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Fuzzy avatar 3:23 PM on 08.21.2007
Big Widescreen Trouble in Little BioShock

Over on the 2k forums there is a hubbub of epic proportions stirring. Well, not really, but forum goer Paddywak noticed that something was strange when playing BioShock in widescreen.

The problem is that instead of creating a 16:9 widescreen image and cropping the sides for 4:3, the dev team chose to effectively make widescreen a zoomed field of view of the fullscreen version, cutting off visible area on the top and bottom of the screen when playing in widescreen. The effect is illustrated in the .gif below. This occurs in both the PC and Xbox 360 versions. Some forum folk have said they thought something looked or felt off, while others would have never noticed this unless it was pointed out to them. 2k has yet to provide comments of an official variety.

Either way, I think we can all agree that I love BioShock.

For those who would like a static comparison, here is Paddywak's original illustrative visual (with the red shaded portions being the additional visible area on fullscreen):

Tagged:    cblog  

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