9:00 PM on 09.08.2014
I have played games for a decent amount of time, ever since I can remember. I played through some great ones as a kid, and even today I find something that suits my fancy to a good enough degree to declare truly great. We all have a tendency to rate most highly that which we play as children, or at least young adolescence because, in my opinion, this is our moment where something can perfectly define what we are, or do something amazing we never thought could be done. There’s so many different experiences that what caused your favorite game to be there is often up to the right timing, right lifetime frame of reference and perhaps countless other things leading to what that one game is that is just bliss. For most, as mentioned before, this happens as a child. Look at all the fans of Zelda games, or other older childhood games that were made when gaming itself was in its childhood. But irregardless…
Not quite so for me, as you may have ascertained from the title. I have played many games, and had played many before Fallout 3, with Bioshock being in a close span. I had just gotten into gaming websites as a hobby, and read about the game. The box got me, and after doing the research I tried the demo that enthralled me with visions of Rapture (teehee) but then I got another game. This one was a darker looking game as well, and I bought my copy used out of a GameStop with my older brother’s age advantage. The game had an interesting and incredibly detailed little game manual, a little booklet to describe how to survive in the nuclear holocaust. I looked at a back, promising choice and limitless possibility, and the...naughty? Mischievous?...way it said find your father...or not, with a wink made me smile. A game that promised much, and delivered. It trounced the already amazing sequence from that Bioshock demo, and blew me away like so much nuclear ash. And so, Fallout 3 could begin, with a blinding light, the last of many for a new awakening.
Yes, perhaps I was something of a sucker for that dramatic little intro that so effectively introduced, not with word, or cut scene, or anything so physical-but that entrance into the hell of the wasteland. Yes, the sections where they dazzle you with a sudden revelation seem to have suckered me in as a kid, but nothing but that Bioshock scene has struck me in quite the same way. It threw you out into the world, running from bullets and your previous home into this new, destroyed world. There were so many different directions to go, the world was mine to explore. But the game was signposted well enough to let me know that megaton should be my next destination. This game blew me away, the emotions swirled and mixed and I felt shock and awe at what had befallen the world, even knowing what the game was about. It was an amazing moment, and I spent so much of that first bit just exploring the houses, looking at those skeletons and considering what had happened to those poor people.
The game is so littered with interesting set pieces, and there’s more than a few odd things that even as much as I have played this game-and I am willing to guess it goes above 200 hours- I still find new things. The world is so dark and depressing, but full of potential exploration and good memories. I remember killing raiders and then summoning a robot ally from his stasis to fight their support in the Super Duper Mart. I remember running from raiders and swimming away, my prior choice taking the lead belly perk proving to be a wise one. I remember the eeriness and unsettling atmosphere of the Dunwich Building-and the disturbing, unexplained, unexplainable obelisk within its bowels. I remember the nerve-wracking fight through each building filled with howling ghouls screaming in the distance. I remember the raiders who shook me down for the Nuka Cola formula so they could reinstate the great hockey arena battles that time and bombs had worn into a twisted memory of the true past. Some of these moments were unscripted, and they just happened, or at the least weren't tied to quests persay. So many more happen every time I play the game, and the world is so atmospheric, as things crash and explode in the distance as you wander this lonely, desolate shell of a world. It feels like an apocalypse, the world is deep and oddly quiet, with music kicking in but never being obtrusive or noticeable to an irritating degree. There were things that made me chuckle, things that made me laugh, and through all of it the shocking violence,
the horrible meat sacks the mutants carried and left behind…the first centaur encounter out of nowhere…it’s a game made all the more wonderful by its atmosphere, and the grim sadness that pervades everything.
Yet its enthralling, and the true freedom of choice is astounding, with unspeakable acts of violence or heroic acts of kindness-or the cold detachment that more than a few characters seem to have invested their points into…I love the world. The menu is intuitive and build into a wrist mounted computer, which further immerses you in the world, and the side quests are numerous and for the most part interesting, or linked to something interesting. It’s hard to truly put into words, hard to sum up how I feel about this game without writing a book…..but ok to sum up, if I had to try and end this with mere words…..
1:17 PM on 07.16.2014
11:10 PM on 06.17.2014
Ubisoft has made some good games in the past, and perhaps in the future and they have some of the most interesting games out there for a big AAA.
Thank god for that, by the way.
But they do tend to fuck up, a lot.
And sometimes, they're so rock-fuck stupid that it drives me crazy. They mishandle PC ports consistently, especially for Assassins creed, and they bait fans with promises of franchise continuation while knowing they will most likely never make a new iteration, see Beyond Good and Evil 2. And now this. Watch_dogs is having some good financial success, selling around 4 million copies around its launch, and that upsets me because now I cannot get excited for anything they show, because of fears that they are lying their asses off to us. But I digress, let me build my case, and show you why I feel this way, should you not be sure why I am upset.
Get it, get it? Cause building with legos, and....also because its a really cool legos....
Colonial Marines, Dark Souls 2, Watch_Dogs, that one Killzone 2 trailer-what do they have in common?
Well the fact that they lied in initial trailers as to the games graphical fidelity. All these games showed game-play at their respective E3 conferences, yet they later turned out to be lying. And yes, while Watch_Dogs and Dark Souls 2 look pretty good, as well as Killzone 2 but less so because not PC, they don't look nearly as good as advertised. They promised more than they could deliver, and if it had been only on console I could've understood, but as someone who bought Dark Souls 2 for PC can tell you, this is not the case.
It's not a secret that most if not all companies use high end PC's to show graphics off, even for system exclusives. It is simply a more powerful machine, and I am willing to admit that I can see why they do this. Even if it is for console, you want it to look the best it can and the only way to do that is to get it on a steroid cooled PC. But that's not my issue. You see, they get away with that because the human mind is a fickle thing, and won't remember that compared to the game on their system. Hell, even with the dramatic difference some people can't see the change in Watch_Dogs and Dark souls 2 without comparison. Colonial marines looked like shit and it was mainly a press show off thing so it was less in the public eye. But I understand, as anyone who plays a game from even a few years ago, like Infamous, looks better in our minds eye than in reality, sadly. So I'm going to link to a video, and if you think the graphics thing is not a big deal, watch the video and I guarantee you'll see the problem.
That's not the issue, the glaring problem with Watch_Dogs is that it was lied about, not that it looks bad. Had they not lied, I think it would have been less reviled for said deception, but a lot of people looked to this game as representative of the next gen, and looking at all those amazing graphics, with wind, rain, trash, wet coats, even as a PC gamer, perhaps somewhat foolishly, I was excited. But then all this crap happened, and it killed what excitement I had. The meh response it's been getting has killed the rest of the excitement. But then something happened. Something amazing. Something Rock-fucking-stupid amazing.
The Killer is in the house!
Again, this was understandable on consoles, but how could they think not even a really powerful PC could handle those graphics? It was assumed to be a lie, then, a vertical slice, a demo created to lie to us solely.
But it wasn't, as this man can eloquently tell you and better yet, show you with almost that level of graphics in his retail copy.
Others have said this as well, but the games final graphical state is not bad.
The files for that E3 trailer level of graphics were in the files. No mod was needed to be created, just some files to be teased out. It's not at the same level yet, but the person who discovered this is still working entirely within the files that came with the PC game.
And really, what more do I need to say? They lied about the game, were too incompetent or malicious to activate them on PC, perhaps to try and say the fact that consoles can't do that yet isn't so bad. We just don't know yet, but what we do know is that they crippled the PC versions graphical potential intentionally, and whatever the reason I am disgusted. They were too lazy to remove said files during the crippling of the PC version, and whatever the reason the game could have been that much better, the promise could have been meet, and they could've avoided the hate.
I don't buy that Sony and/or Microsoft paid them to cripple it. Lots of games come out and look a lot better on PC, and I don't think these two would ever cooperate on a venture like this. Singularly, I don't buy it either, because it seems too much a risk to convince gamers that their systems are the same power as the best PC's. Console gamers in the vast majority are not stupid, and they know their system can't compete with the most powerful PC's in the land, but there's a lot of reasons they don't buy PC. Very few expected better than PC, but they did expect better than the previous generation and for the most part they are getting that. So that's out. So why?
As of right now, I don't know. It seems that something rotten is going on, and I will update here as needed, but whatever the case Ubisofts stunning incompetence in removing said files or implementing them is clearly on display, and I advise you stay away from Watch_Dogs until this gets figured out. Let them know with your cash what you think of lying and then intentionally crippling one of the major gaming systems, and buy it for cheap on a steam sale in a couple of months or pirate it, as they seem to be so afraid you will do. They have continuously shown a lack of regard for PC, and therefore a decent chunk of their consumers and now that their little batch of lies has sold 4 million, they will see no reason to stop, I can guarantee. So watch carefully, because why not do this again, if the reward is 4 million games? Everything they show is subject to scrutiny, and if you trust it look at this and wait for their games to come out. Because they may just lie again, and they don't deserve your preorders. Or your money, for that matter, until they prove they deserve it.
The mod, for your perusal.
And now we get a look behind the gears, and we see the rot. I had suspicions that something sketchy was going on, but now we have proof that they are not only not above lowering the parity on a better system, but that its also a matter of course. Honestly, this seems to be out of stupidity and laziness, and I think it was the same for Watch_Dogs. In case you didn't read that post, basically they kept the parity on both consoles the exact same because one (Xbox one) couldn't run as well as the other. Not for money, not for promotional deals. But to avoid the debate, and stuff. This is just brilliantly stupid, and though Ubisoft has released a PR bullshit comment, please take this for what it is. This is a company that supports a culture of laziness and stupidity and is more than willing to force an inferior product on consumers if its easier to do so. The irony of this gentlemens statements are that it is causing fierce discussion, and most of it isn't too peachy for Ubisoft. This company doesnt not deserve your support unless it earns it and hard. Wait for reviews, and if the reviews aren't perfect, wait til the price drops. Let Ubisoft know how you feel about being sold something that is not nearly as good as it could be becasue someone else bought something that is not nearly as good as your thing, and we don't want you to debate about it!
10:08 PM on 05.19.2014
1:46 AM on 06.11.2013
11:24 PM on 04.14.2013
4:25 PM on 03.25.2013
6:10 PM on 03.06.2013
11:59 PM on 02.01.2013
11:51 PM on 02.01.2013
11:26 PM on 02.01.2013