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As many of you know, I have a huge man crush on Condemned: Criminal Origins. I finally got my copy of Condemned 2 yesterday from the postman, who has gone up in my esteem for his timely and friendly customer service. After getting a whopping twenty minutes of playtime last night, mostly due to distractions of the green beer persuasion, here are an unabashed Condemned fanboy's impressions. Let's start with the presentation, shall we? I liked the nasty, dirty world of the first Condemned. So far, this world seems to be more of the dilapidated city whose name I don't know, but I love. I'm hoping for a variety of environments, as the "dark farm where your only light comes from a burning plank" level from the first game was one of my favorites. Just like Rev Anthony, I am not enthralled with the new, "angsty" Ethan Thomas. I liked the old Ethan just fine. Greg Grunberg's voice was great in the first game, and the character was likeable in a way that few video game protagonists are. The nu-rock/metal playing in the background of the opening bar scene has me terrified as to the level of cliche that this character is going to be taken to. I understand that Monolith is trying to show how Ethan has changed due to the events of the first game, but not everyone should respond by becoming a gruff anti-hero. I'm hoping that this game doesn't become a textbook example of how to ruin an interesting main character. The new play mechanics are a welcome change. I like the dual fist combat system, and I feel that on the whole, it gives me much more variety than the first game's "swing weapon, back up, move in, swing weapon" battle tactics. I could never seem to get the block to work just right in the first game, but the block mechanic in the sequel feels natural and works like I would expect it to. My only complaint in combat so far is that I dislike the destructible nature of the weapons. Again, I understand what Monolith is trying to do here, forcing the player into a little more variety, but I'm pretty sure that most metal pipes I've come across don't fall to pieces after hitting a guy in the head five times (note: test ludicrous statement). My other issue is with the timed response button presses. If you're going to give me an opportunity to respond to a situation with a button press, it would be nice to have an idea about the action that button press will cause. I didn't really want to flip that hobo off at the beginning of the game, he was just trying to be nice to me. Sorry, hobo. My bad. I have to admit that I loved the convoluted story in the first game, and delved into all of the supporting documents that the game's achievements unlocked. Many of the reviews that I've read state that the game starts off well, but detours too far into the supernatural towards the end. I'm fine with this, as I liked the supernatural portions of the first game, and want to see where they take it. So far, so good, but I have a long way to go with this game before I'll be able to render a final verdict.
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Second, I had a huge man crush on the first condemned game too, but this one is starting to lose me. I'm really trying to love this game, but Ethan's all f'd up from the first one, there hasn't been a "Oh Shit!" moment yet, and where are the friggin' scary sets? The doll factory is the biggest disappointment to me so far.
I don't know, give the the run-down mall and farmhouse anyday.
2 things
first. wait, it gets better. I dont want to spoil anything, but if you havent passed the doll factory yet, you still have lots of good things in store.
secondly. Just because rev said the game was bad, doesnt mean you have to say it is too. ;)
you and I both know that this game kicks ass.
I didn't say it's bad yet. I said it's starting to lose me. I play these games in the dark with the sound cranked (like they're supposed to be played) and this one just hasn't made me jump yet.
It does kick ass though. And I still can't believe Rev didn't like it.
This is the kind of game where when I hear random noises in the game I get all scared and spin around wildly swinging at nothing but air. I beat it on hard too so maybe its better than the other difficulties
I played the first Condemned the same way that you do, and plan on playing the sequel the same way. I'm hoping that it lives up to the first's scare factor, at least in part. The part in the C:CO where you photograph the coach in the school locker room, even though I knew it was coming, scared the shit out of me. I want more of that. Also, glad you like the feature name. I think this will become a (semi-irregular) feature for my blog.
@big filth
You've increased my hope level for this game. Thank you :)
I'll be honest, though. It's a Condemned sequel, and I'm already in love with it.
@Soulhammer
That was one of the reasons I loved C:CO. There was a later mission in the first where you had to fight a wave of hobos and couldn't escape that I think had the same feel that you described. I missed covering the regerating health issue
Seriously, please mark your spoilers in the comments, as I'm on twenty minutes into the game, and would like to discover these things on my own :(
LOL
My bad
All good buddy. Generally when I type in caps, I'm joking (as I find that incredibly annoying when people type in caps). It wasn't a big spoiler, but it was something that I didn't know about the game.
Also, I can't wait for the fan created project where they have Greg Grunberg re-create all the lines from C2 and overdub the entire game. (You know it's going to happen)
And yet I still dont care. I never knew that playing either game, mainly since I don’t read the credits word for word or even give a shit who does the voices. Its not like Ethan has some moving monologue that requires a great actor.. his dialogue consists mainly of swear words and CSI questions.
That said I do care if the voice acting is good, shitty voice acting can ruin a game. But the specifics of who does the voice.. means nothing to me.
I guess if I had played C2 immediately after beating C:CO then I may have noticed the change in voice, but I don’t even notice a difference, since I don’t remember what the other voice sounded like..
Ok ill stop ranting now.
First, the way Ethan was "re-introduced" was terrible. In the second level he feels more like an evolved version of Ethan from C:CO and less like an anti-hero. Also, after the second level, the voice actor change no longer bothers me. At this point, they are doing a better job of showing me a guy who has been messed up by life, and looks less like your typical jackass anti-hero.
I like the semi regenerating health (it only regenerates after you win a battle, I guess, and then only a bit), and I love the new investigations. They aren't MENSA level, but they provide a fun change of pace. The optional objectives are kind of cool too, and I'm not having any of the trouble that Rev Anthony described navigating the environment or finding the "trigger points", but maybe that is because I played the hell out of C:CO and am familiar with their level design mentality.
@soulhammer
I think the issue was not the voice actor change (at least for me) as it was the perceived unnecessary dramatic (and cliche) shift with the entire character. The voice actor change was just the easiest thing to point out that was indicative of that change. Basically, good point, buddy. I now agree with you.