Don't take this the wrong way, I'm not in the right mind set now, but I read this 4 times and I don't get it. A lot of fancy sentences going on here, but they're telling me nothing. Again, it could be me, it is well past midnight and I'm almost falling asleep as I write this.
Haha, it's OK. Basically what I'm trying to say is that it can be a positive and healthy experience to link a person's passions with the educational environment. Doing so can make it easier for a person to learn and at the same time can provide a learning opportunity for those that are unfamiliar with whatever passion a person enjoys. This is what happened to me in my particular situation, which is why I give that long introduction and such.
There are so many aspects to video games that you can go to--dare I say any--field and find a relationship to the world of gaming. So nice job having a rad hobby like games. So: how did your thesis turn out? Or I guess it's still going on?
Don't listen to Venus; you got your point across just fine.
Don't listen to Venus; you got your point across just fine.
Very true about linking passion and education and in fact I think that the education aspect is often exemplified when people are able to study a topic of genuine interest!
Gender in gaming actually has been studied quite a bit (I've read some of the stuff out there) but much of the work is older and doesn't tend to reflect some of the more positive aspects that are gradually starting to appear in current games. Increasingly we are seeing stronger female characters (sans large boobs) who are more realistic and better role models (games like Homefront, the most recent SOCOM 4, Halo Reach, etc - all have female characters who are definitely female, but the gender "roles" are far less differentiated and they are true soldiers)
Gender in gaming actually has been studied quite a bit (I've read some of the stuff out there) but much of the work is older and doesn't tend to reflect some of the more positive aspects that are gradually starting to appear in current games. Increasingly we are seeing stronger female characters (sans large boobs) who are more realistic and better role models (games like Homefront, the most recent SOCOM 4, Halo Reach, etc - all have female characters who are definitely female, but the gender "roles" are far less differentiated and they are true soldiers)
LOL
I don't even remember writing that comment, ha! I came here because of the recaps. Wow, it's as if I was drunk. God, this is embarrassing.
I believe in moderation of the two. In other words, like Elsa said, I love to see women in strong roles that not only objectify them as sex object, but I see no problems with less define gender roles, or even stereotypical ones. Everyone likes a whore once in awhile, right? God knows I'm a whore. I'm a whore for LOVE.
I don't even remember writing that comment, ha! I came here because of the recaps. Wow, it's as if I was drunk. God, this is embarrassing.
I believe in moderation of the two. In other words, like Elsa said, I love to see women in strong roles that not only objectify them as sex object, but I see no problems with less define gender roles, or even stereotypical ones. Everyone likes a whore once in awhile, right? God knows I'm a whore. I'm a whore for LOVE.
@ Venus
I did take your original comment to heart and honestly I think you are right in some respects. My writing tends to be disjointed, especially if I don't do much editing! I like to ramble. Ramble ramble ramble :)
@knutaf
I haven't received a formal grade for the class yet, but the overall response seems to be pretty positive.
@Elsa
Yeah, that was one major limitation of my study. Since I focused so much on examining franchises over time (beginning with Nintendo's emergence in the market in the late 1980s), most of the franchises in my sample turned out to be Japanese in origin, ie, Mario, Final Fantasy, etc. Many of these franchises tend to place female characters in a subordinate or feminized role, such as Rosa (FFIV) fulfilling the nurturing role, Tifa (FFVII) being strongly sexualized and passive around Cloud, etc. However, you are certainly right about the vast amount of improvement in terms of gender representation over the past five to ten years. Characters such as Lightning (FFXIII), Alyx Vance (Half-Life 2), Jade (Beyond Good and Evil), and Samus (Metroid) come to mind as characters that have a multitude of traits that are not strictly defined as feminine or masculine.
I did take your original comment to heart and honestly I think you are right in some respects. My writing tends to be disjointed, especially if I don't do much editing! I like to ramble. Ramble ramble ramble :)
@knutaf
I haven't received a formal grade for the class yet, but the overall response seems to be pretty positive.
@Elsa
Yeah, that was one major limitation of my study. Since I focused so much on examining franchises over time (beginning with Nintendo's emergence in the market in the late 1980s), most of the franchises in my sample turned out to be Japanese in origin, ie, Mario, Final Fantasy, etc. Many of these franchises tend to place female characters in a subordinate or feminized role, such as Rosa (FFIV) fulfilling the nurturing role, Tifa (FFVII) being strongly sexualized and passive around Cloud, etc. However, you are certainly right about the vast amount of improvement in terms of gender representation over the past five to ten years. Characters such as Lightning (FFXIII), Alyx Vance (Half-Life 2), Jade (Beyond Good and Evil), and Samus (Metroid) come to mind as characters that have a multitude of traits that are not strictly defined as feminine or masculine.

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