can be patched.

Now we are seeing games like Lara Croft and The Guardian of Light being released with entire features left out. It is essentially a game that is incomplete. It may be a fine game regardless of the online co-op but it is incomplete nonetheless. As I thought about this I realized that game-makers today do not need to follow this Miyamoto Approach. At least... not as much.

You know I honestly won't care if it comes out with a few bugs Valve... honest.

Of course the developers will still want to put out a relatively good game that will come out to good reviews. However they can withhold things that will be promised later. Perhaps a few multiplayer maps or game modes will be missing. This seems to be the case with Red Dead Redemption and their first set of DLC. Originally the free DLC, Outlaws to the End, was meant to be in the final game but needed to be cut in order to be released in time. In this sense we can see that this new way of developing games isn't too bad after all.

My purpose is not to say that the diminishing of the Miyamoto Approach is necessarily a bad thing... although it can be in certain aspects. At the end of the day we can only hope for the developers [patch: make that "the people who are in charge of the creation of the game"] to make the right decisions and to know when to keep the right balance... kind of like Miyamoto did.   read

12:05 AM on 08.18.2010


This was the first result for "destructoid decoder ring" in my bing image search... sorry but you'll have to deal with it cause I sure as hell ain't going back to google.

Well apparently Occam's Electric Toothbrush is supposed to give out decoder rings when you come to Destructoid. I was not aware of this and am highly disappointed as I never received mine.

I only found this out due to this other blog and c3saraval0's comments. Well I decided to follow his helpful advice and here I am with this blog.


Do you not like me Occams? You were my first you know! You hold the distinction of giving me my first ever comment in my first ever blog... I thought we had something special! You said my article "resonated" with you... did that mean nothing?! I've been on this site for years Occams... and have only been active within the community for a little over 2 weeks. Well now it all feels like a sham!

Who knows what sort of cryptic messages I may have been missing out on... does the decoder ring make Jim Sterling's reviews in line with the metacritic? Does it make it so Kane & Lynch 2 doesn't hurt my eyes? Does it reveal what the hell your avatar is supposed to be? I DON'T KNOW!

I suppose this may have been my fault for not having a proper introductory blog... well I didn't know I was supposed to do that.... I'M SORRY... consider this my introductory blog. I don't want bad blood between us Occams... just give me my standard issue decoder ring and whatever other nonsense you have in mind. I don't even care what it is!

I just want to be a part of the community Occams... please.

:(   read

11:55 AM on 08.16.2010

Great... now the internet thinks I'm a pedophile cause of Destructoid.


So I decided to google my screen name to check out my results. I go to the second page and low and behold I find that.

Now first of all NO I AM NOT A PEDOPHILE (in case you guys were wondering). I was however curious as to just exactly what the hell. Then an idea dawned on me.

You see about a week ago I made a comment on an article entitled Molyneux talks pedophilia and Milo. Going further into my investigation I find that the date of this article and the date of the comment posted in the above google search match exactly. The link (which you may have noticed is purple which means I clicked on it WHICH I DID CAUSE INVESTIGATING) has a little thing called "related searches" showing articles from other sites with similar topics. From this... I can only deduce one thing: the site found that Molyneux article and from my comment my name became associated with it... and thus by association my name became associated with that... other site. Thus the internet now thinks I'm a pedophile because of Destructoid! (Peter Molyneux also shares some of the blame)

The comment in question.

You may have also seen this comment in this other blog entitled Comments of the Week(end?)... a fact that I'm well proud of mind you (I also stole that above screenshot from that blog... thanks Commentoid).

Now I want you to keep in mind I have only started commenting and being active in this community for a little over a week and a half. I was hesitant about commenting before cause I had never really been active in an online community. I mean... I had an OkCupid account I was trying out (I know it's embarrassing) and which I shall now henceforth disable. Actually... I only searched my screenname to see what someone on OkCupid might find... and I did not like what I found.... but anyway I'm getting sidetracked! Well after years of looking through this site I decided I should start a blog and start commenting because after all... what harm could come of it?

Well... now the internet thinks I'm a pedophile. BUT I WILL NOT LET THIS DETER ME. I will continue to be an active member of this community garsh darnit! I only hope... that if the day comes that somebody searches my screenname on google... they will come across this blog before finding that weird little kick-in-the-balls search result.

I will however henceforth stop using google. I never trusted them anyway... and earlier today I learned of their new net neutrality proposal with Verizon which does not sit well with me... no sir it does not! I suppose I'll just have to make due with I hope they get a feakin' image search soon....

I got this from a Yahoo search... which is ok to use... for now....

I mean I'm already bitter over everyone on Xbox Live confusing my name for GoogleKnocker and this doesn't help. Don't worry though... I still love you Destructoid (but in a platonic way... you're just 4 years old afterall).   read

10:56 PM on 08.12.2010


Sometimes you just get stupid ideas.

Ideas that must be utilized.   read

9:32 PM on 08.06.2010

I think I'm a hardcore gamer... what does that mean though?

After Jim's recent video I once again found myself thinking about the differences between casual and hardcore gamers. And as I read the comments below it seemed that the people speaking about the two groups didn't have a clear understanding of the differences either, which is understandable given how vague the whole idea is. In my head I have two prevailing definitions that people seem to base their ideas on:

1. Farmville vs. Call of Duty
This view is based around what games you play. Basically people who play casual games like Farmville are casual gamers and players who play games like Call of Duty or Halo are hardcore gamers.

2. The Obsessed vs. the Non-obsessed
This is the view that the classification of whether someone is hardcore or casual depends on how obsessed that person is with the world of gaming. With this definition the regular Call of Duty player is now a casual. They have no thoughts whatsoever on Activision and see nothing wrong in buying a $15 map pack. The hardcore gamer is the type of gamer who has deeply held convictions on the subject of gaming. Considering that you're reading a blog about different classifications for gamers, you're probably a hardcore gamer. This is very similar to how some people can become obsessed with politics and others just vote on the candidate they think looks better.

I don't understand either!

I personally tend to have the second viewpoint. However there is no right or wrong answer. Years from now some official dictionary group of official-arity could dub a specific definition for casual gamers as being the official definitive definition cause they said so. For right now though the definition is extremely vaque.

In his video, Jim never gave a definition of his viewpoint, but of the two above, his view seems closer to the first. However, in using this viewpoint we get lost in trying to define not what a casual gamer is... but what a casual game is. In Jim's argument he seemed to classify Farmville as a casual game because you don't pay for it, while a game like Modern Warfare 2 would be hardcore because it costs $60. This doesn't seem right to me, and I doubt Jim would define casual games like that himself if asked specifically. What about Wii Sports? That cost about 100 bucks on amazon and I don't know anyone who would classify that as a hardcore game. Dwarf Fortress is free, but I can't possibly think of THAT as being casual.

Don't worry Jim, unless you specifically tell me I won't assume you think this is casual just cause it's free.

Still, some other people have the viewpoint that there ARE no casual or hardcore gamers. I'm almost inclined to agree, except that since there is no strict definition for what a casual or hardcore gamer is, we can't even go so far as to say that they don't exist!

I personally think that a good way for us to at least make things a bit less confusing is to differentiate between casual games and casual gamers. As for myself I'd rather not make huge generalizations on either group unless, well, I know EXACTLY what it is I'm generalizing. At this point I'd rather we just forget those two terms and be more specific in what we are trying to say. Games that involve motion controls are.... People who like those games are....

Even if someone is just to giving an opinion, at least it'll be more clear. As it stands now, a video such as Jim's can result in plenty of different interpretations. So is Jim saying that it's stupid to pay for games? Is he saying that pirating games is smarter? I mean, granted he didn't say anything about it being the more moral decision, but if intelligence is based on not spending a lot of money on games... well, is it really so wrong for someone to come to that kind of interpretation from such a vague argument?

What do you think? Do you have any other views on what a casual or hardcore gamer is that doesn't fit with either of mine? Would you rather we just forget about both terms and be more specific about what we mean?   read

4:04 PM on 08.02.2010

Teh Bias: Apathy

As a kid I would play the hell out of any game given to me. It didn't matter if the gameplay was flawed. It didn't matter if the story was non-existent. It didn't even matter if the fundamental aspects of gameplay were beyond my comprehension as a child. I would play it regardless.

Now that I'm older, now that I'm a more well-informed, more "hardcore" gamer, I feel I have a deeper love for the world of gaming. But even though my love for video games may have grown, my tolerance for them has dwindled. I'm sure many of you feel the same. Of course I don't expect you to dig out your old games to try yourself, but I think we both know that many of them have not aged well. Not only have they not aged well but our own levels of acceptability have risen.

That is not to say that all old games are unplayable now. Super Mario World is the first video game I ever remember owning. In fact it was the only game I owned for years. And year after year I would continue playing it, in love with the characters I played as and content in my simple amusement. Now keep in mind this was before I could even read. A nice little window would pop up politely asking me if I would like to save the game and that is something I only know about in hindsight. Back then they seemed like nothing more than gibberish to my young eyes, and like that the save state of my game hung upon a coin-flip over which set of gibberish I would choose. In the same way the story was limited to what I could see.

Getting the cape and Yoshi at the same time was always my primary goal. Why? Cause that's how the cover was and the cover was cool.

Perhaps there is something to be said about the simplistic plot in Mario games. Even as an illiterate little sponge I could completely grasp the idea that King Koopa was bad and I had to save some Princess. It made sense. I rode on this dinosaur and grew when I touched this mushroom and it all made perfect sense. It was the Super Mario World I had been introduced to and I accepted the world's logic.

Even today, Super Mario World is an amazing title. Yet, today, I don't feel like I would feel very motivated to play a game with an incomprehensible save system. I just don't have the motivation to play the same things over and over again. I've tried to get all of Luigi's stars in Super Mario Galaxy oh how I've tried, but I just can't seem to care. I have other things to do.

I feel as if we live in an age of apathy now. We all want constant reinforcement. If you are reading an article you want some pictures to make the work seem smaller. You want the little prize. World of Warcraft is the obvious example of this, but all games have it to some degree. You reach a new level, your character becomes more powerful or you progress more through the story. You get a little bubble popping up saying you've achieved killing something an arbitrary number of times. Nobody wants to play some crappy cash-in game based around "Aaahh!!! Real Monsters", a game with no save system which will erase all your progress upon dieing a certain amount of times. Of course... I used to. Many people did as a kid.

I had absolutely no idea what was going on in this game.

It's this apathy we grow into. We didn't used to know so much about games. We didn't used to know what was possible and what could be achieved in this medium. Our limited understanding gave us a sort of... sweet bias. We could enjoy games for simplistic reasons. As a child maybe you preferred Sonic games over Mario. Not due to any sort of impartial rating on the quality of the games mind you, but because, well, Sonic was cool. Who needs quality gameplay when you have a totally kickass killer whale jumping up behind you for absolutely no reason. It was awesome! But we know not to fall for those types of tricks anymore.

Now we're spoiled. There are plenty of games coming out and many of us now have a greater capacity to actually acquire these new games. We acquire a new game and consume it. Super Mario World may have lasted me years but now it feels as though whenever I get a new game, I quickly finish and forget about it. It seems as though there is no longevity in a game unless it has a multiplayer component to it. I mean, it's an understandable mindset, to want to play different games and not be stuck within one game and any flaw it may present, no matter how small. Still... it's kind of tragic in a way.

I think this may tie into one of the problems I had with Red Dead Redemption. Without bias, or anything of that sort, I can say it is a high-quality game. But to me it was kind of "eh". Yeah, the physics were nice, beautiful environments, the plot dealt with the themes presented fairly nicely, yet throughout the game I had this feeling like "yeah this is a good game, I kind of don't care though". I'm sure some people loved it. They loved the idea of being a cowboy. I on the other hand was getting tired of herding cattle. Yeah, it's realistic... but it's also just work. I think this is the same problem many people have with the Uncharted series. Again, another high-quality game but still something that some of us simply couldn't care about due to a combination of our own bias and apathy. I've played the first Uncharted and have no inclination to play the second. Ok, there's a nice little set piece with a train, I... somehow just don't care.

Wait, Deadly Premonition has a quasi-realistically growing beard that you actually need to shave? That's awesome!

Deadly Premonition however, that I liked. I find the silly dialogue and crazy plot much more interesting than any of the set-pieces to be found in Uncharted. I can't say it's the better game though. I mean, without my bias, looking at it objectively, well, Uncharted is the higher quality game. The graphics and gameplay are far beyond that found in Deadly Premonition. Objectively, Uncharted is the better game. But screw that I want to stick with my bias. In my mind Deadly Premonition is the better game. Some people may think the plot is stupid. I thought it was brilliant. Now this may not make sense to some of you, but that's only because it doesn't.

Some of you will understand what I mean in my comparison between these two games which seemingly shouldn't even be compared. We each have our own biases, our own apathy. People are not logical. As children we liked certain games for silly reasons due to our own biases. Many people become apathetic as they get older and may lose certain biases, but gain new ones. I am now apathetic to many games I used to play. I am also apathetic to many sports games. As a matter of fact I am apathetic to the new release of Starcraft II. It may be the best RTS game ever created for all I know. But I don't know cause I don't care. It is a bias of mine. Instead I'd rather be talking to some old lady about my coffee in Deadly Premonition. No it does not make sense. But in my world, it makes perfect sense.   read

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