A couple years back I read an amazing post about Jordan Devore, a blind gamer who wanted to play and beat Ocarina of Time. Some people heard his request on YouTube and rigorously recorded their every movement while playing Ocarina, and converted it into a script, which would read commands to Jordan (like, "roll" or "stop"), enabling to actually play through and beat the entire game.
"I felt great," said Jordan. "I felt strong. I felt like the sky's the limit."
here's the link: [url]http://www.geekologie.com/2010/03/brings-a-tear-to-my-eye-three.php[/ur]
"I felt great," said Jordan. "I felt strong. I felt like the sky's the limit."
here's the link: [url]http://www.geekologie.com/2010/03/brings-a-tear-to-my-eye-three.php[/ur]
haha i guess no bb in the comments, i suck at the internet
http://www.geekologie.com/2010/03/brings-a-tear-to-my-eye-three.php
http://www.geekologie.com/2010/03/brings-a-tear-to-my-eye-three.php
I was just about to mention Joker lol. However, I think certain genres just cannot have a disabled character in it. Look at the latest trend: Modern Military settings. It would be kind of stupid to have a disabled person in a game like that, since they wouldn't be in the army in the first place, unless they were a non-combat occupation.
However, I do agree that there need to be more characters in games that are disabled. In VTM: Bloodlines, if you play as a certain species of vampire, you have schitzophrenia and so do certai people you meet.
The problem is people are offended by anything, and if someone in a wheelchair is in a game they'll probably get upset about that. Oh well. Fuck em.
However, I do agree that there need to be more characters in games that are disabled. In VTM: Bloodlines, if you play as a certain species of vampire, you have schitzophrenia and so do certai people you meet.
The problem is people are offended by anything, and if someone in a wheelchair is in a game they'll probably get upset about that. Oh well. Fuck em.
I don't know if a dating sim about disabled girls is really all that inclusive or just catering to creepy fetishists who love the fantasy of romancing any underage girl. Its really hard to tell with Japanese dating sims.
@ The Silent Protagonist - Yeah I felt about funny about it and thought it was mainly going to be bought by fetish people BUT it exists and there's no guarantee it was intentionally geared towards creeps. It had a variety of people with disabilities, doing things that people without do. I give it at least a little bit of credit.
Personally speaking I may never be able to play most Kinect games because they involve too much movement, I suppose the problem is there are just so many types of disabilities out there that it’s impossible to cater to all of them, and I can understand how it would be an afterthought during development.
Hopefully some of the easer problems to rectify like subtitles, colour blindness options, and photosensitive epilepsy become industry standards.
Hopefully some of the easer problems to rectify like subtitles, colour blindness options, and photosensitive epilepsy become industry standards.
@Handy - subtitles, colour blindness options, and photosensitive epilepsy should be standards, but there's just so many people with more severe disabilities that could be catered for. Effort is what is needed.
Great blog! I totally agree with you, people should get creative and make platforming games with people in wheelchairs. Since you can make just about anything there really isn't an excuse for not including disabled people in games. Maybe there aren't enough of them developing games? This made me think of the wheelchair guy from killer 7 even though he may not be the best example, great blog
@Kaggen - Cheers! That's the main thing, excuses, there are none.
I think we can get examples when we think, of characters with a form of disability, but sometimes there's never really a story behind that or one that's fleshed out and can be a source of affinity with a disabled person in real life.
I think we can get examples when we think, of characters with a form of disability, but sometimes there's never really a story behind that or one that's fleshed out and can be a source of affinity with a disabled person in real life.
Yeah, subtitles should definitely not be an "option" but should remain the norm. Most games do have them, and not just for those who can't hear, but also as a courtesy feature for gamers who might be gaming when other household members are sleeping. It's really a no lose option for most games because it helps both the disabled and non-disabled. Same is true for controller mapping options... not just for the disabled, but also for those temporarily disabled.
Interestingly, I had just read your blog but not yet commented and I had jumped into a game of Borderlands... where we promptly came across a character who only had one leg and was in a wheelchair. He was just an NPC, but it was nice to see that in a game filled with nasty critters and loads of guns - there might be some living victims in the game world who were disabled. It made sense! :)
Interestingly, I had just read your blog but not yet commented and I had jumped into a game of Borderlands... where we promptly came across a character who only had one leg and was in a wheelchair. He was just an NPC, but it was nice to see that in a game filled with nasty critters and loads of guns - there might be some living victims in the game world who were disabled. It made sense! :)
@Elsa - Ha yeah see to add to the realism of your world, if there's a lot of violence or war, then surely there's going to be people maimed ect.
I was thinking about this the other day, after booting up a demo and finding a 'colour blind' option in the settings. I thought it was a nice little touch, but it made me think about how generally in games disability support is patchy and unreliable at best. Some games have a range of setting to help (HL2, I think, does) whereas others have next to nothing (like Doom 3).
I'd like to see more disabled support in general in games and more of a disabled presence in games. It seems so bizarre to me that so much of gaming involves horribly murdering people - cutting them up, gunning them down, blowing them up, etc, yet we never have characters who've survived these things in game and carry the scars - or in games like Fallout, which are centred around an irradiated future landscape, we never see the disabilities that result from exposure to radiation and toxic chemicals, that real people have to live with.
I'd like to see more disabled support in general in games and more of a disabled presence in games. It seems so bizarre to me that so much of gaming involves horribly murdering people - cutting them up, gunning them down, blowing them up, etc, yet we never have characters who've survived these things in game and carry the scars - or in games like Fallout, which are centred around an irradiated future landscape, we never see the disabilities that result from exposure to radiation and toxic chemicals, that real people have to live with.
@locketheleisz
Dude, the guy's name is Jordan VERNER, not Destructoid's Jordan Devore. You scared the shit out of me.
Dude, the guy's name is Jordan VERNER, not Destructoid's Jordan Devore. You scared the shit out of me.
I would love a physics based side scroller about someone in a wheelchair. That'd be fresh. Also, I never understood why.more options aren't included for disabled folks in games. Maybe devs have seen the future and know handicap people will be the first in line to become cyborgs, when Skynet takes over. -_- I'm watching you disabled people. I'm watching you.
On an actual serious note, I had an idea for a game about a disabled kid once. Set in the early 90s, this kid was about 15 and had bad MS. One part of the game was a visual novel, with a choose your own adventure style dialogue system. It covered the kids school life, where he was tormented by bullies and laughed at by girls he asked out. His home life with a distant mother and alcoholic, abusive father (who was disappointed his son was a freak). Then one night, the kid did drugs to escape it all and fell asleep. The game would segway and become an action based metroidvania. The goal of this section was to make it out of the dungeon (of his mind) and battle demons (who representations of the shit people in his life) and bosses (based on his own fears). Really want to finish that one day, but don't care if it gets stolen because I posted that here. Just want to see it get made.
Actually in my head it was a mixture of 16-bit/hand drawn for the platformer sections and comic book style for the novel.
Yeah, it's always hard convincing people to include groups in their works that they previously haven't. Fortunately, the movement to make games more accessible to everyone is gaining momentum. Here's hoping things get better.
Worth noting (since nobody else did) that there is a wonderful charity call SpecialEffect that is dedicated to helping the disabled play games, they work with some pretty amazing tech to achieve this and attend the Eurogamer expo every year to showcase it. Definitely worth checking out and supporting. The StickTwiddlers EG party is in aid of them too!

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