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About
I'm a girl who would steal your grandmothers teeth just to have a Knights of the Old Republic 3 game made.
I am deadly serious!! In fact look at this awful, vile thing I did years ago due to my obssession.

http://neverbugkreia.smackjeeves.com/

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Methods of stalking can be found here, aren't I helpful!

http://flavors.me/glowbear

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Dtoid Memories: How Dtoid helped a depressed bear

Ostracisation

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Scary Granules Podcast

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Has there ever been a more ideal medium of enterainment than the comic book. Picturised stories of heroes and villains, glory and dishonour and big colourful letters that spell out POW!
You want to write a novel, make a film, tv show or webcomic, well you can just look towards a comic book and you’ll have an easier time than if you had to invent everything from scratch yourself. Heck even people who wish they could see their favourite characters in a sordid manner can probably find pornographic films.
All the work has already been done, you have a world, a lore, stories to nab from and you don’t even have to come up with characters or design their costumes. So why is it so hard to get a comic book game right, and so easy to get it very wrong.

Comic book based videos games are harder to make these days, because we expect more, invest more and because the graphics and mechanics have improved significantly. You could play a side scrolling Superman arcade game and enjoy it, not getting too upset if you died, because that was the basic rule and the game play overcame the story. You just wanted to play as Superman and beat people up, then progress. But these days we’re fussier and you can’t just make an arcade replica, new games must be made with decent to exceptional graphics and need some more substance. Or at least to the opinion of others.

There’s something amiss that’s not exactly easy to pin point when it comes to creating a successful comic book game. What exactly went on with the Spiderman legacy?

Spiderman 1 = rubbish
Spiderman 2 = great
Spiderman 3 = rubbish

Then Spiderman Web of Shadows came out and it was well received and I personally enjoyed it a lot. How do you bounce around and fail so hard when you have a formula that works and all you need to do to ensure the next game is better is to spice it up. Perhaps the saying “if it ain’t broke don’t fix it” should be heeded but there’s a problem with that too. Maybe the problem is us and how entitled we feel or how spoiled we are with great games that we keep needing the next best thing.

Superman is one of the best known, if not the best known comic book character ever. His insignia, stance, colour palette and lore is known through the world. He seems like the best candidate for a computer game and yet he is sadly the worst. Superman is invincible in nearly all senses of the word. He was made too perfect and too powerful. Even when he was supposedly killed by Doomsday, he wasn’t actually dead at all, he was in some ridiculous Kryptonian hyper beauty sleep. So more often than not, the big S can’t die and so how do you work with that when creating a game based on him?
My only real answer to this conundrum is you don’t. You don’t make a game solely about Superman. You have him pop up as a cameo character in DLC or the odd level, but creating and entire game where you are Superman is just not that simple. Unless you take liberties.


Not THOSE sort!!


Games like Superman on XBOX (which was awful) and the infamous Superman 64 would usually have Superman fail a mission based on not completing it in time, that’s a horrible cop-out and one that only causes frustration. In Superman Returns he could get hurt, damaged and ‘killed’, but it was more likely that he got KO’d. Now instead of punishing the character paradoxically by saying game over, when it technically isn’t due to the nature of the main lead, some sort of real time occurrence could be implemented.

Here’s a quick idea: Superman is knocked out and sent flying miles away by a kryptonite punch to the gonads by Metallo. The game fades to black; you wake up in a crater, shake your perfect hair and need to change your tactics. Metallo is still rampaging across the city. So you need to fly back there & en route come up with a new way of attacking him. Maybe go to Star Labs, get a suit that protects you from the kryptonite rays, then find Metallo and ram into him from behind and then save the city. Perhaps Superman needs to be depowered for a game to work. But I don’t think we can get a standard action game with him to really achieve perfect execution. A sandbox or perhaps RPG style of game would add more options and instead of just being this overpowered lug, you could develop over time, become stronger, use tactics, earn different suits. Superman either needs some drastic changes in his character for the purpose of a game or developers need to get creative. Superman can work in team based games, overhead examples like X-Men Legends, a Justice League game, a beat ‘em up or a great fun game like Lego Batman 2 would work. He just needs a little work and a little bit of humble pie to really thrive in a game alone.


Know your place Smallville

Though only one Wolverine based game was really responded to favourably, he is extremely hard to kill but he does die in games and suffer damage because he rampages and his attacks are all close based. Yet if he’s killed or KO’d it’s game over. He doesn’t get blown up and then after a few seconds you regenerate from a left over toe and pick up where you left off. (Though that would be kind of cool). Tough as nails to beat heroes can work if you bend the rules or really try and work with the material in innovative ways.

There’s a reason why Batman and Spiderman work as video games, there are more dimensions to them and I suppose they're more relatable. They can both die and so the basic principles that lead to the most common type of game over don’t need to be changed. Batman and Spiderman offer more than just generic punching or one trick ponies like laser vision. They both can use stealth, hand to hand combat, gadgets and unique means of apprehending, containing and eliminating individual and group enemies.

Games where you play as the Incredible Hulk work because they keep a basic structure that suits the Hulks powers well. You simply smash, bash and destroy, whilst leaping and foot stomping over anything that gets in your way. True you could have a game like that with Superman, but Superman has to be more careful, he hasn’t got that loss of control that means the Hulk doesn’t care if he runs through a building. Superman is harder to manoeuvre because in game flight isn’t as easy, turning can be a bitch and Superman simply does not on purpose destroy public property or pick screaming soldiers up and hurl them miles away. You don’t expect much more from a Hulk game than to destroy things, Superman has more of a back-story, has different skills at his disposal and more clear cut morals.

That tricky task of playing a game where you’re a flying character cropped up in the appalling Iron Man games released by SEGA. The movement alone in those games was horrendous. I’m not saying the game failed because of the flying issues, it’s cleared the game failed in many other aspects, but there’s something to be said for what games can actual handle well, even given how far we’ve come and it seems flying humanoids is still bothersome.


I can’t help but feel that while there is an essence of a comic book world in The Darkness, Starbreeze Studios wanted to make a mafia game just slightly more than a comic book game. It does have a feel of the Darkness comic book in it, but is that just the basic art direction and story, does it really 'feel' like a comic book game? At first I thought so, then for some reason I think it took a slight backseat. Either way they succeeded in making a game that didn’t really have many comparisons, they ticked a handful of boxes and despite sometimes clunky game play and Jackie’s hair being so slick, lanky and greasy, The Darkness was a pretty cool game to come out on early 360. But that was a more obscure option of comic book character to adapt, compared to the big names and it worked well.


Was it a bullet that killed Jenny or did she slipped of Jackie’s head to her death


Perhaps there’s something to be said for veering off the common, over done track. Yes Batman Arkham Asylum and Arkham City were superb games, that were brilliant in just comic book terms alone, but we can’t just hinge our hopes on them and keep repeating the same formula. Games need to get some new life into them and sometimes you can only reuse a character, no matter how popular, for so long before it looses it’s appeal and becomes stale.


I find that was one of the issues with Assassins Creed Revelations. Yes fans love the series, the characters and the assassin romeo Ezio, but we’d had several games in a row with him, Desmond and Altair. Desmond will remain for Assassins Creed III but we needed a new character in a new setting, with new game play and we got that it seems in Conor.


His facebook profile for sure

I think in terms of comic book video games we need to look to the unused formats, ideas and characters. Between Marvel and DC alone are plethora’s of heroes and villains, super powered or not that are just as deserving of some spotlight. We all love the X- Men, Superman, Batman, Spiderman, but there’s just as much if not more love for Wonder Woman, Captain Marvel (of either universe), Batgirl, Dr Strange, Secret Six and so on and so on. Heck we haven’t had a proper Avengers game with the actual original Avengers team.

What would you like to see in a comic book game? What characters do you think would work well translated to code? How could designed improve games and do their source material justice.

Maybe the answer is a comic book themed dating sim.



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Legacy Comments (will be imported soon)


Hulk Ultimate Destruction

Best game based on a comic yet (for me)

I'd like a game about green arrow or deadpool. Deadpool is getting a game, but we know shit about it.

great article
I hope that the Deadpool game is fun to play at least, it doesn't need to (nor do I think it will) blow our minds. But fun it should be.
Nice read. The Arkham games made me a happy fanboy, as well as the Darkness games. Really want to pick up the new Spiderman one as well. Also, there is totally comic porn. Batfuxxx, Avengers XXX, it goes on and on.
I'd advise skipping all the comiporn....I hear it's awful <_<
Oh.... I learned.... Rrrr, heard. I heard. *whistles*
You win!
Comic book games work because their lore can easily fit a generic format. A Superman game would need time many comic book game developers don`t have.
Just by looking at the amazing spider man you could tell Beenox was onto something interesting, but the boss battles were generic and so were the fights. They never had the chance to perfect an interesting formula.
Time is a key element yeah. The Iron Man games were rushed out, but most licensed games suffer that same fate. Superman needs innovation, creativity and time.
Freedom Force is all you need. Sure, it's not based on an actual comic, but it's inspired by the golden and silver ages of comics and is utterly consistent in its design.
Freedom Force is a fun game with friends.
@Fraser Irrational made a freedom force game, if I'm correct?
And the sequel Zolani!
Superman Returns had the perfect health meter. It was based on damage taken by the city, not the player character himself. He could be briefly knocked out but the only game over screens came when Metropolis was destroyed.

I had a ton of fun playing that. Too bad it was such a rushed movie tie-in. I wound up trading it because you can get the essential experience from the demo alone.

As far as the Arkham games, I wish they had been based in the Nolan universe. It kinda kills it for me to see how unrealistic and cartoony some of the interpretations are. Bane and Croc especially.

Oddly enough I thought the end of the first one made perfect sense. It fits with my theory of the Joker not having his plans set in stone. He just kind of sets up elements of mayhem and allows them to play out as they will. First he wants Gordon to be a monster, then Batman himself, and by the time he's done he winds up doing something completely spontaneous. Suited his style really well in my opinion.
I think that it should be 'unrealistic' and cartoony, for that's the essence of a lot of comic books. Everyone wants realism, yet tries to escape from it. Why do I want to play a game that takes away the colour, campness and extraordinary feates that occur in comic books?
Well, the only way I would talk about what "should" be is in terms of profitability. As far as that goes it does make more sense to hook gamers with references to the animated series. Simply because it fits the demographic.

What I was talking about previously was merely personal taste, however. My favorite interpretations of Batman have always been the more realistic versions, like both the comic and film TDKRs.

I kind of like playing Arkham City with the animated series skin, however. Then it plays out as a cross between The Dark Knight Returns and Who Framed Roger Rabbit. At that point the story is about a kid's cartoon who comes out of retirement to fight hyper-realistic thugs and criminals. That makes it fun for me. It's like seeing Disney take over the evening news.

I also wish we'd get Adam West DLC. If he's willing to do Family Guy he'd be willing to do this. Plus just imagine how awesome the little visualized sound effects would look in game.



^ Of course, that's not actually from the TV show, but it works for a C-blog. :)
Adam West DLC in not just Batman games would be a win for all sides!
Haha, I just finished replaying the first Mass Effect with my Christian Bale Shep. I'm kinda tempted to remake him as West for part two, now that you made me think of it.
I would love to see the maxx as a game but I have no idea how to translate it other than a splatterhouse esque brawler

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