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Community Discussion: Blog by Fuzzy | Big Widescreen Trouble in Little BioShockDestructoid
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About
I've been gaming since the NES, and haven't missed much as far as games go between then and now.

Life has cut my gaming time back a bit, but I still find time for my 360 and my Wii. I still have a good many of my old systems (original NES still works like a dream) and about once a year will go on a two week nostalgia binge.

My all time favorite games are Chrono Trigger (sequel please?), FF III/VI(JP), anything Castlevania, Mario 64, Knights of the Old Repulbic, and Metal Gear Solid (PSX, not the GC remake).

Enjoy reading the dribble that I continually spew forth.
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Over on the 2k forums there is a hubbub of epic proportions stirring. Well, not really, but forum goer Paddywak noticed that something was strange when playing BioShock in widescreen.

The problem is that instead of creating a 16:9 widescreen image and cropping the sides for 4:3, the dev team chose to effectively make widescreen a zoomed field of view of the fullscreen version, cutting off visible area on the top and bottom of the screen when playing in widescreen. The effect is illustrated in the .gif below. This occurs in both the PC and Xbox 360 versions. Some forum folk have said they thought something looked or felt off, while others would have never noticed this unless it was pointed out to them. 2k has yet to provide comments of an official variety.

Either way, I think we can all agree that I love BioShock.



For those who would like a static comparison, here is Paddywak's original illustrative visual (with the red shaded portions being the additional visible area on fullscreen):



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Legacy Comments (will be imported soon)


Hasn't really bothered me at all yet.
Yeah there is a huge doo-doo storm, i think its really not that big of a deal but people over there are have pitchforks in hand. They all just really want to see his sleeves, fashion whores over there on the 2k forums.
nice title. i see this as more of a battle between purists and 2k. granted people should stand up for what they believe, but i'm worried not enough people will care for them to actually fix this.
I think taking the assumption that this is a mistake is wrong. It seems like just a design decision.

When changing screen formats you are either going to crop the left/right or top/bottom. making the widescreen version have a wider field of view would change they way the designers wanted people to see the game, instead they cut off what would normally be negigible space on the top and bottom and kept the horizontal field of view they wanted for both formats.
I never said it was a mistake. I called the situation a problem because certain folks are taking issue with it and want a solution. I also stated that the devs chose to deal with widescreen this way.

That being said, this is not the standard with widescreen in games (or movies for that matter). When providing widescreen support it almost always adds to the horizontal viewing angle. Nothing is taken away from fullscreen viewers, but widescreen viewers (because of the nature of a wider screen) get a wider viewing angle. The only way that this would be normal is if this game was originally developed prior to the advent of widescreen technology.
I have a 50' HD Widescreen.
This widescreen problem plagued STALKER when it was released and took 4 months till it was fixed in a patch... its basically the dev team doing a hack job on the engine and just zomming in on the image for widescreen.. the FOV is fucked royally and it screws widescreen gamers... also it takes the system more.. i dont know how but it does...

Bioshock is STALKER all over again with its bad Dynamic Light code and chopped rushed state of being.. please god lets hope the patches come soon /prayer

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