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Games are for kids: with autism.
GBreaux | 3:21 AM on 05.14.2009 9 comments


I had just finished watching the new Zero Punctuation over at the Escapist and figured I would browse around a bit and see if Rev posted anything new over there. Whilst my flurry of mouse clicks I came across the article [url=http://www.escapistmagazine.com/articles/view/issues/issue_201/6058-Hard-Wired-for-Gaming ] “Hard-Wired for Gaming,” [/url] believing it to be a story about an innate gene that would correlate with either the need to game or one’s proficiency in gaming. I was correct, but for surprisingly wrong reasons.

The writer, Jamie Dunston, touches on some very interesting, heartfelt aspects of autism and gaming. Her young son is autistic but he learns how to interact with the world through games. I won’t paraphrase the story because it’s well worth the time it takes to read.



The article shined a brighter light on the way I saw video games. I can remember reading previous articles on the subjects of physical therapy games and similar articles to Jamie’s. Intrigued, I started to familiarize myself with the autism - video game connection and begin to think of ways to tailor-make a game for kids with autism. That lead me to the Autism Collaborative. These researchers are designing a video game, Astropolis, to directly help with the conditions of autism.

After Matlock-ing for a couple more hours I began to question how both Gears of War and Astropolis could both, essentially, be in the same category of a "game", but have near opposite applications. Fanboy flaming aside, video games as a medium lend themselves to far greater and imaginative things than chainsaws and blood. Indie games, being the subculture that it is, are able to present the more artistic and thought provoking elements of the medium. I feel that games can and should be something more than what is currently out. Games can provide an avenue for children with disorders, an opportunity to grow socially and mentally; something that other mediums can also accomplish, but not to the extent nor to the potential success that video games can.

Games have the unique ability to incorporate the visual and audio aspects of film and the written characteristics of print. But the thing that separates games from other medias is interactivity: a feat the others strive to mirror. All that stimulus is easily picked up and cataloged by children with autism, making games an efficient and accommodating way to reach them. I think the next big leap in the ongoing legitimacy of video games would be a mass market game that changes the way the public sees games and their developers. I envision a game that could be adopted by doctors, parents, and publishers which would be used in the treatment of disorders like aspergers and autism. Keep in mind that one out of every 150 kids have autism. That’s a lot of gamers, and a lot of kids that love to learn.


Socrates: the pinnacle of educational gaming.

We, as a growing community, an ever evolving medium, and as gamers, should push to see something along these lines realized. If nothing else “Make a game to help autistic children learn” would make for an interesting theme for game design jams like the ones at GDC. Who knows, maybe we might be able to finally proclaim, “Look we aren’t just full of hot coffee, alien sex, and head shots,” and the rest of the world might believe us.

(I’m sure Bill O could find a way to bash a game that helps kids with disorders, no doubt in my mind.)



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7 comments | showing # 1 to 7
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Chris Carter's Avatar - Comment posted on 05/14/2009 04:56
Chris Carter
That's some serious matlocking dude. Whenever I think of young children with autism, the number of people who are effected astounds me. I always think of that sad episode of Scrubs, where Dr. Cox's friend had no idea his son was autistic.

As for general cerebral development, I would strongly contend that if it wasn't for video games, personally, I wouldn't be nearly as intelligent as I am now.

I rarely studied when I was younger, and my parents weren't particularly smart, nor did they help with my studies/homework. All of the critical thinking skills and vocabulary I learned from NES/SNES games paid off!

Welcome to topsauce tomorrow night.
bunnyrabbit2's Avatar - Comment posted on 05/14/2009 05:18
bunnyrabbit2
I myself have Aspergers and I'll say what I did at the excapist forums. Without games I'm fairly certain I would be a lot worse off than I am. The two driving factors in how I work are music and video games which is why I want to learn an instrument and why I want to develop games. It just so happens I am genetically built to program and so that's what I am doing.

I also think that you don't really need a specific Autism game, you just need a game that uses an interest already there in the kid. The one thing I always used was racing games. Then it was anything military based. Now it's pretty much anything music based. I mgiht well write some sort of cblog on this
TheToiletDuck's Avatar - Comment posted on 05/14/2009 06:11
TheToiletDuck
My nephew has Aspergers and loves games, glad to see it might be of some help to him as well as entertainment.
FalconReaper's Avatar - Comment posted on 05/14/2009 07:05
FalconReaper
I'm not sure if this counts, but I myself have ADD, and I sometimes use games to help all of that pent-up energy out of my system in a constructive manner and nice writing.

@ Magnalon
I remember that episode of Scrubs too, but there was some humor to balance out the sadness
Zippyduda's Avatar - Comment posted on 05/14/2009 09:30
Zippyduda
Frontpage :)

Great article and it would be a good idea I think to bring this up to all the nay-sayers of games as a medium (I'm talking to you Jack Thompson!)
Blasto's Avatar - Comment posted on 05/14/2009 10:30
Blasto
Cool article, man. Autism is pretty complex, and while I certainly don't understand it completely, I can totally see games being helpful with many problems related to processing information. I would say they are just scraping the tip of the iceburg with regards to "game" therapy/training. There are a ton of ways a silly goose like me can think of to use "games" in a non-recreational capacity either to learn or organize how we learn, so I can only imagine what the smart people will come up with.
GBreaux's Avatar - Comment posted on 05/14/2009 12:56
GBreaux
Front page you say?! Better get Hamza in here quick. Before this story gets lost with the other Cblogs. Thanks for the support and input guys.
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