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So yeah, I'm Dan. Uhh... i like stuff.

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Graduated from Full Sail with a Game Development (read: programming) Bachelor's Degree. Currently doing my own thing while on the job hunt.

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vCTF-Valhalla Production : Day 3
GoS-CPT-Stewart | 3:43 PM on 06.22.2008 2 comments


So, yesterday I posted some work from the map along with a screenshot. The screenshot was yesterday's progress which was day 2, so from now on, the blog title will include the number of the production day. I'll try to update this everyday but it's going to be ridiculous having to post it in 4 different places every time something new comes up.

So, here's the progress today:

- Terrain textures were added. A grass layer, a sand layer and a charred earth layer were put in.
- Some terrain was tweaked, like the ramp to get across the river as well as the cave approach.
- The rocks to the cave approach were moved apart for a little walkway between them.
- The terrain on the rock right in front of the base was tweaked
- The river was tweaked here and there for better flow of the riverbed

I hope you enjoy! Here's some screenshots! Click on 'em to see the full size.


Similar view to yesterday's screenshot. Shows textures and terrain tweaks.


Shows the cave approach and the walkway added between the rocks.


Shows the crash site and the charred earth beneath it. The big rocks are in the way but that will be fixed.


And overhead view of the map.



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2 comments | showing # 1 to 2
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Y0j1mb0's Avatar - Comment posted on 06/22/2008 17:49
Y0j1mb0
This is looking good. ihave one question though Gos.. Why is there no sunlight? Get this map running during the DATIME...please. Most Unreal Map are usually set at dusk or night. Let the light in.The brighter the better.
GoS-CPT-Stewart's Avatar - Comment posted on 06/22/2008 18:00
GoS-CPT-Stewart
Definitely J1mb0. Right now the skydome is just a placeholder. I'll look through the packages and see if I can stick in a daytime sky for the next update.
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