

[Gen Eric Gui is another newcomer that has started his C-Blogging off on the right step. Read his take on voice acting as part of the Monthly Musings theme. -- CTZ]
Lately, voice acting has become a topic of great contention amongst gamers. If a game doesn’t have voice acting, the gaming population cries out “Why not?” and marks are made against the game for not giving it's characters vocal chords. And of course, when a game does have voices, there’s always that chance that comparisons to “nails on a chalkboard” will be brought up in many a review. In any case, voices are here to stay in videogame land, so I figure a bit of a discussion on them will do some good.
Voice acting can add a lot to a game. A properly voiced character is able to easily portray emotions and emphasis that are either impossible or at least incredibly difficult to convey through text alone. Take for example, ATLUS’ recent RPG extraordinaire, Persona 3. All across the Internet, this game has been lauded for its incredible voicework, with many high-profile names filling out the cast and making for a delightful aural experience.
Each character is given a voice that perfectly suits his or her character; Junpei’s voice is that of the ultimate slacker, Mitsuru is calm, intellectual, and full of power, and Ken sounds like an elementary school kid should, but with that added extra touch that makes him seem as if he’s seen more of the world than his innocent exterior would let on. And while many of these qualities are evident in the text of the game, the effect is so much more powerful when backed up with the voices of Vic Mignogna, Tara Platt, and Mona Marshall respectively. It's one thing to simply read Ken’s description of his mother’s death, but another completely to hear his voice crack at just the right moments, and to literally hear the tears forming in his eyes as he describes the horrible event to the other characters. Truly a moving moment if there ever was one.
[I couldn't find a picture of the above scene, so you get the badass crucifixion scene instead.]
Of course, in the land of videogames (voiced ones in particular), just as in every other art form in the universe, there exist a few duds. While I’m sure we all have our experiences with poor voice acting, one in particular I’d like to point out from my own collection is Castle of Shikigami II. Castle of Shikigami II is a SHMUP released for the PS2 a few years back; and considering the genre and publisher, I wasn’t going in expecting voices of gold. I certainly wasn’t expecting what I got either. The actors speak as though this is the first time they've ever seen their script, or in fact, any script. Sentences are incomplete, barely formed in fact, and many make no sense and/or are unintentionally hilarious and completely break whatever mood the developers were trying to create. The actors make no effort to correct the script mistakes, and simply repeat word for word this horrible engrish nonsense with no emotion whatsoever. I imagine them as a group of homeless that were loitering outside the XS building, who were offered sandwiches and use of the bathroom in exchange for their “voice talent”. Take a listen to some of their shenanigans at AudioAtrocities.
My personal favorite is Ko’s “I like girls … but now ... it’s about justice” line. Now, some would argue that voices this bad are a good thing, and I would have to agree, at least in principle. I like to laugh too. But in practice, these voices do nothing but break the mood of the game, and often make it hard to play because it’s almost impossible to make twitch reflex movements when you’re laughing so hard that your sides hurt!
[The All-American ninja, Roger Sasuke. No, he's not talking to anybody, and no, this line has no context. That's it. Yes, really.]
Now I know that, by default, these Good Idea, Bad Idea articles are generally supposed to cover two points, but because I’m a Calvinball kind of guy I’m going to split this topic three ways by also discussing a game that made the right choice by NOT including voice acting. And that game would be Fire Emblem: Radiant Dawn.
Now, in all the reviews I’ve ever read for the game, the fact that it has ”little to no voice acting” is cited and the game then given a lower-than-average sound rating because of this fact. But one must raise the question of why this is. It’s not uncommon in RD to read through literally pages and pages of text between each chapter, in addition to all the various support conversations that can occur between characters, as well as all the story dialogue that is carried out mid-battle. And I don’t know about you, but when a game has voice acting, I tend to let it run, because skipping text and hearing the stopping and starting of character voices is more grating to me than even some of the worst voice acting out there.
Now do that math. Pages and pages of text + having to wait for actors to read all of it = huge, huge time investment. I’m a busy man! I have other games to play, work to do, iron to pump, people to see, and classes to attend! It’s likely, with the kind of extra time it would take to slog through hearing all of that dialogue, I’d never actually get to the next battle at all in one sitting. I can read pretty fast in my head, and so without voices I can clear several maps in the time it would take for actors to fully read out each of those sections. So I, and possibly I alone, say bravo to Intelligent Systems for leaving the game unvoiced. (And also for leaving out Mii functionality).
[Some of these scenes go on for over an hour, and that's with me just reading in my head!]
Ultimately, voices can and do add a lot to a game, so it’s obvious why it’s so important to some gamers to see them in every game. But honestly, voices have a clearly defined role in a game’s storytelling, and if the voices don’t help the story, it’s better for developers and gamers alike to realize it’s better to leave them out altogether. A silent picture is still worth a thousand words.
Also for the bad part: Tidus and Yuna laughing in FFX. My dad walked in the room in that part and I had never been so embarrassed to be a gamer
Can I finally make a comment?
It would look absolutely terrible, I agree. But maybe it's what the reviewers had in mind? Who knows.
I can handle bad voice acting in cutscenes, sure it's annoying when you can't skip them as fast as text (FFX anyone?) except in MMZXA that they aren't just during cutscenes. Every time you fire a charged shot (often) you get to hear "Take this!" and every time you jump (even more often) they say "Ha!" or whatever... It was so grating I only played the game for about two hours before putting it down and never picking it up again. There was of course no option to turn voices off. Sigh...
Chad Concelmo mentioned StarFox 64 in a recent memory card, which made me remember that thats one game in which voice acting works really great, because its delivered while you are playing so it doesn't slows the action.
In the case of games like Metal Gear Solid, there are times when I find myself wishing that the game would have text only since the cut scenes are too damned long, epic as they may be, they are lengthy.
Also, Congrats on the front paged article!
Anywho, Star Ocean 2 had some pretty bad voice acting iirc.
Found it:
http://www.audioatrocities.com/games/starocean2/index.html
She was god damn terrible. Aegis took a while to grow on me but Fuuka...jesus was she bad.
As for the voice acting in Persona 3, as you say, the voices of the character make sense but, imo, they don't achieve much artistically. I know I'm running the risk of sounding uppity by using the word "artistically," but I found that the voice acting was a bit bland. They seemed to speak most of their lines without any emotion or urgency. Sometimes they did, but these parts were rare.
MAny will argue with me on this point, but I thought the voice acting in Final Fantasy X is the ideal for what voice acting should aim for. Sure, Tidus may have been whiny at times and annoying, but wasn't this ESSENTIAL to his character? I want voice acting that in every line represents and focuses on the character, not sounding acceptable or "not stupid" or "not whiny" or something like that. Every line should serve a purpose toward developing something in the story, or by association, the character. Final Fantasy X did this.
And to Superfluous Moniker, why exactly was the voice acting in FFX bad? Everyone complains about it and I have yet to see anyone reason their argument...
As for Aegis, her voice is impressive with the way it changes over time. I don't want to say any more than that for fear of a major spoiler, but anyone who played to the real ending knows what I'm talking about.
I stand by my statement that all of the voices were done extremely well.
The voices where all off and osme of the timing was down right horrible and there voices just seemed so forced. Also when they said the name of the attacks it made my cringe, especailly Athena's voice.
in other news i have cut my ears off with a serrated knife
I cant be the only person out there who skips a a lot of the voice acting in any game because they read way faster than the lines are read. Games where you have to sit through the spoken parts seem plodding to me.
I don't think most Nintendo games need voice acting. Do we *really* want to hear 20 hours of banter between Mario and Peach? The minimalist design there im sure keeps alot of people from rupturing their eardrums.
I like voice acting, but usually don't like the English speaking actors hired to dub Japanese projects, games or anime. Miyazaki films are the exception.
I'm playing Eternal Sonata with the Japanese audio and English subs, free download on XBL marketplace. I'm tired of hearing 30 year old women pretend they're 8 year old boys.
i got to right before Sin with that game, and just went "FUCK IT, i want them all to die".
And then deleted my save game.
About the time issue: dialouges and cut-scenes are part of the game, part of the story and part of the experience; I can't imagine to see them as a time waste. Also, I completely disagree on the approach of "clearing maps" in the shortest possible time. Gaming is entertainment, not a task or busywork. But of course, gaming is first and foremost what you want it to be, I'm not trying to correct anyone.
And then we get into the whole which is better dubbed games or subtitled games? Honestly I preferred subtitles to dubbing on games/anime. In general the foreign voice actors emotions and personalities are just better conveyed. This isn't necessarily because the dubbed actors are bad but because it's difficult to translate another language into English while trying to get the same point across and fitting it into the same amount of time. It just doesn't always work. And then of course sometimes you do just get god awful English voice actors.
What's your opinion on this Eric? Mind if I call you Eric?
It's like those old crappy Jet Li DVDs Dimension films put out years ago, only available in English dubbed. Another audio track, plus English subtitles would not be hard to do.
Unless, would they need to pay the Japanes actors and actress' royalties? The Eternal Sonata download was free BTW.
I think developers need to carefully consider should they add a voice over or not.
I'm a huge reader, and have been most of my life. I can read pretty damn fast, so text boxes and subtitles don't bother me at all. I can read them and put my eyes back on the action almost immediately. When I hear a voice actor, all it's really doing for me is applying a specific speaking tone to the character's voice in my head. So to me, it doesn't really matter if the speaker is American, Japanese, Russian, French, or speaking in garbled bursts ala Legend of Zelda. The actual content of the phrasing doesn’t matter to me (As it's already written there on the screen); it’s all about how I envision the characters speaking vs. what the VA’s thought they sounded like. Of course, there’s also things like pronunciation and vocal tone to consider (Persona 3 wouldn’t have been the same experience without that actor’s varied tones and range of voice for each character. Likewise, if a VA reads with no emotion, it just sounds awful), but as to if I prefer one countries’ voices over the other? Nah.
@xenon: I didn’t mean “Clearing maps” as to say that I rush through them for a fast time or anything. But simply that I like to experience the story; in fact I crave it. I want to see what’s going to happen next, where the characters are going to go and what’s going to oppose their getting there. I can read through most of the long ass cutscenes in Radiant Dawn in a matter of a few minutes, whereas it might take over a half an hour for a cast of VA’s to get though it. In the end, I get the same experience; I mean, it’s the same text and story both ways, regardless of if I’m the one reading it or it's some hobo working for a sandwich. But I’d rather read it and experience it at my pace, and just get on to the action so that I can play that much more and experience that much more. You know?
And for the record, I detested the voice acting in FFX. Of course, I didn’t particularly like the game either, but the voice acting only made it worse
I think we have our answer right there.
THAT game quite possibly has some of the worst voice acting on the planet from what I remember from playing it years ago.
All I can suggest is if you buy a game and you aren't pleased with voice acting, give the developers feedback on their games. They might just pay attention to your needs.
Good post.