My Personal Blog Because I occasionally think about things other than games (I know-- for shame!)
Currently doing a 20-year history of Nine Inch Nails, because apparently I don't have enough projects that are HUGE TIME-SUCKING MONSTERS. Anyway, I try to keep anything that's videogames-related on Gaming Goddess, but there's a little bit of inevitable crossover.
My graphic novel, Sterling There is some videogame-related stuff in Sterling, particularly Final Fantasy, but that's not really the focus. Meant for adults, so don't say I didn't warn you:).
My Twitter I'm very conscious of twitter-spamming, so I try to tweet only when I update one of my blogs or comics. Some people can get away with constantly tweeting charming little witticisms and it's neat, but I think if you have any interest in my twitter at all, it should be useful, never a nuisance.
About the name Gaming Goddess: No, I do not have delusions of grandeur! At least, not about games!
The origin of GG is this: My boyfriend's Mom is REALLY good at Space Invaders and games like that, leading me to dub her the "8-bit Goddess". We decided that 8-bit Goddess would be a really good name for the gaming blog that I wanted to start, except it would be false advertising since I personally suck at 8-bit games. So I changed it to the more general Gaming Goddess-- so I'm good at some type of games, I just don't have to specify which ones:).
Of course, if my boyfriend's awesome mom wants to start a blog, she can be the 8-bit Goddess, and I will bow to her in humble submission.
Favorite Games: Final Fantasy VII
Final Fantasy VIII
Final Fantasy X
Final Fantasy Tactics
Tomb Raider II
Resident Evil 2
Metal Gear Solid
Izuna: Unemployed Ninja
X-Men Legends II
Tenchu: Stealth Assassins
Tenchu 2: Birth of the Ninja
.hack (the first batch)
Currently Playing: I have decided to change this section to only what is in my consoles AT THE MOMENT as opposed to every game I'm technically in the middle of. Accuracy FTW.
DSi: Final Fantasy IV (It's amazing! Why did I wait so long?)
DS: ARMY OF MOOGLES, I mean, Final Fantasy VI
PS2: Odin Sphere
PSOne: Azure Dreams, Parasite Eve, Tomb Raider
Latest Fan Art:
Yeah, something new! Rydia's cool, people complain about the graphics in the new DS version of FFIV but I love the way the characters look...well, except for Rosa. The girl could use pants.
I'm a starving artist/freelance writer/comic book artist/insert other vocation that makes very little money. If you're on Destructoid, chances are I am older than you. That kind of pisses me off.
Anyway, I'm working on some projects that I think might be of interest to some Dtoid readers, but I think I'll keep most of that stuff in my profile section, so the Cblogs won't be taken up with self-promotional posts from me. I'll add the info to my profile when I start my new comic and things like that.
Hey, Rosa, here's a Protip: If you don't want me to click on the plants, stop filling your apartment with plants.
With a backlog of approximately 40,000 games in my "to play" pile, I don't tend to surf the internet looking for new stuff to play. So it was a happy accident that I discovered The Blackwell Legacy on a pixel art site.
I missed the era when point-and-click adventures were popular (in truth I'm old enough to have played them, but my family FAILED by not even having a computer until I was in high school), so this whole genre is kind of a mystery to me (I mean, you click stuff and like, stuff happens? But there's no fightey-fightey? How do I level up if there's no fightey-fightey? WHAT DO YOU MEAN I DON'T LEVEL UP?). But, as one of those perpetually guilty gamers who feels like some of my time would be better spent reading books, it seems like the genre could be a good match for me-- it's a kind of a game. It's kind of a book. It's like a 'gook'.
The Blackwell Legacy is about a young woman named Rosangela who becomes a psychic medium, like her aunt and grandmother before her (hence 'legacy'). She begins investigating murders with the help of her spirit guide Joey, who looks a lot like an undead Dick Tracey. I know there's a show called "Medium", and it would be great if I could make some witty comment here about the game that fans of the show would get, but unfortunately my TV exists SOLELY as a videogame display tool, so I don't know anything about the show other than the fact that it allegedly stars Patricia Arquette.
With it's NYC setting and moody soundtrack, BL reminds me a bit of Parasite Eve-- which probably means I've lost all objectivity about the game. Well, I'm going to write about it anyway, so there!
Psychic stuff in general is very hit or miss with me, but from what I've played so far I appreciate the noir-lite feeling I get from the world of BL. There's definitely some noir-detective story feel to it, but unlike most stories that are referred to as "noir", the game at no point made me want to shoot myself. In keeping with what I've read about other games of this nature, a large part of the game involves clicking on an object, and getting a snide comment from Rosa about how you've picked the wrong object; clicking on the stove elicits an indignant "Cook? Why bother when every Chinese place in the city delivers?" Of course this means that I spent most of the demo clicking on images of doors and potted plants while shouting "Do something with this object, you STUPID BITCH!", but I think that's just how we gamers show affection sometimes.
What really impresses me about this game is it's production: The hand-drawn graphics are clear and intricate, and as someone weaned on polygonal character models, I'm really beginning to appreciate the beauty of sprites. The music in the opening sequence reminded me of a tune from Parasite Eve-- always a compliment-- and while the voice acting isn't perfect to my ears, it's perfectly respectable for a game from a smaller developer. Rosa is kind of a whiner, but if my life was one-tenth as fucked up as hers I think I'd be an insufferable basket case, so I kind of have to give her the benefit of the doubt.
Wadjet Eye Games seems to specialize in old fashioned point-and-click games with modern aesthetics, and if the information on their website is any indication, they seem to have a genuine interest in breaking new ground in the realm of interactive fiction. I can't vouch for the overall quality of their games-- while I was impressed with what I played, the fact is I have yet to play more than a demo-- but if their approach to making games is anything like what I think it is, they are a developer worth supporting. Another one of their games, Shivah, is a about an inner city Rabbi that boasts among it's features 'a unique way of fighting', and rabbinical conversation methods. I must know: How does a Rabbi fight exactly? Does the 'unique way of fighting' actually utilize the rabbinical conversation methods? Does he use passages from the Talmud as projectile weapons? I really don't see how anyone could resist downloading the demo to find out.