In the retro-revelation that I'm going through, I've decided to pay a visit to the classic SNES game, "Earthbound" or "Mother 2" to the more indoctrinated gamer. Of course, I just know what people tell me. I know there is an almost
cult following to this game. Well-warrented, I'm sure, but as for me, I've skipped over the "classic" game for years now. I can't tell you how many times I've downloaded and deleted the ROM. I can't tell you how many times I've gone up to the meteorite, only to be shooed away by the self-righteous Pokey. And that's as far as I ever got, I never bothered to venture any further. Why I stopped, I'm not sure, but I have an idea.
Perhaps it's because I don't like being led to someplace only to be shooed away,
to go back home and then ordered to go BACK to the meteorite,
and after all that to ONLY TO GO BACK A FOURTH TIME. It made me want to jump off that damn cliff!!! I can understand doing the same thing over the course of an entire game, but this happens in the first five minuets! I don't see what the reason is behind it, and it just rubs me the wrong way. Why couldn't you reduce it to one single visit? Why couldn't you establish the fact Pokey is a massive tool from the simple dialogue when he comes over to tell you his brother (or something) is missing?
But, now, I've ventured past that point, and continued on. (Despite a few minor aesthetic changes) I'm able to
somehow coerce my Nintendo DS into playing the ROM file, and it suddenly feels like a different game. I now have buttons to push as opposed using my keyboard. And not, I'm finding every moment I can to boot it up, and play through as much as I can in between my classes.
But why? Why am I so compelled now to play when for years, I have, for the most part, ignored the game? I'm not sure why, but I'm writing to tell you, I'm in it until I finish it. I've taken some
advice and decided out of fairness, to sit down and give it a good go around until I make up my mind on whether I like it or not.
First impressions:
The art style is excellent. I love the whole look and fell to the game. The sprites themselves seem a bit shallow, in that they don't move much and don't show much emotion. (I know, it's hard to show emotion with a 16 bit sprite, but others have done it, why couldn't this one?). I loved how the character name screen the option, "don't care" pops up, which made me giggle. Why a character name is "Poo" though... Nevermind, that's a rad name!
But, most of all, I think, is the character of the game itself. The Dialogue. There are moments when I laugh out loud because of the words on the screen. Even some of the action has tickled me a bit. It's fun just walking up to the houses and getting some of the quirkiest responses I've ever seen in a video game.
Right now I'm stuck on where to go. I know it has something to do with the sharks and that arcade and beating the robot behind there, but I'm only level six and my nub experience in RPG's isn't boding to well. I've even died to the dogs for Chrissakes. And that's another thing. Why does EVERYTHING go tame after you defeat it. How does a wild snake go tame? Even if you whacked it with a plastic bat, snakes are all or nothing. They'll either bite the shit out of you, or be dead.
This is my first thoughts about this "classic". I'll wait and see if this is really everything everyone makes it out to be.
Wish me luck.
And I thought the unitard-wearing Sharks were one of the weirdest badguys I've ever seen. I can't wait to fight the hippies!
I'll try, but some of the sound loops in it are annoying as hell.
@Reaprar
That's pretty neat that she's got both. But, I haven't played enough of Mother 2 to even think about a 4th installment. To be quite honest, I'm not even sure if I like the game yet or not.
Quirky, that's for sure. Those damned sharks keep calling in backup and more often than not, it leads to my death (knocked unconcious, whatever, etc). What level were you when you got through them all?
And the game gets both much MUCH stranger and much MUCH better as you progress :D
The final area before the last boss will make you flip your lid.
Ok, good. I took a break to write this, so I'll go wander around outside and level up.
Not sure what level I was at to be honest, I made sure I bought the tee-ball bat and bracelet from the shop though. That made a big difference in battles for me.
Yep! I have dad to thank for the money to get them too! THANKS DAD! :D
1) The most dangerous and numerous threat to mankind, the Starman, is most vulnerable to bottle rockets shot in his face by the nerdy kid who has no psychic powers nor physical strength.
2) Policemen are not above going 6v1 against a twelve year old boy.
3) Painting everything blue is perfectly normal doomsday cult methodology.
4) Zombies are easily stopped by sticky paper.
5) Piles of vomit are easily swayed by their favorite treat.
6) That asshole you don't like now will continue to be an asshole you don't like later.
I think things go tame because they're being influenced by evil spirits or some shit. I dunno, it doesn't matter, just keep on bashing rodents and crows.
It looks like I'm going to have to do a crazy amount of grinding, and oh my god, the inventory is so damn small. But the same thing compels me; the game has an insane amount of character, and it's the sort you don't see in many other places. It's lighthearted, but occasionally really serious. And having your mom make your favorite food really gets to me for some reason. :( I'm old, I don't get homesick anymore ... but somehow I get this little twinge of nostalgia even though I never placed these games as a kid.