Well it's been about 16 days since the last update. We pretty much stopped working on the map for a while there. But in the last few days production kicked back up and I finished off today with 8 hours of work to finish up the first release.
This is Alpha 1.
Screenshots:
And changelog:
- Lighting has been overhauled with a mix of skylights and a point light.
- All of the terrain has been sculpted which includes the hill in the middle as well as the cave and approach to the waterfall and the ground around the waterfall-side base.
- Rocks and trees have been placed in, many of which are semi-final. The large cliff faces and all of the darker rocks are only placeholders whereas the light ricks with the moss on them will most likely stay with the map.
- Weapons and health items have been placed around the map.
- Vehicles have been placed at the bases. Currently only Scorpions and Hellbenders are in but we're still messing with more combination's of vehicles.
- Objectives are in place and basic bot paths have been implemented.
- In the latest version of the base, there are 3 entrances. The back entrance, one side entrance where you can drop in, and the other side entrance which involves a ramp leading underground.
- New skydome. Thanks to
Genthly for letting us use it!
And finally, the downloads:
Alpha 1 (PC)
Alpha 1 (PS3)
If anyone finds any bugs or issues or whatever, email me: dan[at]oddmanoutstudios[dot]net
A lot of what's there is going to change throughout the course of development, but even if you find something you think we already know about please don't hesitate to email me. That way we'll be reminded of what needs to be done. With so much potential for something to go wrong it's nice to have a log of what needs to be done and we sure as hell can't find all of it ourselves.
So, do you have any advice for me?
I've always been a PC gamer so I'm used to all the custom content in games so when there's an option between a 360 version or a PC version of a game I'll choose the PC if it allows custom content.
It's a huge selling point for me and the community makes a lot of maps that are on par with Epic's own work most of the time. So, even though I hate the PS3's controller too, I'd probably go with the PS3 version if only to experience all of the extra things you can use.
Also, if you're any good with electronics you can make yourself a PS360 Controller. I'm actually looking into doing that myself because I despise the PS3's controller. I can't stand the analog stick positions and the mushy triggers piss me off so much.
Only problem with the PS360 controller is that you'll be using the Right Bumper to fire in most games rather than the trigger. Although I think I can deal with that if it means the controller is more comfortable.