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living the dream since March 16, 2006 |
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This game isn't even on my radar.
I don't particularly like the Halo franchise.
So you're my new broham.
Is this game even out yet??
@Y0J1mb0
The demo came out today.
As for my views on the demo, I'm not really an RTS kinda guy but I enjoyed the demo. It's pretty toned down from the heavy resource gathering stuff that I never liked about some RTS's and focuses mainly on the action portion of the genre. I thought it was pretty fun and from the looks of it the multiplayer is gonna be a blast with some buddies.
But this is coming from a guy that has played 2 rounds of starcraft in his life so... take it with a grain of salt :P
Sucking at Starcraft as much as I do has completely turned me off from RTS games. I really need to get better at them.
This is probably a longshot, but does this game support USB keyboards and mice?
OK
ps3 has k&m support in a few games (ut3!) but i still fuck those people up with my ds3.
I hate RTS games, I can't say it enough today.
Halo Wars is basically meant for people who like the Halo Universe. It isnt going to / wasnt meant to break down any walls in regards to console RTS games. Its definitely playable and the game seems to have a good amount of polish on it. But in the end its still a console RTS thats going to feel a little bit compressed.
If you arent that into the franchise or the haloverse then I'd say rent the game. Otherwise for fans of the story and expanded haloverse then its a buy.
I always enjoyed the LoTR RTS on consoles, those are some of the BEST games ever created RTS wise on a console. I think RTS games CAN work on a console, but yeah they will never compare until you can use a mouse and keyboard.
I have no idea who the developers are trying to appeal to with this game. Your traditional Halo player isn't going to know what an RTS is all about. (Sweeping generalization FTW)
It's okay, everyone is allowed to have their own opinion.
I myself thought it was alright, not fantastic or anything.
I think the game is alright, I just think the really shot themselves in the foot with the tone and theme. Having somebody who is a developer and not a voice actour giving the tutorial (out of character) sort of clashes with what people expect from something titled "Halo." They had the chance to do something interesting and unique with the genre in that respect and chose not to. But they did a good job accomplishing what they aimed at.