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11:25 PM on 06.23.2012

GATTACAST 34: E3 wrap up & opinions + Crysis 2 OST

The GATTACAST gang talks about the high and low points of E3 2012

featured music from Crysis 2

Tomb Raider, Last of Us, Beyond: Two Souls, Splinter Cell, The Cave, Sound Shapes, PS Vita, Assassin's Creed, Halo 4, Watch Dogs, Star Wars 1313 & more!

download MP3 directly here
or on iTunes
or embedded player at


9:24 AM on 06.02.2012

GATTACAST 33: Special guest from Destructoid & Kotaku fame Colette Bennett

We are joined by special guest, video game journalist and podcaster, Colette Bennette to talk about the death of the $60 game.

We also talk about some games we are playing:
Diablo III
Dragon's Dogma
To the Moon
Lost Odyssey

download MP3 directly here
or on iTunes
or go to for the embedded player


11:25 AM on 04.21.2012

Play Video Games & Fight Slavery

GATTACAST is hosting a fundraising/awareness event for NotForSale on May 4. This is a chance for gamers to show our true colors as caring, active, members or our community.

Come to the Microsoft Store at Mall of American (Minnesota) on May 4th to play in game tournaments (HALO, MvC3, League of Legends), and party games (Wipeout Kinect, Rayman: Origins, etc.) to support the freedom of human life.

No one should be for sale.

Admission is free. Donations appreciated.

Video Game prizes & raffles.

Tell your friends, and show just how giving and caring gamers can be.

more details:


6:28 PM on 03.27.2012

GATTACAST30: Meagan Marie of Crystal Dynamics & Game Informer interview, Journey

Meagan Marie, formerly of Game Informer magazine, currently at Crystal Dynamics joins us to talk about the video game industry, Lara Croft, & cosplay.

Jesse & Mandy discuss: Journey, I Am Alive, and wonder if Elder Scrolls V: Skyrim has lost its pizazz.

music featured from Enslaved: Odyssey to the West by Nitin Sawney

download MP3:
or on iTunes

or embedded player at


8:48 PM on 03.10.2012

GATTACAST29: What is a Game Worth? Kingdoms of Amalur, Alan Wake, Zelda: Skyward

special guests:
game developers Ashley McLaughlin & Ty Burks join us to talk about game pricing and value.

We chat about the games we've been playing:
Kingdoms of Amalur: Reckoning
Alan Wake: American Nightmare
Legend of Zelda: Skyward Sword
Mass Effect 3
I Am Alive
Trials Evolution
mobile games

download MP3 directly here:

or on iTunes:

or go to for embedded player

music featured from: Rayman: Origins by Billy Martin & Christophe Heral

Kingdoms of Amalur: Reckoning

Alan Wake: American Nightmare

Legend of Zelda: Skyward Sword   read

6:40 PM on 02.25.2012

GATTACAST 28: Mass Effect series review + OST, PSVita, "Who Am I?" game

Jesse, Mandy, and Jared are joined by Emily from Top Score Podcast to talk about our favorite characters, moments, and elements from the Mass Effect games so far.

Then we play a new game "Who Am I?" Can you decipher which video game character we are from our clues?

Jesse also shares his experiences with the PSVita so far.

music featured from:
Mass Effect 2 by Jack Wall and Sam Hulick

download MP3 here:

or on iTunes:

embedded player at

Mass Effect

Escape Plan

Mass Effect OST by Jack Wall & Sam Hulick   read

6:41 PM on 08.28.2011

19 Cloud Gaming, Music from Deus Ex: Human Revolution + More

Jesse, Jeff, and Jennifer talk about the possibilities of the future with streaming and cloud based gaming like OnLive!

game talk: Bastion, Assassin's Creed: Brotherhood, Batman: Arkham Asylum, Rock Band, Deus Ex: Human Revolution

music from Deus Ex: Human Revolution
by Michael McCann

download MP3 directly here
embedded player available at
or subscribe on iTunes


11:04 AM on 08.17.2011

I Moved My Blog

Hey Destructoid-ers,
For anyone that has enjoyed any of my posts here, and would like to read more of them - this is a heads up that I moved my writing to 1up. I am currently in the middle of a 30 Day Blogging Challenge.

I'm not trying to recruit anyone from Destructoid or burn any bridges. It just seems like a better fit for me right now. I'll still be lurking around here and commenting when interested. Thanks.

My 1UP profile:

See you around.   read

7:11 AM on 08.12.2011

18: Can Games Do Drama? + music from Deus Ex & Video Game Pop Quiz Trivia

Can video games give us a true emotional and human dramatic experiences outside of the typical sci-fi and fantasy milieu?

Plus a video game pop quiz challenge.

Jesse, Mandy, and Jeff talk about:

Fallout: New Vegas, Batman: Arkham Asylum, Battlefield Bad Company Vietnam, Groove Coaster, Tiny Tower, and a slew of demos

Music from Deus Ex: The Conspiracy

Download MP3 directly by clicking here
or search GATTACAST on iTunes
or play in embedded player here: GATTACAST

Fallout: New Vegas

Batman: Arkham Asylum

Groove Coaster

Deus Ex: The Conspiracy OST   read

2:53 PM on 07.28.2011

The Untold Story of Wii U

There has been no shortage of people’s thoughts and comments about Nintendo’s next console. The word “potential” has been thrown around a lot, but potential to do what has been pretty ambiguous. I won’t be getting into the common questions about seeing Link in HD, 3rd party support, Nintendo’s online network, specs, and if it can use 2 controllers. I will be addressing the biggest area of potential that intrigues me as a gamer who loves games as a story-telling medium.

My hope is that the video game industry grows into a story-telling device on par or with, or even eclipsing film, television, and literature. I believe there is more inherent power in video games than those forms due to it being interactive. The interactivity of video games has been minimally mined to create the type of emotionally or intellectually moving experiences that are on par with Kurosawa’s “Ikiru”, Doestoevsky’s “The Brothers Karamozov”, The Italian realism film movement, or countless other classic novels. There have definitely been great and memorable moments in video game stories, but they are closer to Star Wars than any piece of fiction that deals with existentialism, religion, death, love, relationships, or social justice issues with any meaning.

Not Quite on Par with Alighieri's Original Script

This may seem like a tangent from my topic, but it is the groundwork for where I think video games can go, and how the Wii U could begin to take us there. Nintendo has accomplished an incredible feat with the Wii by getting a mass of people who were not gamers to go buy their system. Apple has gone even further by making gamers out of everyone with their touch interface that is now a universal technology for all mobile phones.

I believe the biggest entry to barrier for non-gamers to play a deep game is the user interface. Nintendo and Apple have simplified that process, and the mass market has responded big time. However, deep stories have yet to be seen consistently on either of those platforms. Conversely, story is often touted as a big deal for most games on Xbox 360 and Playstation 3, even if they don’t turn out to be all that profound. If Nintendo now has a system that can give us the visceral experience of story based games with a streamlined interface, it could be the boon that brings video game stories to the masses. In turn more talented story-tellers would be drawn to the industry to tell deeper more thoughtful and artistically challenging narratives. The point though is not to make video games more mainstream per se, but to open up the video game world to more talented writers and visionaries.

Maybe non-gamers sitting down to play a game for a story seems like a stretch, but consider the amount of stories that are consumed by the masses today. The amount of time and money spent on movies, television shows, books, etc. is incredible. People love stories, and if a home console can be a new experience to engage in a great story, then it would appeal to large audiences. Hardcore and casual gamers alike already know how to use a touch screen, and know there are deep game-play experiences possible through them. Removing that entry to barrier for many could propel stories for games to a new level. Games would not have to be based on shooting and killing. Exploration, relationships, dialogue, choice, and more could be explored more as the moment to moment interaction.

The video game industry needs more talented story-tellers, not just people who can tell a story that’s bracketed around shooting stuff. Touch-interface (Wii U) and voice recognition (Kinect)are opportunities to direct a story completely divorced from typical game mechanics. Developers should use simplicity to their advantage when story comes first.

Although my hopes and dreams are high, I am very skeptical that this potential will be reached by the Wii U. The biggest issue to story taking a step forward is simply Nintendo’s reputation. Has Nintendo ever been known for their stories? I know the Mario RPGs are highly regarded, but those have never been praised as true hallmarks in story-telling. Nintendo’s strength has and always will be mechanics and fun game-play. Those are not faults, but it is simply who they are. It would be foolish to think Nintendo would suddenly make a game that rivals the story in Red Dead Redemption or Uncharted.

What's the Release Date for the Holodeck?

“Potential” and “possibilities” are two words that usually end up in disappointment without a specific vision to implement them. I actually believe almost as much potential could still happen with Kinect for story-telling, with its voice and facial recognition (think L.A. Noire’s/Mass Effect conversation mechanics), yet those vague promises about potential have yet to be seen as well. Just like with the Kinect, the Wii U’s marketing has been mostly about vague possibilities. So far no one has even mentioned the possibilities with engaging in a meaningful story. None of the tech demos or hype has led me to believe that anyone is even thinking about it. I truly hope I’m wrong though.

Ultimately I don’t care who it is, as long as it happens soon. The technology is available for new story driven experiences. Who will take the next step forward?

Hamlet: The Video Game   read

5:29 PM on 07.26.2011

17 Outland, Homefront, Catherine + D&D board games & music from Sword & Sworcery

In GATTACAST #17 - Mandy and Gilbert join Jesse to talk about designer/tabletop board games. i.e. Dungeons & Dragons, Magic, Dominion, Battlestar Galactica, and more.

but first we discuss the video games we've been playing:
Outland, Homefront, Catherine demo, Dead Nation, Fallout 3 & New Vegas

music from Sword & Sworcery by Jim Guthrie

download MP3 here:
or on iTunes
or embedded player on home page:




Sword & Sworcery OST   read

6:20 PM on 07.08.2011


Jeff and Jennifer join Jesse to talk about the summer blockbuster movies, video game to movie adaptations, movie to video game adaptations, why those typically end up being failures, and if there is any potential for success in such projects.

video game talk:
Battlefield: Bad Company 2, Prince of Persia: The Forgotten Sands, Mass Effect 2 (spoilers), L.A. Noire (spoilers!)

music from movies based on video games:

Hitman - "The Belicoff Assassination (remix)"
DOOM - "Searching"
Mortal Kombat - "Techno Syndrome 7'' mix"
Prince of Persia: The Sands of Time - "Raid on Alamut"

download the mp3 directly:

or search GATTACAST on iTunes

embedded player available via the main site:

Battlefield: Bad Company 2

Prince of Persia: The Forgotten Sands

L.A. Noire (spoilers!)

Music From Movies Based on Video Games   read

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