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Community Discussion: Blog by GlowBear | We shouldn't be unable, to include the disabled.Destructoid
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About
I'm a girl who would steal your grandmothers teeth just to have a Knights of the Old Republic 3 game made.
I am deadly serious!! In fact look at this awful, vile thing I did years ago due to my obssession.

http://neverbugkreia.smackjeeves.com/

-------------------------------
Methods of stalking can be found here, aren't I helpful!

http://flavors.me/glowbear

Some blogs I've posted that I'm proud of:

Dtoid Memories: How Dtoid helped a depressed bear

Ostracisation

We shouldn't be unable to include the disabled

Scary Granules Podcast

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Games get criticised if they don’t feature inclusion, be it off people with different ethnic origins, people with various sexual orientations and a like. Yet there are very few games out there that cater towards people that suffer with disabilities. This is a subject that's very dear to me, as I don't like the idea of people being excluded intentionally or not, because of things in life they can't help and I have close friends who suffer from disabilities and when something like a game can be executed to tender their needs easily, it's frustrating to look out at the gaming horizon and see a wasted chance.

With technology like Kinect which aims to integrate physical movements and intake voice commands for certain actions, it seems clear that there are a number of ways to really let everyone who suffers from any form of disability experience gaming the same as people without any ailments.

Valve held a little conference where they showcased some sign language and we all assumed it was something that was to be implanted in the next Half Life game. I personally was very excited about this idea, yet I haven’t seen anything else since then. The idea of being able to use sign language in a game, with possibly a deaf character is without question a great idea and a brilliant breakthrough. But while I use the word breakthrough, I can’t help but feel that in the year 2012 this should already have been developed and tweaked to higher upgraded qualities. Given the increase in gamer populations and the vast variety of people who play games, the simple, slightly disheartening fact is that disabled people have been sort of left out of the loop.

A lot of games have subtitles as an option, but many games do not. There is simply no reason why ANY game out their on the market should be lacking a subtitle feature. So many people suffer from complete deafness or are simply hard of hearing to a degree where subtitles would make their life easier. Some developers have commented that subtitles aren’t always included as the script can change, but that’s a weak excuse. Make use of the wonder of DLC, which was a thing before we all got current gen consoles and hooked them up to the internet.


Gimme some game in my veins

Exercising games are used for anyone who wants to get into shape, but some games that don’t have completely ridiculous controls are a great asset to people who suffering from the likes of cerebral palsy. The movement helps their muscles from becoming stiff and gives them a good workout from the comfort of their home, affording them the ability to get exercise and then collapse on the couch, as a lot of people who have to work twice as hard to move get exhausted quite easily.

Games like Wii Fit are handy, but more can be offered in terms of just simply gaming.
People who suffer from severe physical difficulties, will also unfortunately have to work twice as hard in terms of social interactions. Like it or not, games like World of Warcraft allow some people who have extremely limited movement to in a way do things their body never will be able to and to make friends online.

Aside from the changes that can be made to improve interaction with someone who suffers from a disability, we really don’t have that great a list of actual gaming characters that represent people like that. Seriously, off the top of your head name a disabled character in a game? If you can in an instant, then good for you, but don’t lie. If it takes a long time, then there’s a reason for that. Not a good one.
A lot of characters seem to just lose an arm and then get it replace bionically. Even without focusing on physical disabilities, it’s hard to think of characters who suffer from some sort of mental debilitating condition that isn’t just “they’re a plain psycho”. In Fahrenheit the main character suffers from claustrophobia which is integrated into the story, that’s one of the few I can think off.

Now I’m not saying that when you pick an RPG game and you can decide how your character looks, from size, height ect that there should be an option as to whether or not they have only one arm, if they’re blind ect. People will take the piss, others will be offended ect, but isn’t it a bit peculiar given how there’s as many people with body issues and deformities in this world, that they’ve never given a chance to create someone who actually looks like them.
I start up Mass Effect 3. I create a generic female, with reddish brown hair and depending on the day of the week, a moustache. YES A MOUSTACHE.



But if I am someone who was born with condition such as Hemiplegia, where one limb is shorter than the other due to a unique type of palsy, then that character will never truly be as close to looking like me as possible. While we’re speaking about Mass Effect (I know, when aren’t I eh?) they do include a primary character, Joker, who suffers from Vrolik's Syndrome, a condition that gives him brittle bones. So there’s a little tiny bit of effort here and there, but there just isn’t enough and it’s sad and lazy to be honest.
There are games with disabled characters for sure, just it's far too rare. Final Fantasy Tactics Advance has Doned, who is in a wheelchair. Bionic Commando has a wife for an arm...um that's not the best example.

Ironically one of the few games out there that not only features a high cast of people with disabilities, but also shows a taboo people are scared to talk about such as disabled dating, comes from Japan and is called Katawa Shoujo.

While possibly controversial on paper to many, it is truly astonishing that it exists and it covers a wide range, regardless of the fact that dating sim’s usually has a certain shameful association. A list of ailments included are, cardiac dysrhythmia, blindness, prosthetic limbs and ADHD/OCD.

Another simple reason for making games as inclusive for as many people as possible is because...it's badass to watch.

Mike Begum

Perhaps game designers are scared that they won’t be able to truly get across an inoffensive disabled character, perhaps they think that it’s too much hard work in a technical sense. But that’s what research, surveys and tink tanks are for. That’s what the ever increasing technology that exists for games is suppose to be geared towards, creating games for gamers. And a lot of gamers are disabled. People aren't always comfortable with things they haven't experienced themselves, but that doesn't mean that things should remain stagnant, that boundaries shouldn't be pushed especially when they lead towards improvements.

Games aren’t there to heal human diseases or inflictions, despite what someone like Jane McGonagall says, but as time goes on and technology evolves, numbers of people who fund these companies increase, the excuses for simply not realising, acting upon or including functions that make gaming more inclusive for people with disabilities wanes and completely vanishes.

Get on that issue, sort it out.



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A couple years back I read an amazing post about Jordan Devore, a blind gamer who wanted to play and beat Ocarina of Time. Some people heard his request on YouTube and rigorously recorded their every movement while playing Ocarina, and converted it into a script, which would read commands to Jordan (like, "roll" or "stop"), enabling to actually play through and beat the entire game.

"I felt great," said Jordan. "I felt strong. I felt like the sky's the limit."

here's the link: [url]http://www.geekologie.com/2010/03/brings-a-tear-to-my-eye-three.php[/ur]
haha i guess no bb in the comments, i suck at the internet

http://www.geekologie.com/2010/03/brings-a-tear-to-my-eye-three.php
I've heard about that, it's pretty brilliant and heartwarming!
I was just about to mention Joker lol. However, I think certain genres just cannot have a disabled character in it. Look at the latest trend: Modern Military settings. It would be kind of stupid to have a disabled person in a game like that, since they wouldn't be in the army in the first place, unless they were a non-combat occupation.
However, I do agree that there need to be more characters in games that are disabled. In VTM: Bloodlines, if you play as a certain species of vampire, you have schitzophrenia and so do certai people you meet.
The problem is people are offended by anything, and if someone in a wheelchair is in a game they'll probably get upset about that. Oh well. Fuck em.
I don't know if a dating sim about disabled girls is really all that inclusive or just catering to creepy fetishists who love the fantasy of romancing any underage girl. Its really hard to tell with Japanese dating sims.
@ The Silent Protagonist - Yeah I felt about funny about it and thought it was mainly going to be bought by fetish people BUT it exists and there's no guarantee it was intentionally geared towards creeps. It had a variety of people with disabilities, doing things that people without do. I give it at least a little bit of credit.
Personally speaking I may never be able to play most Kinect games because they involve too much movement, I suppose the problem is there are just so many types of disabilities out there that it’s impossible to cater to all of them, and I can understand how it would be an afterthought during development.

Hopefully some of the easer problems to rectify like subtitles, colour blindness options, and photosensitive epilepsy become industry standards.
@Handy - subtitles, colour blindness options, and photosensitive epilepsy should be standards, but there's just so many people with more severe disabilities that could be catered for. Effort is what is needed.
Great blog! I totally agree with you, people should get creative and make platforming games with people in wheelchairs. Since you can make just about anything there really isn't an excuse for not including disabled people in games. Maybe there aren't enough of them developing games? This made me think of the wheelchair guy from killer 7 even though he may not be the best example, great blog
@Kaggen - Cheers! That's the main thing, excuses, there are none.

I think we can get examples when we think, of characters with a form of disability, but sometimes there's never really a story behind that or one that's fleshed out and can be a source of affinity with a disabled person in real life.
Yeah, subtitles should definitely not be an "option" but should remain the norm. Most games do have them, and not just for those who can't hear, but also as a courtesy feature for gamers who might be gaming when other household members are sleeping. It's really a no lose option for most games because it helps both the disabled and non-disabled. Same is true for controller mapping options... not just for the disabled, but also for those temporarily disabled.

Interestingly, I had just read your blog but not yet commented and I had jumped into a game of Borderlands... where we promptly came across a character who only had one leg and was in a wheelchair. He was just an NPC, but it was nice to see that in a game filled with nasty critters and loads of guns - there might be some living victims in the game world who were disabled. It made sense! :)
@Elsa - Ha yeah see to add to the realism of your world, if there's a lot of violence or war, then surely there's going to be people maimed ect.
I was thinking about this the other day, after booting up a demo and finding a 'colour blind' option in the settings. I thought it was a nice little touch, but it made me think about how generally in games disability support is patchy and unreliable at best. Some games have a range of setting to help (HL2, I think, does) whereas others have next to nothing (like Doom 3).

I'd like to see more disabled support in general in games and more of a disabled presence in games. It seems so bizarre to me that so much of gaming involves horribly murdering people - cutting them up, gunning them down, blowing them up, etc, yet we never have characters who've survived these things in game and carry the scars - or in games like Fallout, which are centred around an irradiated future landscape, we never see the disabilities that result from exposure to radiation and toxic chemicals, that real people have to live with.
@locketheleisz

Dude, the guy's name is Jordan VERNER, not Destructoid's Jordan Devore. You scared the shit out of me.
I would love a physics based side scroller about someone in a wheelchair. That'd be fresh. Also, I never understood why.more options aren't included for disabled folks in games. Maybe devs have seen the future and know handicap people will be the first in line to become cyborgs, when Skynet takes over. -_- I'm watching you disabled people. I'm watching you.
On an actual serious note, I had an idea for a game about a disabled kid once. Set in the early 90s, this kid was about 15 and had bad MS. One part of the game was a visual novel, with a choose your own adventure style dialogue system. It covered the kids school life, where he was tormented by bullies and laughed at by girls he asked out. His home life with a distant mother and alcoholic, abusive father (who was disappointed his son was a freak). Then one night, the kid did drugs to escape it all and fell asleep. The game would segway and become an action based metroidvania. The goal of this section was to make it out of the dungeon (of his mind) and battle demons (who representations of the shit people in his life) and bosses (based on his own fears). Really want to finish that one day, but don't care if it gets stolen because I posted that here. Just want to see it get made.
Oh and during the 2d segments he's not disabled anymore, or so he thinks.
@PhilK3nS3bb3n - that's a pretty hardcore idea for a game, but I like it. Make that shit 8bit!!
Actually in my head it was a mixture of 16-bit/hand drawn for the platformer sections and comic book style for the novel.
Yeah, it's always hard convincing people to include groups in their works that they previously haven't. Fortunately, the movement to make games more accessible to everyone is gaining momentum. Here's hoping things get better.
@ Phil , that idea sounds amazing
Worth noting (since nobody else did) that there is a wonderful charity call SpecialEffect that is dedicated to helping the disabled play games, they work with some pretty amazing tech to achieve this and attend the Eurogamer expo every year to showcase it. Definitely worth checking out and supporting. The StickTwiddlers EG party is in aid of them too!

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