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Or How I learned to start worrying about 11 Sequels I would Kill for Some sequels will never happen, I've learned to live with that painful truth. But while I am crying myself to sleep in a corner, let me tell you of the most painful tragedies. In a day and age of many poor sequels and spin-offs, the forgotten ones are unable to live on.
11. Prince of Persia (2008) 2 Let's face it, PoP 2008 wasn't well received by the old fans, but I, myself, enjoyed it immensely. It ended at a bloody cliffhanger, so we all expected a sequel. But instead of doing a sequel to a beautiful game, we get Prince of Persia: The Game Based On The Movie Based On The Game. B.U.L.L.S.H.I.T. So is PoP2008 deserving of a sequel? Just about, sequels are meant for improvement, I believe that if there were to be a sequel, it would have a chance to improve by miles; just look at Assassin's Creed 2, I can't even count the number of improvements they made.
10. Jade Empire 2 Often regarded as one of Bioware's most under-appreciated games, Jade Empire had a wonderful world, a great story and a good real-time combat system. Imagine the possibilities! The world is big enough for a sequel, I'd love to see the Jade Empire of the future! It's just a shame we'll never get to see it.
9. Republic Commando 2 (Imperial Commando?) This is one of the most tragic things on this list. Because Republic Commando did get a sequel, a shitty one on the mobile phone: Republic Commando: Order 66. But luckily for us, it's not canon! Yaaay. The bad news it that Lucusarts would rather make another Sub-par Force Unleashed game. Boo! Republic Commando may not have been original, but it took the best of squad shooters and put it in a well imagined Star Wars universe. The weapons each felt useful, there wasn't 30 of the same submachine gun for example, the droids were formidable (A Room full of SBD's, and destroyers anyone?) and the Wookies looked amazing, huge powerful beasts that easily rip enemies apart. Some people need to understand that there is more to star wars than freakin' Jedi, much more, I'm almost sick of the Jedi/Sith rubbish. There was no reason to forget about this potential franchise, but it's just another casualty in the war. Sev? SEV? SEEEEEEEEEEEV!!!!
8. The Longest Journey 2 I'm not talking about Dreamfall, I'm talking about an actual sequel starring my favorite protagonist; April Ryan. The Longest Journey captured the hearts of many adventure gamers, but all we got was a spin off called Dreamfall instead of a sequel; don't get me wrong, I loved the story of Dreamfall, but the gameplay was, quite frankly, appalling. The games were supposed to go: The Longest Journey, Dreamfall, Dreamfall Chapters, The Longest Journey 2. Unfortunately, the way Funcom is going, with the falling Age of Conan and The Secret World, two MMO's destined to fail, we won't ever see another Long, single-player Journey.
7. No One Lives Forever 3 The NOLF franchise, regarded as amazing games that sold extremely poorly. We could have really used a light-hearted, comical Spy warfare game this day and age. When will people realize that we don't want 'Darker Sequels' we want our favorite characters, locations and story to continue! The thing about NOLF is that not many people knew about it, yet everyone knows about F.E.A.R and average action-horror FPS, where is the justice in that? If you haven't heard of a certain game called No One Lives Forever, then do yourself a favor; get it now, enjoy it later. Then send thousands of emails to Monolith begging for a sequel.
6. System Shock 3 BioShock is a good game right? Yes? Now play System Shock and System Shock 2.... BioShock is a good game right? No? It is a simplistic FPS? Why that's right Lassie! System Shock 2 gave birth to THE best villain of all time, SHODAN, it would be a crime not to give her another game, you see, System Shock 2 managed to be a stand alone story that is fully complete, let still leaves room for a sequel. Without spoiling anything for those who have not played System Shock 2, let's just say that SHODAN is live and kicking and ready for a sequel that will never be. I'll see you when BioShock 4 comes around.
5. Jedi Knight 4 (Jedi Academy 2?) Oh, the Jedi Knight series, it was only a matter of time before I got here. I love this series to death, the story of Kyle Katarn and his Lightsaber was passed down to a -Create-Your-Own-Character padawan in Jedi Academy, although the story didn't quite stand on its own two feet, the gameplay it what counted, Lightsabers in this game do what they are supposed to: Cut-Through-Shit. Want to chop that stormtroopers arm off? Go right ahead. Want to lop that dark jedi's arm and leg off? Have fun! You see, these are the only true Jedi where you actually feel like a true Jedi, with a true jedi weapon, not a big plastic glowing rod. Just another casualty of LucasArts.
4. Homeworld 3 THE best 3D RTS space sim, bar none. Homeworld showed us that Real Time Strategy games could have an emotional and heart-felt story, without ever directly showing people. Imagine the scale a third game could have had? What I'd give to see the Mothership again. ALL SHIPS AUTO LAUNCHING. Kharack is burning, there aint nothing that can ever stop that. Eat your Command and Conquer, I'll stay with Homeworld, re-playing them until the apocalypse comes.
3. Timesplitters 4 ARgh! We almost had this one, but it slipped away from our grasp at the last year. Free Radical was assimilated by Crytek, you'd think that the rights to a much loved franchise that makes people laugh with tears of joy would be important enough for production. All we got was some concept art of a monkey. What a disappointment. Timepslitters co-op and Multi-player will be sorely missed, you see, most my friends never experienced this, but by the time I found out about it, it was too late.
2. Psychonauts 2 Everybody loves Psychonauts and would love more, that it a pure fact. Tim Schafer does not do sequels, that is also a pure fact. Mr. Schafer creates amazing stories, but his company, Double Fine, aren't the best at creating the gameplay in these worlds. Psychonauts was so full of charm and character, that everyone instantly fell in love with it, heck, Psychonauts even managed to give an ending which set itself perfectly up for a fun-loving sequel, imagine going into the minds of real killers and Psychopaths as a member of the Psychonauts, unveiling a conspiracy that threatens the very world. Here I go again, I'll have to forget about this one as well.
1. Freespace 3 Incoming ships. Hostile configuration. The most amazing space simulator to ever grace this earth, even TIE FIGHTER can't hold a candle to this juggernaut, the scale of this game is just beyond words, ships, thousands of kilometers long blasting at each other, while you and the other fighter pilots fly in-between, knocking out vital systems and trying to out-maneuver those assault fighters with your tiny bomber that packs a punch. Freespace 2 plays on any computer, I'd highly recommend picking it up and cowering in the glory of the campaign. Just try not to think what it would look like if there was a sequel in this day and age, oh god, I'm drooling just thinking about it. I'd better stop here. So there you go. 11 Games we will never ever see. I'm confident about that, even though it breaks my heart. If by some miracle, these are made, I will eat my shoe and do the dance of Joy while cartwheeling naked down my street. Fight the Power!
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(gave up waiting on that one! LOL!)
And you're right, Mods are all very well, heck, there's some really good ones out there. But it wouldn't feel right unless there's an actual game on the shelf, with the air of polish and professionalism about it, you know?
Not like any of these are in especially high demand but fans of the originals have been begging.
I like this list though. A lot. Even though it lacks Jet Set Radio. Seriously, Jet Set Radio.
I have faith that Sega will eventually make a new Jet Grind Radio. They seem to like money. I doubt that the quality will match its predecessors though.
Republic Commando was a really good game, I enjoyed that and I only played it recently, not to mention one of your brothers ends up in kidnapped at the end so bleh for no sequels.
Lastly, games that I can fly around getting progressively better ships and kicking the ass of enemy fighters is a plus for me.
Mother 4, Skies of Arcadia 2, Viewtiful Joe 3 (fo' reelz this time), Castlevania: "Noun" of Sorrow (this is probably inevitable in the long run, actually; best Metroidvania subseries by far), Donkey Kong Country 4 (I'd play it...), Metroid Fusion Sequel ("Metroid V"? Also probably inevitable), Super Mario Land Sequel Featuring Mario, Wario Land 5 ("Land" implying a handheld iteration that is not Thief Wario), Zelda II Spiritual Sequel, Paper Mario 3 (non-"Super"; also inevitable. I seem to be missing the point of this thread), Chrono Trigger 2 (fo' reely reelz this time), Gunstar Heroes 3, Elusive Kirby 64 Follow-up, River City Ransom 2, Starfox 64 Sequel That Isn't Assault, Super Mario RPG Nintendo-Square Lovefest Sequel...
...and of course, Golden Sun 3. Teehee.
Kojima......help.
@MisterGrieves
Golden Sun 3 exists. It's called Golden Sun DS.
I hate you for even bring that up, because I am now reminded of how amazing it would be. System Shock 2 is still one of the best PC games ever, and I need to secure another copy of it.
Banjo Threeie.
Eternal Darkness 2.
F-zero wii.
And I'm starting to lose hope about Beyond Good and Evil 2.
:c
And System Shock has a spiritual successor that everyone likes.
...Metal Arms 2...Jak 4 (Naughty Dog? Uncharted is awesome, but a modern day Jak game to finish the plot or just finish the series that isn't a spinoff or PSP game would make me smileface)...Team Buddies 2 (TENT DISCO PARTY WOO)...
@Havoc Fang: VTMB 2 I would love, but I think Jak somewhat overstayed its welcome.
@Randombullseye: That doesn't mean that System Shock 3 wouldn't be nice.
Even more yes, Freespace 3. Not many people notice, but Freespace 3 had one of the best interactive naarratives to date. Before Half-life, or even Republic Commando, Freespace combined story elements with gameplay incredibly well.
For instance, one chapter of the campaign sends you to go undercover with the rebel forces led by Admiral Bosch. Since you are undercover, you have to obey the enemy's command, which includes killing your own forces, or even simple passenger carriers.
One mission sends you out with a squad of rebel fighters to investigate something (a mine, asteroid, I forgot). All of a sudden a transporter enters out of subspace, and you are tasked with destroying it. If you don't do so in time, the squad will attack you, having uncovered you as a rebel. Following is a very tense battle against equally balanced ships.
However, if you do the right thing, or are just to lazy to destroy the ship (I would rather send my squad to disable the engines so I can come in for the mercy kill), they will also attack you. Why? because they knew all along that you were an agent. Sure, the outcome is the same, but the person playing doesn't know that. That is proper interactive storytelling.
I meant if you do attack the ship, your squadmates will not only attack you, but comment on your sick determination to stay undercover, calling you a bloodthirsty monster.
Yeah, Freespace 2 had some tense moments, especially when you're in that nebula and the Samanthas THE BIGGEST DREADNOUGHT EVER ENCOUNTERED comes out of NOWHERE! I've never activated my subspace jump drive so fast.
And you're (luckily) misinformed on PoP2. The next Prince of Persia game is based on the movie because... well its a business, people want to buy a game with a movie. The team is sidetracked, but they still plan on making a full-on PoP2. Because once that movie tie-in is done what are they going to do? Stop making them? Of course not! PoP2, the lead designer of the first project said as much.
Although I'd argue that PoP2008 didn't end on a cliffhanger in the conventional use of the term. Like in a movie where everything isn't drawn out for you, but it doesn't really matter what happens next.
And I think Jet Force Gemini 2 should be on here.