I’m absolutely sick of the constant bombardment of complaints I’ve been hearing about certain video games recently. Recently, we’ve had people complain about the new Lara Croft, claiming that the game is “sexist” because of Lara’s role; had people complain about gay jokes and other “sophomoric” aspects of Hitman: Absolution, and NOW there are complaints about Far Cry 3 being RACIST. Just… why? Why do people care so much?
It’s like people can’t have any freedom with what they put in their games anymore. I’m not saying everyone should think it’s okay to put messages like “fuck women/ni**ers/gays” in their games, but it seems like that’s the kind of message people see when they complain about the content in games.
Let’s start with Far Cry 3 since it was a recent Kotaku/Rock, Paper, Shotgun article that spurred this rant out of me. The complaint is that you play as a white protagonist who basically saves the natives of the area and helps them by doing tasks such as “killing endangered species, find their missing daughters, etc.” Apparently, “the locals behave as if they’re helpless without you.” Yeah, it’s not like it’s a damn VIDEO GAME or something where sidequests and menial missions exist. No, it’s because it’s some white guy that it’s suddenly racist. So racist, in fact, that people have actually been stating that the game looks good, but they’re boycotting it because of this simple fact. Really?
Seriously, who gives a fuck? This whole issue bugs me because I really don’t care about skin color--especially when it comes to stories and entertainment. Part of it may be because I’m biracial, but the fact that I see so many people trying to point out these “racist” things just seems racist itself. Who gives a damn what color the characters are? Who cares that there’s a mystical native who helps you out? These are simple story tropes that have existed for as long as stories have been told!
Of course, this isn’t the first time an issue like this has come up. Years ago, people were ranting and raving about Resident Evil 5 and how you’re a white guy shooting black people. OH NO! Don’t shoot BLACK people! They’re different from everyone else! Let’s disregard where the story is taking us and the fact that nobody cared about shooting Spaniards in Resident Evil 4. (Though, perhaps people didn’t care because of the fact that Spain has a similar aggressive history to other European cultures, or perhaps their skin just wasn’t dark enough to offend. But, I digress…)
People have also been complaining about the new Lara Croft, the fact that she’s more vulnerable, that she’s nearly raped in one of the early cutscenes, and that the developer wanted to make the player feel like they needed to protect her. This sent feminists into a FRENZY. “What!? It’s because she’s a WOMAN, ISN’T IT?!” No. It’s the fact that she’s YOUNG and INEXPERIENCED and they wanted to develop a PARENTAL feeling between Lara and the player.
And then, of course, there’s all the jokes and whatnot in Hitman: Absolution. Once again, who honestly cares? Why is it such a big deal that they make a subtle gay visual joke? Oh, and there’s the whole sexy nun assassins thing. I get why people are upset, and yes, it was ridiculous, but seriously, this is just entertainment. It’s a world where fantasies and crazy, unrealistic shit can happen. But apparently, that’s not okay anymore. Developers apparently aren’t allowed to make an escape from the real world.
No, give men and women normal and realistic proportions. Give them realistic personalities, but don’t put them in realistic situations like rape attempts to develop character. And make sure you don’t make any women or minorities look silly or weak in ANY way.
I’m just exhausted with all this drama getting attached to video games. I just want to enjoy them and not have people ranting and raving about how short some character’s skirt is or what the hero's ethnicity is. I’m not saying I support any of it, but when there are women like my girlfriend who LOVES games like Onechanabara and Bayonetta, maybe it’s not as big of a deal as people make it out to be.
Maybe this drama comes from the whole “video games need to grow up” issue, but I think video games already have grown up. Once something reaches maturity, shouldn’t it be allowed to do whatever the hell it wants? Whether it’s a good or bad decision, it has the right to make it. If video games still have to grow up, then film needs to grow up. We shouldn’t have shit like White Chicks polluting theaters (which is pretty damn racist itself with its reverse Blackface, but people don’t say shit because it stars the Wayans Bros).
I really think, though, half of these complaints have stemmed from all the shit revolving around Anita Sarkeesian. You know, the lying, manipulative person who ran a Kickstarter, got a ridiculous amount of money despite being berated for her poor and sometimes uninformed statements; and who has YET to produce ANYTHING from her kickstarter beyond a photo of her and an enormous stack of video games she could have gotten at a fraction of the cost if she bought them USED. And despite being insanely behind in her milestones, she still has the gall to do lectures and BRAG about the money she made and how successful she was. Yes, of course the amount of harassment towards her was ridiculous, but I can guarantee you that not nearly as many of the people who attacked her were actually sexist. Plenty of MEN have gotten just as much harassment on the internet, but she implies it's women who get the most of it. She disregards any other possible reasoning for why she was attacked beyond her gender, and that's the same shit going on in most of these video game complaints. People zero in on ONE aspect, disregard everything else entirely, and call anyone who disagrees a sexist/racist/homophobe/whatever.
I get why people complain. I know that racism and sexism are still rampant. The problem is that these people who are trying to make a “better” society by addressing these issues are blowing simple things way out of proportion or creating issues where there are none and preventing people from actually moving past them. Numerous comedians have addressed this. You have to be able to comfortably talk about (and sometimes LAUGH at) these things if you want to move past them. If you continue to let them upset you or offend you, you’re only HINDERING society’s development.
Decided to try out the new DmC demo so I could finally have stronger reason for why I dislike the game. Hoo boy was it an experience. (Below the videos are my extended thoughts.) EDIT: I had an extra thought I forgot to add below.
I've been apprehensive towards the "Devil may Cry" reboot since that original trailer. Part of the reason is obviously because I have a preexisting image of what the series and protagonist are, but it only got worse as more information about the gameplay seeped out. Honestly, I'm not a hardcore DMC fan. I've only gotten halfway through DMC 3 and 4 due to gaming ADD (so many releases, so little time) and didn't like the original DMC's gameplay (played DMC3 first). So it's not like I completely blinded myself with a preconceived notion of what I expect from DMC games (though I'm sure it looks like that in the videos).
A question I keep hearing when I (or ANYONE) voice my distaste for the game is "Well if it wasn't a Devil May Cry game, would you still hate on it?" Honestly, after playing the demo, yes, I would. I just really don't like the mechanics and it feels unfinished and lazy. Hell, it would STILL be compared to Devil May Cry just because it's trying to be a part of that genre. The only reason I even played the demo was because it is associating itself with Devil May Cry. If it was an original IP, I honestly wouldn't give a fuck about it. It'd be completely off my radar despite being a Ninja Theory game--a company who I don't feel has a strong enough track record to pull my attention the way a company like Naughty Dog does.
I never bothered with Heavenly Sword because of the complaints I hear of it's length and I only played Enslaved because the story and characters interested me. Based on the snippets of Heavenly Sword I played in demos, it seems alright, but it felt like it was trying too hard to follow in God of War's shadow rather than be it's own game. The gameplay in Enslaved was just crap. Combat was repetitive and had no depth despite them implying it would, and the "platforming" aspects were almost as automated as Prince of Persia '06. I'm honestly only going to play the full version of DmC because I'm curious about what they're going to do to the story (though what the demo showed me is rather disheartening).
So what exactly don't I like about DmC? Well, first and foremost, I really don't like the combat. I mention at a couple points in the videos that Dante feels sluggish, and that's because after every attack, he pauses. Times when I tried to shift from attacks to a dash, the dash didn't come out and I got clobbered by an attack. I get that the game's combat is probably trying to push thinking more than almost blindly stringing combos together, but (here comes the comparison) when you look at older Devil May Cry games and it's spiritual successor Bayonetta, they embrace the idea of attack cancelling and smoothly stringing combos together while retaining high difficulty. Basically, it seems to me that Ninja Theory is making DmC "difficult" by giving players this sluggish combat and not including a damn lock-on function. There were so many cases of me trying to string aerial combos into gunfire only to have Dante start SHOOTING AT SOMEONE ELSE (happens in the video).
I also don't like the visual style of the game. I dig the idea of environments breaking apart in Limbo, but it got old pretty fast (probably because of all the trailers hammering this aspect). I also just don't like the look of the characters. The demons are demons, so whatever, but the characters just look bland to me. Dante looks boring, Sparda looks ridiculous, and the villain also looks bland. I'm sure he has some secret demon form they'll show at the end of the game, but everything about the character designs just looks... meh.
I know people like to say "well the old Dante was generic Animu bullshit" but I think that's a load of shit. He wasn't the most "unique"-looking character, but at least those characters had an interesting style and had personality simply in their appearance. People in DmC just look BORING to me. Before people start showing me concept art and whatnot from the game, let me say that concept art does look nice, but in the actual GAME ITSELF, none of that shows. It all just ends up washed out and bland.
<Added> Another issue I have is the writing and Dante as a character. The dialog in the demo is atrocious. Old Dante's cheesy lines were really for more than just humor. They showed us his wit--something I see nothing of in this new Dante. I understand he's supposed to be a rebellious youth, but I don't find myself rooting for him. He just comes off as an unintelligent dick. When a character goes from quips like "Flock off, feather face" to "You ugly sack of shit," there's a problem. I'm not saying he can't be a dick, but he should at least be a likable one. Look at Die Hard. McClain is kind of a dick. There's a reason why he lost his wife and his daughter has issues with him. But despite that, the audience still likes and roots for him. He makes witty retorts, snappy catchphrases, and does generally badass things. Sure, he has a lovable "trying to make things right" angle with his family, but I think his entertaining personality is what really wins people over.
I think part of the issue is defining what is "cool." Tameem thinks the old Devil May Cry games aren't cool. He thinks his vision is. I disagree. I think his style is attempting to be edgy with vomiting larvae women and come off as cool by throwing "fuck" and "shit" around like they're confetti. Yeah, I curse too, but I'm not trying to be "cool" or "hip." I just think it's funny. To me, over-the-top zaniness is cool and a character that can embrace cheesiness is endearing and funny. Everyone has their own vision of what's "cool," and the problem is Tameem doesn't acknowledge that. He boasts that what he thinks is cool is what we ALL think (or should think) is cool.
Okay, I think I'll stop rambling here and just let the videos do the rest of my talking. Hope you enjoy 'em.
Shh, don't tell FOX. I finally got my re-edit of the Dragonball Evolution movie uploaded to Youtube for those of you that want to share it or missed it. It's an unlisted video, so to share it you'll have to share the link. If the video goes down or you want a higher quality download (I made the damn thing at 1080p), I'll eventually have download links up on my site. If the video gets taken down, I'll just upload it again and change the embed found there. Enjoy, and share it with your friends! And if you saw it already, you'll be in for a treat since I've added a handful of extra things and completely reworked the intermission.
I'm also thinking about doing a re-stream on Google+ Hangouts on Friday this week. If you'd like to come join me (using Skype for any voice chat), hit up my Google+ (Genki JAM)
So cute. So innocent. Kirby has always been my favorite Nintendo character/franchise. Starting at the ripe age of 8 with Kirby Super Star, I've had a bit of an obsession with the character. Now here we are 20 years later, and I'm only now truly discovering the beast hidden beneath this adorable facade.
I have always accepted that Kirby games were easy (except for Mass Attack and Dream Course), but I've never believed that they were lesser games because of it. The enjoyment I got out of each title outweighed my desire for a challenge. But then I discovered Sakurai's original intent. You see, the reason why Kirby can fly is because Sakurai wanted to create a series anyone could play. If you reached a part of a level you found too difficult to play, you could simply fly over it. Once I heard about this, I got an idea. An awful idea. I got a wonderful, awful idea.
I am going to play through every game in the Kirby's Dream Collection without flying. At least, that was the idea. But as I started playing Kirby's Dream Land, I realized that this would technically be impossible. Why? Because there are some parts of the game that force you to fly. It was then that I decided "fly" would only be used as a super jump, and to add an extra layer of difficulty I would ignore any healing items.
So far, I've only tried this with Kirby's Dream Land, but I plan to play through the others soon enough. What follows is my 2-part, profanity-packed, rage-filled journey through the flightless world of Kirby's Dream Land. After playing this way, I will never again agree with someone who claims all Kirby games are "easy." And if you want to experience Kirby in a new way, I recommend trying this out for yourselves.