Its entertaining to see that more developers are trying to fit an elephant in a cupboard. A Real Time Strategy game on a console is not going to work. You can tone it down, like Tom Clancy`s End War or screw it up like Red Alert 3.
The controls of an RTS game like Total War or Starcraft are not gonna work on a console. You can try to tackle the problem differently like Ubisoft did with voice command, but then you`re lacking detail and finesse. It will basicly be rock, paper, scissors but then poorly animated. You can fix it for the general public by toning down the strategy experience. Wich means lesser units, less detail, easier objectives.
Playing Halo Wars is fun but it sure isn`t the RTS expierence I am looking for. Maybe consoles aren`t meant to play RTS`s on, turn based combat works. So why the need to play an RTS with a controller?
Anyway that`s my two cents, I am playing RTS games on my PC.
So you're my new broham.
The demo came out today.
As for my views on the demo, I'm not really an RTS kinda guy but I enjoyed the demo. It's pretty toned down from the heavy resource gathering stuff that I never liked about some RTS's and focuses mainly on the action portion of the genre. I thought it was pretty fun and from the looks of it the multiplayer is gonna be a blast with some buddies.
But this is coming from a guy that has played 2 rounds of starcraft in his life so... take it with a grain of salt :P
This is probably a longshot, but does this game support USB keyboards and mice?
If you arent that into the franchise or the haloverse then I'd say rent the game. Otherwise for fans of the story and expanded haloverse then its a buy.
I myself thought it was alright, not fantastic or anything.