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Left 4 Dead 2 pro guide (highly scientific minds only)
FuSoYa | 3:28 AM on 08.17.2010 7 comments


Greetings everyone! Keith Fosmire here, presenting to you a guide that will revolutionize competitive Left 4 Dead 2 gaming!

http://www.youtube.com/watch?v=6S-xdU4ms90

In this guide:


* Clever use of applied mathematics to optimize gaming performance

* Solid choice of music which boosts team morale

* First hand demonstration of advanced gaming tactics in action!

* Masterful, Rambo run, fighting off everything that the AI throws

* Clearly enunciated instructions which give you a step-by-step plan that is easy to follow!

* Beautiful game settings which grant the player Neo vision, just like in The Matrix!


So what are you waiting for? Check out this brief guide and become the world's next Left 4 Dead 2 pr0 TODAY!



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6 comments | showing # 1 to 6
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Nic128's Avatar - Comment posted on 08/17/2010 07:29
Nic128
Just an ad is not good enough. Make a whole article out of it or forum.
FuSoYa's Avatar - Comment posted on 08/17/2010 09:18
FuSoYa
Here's your article:

Guile's theme goes with anything, even pwning noobs! (heh heh...)

This is a guide for anyone who is serious about Left 4 Dead 2, and wants to play the game on a competitive scale. If you do not have a B.A. in Mathematics or Computer Software Engineering, you will not get far. The only alternative to my highly scientific approach is blind practice, but as stated in the video, this method is simply inefficient.

Rather than playing the game blindly, one can simply study the code of the game, as well as its general mechanics (this step takes 2 hours at the most for a skilled programmer). Upon studying the code behind the game, one can easily manipulate it to suit their own personal preference, thus maximizing one's gaming potential. Manipulating console commands takes about 5 minutes after studying all the code.

As described in the video, another step in optimizing game performance is to create a graph of each individual campaign map and import it into your TI-89 graphing calculator. Make a rough estimate of the path to the safe house, and divide the entire map by about 10000 right triangles. Optimize the path by focusing on the right triangles close by, and use the Pythagorean theorem to determine each hypotenuse. Given the large amount of right triangles, one must use a Riemann sum of this formula. Integration also works.

An optional step described in the video revolves around the manipulation of the Taylor series (http://mathworld.wolfram.com/TaylorSeries.html). With the right derivations and approximations, one can determine the amount of time it would take for a particular survivor to reach point A to point B from any XY coordinate on the map (a 2-dimensional scale works well enough for this game, there is no need to include the Z-axis). This was used to determine just how long it would take for one of my teammates to come to my aid. Lastly, the rate of change with regards to your health decrease upon being downed can be easily approximated upon observation of game mechanics. Take an Epsilon-Delta limit with said rate of change, with the variable being the amount of health you are at in a given time frame.

This video serves as an addendum to my thesis entitled "Applied Mathematics vs. Competitive Video Gaming" submitted as an online, summer project for my upcoming class: Applied Calculus and Advanced Game Theory (course code: MAT 4561 Section 2) taught by Dr. Euler.
garethxxgod's Avatar - Comment posted on 08/17/2010 09:22
garethxxgod
NERD!!!!!!
Kristina Pino's Avatar - Comment posted on 08/17/2010 11:01
Kristina Pino
LOL I'd parrot Gareth, but I wrote my senior capstone project on how the internet and gaming have changed language in general. I even got a call from the local news about my work. -_-
FuSoYa's Avatar - Comment posted on 08/17/2010 11:48
FuSoYa
This project was submitted for a class as well.
GoggleKnocker's Avatar - Comment posted on 08/17/2010 13:06
GoggleKnocker
That was mesmerizing....
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