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Big Widescreen Trouble in Little BioShock - Destructoid






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I've been gaming since the NES, and haven't missed much as far as games go between then and now.

Life has cut my gaming time back a bit, but I still find time for my 360 and my Wii. I still have a good many of my old systems (original NES still works like a dream) and about once a year will go on a two week nostalgia binge.

My all time favorite games are Chrono Trigger (sequel please?), FF III/VI(JP), anything Castlevania, Mario 64, Knights of the Old Repulbic, and Metal Gear Solid (PSX, not the GC remake).

Enjoy reading the dribble that I continually spew forth.
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Over on the 2k forums there is a hubbub of epic proportions stirring. Well, not really, but forum goer Paddywak noticed that something was strange when playing BioShock in widescreen.

The problem is that instead of creating a 16:9 widescreen image and cropping the sides for 4:3, the dev team chose to effectively make widescreen a zoomed field of view of the fullscreen version, cutting off visible area on the top and bottom of the screen when playing in widescreen. The effect is illustrated in the .gif below. This occurs in both the PC and Xbox 360 versions. Some forum folk have said they thought something looked or felt off, while others would have never noticed this unless it was pointed out to them. 2k has yet to provide comments of an official variety.

Either way, I think we can all agree that I love BioShock.



For those who would like a static comparison, here is Paddywak's original illustrative visual (with the red shaded portions being the additional visible area on fullscreen):



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