Dishonored-Bliss in choice - Destructoid

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I am a gamer who loves PC and PS Vita. My favorite game of all time is Fallout 3, and if you ask me about it you will never get me to shut the hell up.
I blog infrequently, but hopefully I can at least push out one a month. I also plan on trying to post reviews here and there, so check in every now and then to see whats going on!

I also tweet now and then, so check it out.
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Hello. You are receiving this blog from the past! Technically. I will basically be posting my blogs from my main blog site to here, and see if anything sticks. I have been blogging since earlier this year to help myself learn to write better, and also to vent my frustrations and views in a manner that hopefully others will find enjoyment from. I like to discuss things with people as well, and this gives an invaluable opportunity to assert my own opinion and perhaps discuss interesting things with commenters. I hope you enjoy my blog, and I also hope you leave a comment so we can discuss things! Thanks for reading!

Ok, so I've decided to take a bit of a break from that Fallout 3 thing, somewhat because I feel that stepping away may improve my perspective, and mostly because it wasnt getting as many hits as I am used to. Petty I never pretended to not be, but more to the point, I just finished Dishonored. Is it worth your 60$?

Yes, yes it really is, so go buy it right now unless you're some kind of soulless automaton who hates fun.

Dishonored is a game in which you seek revenge for your murdered Empress/lover, and try to find your ward/(daughter?) Emily. Thats the story in a nutshell, and while there are some twists and turns throughout the narrative, I won't discuss that in a anything more than a broader sense unless some people want to have a conversation about it. However, as a framework for the open ended areas and gameplay, its a rather good story, and while not as collassal a story as say, Deus Ex: Human revolution, its still fun enough that I would at some point like to return to the land of Dishonored, and learn more about it. Thats the mark of good storytelling and setting, a deep, rich and dark world that leaves you wanting more. And I want more, about the whales, Pandyssia (a foriegn continent) and the other Isles of the Empire. Heres hoping that Arkane makes the desicioin to explore this world more, if not through Corvos eyes. Now lets talk about what makes Dishonored my game of the year, at least before Assasins Creed comes forward to combat it, and not counting the walking dead.

And awesome hair. So very beautiful.

Freedom. Take a moment to contemplate that word, and think about its application in games. The freest application of this through play is probably, as referenced prior is Deus Ex: Human Revolution. In fact, some of the people who made the original are on the team at Arkane studios. What seperates this freedom from something like fallout 3, is not the openess of the world, for these are simply very open levels, not open worlds, is the freedom of choice. Now, one could argue that Fallout 3 has this, but the sheer freedom of how you play is what the key is. Its signifacntly better in Dishonered and Human Revolution because there are multiple paths, powers and methods that you can use, more so than Fallout 3. Yeah, there are different methods to approach Fallout 3, but they are ultimately all the same area, with little entrance, and misson execution variety, as thin a distinction as it may be. There are areas in Dishonored that I didn't even visit that my power set and methods allowed me to bypass. And lends a bigness to the world it wouldnt have if there was only one linear hallway, without branching paths or an open playground.

Sidemissons that build upon each other are also present, leading from one misson to another. Don't do one, and it won't carry into the next one, changing your experience, and this showcases heavy flexibility. Movement is also fun, with a more fluid movement system than Fallout 3 or Human Revolution. The swordplay is also well done, with timing required to get the best results. There is also added joy in the non-lethal ways to take down targets, as they add more to the experience and add challenge. This is very satisfying and each non-lethal takedown is incredibly ironic and well deserved. Your moveset is also very versitile, like your only free ability Blink. will you blink above a target, and above assasinate or blink behind a target and silently take them out? the choice is yours. The asthetics are very impressive, and the hands are weirdly huge, though its a nice asthetic seperator in addition to being hilarious. Its an incredible game, and is well worth your time, so get it now.

Do it for the huge hands, freedom and violence. And for the children, I suppose. But mostly for the huge hands

also, sorry for any grammar errors, but the spellchecker is kinda crap. I'll try to write this up in word next time. Thanks for reading, and make sure to leave a comment. Maybe you didn't like the game, maybe you had other reasons for liking it, whatever I'd love to discuss it with you.
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Living the dream since March 16, 2006

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