Yeah there is a huge doo-doo storm, i think its really not that big of a deal but people over there are have pitchforks in hand. They all just really want to see his sleeves, fashion whores over there on the 2k forums.
nice title. i see this as more of a battle between purists and 2k. granted people should stand up for what they believe, but i'm worried not enough people will care for them to actually fix this.
I think taking the assumption that this is a mistake is wrong. It seems like just a design decision.
When changing screen formats you are either going to crop the left/right or top/bottom. making the widescreen version have a wider field of view would change they way the designers wanted people to see the game, instead they cut off what would normally be negigible space on the top and bottom and kept the horizontal field of view they wanted for both formats.
When changing screen formats you are either going to crop the left/right or top/bottom. making the widescreen version have a wider field of view would change they way the designers wanted people to see the game, instead they cut off what would normally be negigible space on the top and bottom and kept the horizontal field of view they wanted for both formats.
I never said it was a mistake. I called the situation a problem because certain folks are taking issue with it and want a solution. I also stated that the devs chose to deal with widescreen this way.
That being said, this is not the standard with widescreen in games (or movies for that matter). When providing widescreen support it almost always adds to the horizontal viewing angle. Nothing is taken away from fullscreen viewers, but widescreen viewers (because of the nature of a wider screen) get a wider viewing angle. The only way that this would be normal is if this game was originally developed prior to the advent of widescreen technology.
That being said, this is not the standard with widescreen in games (or movies for that matter). When providing widescreen support it almost always adds to the horizontal viewing angle. Nothing is taken away from fullscreen viewers, but widescreen viewers (because of the nature of a wider screen) get a wider viewing angle. The only way that this would be normal is if this game was originally developed prior to the advent of widescreen technology.
This widescreen problem plagued STALKER when it was released and took 4 months till it was fixed in a patch... its basically the dev team doing a hack job on the engine and just zomming in on the image for widescreen.. the FOV is fucked royally and it screws widescreen gamers... also it takes the system more.. i dont know how but it does...
Bioshock is STALKER all over again with its bad Dynamic Light code and chopped rushed state of being.. please god lets hope the patches come soon /prayer
Bioshock is STALKER all over again with its bad Dynamic Light code and chopped rushed state of being.. please god lets hope the patches come soon /prayer

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