Nice job, man. I'm a huge Halo novel fan, and have read them all (also reading the Evolutions short story collection right now, it's really good and different from the novels).
I totally agree, they have such an amazing universe/backstory to work with, and they just don't do anything with it. I also noticed the little things in 3 that referenced the novels, but that stuff is just utterly lost on those who haven't read the books. Bungie really needs to pull their head out of their ass story-wise, because they are awful at telling one. ODST was better, but they have just wasted one of the best sci-fi universes ever with their inept story telling. I wish Hideo Kojima could collaborate with Bunjie on a Halo game, that would be the greatest thing ever. Fingers crossed for Reach, but I'm not expecting much :(
I totally agree, they have such an amazing universe/backstory to work with, and they just don't do anything with it. I also noticed the little things in 3 that referenced the novels, but that stuff is just utterly lost on those who haven't read the books. Bungie really needs to pull their head out of their ass story-wise, because they are awful at telling one. ODST was better, but they have just wasted one of the best sci-fi universes ever with their inept story telling. I wish Hideo Kojima could collaborate with Bunjie on a Halo game, that would be the greatest thing ever. Fingers crossed for Reach, but I'm not expecting much :(
Story telling in games really is something that needs growth. I think that games that use a 3rd party narrator (like Resistance 1) seem to do a better job than story telling through things like long cut scenes or reading tons of ingame documents.
I'm not really sure how games can progress in terms of story telling without breaking up the gameplay. Bioshock 1 did a fairly good job with the radio messages to tell the very basics of the story... though listening to all the audio diaries helped to fill it out. I guess the stories themselves have to be a bit different - less complex, more concise, maybe less book/movie oriented.
I guess games need to grow... find new ways to tell the story, and new stories to tell that can't be told better in books or movies.
I'm not really sure how games can progress in terms of story telling without breaking up the gameplay. Bioshock 1 did a fairly good job with the radio messages to tell the very basics of the story... though listening to all the audio diaries helped to fill it out. I guess the stories themselves have to be a bit different - less complex, more concise, maybe less book/movie oriented.
I guess games need to grow... find new ways to tell the story, and new stories to tell that can't be told better in books or movies.
Much as I love the plot of the first game, yeah, I'll admit it doesn't go anywhere great. The games throw up all these elements that could be great and instead of capitalizing on them, they gives us Keyse's daughter. I loathe Keyse's daughter.
Even so, things like the relationship between Cortana and the Chief let me convince myself that the narrative's worth paying attention to.
Even so, things like the relationship between Cortana and the Chief let me convince myself that the narrative's worth paying attention to.
@blasto
well I don't know if I personally could live knowing that Hideo was working with the enemy but I do know that he'd at least try to do something confusing/different and that guy just doesn't seem to know how to make a bad cast of characters
well I don't know if I personally could live knowing that Hideo was working with the enemy but I do know that he'd at least try to do something confusing/different and that guy just doesn't seem to know how to make a bad cast of characters
@ Ghost: Well, I don't consider Bungie or Microsoft an "enemy", I think that's silly. But, what I'm getting at is, someone who could take the Halo universe characters and convey the depth, gravity and brilliance of the novels in an interactive format, even as mostly cutscenes, would be spectacular in my opinion. As it stands, the best that it seems can be hoped for is something akin to Micheal Bay, and even that could be stretching it. Sigh...
@blasto
I only use 'the enemy' as figure of speech.
But only the micheal bay from star trek and transformers 1... not T2
I only use 'the enemy' as figure of speech.
But only the micheal bay from star trek and transformers 1... not T2
I'm going to address two things you said:
"Yet you never once feel badass and you never care about anyone."
Yet earlier in the article:
"How come this supposedly massive threat to humanity is so easy to kill (and I don’t mean difficultly) since between the beginning to now I’ve probably taken down a battalion’s worth of ground troops single-handedly."
I mean, you pretty much answered your concern- how does mowing through "a battalion's worth" of covenant not make you feel like a badass?
secondly: "And what about the rings, apparently if Truth fires them all life in the galaxy will cease to exist. Maybe I slept through that debrief but did the game even bother to elaborate as to why that was other than that the rings are weapons?"
The flood is the greatest threat in the entire galaxy. Sentient life is, for the flood, both food and a means for reproduction. The rings eliminate all sentient life in the galaxy, thereby neutralizing the flood. That's how the forerunners disappeared, and the covenant's religion is centered around a misguided desire to embark on "the great journey" by activating the rings. Does that answer your question? Trust me, it makes sense.
"Yet you never once feel badass and you never care about anyone."
Yet earlier in the article:
"How come this supposedly massive threat to humanity is so easy to kill (and I don’t mean difficultly) since between the beginning to now I’ve probably taken down a battalion’s worth of ground troops single-handedly."
I mean, you pretty much answered your concern- how does mowing through "a battalion's worth" of covenant not make you feel like a badass?
secondly: "And what about the rings, apparently if Truth fires them all life in the galaxy will cease to exist. Maybe I slept through that debrief but did the game even bother to elaborate as to why that was other than that the rings are weapons?"
The flood is the greatest threat in the entire galaxy. Sentient life is, for the flood, both food and a means for reproduction. The rings eliminate all sentient life in the galaxy, thereby neutralizing the flood. That's how the forerunners disappeared, and the covenant's religion is centered around a misguided desire to embark on "the great journey" by activating the rings. Does that answer your question? Trust me, it makes sense.
I agree with Rogue Cheddar that there are a few flaws in your argument, but it is solid overall and Rogue Cheddar's point actually highlights an issue with the games.
When put under scrutiny, the Halo shooters do seem to make the story an adjunct. The storytelling is flawed, and the plot is often wooly. It feels like a jigsaw you bought from a charity shop; pieces are worn and missing and you occasionally don't feel you're getting the whole picture.
It sounds like the novels allow the story concerning the Halo universe to breathe. Chances are, the novel spoiled the narrative of the games for you, much like an original novel is always an improvement on a movie adaptation.
Much like you, I hope Halo: Reach is an improvement in this regard. Games such as Bioshock and Batman: Arkham Asylum have proven an action title can offer a compelling and clear narrative.
When put under scrutiny, the Halo shooters do seem to make the story an adjunct. The storytelling is flawed, and the plot is often wooly. It feels like a jigsaw you bought from a charity shop; pieces are worn and missing and you occasionally don't feel you're getting the whole picture.
It sounds like the novels allow the story concerning the Halo universe to breathe. Chances are, the novel spoiled the narrative of the games for you, much like an original novel is always an improvement on a movie adaptation.
Much like you, I hope Halo: Reach is an improvement in this regard. Games such as Bioshock and Batman: Arkham Asylum have proven an action title can offer a compelling and clear narrative.
@rogue cheddar
thanks for the feedback
so with your first point what I was trying to get at is that there were no set pieces that made you feel like a badass during that time. More importantly though, as with other shooters, so what? I mean yeah I've laid waste to these guys but I have no idea if it meant anything. Case in point in Halo 1 is the library... you take down 10 battalions worth of flood *but* it feels more like a monotonous chore than a glorious charge through impossible odds.
with the second point... I found out in the Halo legends short stories all about the rings... and I completely agree that (within the context of the world) it makes sense. Just I couldn't recall where in the Halo narrative where they bothered to flesh it out
thanks for the feedback
so with your first point what I was trying to get at is that there were no set pieces that made you feel like a badass during that time. More importantly though, as with other shooters, so what? I mean yeah I've laid waste to these guys but I have no idea if it meant anything. Case in point in Halo 1 is the library... you take down 10 battalions worth of flood *but* it feels more like a monotonous chore than a glorious charge through impossible odds.
with the second point... I found out in the Halo legends short stories all about the rings... and I completely agree that (within the context of the world) it makes sense. Just I couldn't recall where in the Halo narrative where they bothered to flesh it out

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers





