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Claire Sharkey says:

Games want you to feel like a fat whore

// Submitted @ 12:03 PM on 04.09.2012


Inventory Weight Limits are a curse and a hindrance against all of humanity. They serve no purpose than to make you feel like a fatty fatty bumblestilskin and to make you have to chose what loot to needlessly and heartlessness (though it burns inside) throw away when you're miles deep in a mine or cavern and have no option but to destroy or drop a rather good item for one that's slightly better or shinier. Why though do we only have good items left to drop? Well sirs and madams because the weight limit already made us drop every piece of mediocre or shit item 3 minutes ago.



I get that IWL (as I'm deeming it now for handiness sake) is suppose to perhaps add a more realistic element to certain games, but they're games at the end of the day. Having a weight restriction isn't going to dampen the immersive elements or ruin the game for us. Plus it's inaccurate anyway. I am roaming through a wasteland, ravished by a war and the cheeky droppings of nuclear bombs. Yet somehow my weight restriction limits let me hold (invisibly I may add) a couple of bazookas and the same size missiles that accompany them, an armory of weapons, big and small, long and short, a warehouse stock of apparel, a plethora of potions, lotions and wombat meat, not to mention all the nick knacks, keys, books, notes ect that I've picked up during my adventures.

If it is suppose to be believable that I can carry all this stuff and still not look like I've got some love handle action going on, then you may as well suspend this illusion further with unlimited inventory abilities.

Some RPG’s have come out where the inventory limit was endless and it didn't cause a hindrance at all. But here I am in the middle of a poorly pronounced Irish named forest in the realms of Amalur, where you cannot blink and miss any loot, for it is everywhere. You spin around like a mage-robed ballerina and you will see between 6-8 items in the nearest vicinity that can be picked up and added to your backpack. Ah but then you also have loot that is invisible, yet marked with a red splooge on your mini map.

So when a game such as Knights of Amalur throws at you a free shopping spree of wonders to pick up to help you or customize your characters so they don't like a diseased ridden tramp, it is befuddling and slightly heartbreaking when you realise the cruel creators of the game have made it so you will never be able to take everything with you. You won't be able to pick up the never-ending supply of long swords, that if collected and traded for cash, will net you a nice profit.

You'll go to the leader of the Warsworn, looking for approval and some cash4gold or a nice useful powerful trinket, after battling a horde of ogres on his behalf.


I did this for you big-daddy hunnay

You'll tell him the good news and he'll thank you, give you your reward but wait...your inventory is full so you can't take it. Now thankfully KoA will tell you this. They'll say "oh your imaginary backpack that you can't even see is full. It's got 28 giant hammers in it, but we can't fit this magic sock". Then your reward will be left on the floor for you, to pick up when you want.

What's wrong with this? Nothing really, it's a good idea, it means you don't lose out on loot most of the time. What's wrong with it though....the act makes you look like a whore. "Here take you gold, oh wait you've prostituted yourself to other people and now your sack is full. Yeah bet you liked getting your sack filled eh. Well until you empty that dirty sack of yours, this will be left on the floor. Where you can pick it up, you filthy harlot you. Yeah bend over like the scum you are"

There's so much trouble in the world and some of us like to play games to avoid reality. We prefer to fight an onsalught of ravaging bucktooth werewolve wizards, than be subdued by the fever of real life battles, crimes and economic madness that occurs daily. We also have to live lives where we have self concious worries. So all I'm asking video game developers is...you stop adding bloody weight inventory limits and by doing so stop making the whole goddamn population of earth feel like filthy obese prostituting splooge-buckets.

It's on you game makers....it's on you to fix the world, it's problems and my sometimes roaming insanity. Seems like a totally reasonable request/answer to all sane worldy problems to me.

I'M NOT CRAZY!!!

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