Quantcast
Destructoid - GoS-CPT-Stewart's Community Blog




About Me
So yeah, I'm Dan. Uhh... i like stuff.

Consoles I own :
NES
SNES
N64
Gamecube
Wii
PS(1)
PS2
PS3
Genesis
Saturn
Dreamcast
Xbox 360
Atari 7200
and a sweet PC.

Graduated from Full Sail with a Game Development (read: programming) Bachelor's Degree. Currently doing my own thing while on the job hunt.

http://www.thezerocounts.com
http://www.dan-rodriguez.com
http://www.oddmanoutstudios.net

Umm... that's about it.
Gamer Profile
3DS friend code: cptstewart
Steam: CPTStewart
Battle: gos.cpt.stewart@gmail.com
PSN: GoS-CPT-Stewart
Mii:
Gamertag: GoS CPT Stewart
Following (23)
aborto thefetus
AgentMOO
CaffeinePowered
Clum-Z-Boy
Conrad Zimmerman
Coonskin05
craigbezzle
EternalDeathSlayer
GoS-CPT-Stewart
Ha-Puken
Hamza CTZ Aziz
Jim Sterling
Jordan Devore
Knivy
MaxVest
Niero
nopk
pixelpunx
ROCKETR
SpilledMilk
Super Ghosts n  Ghosts
Tiff
Y0j1mb0
vCTF-Valhalla Production: I fail at updating things...
GoS-CPT-Stewart | 12:42 AM on 07.09.2008 4 comments


Well it's been about 16 days since the last update. We pretty much stopped working on the map for a while there. But in the last few days production kicked back up and I finished off today with 8 hours of work to finish up the first release.

This is Alpha 1.

Screenshots:








And changelog:

- Lighting has been overhauled with a mix of skylights and a point light.
- All of the terrain has been sculpted which includes the hill in the middle as well as the cave and approach to the waterfall and the ground around the waterfall-side base.
- Rocks and trees have been placed in, many of which are semi-final. The large cliff faces and all of the darker rocks are only placeholders whereas the light ricks with the moss on them will most likely stay with the map.
- Weapons and health items have been placed around the map.
- Vehicles have been placed at the bases. Currently only Scorpions and Hellbenders are in but we're still messing with more combination's of vehicles.
- Objectives are in place and basic bot paths have been implemented.
- In the latest version of the base, there are 3 entrances. The back entrance, one side entrance where you can drop in, and the other side entrance which involves a ramp leading underground.
- New skydome. Thanks to Genthly for letting us use it!


And finally, the downloads:

Alpha 1 (PC)
Alpha 1 (PS3)

If anyone finds any bugs or issues or whatever, email me: dan[at]oddmanoutstudios[dot]net
A lot of what's there is going to change throughout the course of development, but even if you find something you think we already know about please don't hesitate to email me. That way we'll be reminded of what needs to be done. With so much potential for something to go wrong it's nice to have a log of what needs to be done and we sure as hell can't find all of it ourselves.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

4 comments | showing # 1 to 4
prev next

Y0j1mb0's Avatar - Comment posted on 07/09/2008 00:45
Y0j1mb0
Good stuff Gos..I'll take it through it's paces with the crew, meng.
GoS-CPT-Stewart's Avatar - Comment posted on 07/09/2008 01:02
GoS-CPT-Stewart
Coolio. Let me know what you guys think.
Elitechief27's Avatar - Comment posted on 07/09/2008 09:35
Elitechief27
This is making it hard to make up mt mind for which version of UT III to get. I like the ability to have mods and things for the PS3 version, but I also HATE the PS3 controller for shooters. I dont like it's analog stick placement and it's shoulder triggers. That being said, I like the controller for platformer games.

So, do you have any advice for me?
GoS-CPT-Stewart's Avatar - Comment posted on 07/09/2008 10:43
GoS-CPT-Stewart
I'd say you're better off with the PS3 version.

I've always been a PC gamer so I'm used to all the custom content in games so when there's an option between a 360 version or a PC version of a game I'll choose the PC if it allows custom content.

It's a huge selling point for me and the community makes a lot of maps that are on par with Epic's own work most of the time. So, even though I hate the PS3's controller too, I'd probably go with the PS3 version if only to experience all of the extra things you can use.

Also, if you're any good with electronics you can make yourself a PS360 Controller. I'm actually looking into doing that myself because I despise the PS3's controller. I can't stand the analog stick positions and the mushy triggers piss me off so much.

Only problem with the PS360 controller is that you'll be using the Right Bumper to fire in most games rather than the trigger. Although I think I can deal with that if it means the controller is more comfortable.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!