GenerationConnected.com is an exclusive social network designed to bring big name Brands and Gamers together. We feature blogs, events, tournaments and contests as well. If your a gamer looking for sponsors, notoriety, clans/teams or just a place to meet more gamers this is the place for you. Don't wait request to join now!
Like us on Facebook
Got Questions? Email us!
Some games we play...
Grand Theft Auto: San Andreas Metal Gear Solid 3: Snake Eater Super Punch-Out!! Super Mario World Call of Duty 1-3, Call of Duty Modern Warfare 1 & 2, Call of Duty Black Ops Call of Duty: World at War Mike Tyson's Punch-Out!!The Legend of Zelda: A Link to the PastThe Legend of Zelda: Ocarina of TimeDuke Nukem ForeverSonic The HedgehogOfficial Need for SpeedCrash BandicootLord of the RingsDynasty WarriorsThe Lord of the Rings: The Battle for MiSuper Smash BrothersQuake III ArenaNeed for Speed: Underground 2Duke Nukem 3DDuke Nukem 64Quake IIGuitar HeroEA SPORTS FIFASuper Mario All-StarsQuakeStarCraftDonkey Kong CountrySuper Mario Bros.Grand TurismoBanjo-KazooieBattle ToadsStar Fox 64 Command & Conquer: Red Alert 2The BouncerCommand & Conquer: GeneralsDoomStarfoxCommand & ConquerStreet Fighter IICall of Duty: Black OpsRockstar GamesCall of Duty: Modern WarfareDuck HuntMetal Gear Solid 2: Sons of LibertyAssassin's Creed Halo 1-3, Halo: Reach EA SPORTS Madden NFL Final Fantasy VII-X Grand Theft Auto: Vice City Grand Theft Auto IV
I assure all that this post has been written by me all thoughts are my own.
Written By Chris Kogge
I've been an avid player of Starcraft since the original game. Back then I was just in elementary school, so I was more captivated by the storyline and using the cheats to completely and utterly destroy the computer rather then what it is best known for which is its intense strategy and competitive online play. I remember being so excited after finishing broodwar for what was to come.
Unfortunately, In the years to come S.C had a few shitty spinoffs like that fps shooter where your a ghost I don't even remember the name of it and the console version that was also a huge failure on the N64 (who of guessed an RTS game wouldn't work with a joystick instead of a mouse, Idiots) but sadly no SC2.
As the years past and I got older S.C was becoming more and more of a nostalgic childhood memory then anything else. So now being in my early 20's I thought it would be a nice trip down memory lane to start to get back into the game with the release of S.C.2. I was wrong, it wasn't nice at all unless you consider ulcers and insomnia due to frustration nice.
I got through the campaign easy enough on hard but I was not ready for the utter humiliation and embarrassment that I would experience in the days and weeks to come. I don't know if its my strategy or if its because I'm not a huge fan of hot keys but I f*cking suck. I found myself going off on other players after they raided my base within 2 minutes of the game starting. Only being able to call them virgin in retaliation before I quickly signed out in shame. I'll admit I have improved slightly since then but still seem to be doing something wrong.
I usually like to use Protoss and try to make 3 or 4 warp gates so I can warp in troops as fast as possible. I've seen it work for some pro players but I don't know maybe this only a strategy for the super advanced. I have played with Terran but i find them to easily killed and to long to train. And I haven't let myself play as a Zergling yet maybe just something left over from my childhood hate for the swarm left over.
I did notice when trying to set up bases in unexplored areas some opponents would pause the game for a few seconds and then suddenly know where I was but at that point I had already been attacked and had to flee my original spawn spot so I will not blame my staggering amount of losses solely to that.
So is it me? Or has anyone else gotten there sh*t pushed in online time and time again? And for you SC2 studs and pros out there, is there a true to key to victory? Or is there no real formula for success.
According to the Entertainment Software Association, 40 percent of all gamers are female. Others put the figure at somewhere between 50 and 70 percent. That is probably the reason that Epic Games, creator of Gears of War, added three playable female characters to the not-yet-released next installment in the testosterone-fueled, supremely popular, first-person shooter (fps) game.
Scheduled for release on September 20, 2011, Games of War 3 has four new characters in total: A new male character named Jace Stratton and three female characters, Samantha Byrne, Anya Stroud, and Bernadette Mataki. Female fans of fps games can now play using a character they can identify with. But girls aren't the only ones who have been clamoring for playable female characters.
Charity Lopez, a senior at FIU and a self-proclaimed female gamer says, "Considering it's the third installment, it's overdue. Especially since the game has had female characters, just unplayable ones. Also, people don't really know, but it's just not girls who like to play with female characters. Guys do too. They like to play with a girl character because it gives them something pretty to look at while they're playing."
Since the release of Halo in 2001, shooter games have dominated the gaming market. When a new installment of Call of Duty or Gears of War is released, it is more than a new product being introduced to the market - it is an event. People order the game months in advance, fans camp out at GameStop and other stores, and gamers throw play parties. The developers of these games, although traditionally marketing their games towards fanboys, are now starting to tap into the unrealized potential of the female gaming demographic.
Adds Charity, "It's about time."
The moral of the story? Chicks like to get their kill on too.
Follow Cultist on Facebook and Twitter @CultistMiami
After a four-year wait (and a frustrating marketing stunt), Valve Software has finally release "Portal 2" for Xbox 360, PlayStation 3 and PC.
Valve Software’s Portal 2, one of the most-anticipated games of 2011, is now available for Xbox 360, PS3 and PC. Eager fans can purchase the game in-store for all three platforms; PC and Mac gamers can also download the full game directly from Steam.
To the uninitiated, Portal 2 looks like a first-person shooter in the same vein as Call of Duty or Halo. But anyone familiar with the original Portal, which launched in 2007, knows that the joke-filled game is more like an elaborate, story-themed puzzle than a shoot-em-up.
As with the original, the basic goal of Portal 2 is to figure out the way through the abandoned Aperture Science testing labs with the use of a portal gun, which allows the player to teleport long distances within the game’s environment. To successfully beat the game, players must solve a series of mostly physics-based puzzles.
Portal 2 sees the reboot of GlaDOS, an omnipresent, inventive and murderous super-computer, with a female voice, who once again puts the player through a series of tests in order to escape. (GlaDOS was supposedly killed at the end of Portal. Not so, apparently…)
Among the most unique features of Portal 2 is the game’s genuinely hilarious writing, which carries on from the first game. This time around, GlaDOS comes loaded with a dose of sarcasm in place of the anger “she” spewed in the original. Portal 2 also has a new, friendlier computer character, Wheatley, whose voice is supplied by Stephen Merchan, co-creator of “The Office.”
Prior to the release of the game, Valve pulled off an extremely complex marketing stunt in the form of an “alternate reality game” (ARG). The so-called “Portal ARG” involved hidden clues embedded in the pre-Portal 2 “Potato Sack” game pack, YouTube videos, podcasts and game forums. The ARG culminated in a countdown on the Aperture Science website with a promise that gamers could “help release Portal 2 early” if enough people payed the Potato Sack indie games.
Alas, the early release claims were untrue, and the ploy upset a swath of fans. But it did create supreme buzz for the game, and it appears to not have affected enthusiasm surrounding today’s launch.
The console version of Portal 2 has a retail price of $54.99 while the downloadable version costs slightly less at $49.99. Steam also offers a package price of $89.98 for two copies of the game — one for you and one for a friend — and the Potato Sack + Portal 2 package for the discounted price of $83.71.
Check back with Digital Trends shortly for our full review of Portal 2.
Apr 12th, 2011
by Edward Douglas
Acts as a prequel to Michael Bay's upcoming movie
Michael Bay's Transformers: Dark of the Moon is less than three months away but ComingSoon.net/SuperHeroHype was invited by Activision and High Moon Studios (creators of last year's War for Cybertron) to get a preview of the new tie-in video game for Xbox 360, PlayStation 3, Wii and Nintendo 3DS.
The video game acts as a prequel to Michael Bay's movie, covering the three years in between the end of Revenge of the Fallen and beginning of Dark of the Moon, and unlike the previous movie games, this one is completely linear where you have a story told in levels that goes right up to the start of the new film. While the video game focuses almost entirely on the robots with no humans, we were given a decent idea of the direction the movie is taking from the little bits of story we learned during the demonstration.
The guys from High Moon gave us a taste for the gameplay for the Xbox 360 and PlayStation 3, telling us a little bit about the story and how it would tie into Bay's movie. One of the biggest new additions to the third movie game is that you can play all the robots in "Stealth Force" mode, which essentially allows you to stay in a weaponized vehicle mode rather than just choosing between fighting as a robot or driving/flying in vehicle mode. The transition between forms seems to be more seamless than the previous movie game and we were told you won't have to hold down a bumper to remain in vehicle mode. When you transform though, you go into "Stealth Force" and then you can accelerate to change into full vehicle mode.
After a brief introduction, High Moon's Sean Miller and Terry Spier showed us six of the levels that can be played during the game, each which takes place in a different environment, each one crafted around a singe Transformer to take advantage of the different personality and abilities of that character. (Unlike previous games, you can't choose which character you play each level as, but some of the playable characters may show up as buddies or enemies in other ones.)
The game starts with Soundwave up in the satellite he infiltrated in the previous movie as the Autobots have started to figure out that something is happening. Bumblebee is no longer guarding Sam but has taken on the role of "scout warrior," and we got to see him fighting in "Stealth Force" mode, and switching back and forth fairly effortlessly. This mode also allows "strafing," which means that the vehicle can move from left to right fairly smoothly rather than just going forward or backwards. Another cool aspect of the game is that as you explore the worlds, there will be seemingly normal cars and trucks that may turn out to be enemies.
After being off earth for years, the Decepticons are trying to start things up with the humans again by attacking cities on earth, which leads to a full invasion in the upcoming movie. The next level we watched was Ironhide fighting his way through a ravaged Detroit to meet with his ally Ratchet, the two of them trying to find a way to rebuild the trust with the humans who don't know the difference between Autobots and Decepticons. Ironhide has a lot of cool weapons including a cool "Grenade Blossom." (The in-game discussion between the two ‘bots also mentions Mixmaster, who returns from the previous movie.)
They then switched gears to the Decepticon side of things with a level involving Soundwave going through the jungle looking for labs where the Autobots are now creating Mechtech for their human allies, weapons that are able to destroy Transformers in order to protect earth, because human weapons rarely did much damage against the Decepticons. Following Frenzy and Ravage, Soundwave's minion for the upcoming movie is Laserbeak, and we got to see some of his gameplay in his flying vulture mode. Of course, Starscream also appears in the new game, and we got to see a level where he gets into a dogfight with the new "Aerialbots," including Silverbolt and Breakaway, before facing the main boss of that level, Autobot Stratosphere, which is in fact, the flying C130 cargo planes that carries the H.I.V.E. soldiers, though we never saw him in robot form in the movie.
At the end of the previous movie, Megatron had mostly been destroyed but he's been using auto parts to rebuild himself, which we learn through the video game. Though they had to keep his final transformation a secret for the movie, we got to watch him in action in a series of underground tunnels.
The guys at High Moon weren't ready to talk about the multiplayer capabilities of the new video game, and though it does seem like it's taking more of a "shooter" aspect of War for Cybertron, we were told that at least one of the Transformers is more "melée-centric" for more close quarters combat.
Afterwards, Activision's Kelvin Liu gave us a brief demonstration of the Nintendo 3DS, which focuses more on the vehicle mode of the characters and has similarities in the levels between the console games.
Transformers: Dark of the Moon may open nationwide on July 1, but you can get your first taste when the video game comes out in mid-June. (Tentatively set for June 14.)