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Community Discussion: Blog by Gilded Corona | Integrating Education and the Passion of Video GamesDestructoid
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I am a senior this year at Loras College, a small Catholic institution located in eastern Iowa. I am working towards a BA in Sociology (rather, this work is nearly complete). For those of you not familiar with sociology, it is the study of human interaction and society in general. As with most seniors on the college level, we are required to complete some major project, thesis, design, or research. For my particular major, we were assigned to do a research proposal. Limits to the proposal? The obvious: keep it sociologically relevant (in other words, discuss things like the looking glass-self, Marx's critique of capitalism, gender portrayal and representation, socialization, understanding the concept of "race," etc). While this research proposal would not require the actual collection of data using a measuring tool like a survey, it would require me to delve into the background and obtain a vast understanding about whatever topic I chose. It took some time to think of a topic that would pique and maintain my interest throughout the semester. Eventually, I attempted to connect my love of sociology with my passion for video games.

What was the result of this? I decided to ask and research the following question: To what extent are gender roles portrayed and perpetuated in the video game industry, and have these portrayals changed over time? Asking such a question not only required me to look back on my prior knowledge of video games with an objective eye (as much as I love the Mario series, the gender stereotypes within are palpable), but also absorb a vast amount of information of prior studies dealing with this topic.


Gender Stereotype Checklist
Pink Dress? Check
Damsel in Distress? Check
Nurturing Characterization? Check

As much as I want to embellish the amount of time and work I committed to this proposal, a realization came to mind that seems infinitely more valuable than a simple senior thesis. This realization initially arose when I began to receive feedback about this project. Personally, I was very surprised by the positive feedback I received from both my peers and my professors during the process of putting this proposal. I figured I would be shut down rather quickly for picking such a niche topic. However, my professor reassured me by saying something akin to "Your topic shows that sociology doesn't always have to be dry and boring." This reinvigorated me all the way to the completion of this proposal. Essentially, this experience taught me that it is possible to integrate a person's passion, no matter how niche or "non-mainstream" they appear to be. I was able to merge the so called "real" world with the world of video games to create a product that not only promoted my education, but the education of my peers and professors.

Another peer in my seminar also did something similar to my method: he integrated a passion of his (tattoos) with the learning process. I believe his overall goal was to examine particular cultural elements within the tattoo subculture. Just as I believe my topic allowed others to learn about various facets of video games, I learned much about his passion, absorbing a background including tattoo history, types of tattoos, and previous research addressing cultural aspects of this practice.

Such a lesson and experience should be had by all, no matter what their particular passion happens to be. We should be able to integrate our passions in such a way that can promote our own education and perhaps reduces the many stereotypes that exist with various other hobbies and interests, such as video games, tattoos, comic books, woodworking, birdhouse building, crocheting, other examples of nerdom, etc, etc. In other words, the next time you are assigned a major project for high school, college, or another similar educational institution, share a passion of yours! Not only can it make the project, essay, research, or study more interesting for you, it can also make it a valuable learning opportunity for your fellow peers!



Strive to connect the "real" world with your passions!
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Don't take this the wrong way, I'm not in the right mind set now, but I read this 4 times and I don't get it. A lot of fancy sentences going on here, but they're telling me nothing. Again, it could be me, it is well past midnight and I'm almost falling asleep as I write this.
Haha, it's OK. Basically what I'm trying to say is that it can be a positive and healthy experience to link a person's passions with the educational environment. Doing so can make it easier for a person to learn and at the same time can provide a learning opportunity for those that are unfamiliar with whatever passion a person enjoys. This is what happened to me in my particular situation, which is why I give that long introduction and such.
There are so many aspects to video games that you can go to--dare I say any--field and find a relationship to the world of gaming. So nice job having a rad hobby like games. So: how did your thesis turn out? Or I guess it's still going on?

Don't listen to Venus; you got your point across just fine.
Very true about linking passion and education and in fact I think that the education aspect is often exemplified when people are able to study a topic of genuine interest!

Gender in gaming actually has been studied quite a bit (I've read some of the stuff out there) but much of the work is older and doesn't tend to reflect some of the more positive aspects that are gradually starting to appear in current games. Increasingly we are seeing stronger female characters (sans large boobs) who are more realistic and better role models (games like Homefront, the most recent SOCOM 4, Halo Reach, etc - all have female characters who are definitely female, but the gender "roles" are far less differentiated and they are true soldiers)
LOL

I don't even remember writing that comment, ha! I came here because of the recaps. Wow, it's as if I was drunk. God, this is embarrassing.

I believe in moderation of the two. In other words, like Elsa said, I love to see women in strong roles that not only objectify them as sex object, but I see no problems with less define gender roles, or even stereotypical ones. Everyone likes a whore once in awhile, right? God knows I'm a whore. I'm a whore for LOVE.
I would have loved to read the entire thesis.
@ Venus
I did take your original comment to heart and honestly I think you are right in some respects. My writing tends to be disjointed, especially if I don't do much editing! I like to ramble. Ramble ramble ramble :)

@knutaf
I haven't received a formal grade for the class yet, but the overall response seems to be pretty positive.

@Elsa
Yeah, that was one major limitation of my study. Since I focused so much on examining franchises over time (beginning with Nintendo's emergence in the market in the late 1980s), most of the franchises in my sample turned out to be Japanese in origin, ie, Mario, Final Fantasy, etc. Many of these franchises tend to place female characters in a subordinate or feminized role, such as Rosa (FFIV) fulfilling the nurturing role, Tifa (FFVII) being strongly sexualized and passive around Cloud, etc. However, you are certainly right about the vast amount of improvement in terms of gender representation over the past five to ten years. Characters such as Lightning (FFXIII), Alyx Vance (Half-Life 2), Jade (Beyond Good and Evil), and Samus (Metroid) come to mind as characters that have a multitude of traits that are not strictly defined as feminine or masculine.
I like this! I would echo, Nic128, and would love to read the entire thesis, or at least some more writing from you. :)

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