games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Mega64 and Me!
GigaMach | 1:13 AM on 06.01.2008 2 comments


Because I don't have anything original to contribute this week, and because there's a lot of Mega 64 love here at Destructoid, I thought I'd shamelessly attach myself to them AGAIN.

This is an article I did on them for local rag San Diego CityBeat, back in 2005. I live about 10 minutes from the original Mega 64 studio, aka Shawn's parent's garage, and see them around all the time. They're good guys, and I am still grateful for their time on this, as well as the DVD's they've kicked down for me at SD ComiCon and the like. I'm always stoked to see them get recognition, and just want to do my part to spread the love. Plus, like I said, I got nothin' else, kids. Looking back on it, it's geared tremendously to those who pretty much have no clue, but that's what you have to do when writing in a general interest mag. Plus, really, no one DID have a clue. Even though it's not catered to reader's here who know what's what, I hope it can be at least slightly readable.

So, here's the link to the original article, and the article itself reprinted below. You can see some of the photo's we took for them at the Mega64.com website, under their gallery section. Like I said, this is an old article, so some stuff is obviously outdated. Enjoy!


Mega64 is Here. Be Scared.

“In the not too distant future, the sinister scientist Dr. Poque creates the most powerful videogame console ever assembled. Known as the ‘Mega64,' this sinister device has the power to download classic videogames into the user's brain, causing them to take on a whole new reality.”

This cryptic description from the back of the Mega64: Version 1 DVD portends a hybrid of Mystery Science Theater 3000, Jackass and Tom Green Show tomfoolery with a techno-geek bent, done on a shoe-string budget and with an eye on the Internet. Mixing post-modern absurdity with conspiracy plot lines and public stunts, three young men who met in drama class at West Hills High School in Santee crafted something that speaks to the growing videogame culture, and people all over the world are listening.

Mega64 started how most entertainment projects begin-Rocco Botte was bored.

The recent high school grad had attempted rather unsuccessfully to find his groove in college. At West Hills, he had acted in plays and made short, behind-the-scenes films for the cast and crew, so he decided to make a public-access TV show. Derrick Acosta, a classmate and friend, was recruited to write the plot. Thus was born Dr. Poque and his “sinister” experiments.

“I met [Rocco] on the bus,” Acosta recalls. “When I used to ride it home, he would make fun of me... I hated his guts.”

A third teen, Shawn Chatfield, designed sets, handled videography and added his own dark humor.

Plus, they could use his parents' garage.

They began filming Mega64, intending a six-episode run on public-access TV. Botte set up a website, and spread the word through message-boards and online chat.

Interest grew quickly.

Days before it was scheduled to air, the webmaster at the popular satire website SomethingAwful.com called the young creators. He'd gotten wind of the episodes, and offered to fund a DVD.

Scrapping public access for DVD format allowed for some quality control. One of the episodes was scrapped. “We took the best elements of that and made the other episodes better,” Botte explains.

They plan to sell the cut episode on Ebay someday.

Maybe.

The five surviving episodes on Version 1 chronicle the story of Dr. Poque's Mega64 project and the mind-altering experiences of his test subjects, “Rocko” and “Derek.”

A sketch called “Frogger” features Acosta dressed in a frog costume, juking across busy intersections in Santee.

“Super Dodge Ball” takes the child's game to a ludicrous, videogame level.

To envision “Apple-Shot” or “Log Cabin Ball,” think sticky food plus velocity.

There's a musical ode to the Sega Dreamcast that you don't have to be a gamer to love. In fact, none of the sketches are inaccessible to the non-gamer, as each is preceded by clips of the real-life game that's about to be lampooned.

Episode 5 has a sequence called “Aggressive Caroling” that the boys worked in because of its pure genius. It's become a fan favorite.

Chatfield does make one creative caveat, however: “If you don't understand what a joke is, it's an inside joke.”

So there.

Funded by their “sugar-daddy” at SomethingAwful.com, Mega64 set up shop at the 2004 San Diego ComiCon. A tiny TV played clips from the show while the boys tormented gawkers who “spun the wheel” to win “fabulous” prizes, most of which were freebies from other booths at the convention. Some unlucky spinners “won” the honor of having their badges thrown into heavy pedestrian traffic, while some contestants weren't allowed to play, just for the hell of it. Lots of the chicanery was filmed for the next DVD.

Some of the public stunts on Mega64 are outrageous, and all agree there was an element of fear. They soon learned what worked and what didn't.

“Things that are scary, things that are threatening... people back off,” says Botte. “It's when you're doing annoying things”-like asking Wal-Mart customers where to find sailors or the man that killed your father-that security is called and the shoot interrupted.

Plenty of East County landmarks appear in the DVD; Santee does a remarkable job standing in for River City, the Mushroom Kingdom and Japan. San Diego band Bad Credit contributes their song “I'm Scared” to the final episode, and the Aquabats' music runs through the main credits. The rest of the soundtrack includes clips from games being parodied and score music by another student-friend, Ian Luckey, who deftly recreated the sounds of vintage videogaming.

The quality of Mega64 ramps up considerably after the first two episodes. Botte, Chatfield and Acosta all cop to this, citing limited budget and experience, plus their initially modest goals, as reasons for any shortfalls.

“Film students and fast-forwarders” are the biggest naysayers, Botte says. By and large, however, reactions have been positive. Electronic Gaming Monthly commissioned some sketches to run on their included DVD the last five months of the year. It's unpaid, but the exposure is great. And the sketches will run in Europe for Nintendo's magazine.

Since releasing Mega64 in November, they've sold more than half of the initial 2,000-copy run.

“We did this for fun, on our own,” Botte says, “and people have been sitting around, watching it... and liking it!”

Shawn recalls what a programmer at a notorious game studio told him at last year's Electronics Entertainment Expo in Los Angeles: “We don't develop games, but watch your videos instead.”

To which Derrick calmly replied, “I can tell.”

read more



Sega! Genesis Nostalgia
GigaMach | 3:20 AM on 05.26.2008 6 comments


Been playing the Genesis a lot. The little system with the horrible sound and the greatest six-button controller ever? Yeah, that one. Including the CD and 32X, both of which I have and like (well, maybe not the 32X) the Genny was pretty pioneering. Too bad Sega seemed to always be just slightly "off" in almost every major step, though you can't deny they were trail blazers.

I think it has something to do with the new Weezer video. Makes me feel like I'm back in High School, having new Weezer music. So, long weekend, wife out of town, time to marathon some old-school greatness.

I got the Genesis back in the day 'cuz all my friends had the SNES, and they wanted me to have "the other" system. I think they just really wanted to play Sonic. I did too, but I wasn't in love with Sega at the time. I just wanted something new, and I bowed to peer pressure. I never even got an SNES until years later, well into the PSOne generation.

I loved Flashback and Street Fighter on the Genny. Sonic...well, i just never got into that guy. At least, not till later. Now, looking back, there's a lot of nostalgia. Maybe that's what's really making me happy now, but I can't deny that I'm enjoying the games.

Even busted out the Genesis collection on PS2. The Shinobi games rock my socks.

Did you guys know there's a NEW Genesis RPG coming out, called Pier Solar? I just heard about it last week. There's also Beggar Prince, which I have a personal affinity towards. I'll leave it at that for now.

Tomorrow, it's Konami day. I'll crack into Rocket Knight Adventures, Castlevania Bloodlines, Contra HardCorps, and maybe, if I have the gumption, start a new Snatcher file. I feel my ebay trigger finger getting itchy...

-GigaMach

read more



SNK-Playmore Still Riding the Neo-Geo into the Sunset of Your Love
GigaMach | 12:09 AM on 10.26.2007 6 comments


World Heroes and Battle Archives 2 are en-route.

Interesting, since they were supposed to release KOF XI today, but that was pushed back.

I am a 2D and Neo-Geo fiend, and honestly, if they continue to release these collections for PS2 until we have everything, I'd be glad to sell my Neo to the highest bidder and play perfect ports casually ad-nauseum.

BTW, did anyone happen to hear that they are releasing a sequel to that old "Fighting Street" game? I think they're up to 4 now?

-GigaMach
would rather pay $14.99 for four Fatal Fury games than 500 Wii points for one

read more



Fire in the City of Automatons
GigaMach | 6:37 PM on 10.25.2007 3 comments


Those who recognize the above reference, ten points. those who don't should be told: "Fire in the City of Automatons" was the third album by the San Diego band No Knife. I am from San Diego (a suburb called Santee, actually) And San Diego is, you may have heard, on FIRE.

Santee isn't, though , but that hasn't stopped my job place from deciding to close shop for the week and let families recover from being displaced and stay off the roads while rescue and fire crews do their thing. In the case of one fellow employee and a friend, losing a home isn't a myth that CNN makes up to sell air time. Thankfully, no one I know has been physically hurt, but I expect more than I realize have had some loss. We'll see what unfolds as the week comes to a close.

So, what kind of job just calls for a week off (with pay!) when the going gets tough? Well, I don't want to play my hand early, but the company I work for makes games for a console with a "3" in the title. Draw your own conclusions.

So, this week, I've been catching up and taking inventory of a few things. In particular, I've been playing games. Which is why I'm posting here, and probably what you would expect out of a post on Destructoid.

But this post isn't about playing games, though I will tell you what I've been playing: Lots of Super Robot Taisen OG1, KOF XI (import) and as of yesterday afternoon, the PSP Castlevania title(s), which I'm frankly saddened to have not heard much about around these parts. As a huge Castlevania fan in all its iterations, I am well pleased with the package as a whole. Also, it goes GREAT with my IGA signed cover that a friend got for me a month ago when he met Iga at a conference. My pals look out for me...

And that's what this post is about. My wife and I have been watching the fires burn on the news, heard the stories of people who've lost everything, and breathed the ash of that everything just stepping out on our front porch. I've felt helpless. I haven't helped anyone directly (though not for lack of trying, just lack of necessities). I even bought a new game to add to my significant collection. And for what? I think there's some truth to being "cursed" with plenty. It leads to complacency.

So while I really, REALLY like games and the community of gamers that appreciate the same things I do, I have to wonder if anyone else has been "struck by reality" and a sense that maybe they've been playing too much, and it only occurs to them when there is a tragedy or upheaval?

Also, if faced with such massive loss, would games be important for you to save? Can you turn away from what you own, or does it own you?

-GigaMach
would like to play a game about not playing games...

read more


NEWER »

 
 about me

 friends' updates
Nick Chester's Profile Nick Chester
Upcoming Tron game gets teased


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006