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Venus Love-Me Bubble Beam! I like MS Paint. Yeah it's hard to make anything that looks that great, but that's kind of the fun of it: You know there's no point in trying to be a perfectionist, so you end up just trying to get the general idea, which is all you need sometimes. I could do the same thing in Photoshop in theory, but once I open Photoshop it seems to always somehow become a 40-hour commitment. In any event, one can never be certain but I'm pretty sure this is the first time Sailor Venus and Frog from Chrono Trigger have ever been drawn together. Since I'm playing a bunch of things at once that I'm unlikely to finish for a while, I thought I'd do a general "what I'm playing now" entry. If time weren't a factor, I'd only post about games after I finished them, but that's just not practical for me. That said, I reserve final judgment about games until I've finished them, so these are just thoughts on the games listed below as opposed to reviews. Does that make any sense? I don't care, it's my blog dammit. Chrono Trigger DS You know how sometimes a game is hyped to oblivion, so by the time you finally get around to playing it, nothing could possibly live up to your expectations? That feeling where you can tell it's a good game, but you just can't quite see what all the fuss is about? Well, you can just throw that feeling out the window, because Chrono Trigger DS is the opposite of that. Chrono Trigger is like, yeah people kept telling me that this game was great, but holy shit, I hold friends and family personally responsible for not holding a gun to my head and making me play it sooner. After borrowing it from my bf about a week ago (actually I believe I offered to chrono his trigger in order to get the game from him, but I'm lucky that he doesn't seem to remember because not only was I delirious in an RPG-craving haze when I said it, but I have no idea what it's supposed to mean other than the fact that it sounds like something I totally would not do), I've been playing it a lot and I think I'm pretty far in-- I just got the Epoch. There's no one thing that's great about this game, it's just a million tiny things that they did so very right. The party members are all charismatic and distinct, the story is great without dominating the gameplay, the lack of battles on the world map cuts down on all of that typical RPG-tedium, battles are fast-paced but not at the expense of strategy, etc. etc. The time-travel premise is a huge draw in and of itself, especially for a Doctor Who fan like me, but it's really all of the small decisions that the developers nailed all along the way that makes this game phenomenal. What's particularly interesting about it for me is that it has an element of self-awareness to it, but without the result of the game feeling either pretentious or excessively self- parodying. This is a game for people who've played RPGs and know the conventions, but while the game is pointing and winking at you over some of them (there's a princess in disguise? You don't say!), it's turning the rest of them on their heads. It's a very difficult balance to achieve, but when a game does it well, as CT does, you get the benefits of nostalgia and innovation at the same time. Appropriate for a game about time travel, really. One last thing of note is that there's basically no character customization, yet it doesn't bother me. Customization is usually the one thing I really want in an RPG, so the fact that I'm not missing it is saying something. Sailor Moon: Another Story
Rei is one of those characters who's supposedly "less bitchy in the manga", but this isn't the manga and damn is she obnoxious. And yet I still love her. I'm a pretty big Sailor Moon fan; the series sometimes gets a bad rap for it's monster-of- the-week format, but the fact is it's a good anime. Not everything can be deep like Neon Genesis Evangelion: We'd all shoot ourselves. And Minako's awesome. SM:AS is an odd game to write about, because if you're an SM fan chances are you already know about the fan translation that's been available online for years, and if you're not, then you probably have no interest. However, I think it might be worthwhile for fans of RPGs from the SNES era, because graphically it's pretty, and the battle system uses combo reminiscent of Chrono Trigger, which I'm kind of surprised more games don't use now that I've finally seen it in action. The translation assumes that you're familiar with SM terminology-- certain terms aren't even given English names-- but that's not a big problem in the age of Wikipedia.
I'm slightly disappointed that Minako hasn't done anything RIDICULOUSLY INSANE yet, but the game is still young. Since I'm still not that far into it, I can't say if it's good enough to be worth playing on it's own merits, but I have to say: There just aren't that many RPGs with the nice feminine aesthetic that the SM theme gives to this game. Damn, now that I've said that none of the boys will play it. Azure Dreams
One of the girls from Azure Dreams who totally wants me, err, Koh. You get different portrait art when the girls decide that they like you. I'm pretty sure every gamer has that one game that they've had for years, love to pieces, and yet somehow never quite finished. AD is mine: I wasn't an experienced dungeon crawler when I got it so the game was too hard for me, I tried to pick it back up again in college but I was just too busy, and I'm finally trying to complete the damned thing now. It seems wrong to love a game this much and never finish it. I'm referring to the Playstation version, the GBC one I have yet to try. AD is the game that taught me how much I love dungeons, specifically random dungeons with lots of stuff in them. I don't know exactly what causes it, but for some reason whenever I enter a new room in a dungeon and there's stuff on the floor, I still get excited-- "OMG free stuff! I can just take it, and no one's going to make me pay for it! And if anyone tried, I have this sword right here so I could just kill them! BWAH HAH HAH!" Ahem, and in addition to being a damned good dungeon crawler, AD has more: It's part Roguelike, part Monster Rancher, and part wacky Japanese dating sim. Unfortunately, you cannot date the monsters and fuse the women, but that would just be too awesome. I want that for Azure Dreams 2. Stories are pretty much unnecessary in hard-core dungeon crawlers, but AD has just as much or as little story as you need. If you want, there's much more role-playing available than any other game of this nature between chatting up the local ladies and building new attractions for your town, but you can happily ignore it if all you want to do is kill monsters. Not only that, but you can ignore the role-playing aspects and then start on them at any point in the game without missing anything. Less obviously, the monster-raising aspect of the game is also optional: it's possible to complete the game with just the main character, although with great difficulty. It's an amazing amount of freedom in a genre where the majority of your time is usually spent sorting through your inventory. While it is a random dungeon, it is not, significantly, a MYSTERIOUS dungeon game-- meaning, there is no draconian auto-save feature. Some will see this as a dumbing down of the formula, but I love it. As far as I'm concerned, having to reload after hours of play because I stupidly died and lost my good items is punishment enough without making it impossible for me to try again. This game also has a strange feature which I feel compelled to mention, even though it's very minor and probably of little interest-- when you go to the restaurant (all part of the master plan to seduce the waitress, of course), Koh describes whatever dish he orders in surprising detail, to the point of outright food-porn. As a result, playing this game tends to make me ravenously hungry. I want to become a sprite right now so I can walk into this game and order Shining Prawns and Crystal Curry. Mmmmmm. Last note: Often in RPG dialogues, you get a choice between the nice answer and the asshole answer. AD mixes this up by occasionally giving you TWO asshole answers. Which I guess makes the whole exercise pointless, but I laugh so hard every time it happens that I don't care. The World Ends With You Games aren't typically analyzed in the same way that books and movies are, which puts me in a difficult position in regard to TWEWY: as a text, as an academic would call it, it's eminently fascinating. As a game, I have no use for it. While on the surface a title consumed with being cool, with waif-like Emo characters and an infectious Jpop soundtrack, getting a little deeper into the game reveals something surprising: This game is a criticism of the trendy and self-absorbed character archetype that Square Enix is notorious for promoting. From the title on, it's a long diatribe on the dangers of self-absorption. Neko and his 'friends' are so content to live in their own little worlds rather than deal with reality, they have to actually die in order to realize what they were missing out on when they were alive. The central concept of the game, a kind of morbid reality game where dead contestants fight to win another chance at life, implies that people who go through life without relating to other people may as well already be dead; at the very least, they're not the ones who most deserve to live. And yet, the most distinctive parts of the game, particularly the huge emphasis on fashion, belies this theme. I think ultimately the developers are trying to say something about the value of friendship and so on, but the main activity in this game other than fighting is paying attention to the most popular brands and dressing accordingly; in fact, wearing the right brand can literally mean the difference between life and death. So the game is telling you to focus on what's important in life, except the most trivial bullshit in life is your overriding concern while playing this game. What's that, Brand X is big on this street? Oh noes, I'm wearing the wrong pants! Maybe the developers are saying that you can appreciate the trappings of self-absorption without actually being self-absorbed at the core, but I can't say I honestly believe that's what the developers were going for based on what I've played; I'm not sure they really knew what they were trying to say, and that's what bothers me about it. Perhaps the planning meeting went something like this: "Okay, we're going to make a game about the importance of friendship, where you and your partner defeat the enemies using teamwork on both DS screens, so every battle will reinforce the friendship concept. Also: Our key word is "trendy". Everyone who thinks of a cool trendy thing to put in the game gets a Starbucks gift card." I want to finish TWEWY to see if it all comes together for me at the end, but that's the thing: I want to finish it. I have no desire to PLAY it. While the dual-screen, stylus-heavy combat is undeniably innovative, it's very labor-intensive, especially for people like me with a past history of repetitive stress injuries. The game's focus on collectibles makes me want to fight lots of battles and farm for drops, but the individual battles are such a hassle that I never enjoy the process very much. For gamers who are bored silly of traditional battles this could be a blast, but for me personally it's horrible. How can I finish this game if I don't want to play it ever again? The mind boggles. ======================================================================================== Next blog, I might play something that isn't an RPG...no promises. I'm just saying, it could happen.
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I did buy the Japanese version for cheap, but I am way too scared to actually play it, because as a completionist I would want everybody to love me.
Still that game is incredible and I really need to replay it at some point.
Also I do have to thank you, because your previous blogs made me replay Parasite Eve last week and I had a really wonderful time. Thank you.
/forcing my opinion on others
Wild Arms is where its at. I love that series no matter how awful it gets.
@ParaPara: No problem, glad others are enjoying PE.
@Razerangel: What I said about TWEWY doesn't seem to contradict your view of it at all, I'm not sure why you think it does.
@Pendelton: I'm sure the gameplay of TWEWY is great for some people-- unlike me, most people do not have a history of tendonitus and have to limit their stylus usage:).
So please know that it is in the spirit of wishing that more people would enjoy your work as I do (and a real lack of tact on my part today, must have been the chicken for breakfast), that I humbly suggest a 300-700 word target per blog. You could break this one up into three or four and have posting material for a week! Dtoid is notorious for having a poor attention span, and I
OOOH! Ugly squirrel! Look at his ugly little face!
What? Oh, uh, in conclusion, I couldn't be the father because I had a vasectomy. Amen.
I've seen all 201 episodes and the movies, I also beat that RPG, its pretty fun if a little difficult, you will need to grind a lot when you reach the areas where you have to use one sailor scout for various scenarios.