Quantcast
Destructoid - GameZombie's Community Blog



About Me
We are GameZombie.tv. A student run video game review and interview organization. We've got videos all over the internet and we're always working on more.

Our video game tastes are still varied. We will be posting up blogs from our various staffers about anything and everything game industry related. We'll posting some of our new interviews with top players in the gaming industry as well as a brand new news show. Our videos are a little different than your average online game interviews, we try and offer something a little different than the norm.

-GameZombie.tv Team
Gamer Profile
3DS friend code:
Steam: http://steamcommunity.com/groups
Battle:
PSN:
Mii:
Gamertag:
Following (19)
Aziel13
BluDesign
Brad Nicholson
chadandjody
Char Aznable
CountingConflict
Crazedinfection
dephect
Excel-2011
GameZombie
Jordan Devore
MrSadistic
The Duke
the GAMEGOBLIN
TrailerParkJesus
Usedtabe
VWGTI
Y0j1mb0
Zombutler
Handheld Zeldas – No More Magic
GameZombie | 6:58 PM on 02.08.2010 11 comments




Now, before you dig into this entry, I want to make this very abundantly clear: I highly enjoyed Zelda: Sprit Tracks, and thought it was an excellent game. In fact, for any DS owner, I highly recommend picking it up.

Whew! Now that that’s out of the way, I can get to the actual point of this article. As I played through Zelda: Spirit Tracks, I started to think of, and have fond memories of Zelda: Link’s Awakening. And I thought about this, and if this is simply because I was young when I played Link’s Awakening, or if Link’s Awakening was genuinely that good, that this Zelda game couldn’t even hold a candle to my memories of Link’s Awakening.

I may be one of the first people you will hear say this, but I openly think Zelda: Twilight Princess is a better game than Ocarina of Time. For it’s time, Ocarina of Time was incredible, original, and something amazing. But, let’s face it, the formula has had time to be perfected, and I feel Twilight Princess did a better job at the Zelda formula than Ocarina of Time. It certainly wasn’t monumental, as was OoT, but having recently replayed OoT, I can tell you I believe TP is, in fact, a better game.

The reason I’m telling you my opinion on Ocarina of Time compared to Twilight Princess is simply this: I’m willing to give new games a chance to stand above and beyond the classics. In my opinion, a good game is a good game, no matter what you say about it.

So then why, while playing through Zelda: Spirit Tracks, is my mind on how incredible Link’s Awakening was? Zelda: Spirit Tracks is a great game, minus a little bit too much train driving for me, and a great experience in its own right. And hell, it’s even better than Phantom Hourglass was! That should be a big plus, and it is. Yet, looming in the back of my head is, “Why haven’t we seen anything as good as Link’s Awakening?”

I think this is where Nintendo is losing its edge, and I’m sorry to say it Nintendo, but I think you are. New Super Mario Bros. was a great game. It was fun, took classic gameplay and remade it, and was a fun game to play. But there’s something wrong with this, and I think it needs to be pointed out. Simply by looking at this… you may see what I mean (And I won’t harp on Mario too long, as it’s already gotten its fair share of criticism):




I don’t know about you, but I’ll tell you what I notice right away, and that’s two things:
1. The love is gone.
2. The 3D look simply is not as good as the Sprite look.

I don’t think this is always the case; that sidescrolling games need to use Sprites. Hell, look at the news article posted below about Rocket Knight! The 3D shots look great!

The main point I’m trying to make is this: When you play through Mario 3, it feels like work went into it. Like the developers truely cared about the game, and tried to make it to the best of their ability. They wanted it to be a masterpiece. They wanted it to be what it became. Now look at Super Mario World. It feels like the natural progression from Super Mario 3. They had better graphics, so they used it to accentuate the world of Mario, and make it come to life. Mario looks interesting, just in that one screenshot, and you can tell the developers really cared about the smallest details.

Now we take a look back at New Super Mario Bros. It looks like Mario, it feels like Mario, but something is missing. It honestly looks like a cookie-cutter version of Mario, built by people who really don’t care, as long as it feels like a Mario game. And something happens… the magic is gone. Where-as Mario 3 felt like the logical progressions from Mario, and Super Mario World felt like the next progression from Super Mario 3, New Super Mario Bros. honestly feels like a step back.

I’m not going to drop the same type of insinuations onto Zelda: Spirit Tracks, because it’s not meant to be an old Zelda. It’s supposed to be something new. But, I still feel like with Zelda: Link’s Awakening, it seems like the developers actually cared, where-as Zelda: Spirit Tracks uses perfected formulas derived from Phantom Hourglass.


The thing I can say about Zelda: Link’s Awakening was, it didn’t feel like a derivative of Zelda: A Link to the Past. It had its own style. It was its own game, and it stood out. You could even jump, for crying out loud! How many Zelda games let you do that? I’ll always miss the Roc Feather.
In fact, take a look at This map to take a look at the world of Zelda: Link’s Awakening. If you look around, you get sucked in. Places look unique, different odd and interesting things every-which-way.

And here’s the key: Zelda: Link’s Awakening had what felt like a perfected formula. It was a carefully crafted game, where exploration didn’t feel like a hassle, but interesting and fun. A game that should have been a pocket-sized adventure, but was probably the only reason people bought the Gameboy-Super Nintendo player back in the day. It honestly felt like every section you walk through in the game was carefully thought out. How could this section be interesting? Why should the player want to go to this block of the map?

And it’s shown! Take a look at any other Zelda game on gameboy…
Zelda: The Oracle of Ages
Zelda: The Oracle of Seasons
Zelda: The Minish Cap
Zelda: Four Swords Adventures
Zelda: Phantom Hourglass
Zelda: Spirit Tracks

All of these are fun games, but none of them hold up to Zelda: Link’s Awakening!

So, like the New Super Mario Bros., handheld Zeldas have lost their magic. Spirit Tracks is still a fun game, but will it really be remembered in years to come? I think not.

- Dave



Attached photos:

Photo Photo Photo Photo Photo Photo

Is this post awesome? Vote it up!

6

Those who have fapped:  Kir  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

11 comments | showing # 1 to 11
prev next

ryderbackside's Avatar - Comment posted on 02/08/2010 19:42
ryderbackside
I think Link's Awakening was VERY derivative of Link to the Past, self-consciously so, but because I love both, that's ok.
mourning orange's Avatar - Comment posted on 02/08/2010 20:01
mourning orange
Miyamoto designed Zelda around a simple concept. He wanted to bring the feeling of exploration and adventure he felt as a child to the NES. He used his childhood as inspiration and it shows. They have since removed the heart of the game, exploring hyrule.
Hiltz's Avatar - Comment posted on 02/08/2010 20:22
Hiltz
I didn't really care all that much for Spirit Tracks. It is a good, solid game though. I must admit that this is actually the first handheld Zelda game I have bought and played. I skipped out on all of the Capcom-developed titles as well as Phantom Hourglass.

The train just felt like another gimmick to me. On top of that, there wasn't much to blast things at with the cannon and I did not like having to go out of my way to do the optional side missions. The music was also pretty forgettable.

On the bright side, the story was fairly refreshing (but not as enjoyable as when Ganon is involved in the Zelda stories in my opinion).I also found the puzzles to be more interesting and the majority of bosses surprisingly put up a decent fight. I actually managed to die a few times (quite a rare thing in any of the Zelda games made in the past decade).
Enkido's Avatar - Comment posted on 02/08/2010 20:24
Enkido
Woah, hold on a sec, its gonna take me a bit to recover from that nostalgia attack those pictures induced... Be careful with those you could put an eye out with those.
Stern warnings aside, I have to agree with you, I have yet to play a Zelda game that I enjoyed more than A Link to the Past, console included. Oracle of Seasons came close but didn't quite measure up.
grafkhun's Avatar - Comment posted on 02/08/2010 20:28
grafkhun
Yes, and no. I see both sides of the fence here. Interesting read nonetheless.
CelicaCrazed's Avatar - Comment posted on 02/08/2010 20:58
CelicaCrazed
You know what I've been asking for the last 4 goddamn years?? Four Swords Adventure DS!! That would be a great way to shake up the formula. The DS with its wireless capabilities was made for this game. I mean the GameCube version was made released 6 years ago. We're due for an update!
nilcam's Avatar - Comment posted on 02/08/2010 22:12
nilcam
Minish Cap is my watermark handheld Zelda. I've never finished Link's Awakening because of all of the damned fetch quests. I find those tedious at best and downright annoying most of the time.
Tristero's Avatar - Comment posted on 02/09/2010 00:38
Tristero
I agree with everything you said. I know that's a boring comment, just wanted you to share in the camaraderie of a shared opinion.
Mike Moran's Avatar - Comment posted on 02/09/2010 00:52
Mike Moran
Sir, you dabble in the fabulous world of excess opinion and nostalgia. Do you have a REAL argument for why the games aren't as lovingly crafted aside from the fact that they don't FEEL right? It'd be one thing if you just didn't like the games as much but you best step up if you plan on asserting that the games will not be remembered and that there's no magic.

Saying "I liked Twilight Princess thus I am not bias" then handing us a list of games and going "None of these are as good as Link's Awake-BIAS!" isn't a solid foundation.

Literally half the list you presented aren't even games made by Nintendo. I can give you a reason why all the Capcom-made Zelda games lack charm. Can you give me some first?
TheStripe's Avatar - Comment posted on 02/09/2010 07:13
TheStripe
I have to say, I disagree about NSMB. It does feel like a step back; it's supposed to, but to say that's it's not a lovingly fashioned paradigm of platformer level design is a disservice to all who worked on it.
nekobun's Avatar - Comment posted on 02/09/2010 07:27
nekobun
I'm not sure what it is about the 3D look you're trying to say is worse than the sprite look. The only thing I could see readily was that the NSMB image wasn't as brightly colored as SMW or SMB3, but then I realized you've got two overworld shots and one underground shot.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!