Ok, so I'm new to this whole C-Blog thing, so go gentle on me whilst I figure this stuff out. I mean, do I treat it like a regular blog and fill it with any and all of my random thoughts? Is it a place solely for game related news and opinions? Will it stop the damn cat from urinating on any random article of clothing that doesn't make it into the hamper after a late night session of Good Eats and Coast to Coast AM? I'm guessing it's a little of column A and a little of column B, but I'm really hoping it's more of column C than anything else.
Anyhow, for my first foray into the wild and wooly world of Destructoid Community Blogging, I believe I shall attempt to tackle my recent Valentine's Day purchases. Being anything but the typical married couple, my wife and I decided that this year, in lieu of all that flowers and candy bullshit that tends to pop up every 14th of February, we'd play things low key. Of course, when you and your wife are 23 and 24, respectively, and live in an efficiency apartment above your parents garage while one is searching for a full time teaching position and the other (me) is busy finishing grad. school and working part time at a crappy game store, playing things "low key" is also a nice way of saying "we're poor" without having to actually come out and say it to eachother. (whew, unnecessarily long-winded sentence is unnecessarily long-winded). So, with us playing things "low key", my wife decided that this year, all she wanted for Valentine's Day was a card, a dinner someplace relatively inexpensive (free Friday's gift card FTW!), and a copy of Professor Layton and the Curious Village for the DS. Myself? Well, I didn't really want anything for Valentine's Day (... well, other than, you know, ** wink wink / nudge nudge ** ), but being the shameless consumer whore that I am, I decided to pick up a little something for myself whilst I was picking up her copy of Prof. Layton ...
Yeah, I bought myself an impromptu Valentine's Day gift, so what? Plus, with my oh-so-gracious employee discount I was able to snag BOTH Professor Layton and Twisted Metal: Head-On (Apply Directly To Forehead): Extra Twisted Edition for just under $50. That's right, a whole FIVE DOLLARS below the total MSRP! Sure, I vowed that I would finish paying off my Ninja Gaiden DS pre-order before purchasing anything new (hey, I want that damn katana stylus, and I refuse to follow suit and just steal the pre-order swag) and I still have No More Heroes, Mario Galaxy, AND the majority of the Orange Box to finish, but what can I say? Nostalgia's a hell of a drug.
With that said, my impressions of TM:HO:ETE pretty much hinge on just that: nostalgia. Yes, Head-On is a competent car combat game, but if it wasn't, more or less, a love letter to a somewhat starved Twisted Metal fanbase, then it definitely wouldn't be seeing my $20 anytime soon. At its best, Head-On brings back all those fond memories of nights spent staying up late playing Twisted Metal 2, as my friends and I drank Mountain Dew by the gallon and searched tirelessly for free internet pr0n over a 28.8 connection. At its worst, Head-On reminds me of just how stale and tapped-out the car combat genre has become, and makes me hope that Jaffe and co. have something stellar up their sleeve for the PS3 Twisted Metal (even though it doesn't really matter, because I don't own a PS3).
It's not that Head-On is bad, it's just that I can't see myself playing it for more than a few weeks before packing it up and putting it away with the rest of our PS2 stuff. If I had a PSP and had access to online multiplayer, then I'm sure the game would see at least semi-regular use, but even though I completely understand why online was taken out of the game, I'm afraid that 2-player split-screen just won't cut it for me these days. Sadly, when you combine the underwhelming multiplayer with the solid, but aging, single player experience, you're pretty much left with a game that has a fairly short shelf-life for all but the most hardcore of Twisted Metal fans. Does that mean I feel TM:HO was a bad purchase? Oddly enough, no.
Despite the fact that you're essentially buying a spruced-up version of a game that's seven years old (the best way I feel I can describe the main feature of TMHO is that its Twisted Metal: Black done in the Twisted Metal 2 style), you get a rather nice package for $19.99. All in all, you get: Twisted Metal: Head On (with a slight graphical bump and running at 60fps) featuring an exclusive PS2 level, Twisted Metal: Lost (containing 4 levels from the ill fated TM:Black 2), a 2-disc "Twisted Metal Symphony" soundtrack (well, a download code, but whatever) spanning TM 1 & 2, TM:B, and TM:HO; Twisted Metal: The Dark History mini-doc, Sweet Tour (abandoned free-roam section from TM: B 2), The "Lost" Endings for Twisted Metal 1, and a pithy little artbook. Now obviously none of that will mean a damn thing to you if you DON'T have the aforementioned nostalgia factor kicked into high gear, but if you're one of those people who remember the days when car combat was an exciting and new "next gen" genre, then you'll probably want to at least give this baby a rental, and here's why:
1) As I JUST frickin' told you, it's like Incognito / Eat, Sleep, Play took Twisted Metal: Black and slapped the Twisted Metal 2 art style on it. Kind of rehashed? Sure, but it's still a lot of fun while it lasts.
2) There's a remake of the Paris level from Twisted Metal 2. I know this technically falls under the the "TM: BLACK painted with TM:2" point I mentioned above, but fuck, there's a remake of the Paris level from Twisted Metal 2!
3) The Twisted Metal: Lost levels are actually pretty fun and look rather complete (save for some areas that are obviously walled off due to its original 'open world' type of design).
4) Unlockables. Between TM:HO and TM:Lost, there are 9 cars and 2 levels to unlock. They're not all incredibly exciting, but you can't say you aren't reward for going through the extra effort of completing the minigames or beating the games on certain difficulties / with different characters.
And because I'm a total whore when it comes to annoying list, here's a quick rundown of some of the cons:
1) You know that "TM: Black w/ TM 2 art" thing? Yeah, for better AND for worse, head-on doesn't really do anything new with the formula.
2) The whole Twisted Metal: Harbor City / Twisted Metal: Black 2 cancellation story they tacked on to the game. The game states that the TM:B sequel was never completed because 6 of the key developers tragically died in a plane crash... and then the "supposed" deceased developers sent a note to Sony pleading with them to release their "last earthly product"... and said note is a special unlockable. Soooo, either A) Things happened just as the game says (wtf?), B)It's ALL a publicity stunt (incredibly lame / stupid), or C) 6 people died in a horrible plane crash and Jaffe & Co. made up the bullshit "note" crap as a marketing stunt (boooo).
3) There is now an INCREDIBLY annoying voice that informs you that your health is low, and its accompanied by a constant beeping sound. Yes, a sound cue is kind of nice, but do I need to be verbally reminded every 15 seconds that I'm running low on health? In a game where health pickups are only in select locations, and you have to drive (sometimes) lengthy distances just to get the pickup, having to hear "Health Low....Your Health is Low" over and over again is REALLY grating.
4) TIE: Sweet Tour and Sweet Tower. A) Sweet Tour is the name of the on-foot mode that has you go around an empty level as Sweet Tooth, collecting 30 little factoids about the series. The factoids are rather interesting, the running on-foot though? Well, let's just hope that's not the big plan for Twisted Metal PS3. B) Sweet Tower (spoiler...like anyone cares about Twisted Metal spoilers, ha!) is the name of the final boss in Head-On. I know TM is over the top, but Sweet Tower is just too much... seriously... a gaint tower on tank treads, with a sweet tooth head? Methinks someone needs to think of a new boss system, because this is getting downright stupid.
Ultimately, Twisted Metal: Head On: Extra Twisted Edition could just as well be titled Twisted Metal: The Good, The Bad, and the Ugly; because, for better or for worse, you get a crapton of Twisted Metal material: the sweet car combat you forgot you loved, the stark realization that there are a finite number of things you can do with the very concept of that same "sweet car combat you forgot you loved", and all the weird shit you never really wanted to know existed (live-action TM1 endings, an on-foot Twisted Metal free roam).
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So, I guess that about wraps up my first stab at this 'community blog' thing. To quote some doods somebody once knew: "am i doin it rite?" Yeah, I know I just spent a lot of time writing a really long-winded post with some very basic impressions, and that somehow, through all that mess, I essentially said nothing that couldn't be summed up in approximately one sentence, but you know, besides that... it was okay, right? I mean, coming from a guy who hasn't written a "blog" post that DIDN'T consist entirely of crap like, "fuck, I'm tired...boy, Mega Man sure had some kick ass boss fights" in approximately 2 years, it's not all THAT bad, right?
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RIGHT?
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...fuck, I'm tired ... boy, Mega Man sure had some kick ass boss fights....