Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Gaff's blog

  Make changes   Set it live in the post manager. Need help? There are FAQs at the bottom of the editor.
Gaff avatar 9:45 PM on 04.15.2013  (server time)
Violence: Obligatory Subtitle Included

I'll admit, when I first read the Kotaku piece that seemed to spark this whole thing off, at least with regards to BioShock Infinite, I was confused.

"Why are people harping on about this and not the fact that BioShock Infinite is such an amazing game?" I thought. If Brink had taught me anything it was how rare it is for a game to actually stand up to the hype that has been slathered over it for months, often by the publisher (to try and drum up pre-orders).

I read the Kotaku article, and others that have floated around on the same subject (such as the one on Destructoid by Jim Sterling) and while some make good points, I just don't believe in the premise on its face: that games are too violent these days.

One of the things articulated well elsewhere was that the violence in BioShock Infinite actually limits its audience, the fact that there is so much (and it is very gory in places, I freely admit) means that it will only ever have appeal to traditional gamers, and even then it will be a subset: namely people who enjoy story-driven shooters that do not hold back on violent content. I am
absolutely fine with this.

The thing is, when you make something that is so special, so truly spectacular that it is acknowledged far and wide as being one of the very best examples of its medium ever created, you don't then start to critique it in order to widen its appeal even further.

No one got all up in da Vinci's grill when he was painting and told him, "You know, if you make her eyes a little bigger and her hair a little shorter then this would probably look much better. And you should also try to put Nicholas Cage in the background somewhere, too".

No one said to Ridley Scott, "Hey, you've made this amazing science fiction epic about robots, that doubles as an allegory about humanity, and will come to be seen as one of the best films of its generation, but what you really need is a voiceover by the main actor to spoon-feed the narrative to people who have trouble tying their shoelaces in the morning". Ok, well, shit, maybe they did, but they were wrong to do that and were bad, bad people for doing so. They probably clubbed baby seals to death not only just on weekends but also weekdays, too.

BioShock Infinite, and similar games of its ilk, were designed and created with the violence as a part of them, part of their very nature. Perhaps in some alternate universe there is a text-based adventure game version of BioShock currently topping the charts (or maybe it's actually this one), Firefly is about to wrap up its eleventh season, and I'm married to Angelina Jolie, Alison Brie, and Karen Gillan all at the same time, but that's not how things are here now. Perhaps if you stripped the violence out from BioShock Infinite it would make it more akin to Deus Ex: Human Revolution (another truly great game), or maybe it would become Hello Kitty Island Adventure. Either way, it wouldn't be BioShock Infinite anymore. Maybe in that other universe they are all playing the text-based BioShock Infinite and saying to one another, "You know what this game needs? More violence".

I'll put it another way: BioShock Infinite is a game that I am letting my two children play (cue shocked gasps). "How can you do this, Gaff? Won't you (literally) think of the children?"

First off, by way of explanation, I do not let my children play or watch anything M or R-rated without my having played or watched it first. This already makes it a short list, because that is not the kind of media I gravitate towards as a rule. When I said this to a friend the other day he told me, "Well what about the racism? How can you be ok with letting them see that?", to which my response was that I had already had a conversation with my boy and girl (believe me, she's as hardcore as he is, if not more so) about how the game is set in a different time, that some things that were acceptable as cultural norms back then are not acceptable today, and so on.

So yes, while there is no denying that BioShock Infinite is a violent, intense, thematic game, this is not a bad thing. It was conceived, funded, written, and created as precisely this sort of game, and that is the sort of game it is. Should it not be your cup of tea (and I'm sure there are plenty of people it won't appeal to) then there are literally thousands of other games in existence, at least one of which will probably cater to your likes and interests. Please do not try to mess with perfection though, just for it having committed the crime of including some aspects that you may personally find distasteful.

And if you are someone that is on the fence about playing something like BioShock Infinite, would you kindly just try it out and make up your own mind?

   Reply via cblogs
Tagged:    Opinion Editorial  

Get comment replies by email.     settings

Unsavory comments? Please report harassment, spam, and hate speech to our comment moderators

Can't see comments? Anti-virus apps like Avast or some browser extensions can cause this. Easy fix: Add   [*]   to your security software's whitelist.

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -