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Character artist, game designer and Street Fighter junkie!

When I'm not doing anything productive (which is most of the time), I'm usually playing games or trolling the internet.

I'm partial to fighting games. The only games I usually play online is Street Fighter IV and Marvel vs Capcom 3. Other than that I'm mostly a single player guy, unless there's split screen co-op to be had.

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Birdmen and the Casual Fallacy.
Fury-Genesis | 4:49 AM on 07.11.2008 11 comments


First off, woo, first blog! \o/ I was planning on doing this eventually, but I never really found myself with anything I deemed even remotely postable, be it opinion or...stuff. But now I do! So here we are.

In any case, I came across a very interesting article today, written by one Sean Malstrom, a man much smarter than me apparently, that I thought I'd share. It is called Birdmen and the Casual Fallacy, and it tackles the resurgence of Nintendo and the misconception of casual games by the industry at large.

Like most gamers worth a damn, I am disgusted when I see casual games on best seller list. And like most pretentious games-as-art fags, I think casual games insult my intelligence. And thus I have been a little bit down on Nintendo and the Wii.

Then I sat down to read this, like a good little wannabe intellectual, and by the end of the article, my mind was thoroughly blown.

I would say that if you have any interest in the ongoing 'casual' vs 'hardcore' debate, or any interest in the state of the gaming industry and where it is going, this article should be required reading.

Anywhooo, linkage: http://malstrom.50webs.com/birdman.html

A small excerpt:

"Nintendo is flying high. Rather than examine the nature of this flight, the birdmen are mesmerized by the feathers. The analysts and executives do not see the concepts of disruption and don’t even understand the Blue Ocean principles (though they think they do). The feathers they see on Nintendo’s ascent are casual games. Therefore, they surmise, if they make casual games then they will be flying high with Nintendo.

There is nothing new here. Years ago, when Grand Theft Auto 3 hit big, all the birdmen began putting out Grand Theft Auto 3 clones. Years before that, it was first person shooters. More years before that, it was bloody fighters. One can find the birdmen back in the 8-bit generation making platformers. They would look at Super Mario Brothers and go, “Oh, I get it! We just need to make a game with cute music, colorful world, and upgrades like the magic mushroom!” Slapping wings on their arms, these games flopped. Amazingly, despite how many times the birdmen fall down, each generation they are ready to put on feathers and jump off a cliff."



My thoughts:

It's already been clear for a while that Nintendo has won. But that article really makes it dawn on you just how masterful their maneuvering of recent years has been.

I also love how the article so perfectly conveyed my own feelings at almost the exact moment I felt it with :" “NOOOOO!!!!” a hardcore gamer screams in sudden realization." ^_^

Personally, much like Jim posted a little while ago, I don't think the divide between games are 'hardcore' and 'casual', I think the divide is good games and sh*t games. And indeed, I do think "casual" means "retard".

And I disagree with the notion that the old 8 bit games equal the casual games of today. Couldn't be farther from the truth. A staple of the casual games of today is that they're easy as all hell and have no depth. Even Nintendo's own simplistic games are like that. Go back and play old NES games and you will get your arse handed to you in ways even the most difficult current AAA titles can't do to you. There is nothing casual about the 8 and 16 bit generation of games, despite superficial appearences that may indicate otherwise.

I also don't think Nintendo can take the upmarket, not to the point where it puts Microsoft and Sony on it's arse, simply due to the limitations of the Wii. There's always going to be a market for the biggest and best with the prettiest graphics. And the Wii can't touch that piece of the market. Nintendo simply can't move upstream enough during this generation. It'll have to change it's M.O. and put out a beast of a console next generation in order to hurt Xbox and Playstation the way this article suggests.

I think the shift here will be that Nintendo owns the lions share of the market, while Microsoft and Sony fight over smaller pieces, much like Sony owned the market the last generations while Microsoft and Nintendo quibbled over scraps, and before that, Nintendo and Sega. But in this case, those scraps happen to be the upmarket of big budget AAA titles, so life would probably not be *that* bad for the Xbox and Playstation.



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9 comments | showing # 1 to 9
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Jonathan Holmes's Avatar - Comment posted on 07/11/2008 06:19
Jonathan Holmes
Nice blog.

My take on the causal game boom is the same as my take on gay marriage. As long as you don't force me to get involved, other people can do whatever they want. If every other gamer on the planet was in a same sex marriage and owned three copies of Carnival Games, that would be fine by me, as long as there were still single girls and Metroid Primes out on the market for me.

Although the Wii is kicking ass, hardcore gamers have nothing to fear after the better than average sales of MGS4, and the amazing sales of Halo 3 and GTA4. Those kinds of games still make loads of cash, so we need not fear that they die out. In fact, the casual boom is good for hardcore games, as now shitty, "birdmen" developers wont be copying hardcore games like the used to, so the genre wont be weighed down with as much crap like NARC and Final Fight: Streetwise.

What will really be amazing is when someone makes a hardcore, AAA title and throws it on the most popular home console of the modern day.
Jim Sterling's Avatar - Comment posted on 07/11/2008 06:34
Jim Sterling
The article is highly overrated. He recycles a lot of old ideas but dresses them up with fancy buzzwords and a smug, self-satisfied sneer to make them seem fresh. Of course there's no casual/mardcore divide, that's obvious -- however, he doesn't truly divide them, just renames them.

Also regarding your point about old 8bit games, the old retro games WERE casually played games and still are. My own mother used to play Mario Bros. and Asteroids and Tetris for many years. Not at a so-called "hardcore" level. The old days of the arcades would see you go in and drop a few quarters on Pac-Man or whatever. A lot of games we call "hardcore" now were played just as casually back in the day.

And please, don't say "upmarket" and "downstream" and all the other pompous crap he made up. Just because he made brand new buzzwords, doesn't make them different from the lame buzzwords game PR companies make up.
Jim Sterling's Avatar - Comment posted on 07/11/2008 06:37
Jim Sterling
And yes, Mardcore is a real word.
Fury-Genesis's Avatar - Comment posted on 07/11/2008 07:36
Fury-Genesis
But I like pompous crap! It makes me feel special. ^_^
thefil's Avatar - Comment posted on 07/11/2008 07:49
thefil
I read to the point "One must" and then decided to stop. I think at this point using that term is just labeling yourself as a jackass.
glipe's Avatar - Comment posted on 07/11/2008 11:17
glipe
Jim hit on just what I was going to say. People have jumped on bandwagons for a long time, way before video games. Things in his article like the number of features affecting user happiness with a game? That's just ill-researched bullshit with plenty of jazzy lingo attempting to back it up.

A good game is a good game. People jump on bandwagons because they think it's an easy formula to make a quick, good game. It's not. Figuring out what makes the original a good game and making a better one is the way you should do it.

Look, I condensed it into a paragraph!

Nice blog though, even if I disagree.
boatorious's Avatar - Comment posted on 07/11/2008 20:39
boatorious
Making a game hard doesn't make it a non-casual game. Games in the 80's were hard because they had no depth -- they had to be hard or people would finish them and quit in ten minutes.

Casual games only need to amuse people for an hour, so they're easier. But something simple like Desktop Tower Defense has more depth than 90% of all NES or 1980's arcade machines.
Natali Alinskaya's Avatar - Comment posted on 06/23/2011 04:30
Natali Alinskaya
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