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DmC or: How I Learned to Stop Worrying and Love Video Games

by GRiVEN   //   4:10 AM on 01.28.2013

I just beat DmC. It was a great game and I’m glad I played.

First off, let me say that I was in the original crowd of people that went apeshit when the first announce the game back in 2010 and subsequently showed his new design.


It was going to impurify my precious video game series.

However, over the past year or so, after seeing some in-game footage I felt a lot more comfortable with the concept of DmC. It may not have been a “true” Devil May Cry game, but it looked like it was at least trying.

I picked up DmC the day it came out via PSN. I went into the game not really knowing what to expect.

The opening title screen implied that Dante was getting a blowjob and watching the opening cutscene for the first mission did little to instill greater expectations.

“I get it,” I thought, “Dante has sex and can says ‘Fuck’ a lot. Edgy.”

DmC (whether knowingly or not) gets the worst out of the way up front. Dante is at his most annoying when the game first begins. If you were worried about DmC having Dante be a sexed-up, annoying, asshole, then the opening scenes will give you little solace.

Without spoiling the plot or some of the later gameplay: Dante evolves over the course of the game as both a playable character on screen and as a character in the more traditional sense. I soon found myself hating Dante less and less, and liking him more and more.

I’m not saying DmC is the best game ever written. It’s not. The story is well written, however, and the characters are not as two-dimensional as many other games. DmC does an excellent job of showing Dante grow as a character and showing you why he had that growth.

DmC could have easily gone terribly wrong with clunky gameplay and Duke Nukem Forever one-liners, but it didn’t.

It’s an incredible game, with brilliant art direction and some interesting level design.

While the combat difficulty is dumbed-down quite a bit from say Devil May Cry 3, the combat is easily as difficult as Devil May Cry 4 and it’s actually a lot more fluid and well put together.

As a package, the levels, art, combat, and story just flow a lot better than any of the other Devil May Cry games. DmC has not dethroned Devil May Cry 3 as my favorite Devil May Cry entry, but it is a much more cohesive package.

I can remember the entire plot for DmC. The plot makes sense to me, or at least as much sense as a good video game does.

DmC tells the story of Dante discovering who he is and how he evolves as a person. The story is compelling enough to keep the player coming back, and the missions generally end on somewhat of a cliffhanger television episode.

DmC kept me coming back to snack on the 20 to 30 minute bites each mission takes. I would often find myself thinking, “Just one more mission.” Not unlike opening a bag of chips.

I was driven on to find out what would happen next, what abilities Dante would unlock next, or what strange places he might visit.

I found myself invested in DmC as a world, and not just for individual elements.

The ending was done well too, for a game that will inevitably have a sequel. The final boss didn’t rise from the ashes as the screen faded to credits. It was a little more subtle than that and not necessarily what Western audiences might be used to.

DmC is worthy of the title of Devil May Cry. Much like the Marvel Cinematic Universe is to Marvel, DmC is a unique adaptation of a series that is brave enough to venture into its own territory while maintaining the important piece of identity that still make it a Devil May Cry game.

I think that the next entry of DmC will only be better.


My suggestion, maybe next time there can be more Jason and the Argonauts references.Photo Photo view gallery
(2 photos)









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