I do have to admit, the combo system in this game is completely broken. You get stuck in a combo and you may as well go make yourself a sandwich as you're being beaten into the ground.
Pretty much lol. I usually end up just letting go of the controls sometimes because I know it's going to be forever before I can move again and do anything.
I haven't touched the game, but I have had my eye on it. I really am not impressed with anything I've seen. When Capcom showed off their EVO event with a group of top fighters like justin wong, I was really curious as to why nobody in the group was knocking anybody off. Now I see nothing but spam videos.
I doubt that these are combos that I'm going to pull off, but still I just don't see what they've actually improved upon other than the graphics and presentation.
Also, I totally agree that Burst should be added, though I really just like the ability to reset my mistakes.
I doubt that these are combos that I'm going to pull off, but still I just don't see what they've actually improved upon other than the graphics and presentation.
Also, I totally agree that Burst should be added, though I really just like the ability to reset my mistakes.
Why is it people act surprised that the game is off balance?
It wasn't arcade-tested for several months before being brought to consoles. Pretty much no Vs. fighter Capcom have been arcade-tested since MvC2.
Fighters usually go through iterations and improvements before console release, but if you're going to bank on people just playing on the internet, you're not going to have the data you need to release a polished game.
Street Fighter IV, on the other hand, enjoyed arcade feedback just before going to console. People can downplay the importance, but real-time feedback on arcade units matters. They track a lot of stuff on those.
We live in a day where people turn a blind eye to broken single player games when that's not acceptable in the slightest, but with online multiplayer having such bloated importance when you release fighters withot arcade testing them its going to suffer out of the game.
Things might get better, online games are always works in progress, but the level of knee-jerking I've seen over this game is beyond childish. Gamers practically encourage developers to release these games incomplete but don't stop to think about how things worked just ten years ago.
It wasn't arcade-tested for several months before being brought to consoles. Pretty much no Vs. fighter Capcom have been arcade-tested since MvC2.
Fighters usually go through iterations and improvements before console release, but if you're going to bank on people just playing on the internet, you're not going to have the data you need to release a polished game.
Street Fighter IV, on the other hand, enjoyed arcade feedback just before going to console. People can downplay the importance, but real-time feedback on arcade units matters. They track a lot of stuff on those.
We live in a day where people turn a blind eye to broken single player games when that's not acceptable in the slightest, but with online multiplayer having such bloated importance when you release fighters withot arcade testing them its going to suffer out of the game.
Things might get better, online games are always works in progress, but the level of knee-jerking I've seen over this game is beyond childish. Gamers practically encourage developers to release these games incomplete but don't stop to think about how things worked just ten years ago.
I'm a fan of other games like DOA4, MKDC, Soul Calibur IV and what not. Which these games it's very easy to pick up and play. Unlike Street Fighter or MV3...
However I loved playing Tatsunoko and MVC3. But I really don't understand how the buttons work and combos and all that shit. But I don't exactly button mash I kinda just press button combinations at random and I have a lot of fun with the game regardless of knowing how to actually play it. Only thing I wish different was not being able to special so easily. I'll be "button mashing" my way into a combo and accidentally special at the wrong time.
I really never play fighting games online simply because of the lag. I don't care what game you play. Every fighting game always lags. And theres always the dumbass player who just spams the same move over and over again. Which makes me shut the console of right then and there.
However I loved playing Tatsunoko and MVC3. But I really don't understand how the buttons work and combos and all that shit. But I don't exactly button mash I kinda just press button combinations at random and I have a lot of fun with the game regardless of knowing how to actually play it. Only thing I wish different was not being able to special so easily. I'll be "button mashing" my way into a combo and accidentally special at the wrong time.
I really never play fighting games online simply because of the lag. I don't care what game you play. Every fighting game always lags. And theres always the dumbass player who just spams the same move over and over again. Which makes me shut the console of right then and there.
This game is is nowhere as close to as broken as MvC2 was. And I'm sorry but if you're losing to Storm/Sent/Magneto in this game then... well, not to sound rude but you really need to play more. Out of those 3 Sentinel is the only real challenge anymore, because he's the only real broken character anymore, and the other two are cakewalks.
Having trouble with spammers? Dante and Deadpool both have teleports that instantly negate spam/zoning, Iron Man's unibeam assist is extremely fast and has high priority, use your assists appropriately to buy your point man some time, Ryu's super hurricane kick has temporary invulnerability, etc.
You talk about how fighters in this game can be used cheaply, thats a pointless thing to say because any character in any fighter can be used cheaply. Lizardman in Soul Calibur 4, Sagat in pretty much any Street Fighter, Jin in Blazblue, Talim in Soul Calibur 2, so on and so on. You even said you used Guile in MvC2, whom for the most part is the definition of a passive cheap bitch. The end result is, despite how cheap it is, you're still falling prey to it.
In fact I'm going to take it one step further; in any multiplayer game ever there is a way to do something cheap that ruins the fun. Anybody remember back in Halo 2 when people would hide with the bomb on assault mode for eternity until someone quit? Or in Modern Warfare two how people would just camp out and try to get Tactical Nukes? Complaining about cheap things that just ruin the fun is honestly a stupid thing to complain about because you'll encounter it anywhere and everywhere.
Basically alot of the stuff you're complaining about are things that you are simply falling prey to. It happens to me too, it happens to everybody, you just have to learn and adapt. I mean sweet jesus christ the game has been out for a week, it took MvC2 years to get fully fleshed out. Take some time to practice, find a good team that works well combating various threats, and maybe give the week old game a time to get a couple of balance patches.
Having trouble with spammers? Dante and Deadpool both have teleports that instantly negate spam/zoning, Iron Man's unibeam assist is extremely fast and has high priority, use your assists appropriately to buy your point man some time, Ryu's super hurricane kick has temporary invulnerability, etc.
You talk about how fighters in this game can be used cheaply, thats a pointless thing to say because any character in any fighter can be used cheaply. Lizardman in Soul Calibur 4, Sagat in pretty much any Street Fighter, Jin in Blazblue, Talim in Soul Calibur 2, so on and so on. You even said you used Guile in MvC2, whom for the most part is the definition of a passive cheap bitch. The end result is, despite how cheap it is, you're still falling prey to it.
In fact I'm going to take it one step further; in any multiplayer game ever there is a way to do something cheap that ruins the fun. Anybody remember back in Halo 2 when people would hide with the bomb on assault mode for eternity until someone quit? Or in Modern Warfare two how people would just camp out and try to get Tactical Nukes? Complaining about cheap things that just ruin the fun is honestly a stupid thing to complain about because you'll encounter it anywhere and everywhere.
Basically alot of the stuff you're complaining about are things that you are simply falling prey to. It happens to me too, it happens to everybody, you just have to learn and adapt. I mean sweet jesus christ the game has been out for a week, it took MvC2 years to get fully fleshed out. Take some time to practice, find a good team that works well combating various threats, and maybe give the week old game a time to get a couple of balance patches.
@Corduroy
If you just spam his heavy attacks, then yes. Otherwise, even though Sentinel is pretty broken right now, I actually dont mind fighting him too much because my Dante can put up a good offensive against him. Otherwise maybe get above him with Ryu and Shinku Hadoken him clear to hell.
If you just spam his heavy attacks, then yes. Otherwise, even though Sentinel is pretty broken right now, I actually dont mind fighting him too much because my Dante can put up a good offensive against him. Otherwise maybe get above him with Ryu and Shinku Hadoken him clear to hell.
@SephirothX
You clearly missed the part where I said that I have a majority wins with the game and that I don't fall prey to cheap shit all the time. Obviously every fighting game has cheap/exploitable characters, but in MvC3, ALL OF THEM are horribly exploitable in cheap in some way. As for Guile in MvC2, I don't see HOW you could possible call him a cheap character AT ALL. He's a damn CHARGE CHARACTER in a Vs. game. How the hell can he possibly be cheap in comparison to characters like Magneto and their disruptor spam?
And never did I say that I was constantly losing to M/M/S teams. The only characters I actually thing I verbally mentioned being annoying were Deadpoo and Sentinel.
As for MvC2 getting "fully fleshed out," that game has literally NOT BEEN TOUCHED since its release. It has only been ported without any changes. I clearly said that I know this game has just come out and things may change after patches come out to fix it.
Come on, man. At least read the whole thing before you jump on me for actually criticizing the game.
You clearly missed the part where I said that I have a majority wins with the game and that I don't fall prey to cheap shit all the time. Obviously every fighting game has cheap/exploitable characters, but in MvC3, ALL OF THEM are horribly exploitable in cheap in some way. As for Guile in MvC2, I don't see HOW you could possible call him a cheap character AT ALL. He's a damn CHARGE CHARACTER in a Vs. game. How the hell can he possibly be cheap in comparison to characters like Magneto and their disruptor spam?
And never did I say that I was constantly losing to M/M/S teams. The only characters I actually thing I verbally mentioned being annoying were Deadpoo and Sentinel.
As for MvC2 getting "fully fleshed out," that game has literally NOT BEEN TOUCHED since its release. It has only been ported without any changes. I clearly said that I know this game has just come out and things may change after patches come out to fix it.
Come on, man. At least read the whole thing before you jump on me for actually criticizing the game.
@Genki
I did miss that one segment, so apologies for that.
However it's still extremely pointless to complain about exploitable characters in games. Every character in every fighting game is exploitable in some way, so it's really pointless to try and point it out and try to make it a negative associated to MvC3. Most "exploitable" characters are just people finding the most efficient ways to combo/do damage with minimal risk.
What I meant for the game getting fully fleshed out is to let the players get a feel for the game. Once everyone gets a true feel for the game you're going to see higher tactics come into play and most spammers will end up getting punished in the long run, if not filtered out to an extent. Plus MVC3 has the benefit of being patchable to fix problems as they arise, something 2 never had. And given that Capcom has seemed pretty opened eared with their fans about this game I cant see that not happening with 3.
Also, charge characters are bitches. Forever ;)

I did miss that one segment, so apologies for that.
However it's still extremely pointless to complain about exploitable characters in games. Every character in every fighting game is exploitable in some way, so it's really pointless to try and point it out and try to make it a negative associated to MvC3. Most "exploitable" characters are just people finding the most efficient ways to combo/do damage with minimal risk.
What I meant for the game getting fully fleshed out is to let the players get a feel for the game. Once everyone gets a true feel for the game you're going to see higher tactics come into play and most spammers will end up getting punished in the long run, if not filtered out to an extent. Plus MVC3 has the benefit of being patchable to fix problems as they arise, something 2 never had. And given that Capcom has seemed pretty opened eared with their fans about this game I cant see that not happening with 3.
Also, charge characters are bitches. Forever ;)

I have to say, I think they went the opposite way they should have when it comes to balancing. The fact that infinites/100% combos are so easy makes it absolutely retarded to not have Mega Crash. If any game needs it, it's this one.
I'm glad Capcom is willing to change things if neccessary.
Having said that, MVC3 is pretty much exactly what I expected. And is still pretty fun.
I'm glad Capcom is willing to change things if neccessary.
Having said that, MVC3 is pretty much exactly what I expected. And is still pretty fun.
@SephirothX
Well as I said at the end, I found out later that the game will be patched and fixed in the future, and I mention in the conclusion that it will probably get better when that happens. However, I'm not going to review a game like this and say "well, it'll get patched and fixed later, probably, so I won't sweat it." You're supposed to review a game based on its current successes and faults, of which MvC3 currently has more of the latter.
And yes, every game has characters that are exploitable in some way, but in those games, it's much easier to find a way to combat it. In this game, if you're caught in any of the exploitable moves, you're pretty much finished. Because of the addition of assists, it makes fighting back exploitation even more frustrating to the point of near impossibility. That is, without retaliating in the same form... which I also talked about extensively in my review.
Yes, I've been stuck in terrible exploitation, but I have also been able to combat it. However, the only way it seems like you can effectively retaliate is to also be cheap, which is something I don't find very fun. There, I just summarized something I mentioned in my review above.
Also, charge characters are awesome. Haters gonna hate.
(If Mario wanted to get Guile into an opening, he'd bait out the obvious flash kick, then take advantage of that opening. Not just jump into it blindly.)
Well as I said at the end, I found out later that the game will be patched and fixed in the future, and I mention in the conclusion that it will probably get better when that happens. However, I'm not going to review a game like this and say "well, it'll get patched and fixed later, probably, so I won't sweat it." You're supposed to review a game based on its current successes and faults, of which MvC3 currently has more of the latter.
And yes, every game has characters that are exploitable in some way, but in those games, it's much easier to find a way to combat it. In this game, if you're caught in any of the exploitable moves, you're pretty much finished. Because of the addition of assists, it makes fighting back exploitation even more frustrating to the point of near impossibility. That is, without retaliating in the same form... which I also talked about extensively in my review.
Yes, I've been stuck in terrible exploitation, but I have also been able to combat it. However, the only way it seems like you can effectively retaliate is to also be cheap, which is something I don't find very fun. There, I just summarized something I mentioned in my review above.
Also, charge characters are awesome. Haters gonna hate.
(If Mario wanted to get Guile into an opening, he'd bait out the obvious flash kick, then take advantage of that opening. Not just jump into it blindly.)
Is it more like MvC2 or MvC? I really didn't feel MvC2, but the first one is one of my favorite fighters of all time...

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