I'm Freefall, a 20 year old gamer from the UK.
Currently at University and balancing my time.
I'm an avid Video Gamer, I'm into every kind of game there is, games are a part of my life.
Destuctoid is the Best and Most Random Community there is, that's why I'm here.
It's a beautiful day, the sun is shining, and I'm out on a journey to save the world... Man, I love video games.
I might just drop in a few Opinions here and there, So
Don't mind me.
May your life be like toilet paper... Long, and useful
Who Am I? I once went to the cinema and watched a 3D movie. As I was walking out, a guy with his 3D glasses still on yelled, "Woah, everything is 3D!" I was one of the 10 people that put their glasses back on to check.
I was looking at my to-do list on my laptop. Near the bottom of the list, already crossed out, was written "time travel" I have no recollection of writing that.
Once, there were only two brownies left. I decided I should eat them both so that they wouldn't be lonely. I am completely satisfied with my decision.
That's who I am.
Most Games Completed In a Year= 2009:
Tomb Raider Legend
Gears of war 2
Knights of the Old Republic
Oddworld: Strangers Wrath
Knights of the Old Republic II
Left 4 Dead
Star Trek: Voyager Elite Force
Prince of Persia
Drawn To Life
World of Goo
Vampire The Masquerade: Bloodlines
Jet Set Radio Future
Resident Evil 5
Star Trek: Elite Force II
Tomb Raider: Underworld
Plants vs Zombies
Perfect Dark Zero
Tomb Raider Anniversary
Secret Files: Tunguska
Rainbow Six Vegas 2
Star Wars: The Force Unleashed
The Secret of Monkey Island: SE
Ninja Gaiden 2
No One Lives Forever
Earth Defense Force 2017
Half-Life 2: Episode 1
Gears of War
No One Lives Forever 2
Beyond Good & Evil
Star Trek: Shattered Universe
Secret Files 2: Puritas Cordis
Left 4 Dead
Dreamfall: The Longest Journey
Max Payne 2
Timesplitters: Future Perfect
Star Wars: Republic Commando
Half-Life 2: Episode 2
Starcraft: Brood War
System Shock 2
Uncharted: Drake's Fortune
Shadow of Destiny
Uncharted 2: Among Thieves
Star Wars is huge, everybody likes Star Wars in some way (Apart from my sister, but I know she’s not human, so that’s alright). Star Wars has had some fantastic games, and I mean incredible. But these days, Star Wars games are becoming a former shell of themselves. There are so many series left to rot by LucasArts as they make another SuperJedi™ game. Pull up a chair and I’ll tell you some great Star Wars games that will never get sequels: Get some tissues ready for some manly tears.
You want to read more?
Why you will never see a sequel to... Republic Commando
What is Republic Commando? Star Wars Republic Commando is a first-person shooter based around the ‘Delta Squad’ during the clone wars. The team commands are similar to the Rainbow Six series with commands such as door breaches, taking cover and mounting heavy weapons as well as the squad mates ability to revive each other, even the player, when they are down. Republic Commando was looked upon fondly as a solid shooter with likable characters, even though they are supposed clones, each one was unique. It is also a Star Wars game that avoids any direct contact with Jedi, bringing a certain reality to the front lines of the war.
Why won’t we ever see a sequel to it? That’s the thing: there was. Republic Commando: Order 66 was released exclusively on mobile phones. This sequel takes place during the events of Star Wars Episode 3, where you fight droids and eventually have to eliminate the Jedi. But it is not what the fans wanted, but I bring good news, it is NOT canon! So why won’t there be a sequel again? Books mother***ers! The Republic Commando series was a novel spin off to the game, each book looks at the adventures of the Omega Commando squad, with faithful cameos of Delta Squad and Jedi. A sequel book to the Republic Commando books, Imperial Commandos deals with members of Delta Squad and Omega squad becoming a black-ops unit within Darth Vader’s 501st legion and hunting down fugitive Jedi.
So as you can see, the canon and path of the Republic Commando’s is already set out and written about. A Republic Commando game could simply not deal with the ridiculous writing and plot turns that the books offer out, so we are left replaying an old solid Star Wars FPS, I’m sorry to say.
Why you will never see a sequel to... Battlefront.
What is Battlefront? Star Wars Battlefront and Star Wars Battlefront 2 are third person shooters where you have to conquer the galaxy with your faction, one planet at a time. It is similar in vain to the Battlefield series, in fact starting its life as a mod for Battlefield 1942. During the game-play, you choose a class of soldier to become and have to take over outposts that grant reinforcements, you usually conquer all these outposts to win, otherwise killing foes until their body count (Score) reaches zero.
Why won’t we ever see a sequel to it? There were two spinoffs on hand held consoles and an actual third game in th series was being worked on. Unfortunately, Free Radical lost the rights to make it after 2 years of work on the game. Art was leaked, assets were shown, and the truth is; now nothing remains of it, the sequel was perhaps 1 to 2 years away from release and it got shut down. Tragedy at its finest. If another sequel were to actually be released, it would have to have the nod from Lucas, then have to be contructed from scratch, something that they don’t want to bother with it seems.
Is there even a slim chance in the cosmos? Maybe if Rebellion Develpoments (The creators of the handheld battlefront games) were given orders to make it for next gen consoles? Other than that, no other studio would be given untested grounds to create a third game in a successful game series straight away. And Lucasarts? Hah, even less of chance with the lay-offs going on right now. You’d have a better chance chance of winning an arm wrestle against a wookie. A BIG WOOKIE.
Why won’t we ever see a sequel to it? Bioware: the creator of the first game, is releasing a sequel of sorts. Star Wars The Old Republic is an MMO set 300 years after KotOR 2, having nothing to do with Revan or The Exile or in fact any other character found in KotOR 1 or 2. So no, it is not a sequel in any apart from being a Star Wars game set in The Old Republic. A Bioware designer had this to say about a Kotor 3: "Kotor 3? Yes, it's called "The Old Republic" and it is KOTOR 3, 4, 5, 6, 7 and 8!". No. I’m sorry, but no. I know it is just Pre-release hype and the game will be great in its own right, but it is not a Kotor sequel. The TOR designers said that every player will have their own crew and be a hero, but not really, no. Will my player character have their own Wikipedia entry? Have a lot of plot twists to do with his/her past? Have their fate tied to the destiny of their chosen side? Hmm.
Is there even a slim chance in the cosmos? If you want to see a spiritual sequel, then by all means, pay monthly to experience The Old Republic. Otherwise, a single-player RPG telling us the fates of the heroes from the first two games had been shot down by the creators of Kotor thousands of times.
What is X-Wing? The X-Wing series is the collective name for 4 PC games: Star Wars: X-Wing, Star Wars: TIE Fighter, Star Wars: X-Wing vs. TIE Fighter and Star Wars: X-Wing Alliance. They are space combat simulation games where the player takes on the role of a Rebel Alliance Pilot or a Galactic Empire Pilot.
Why won’t we ever see a sequel to it? The games were developed by ‘Totally Games’ under licence from LucasArts. The Amazing LucasArts™ see fit to hold onto this licence and not give it to anyone at all. So there are no plans to release any further games in the series; although in an interview in, The X-Wing creator indicated he would like to return to the series at some point in the future. Even the series’ original mission designers, have also stated that they would happily return to the series. But LucasArts has decided that nobody wants to be a normal pilot these days, they all want to be Jedis and Siths with their Lazer sticks and over-the-top dragonball-esque force powers.
Is there even a slim chance in the cosmos? The original team is no longer employed at ‘Totally Games’ and every single one of them have either left the industry or joined another game company. So that means that you would need a brand new team of hot-shots who want to make a space combat simulator (Something nobody does these days) as well as LucasArts to give up the X-Wing License. Not Gonna Happen. I guess we should all hold onto our dusty joysticks and remember the good days long past.
Why you will never see a sequel to... Jedi Knight.
What is Jedi Knight? The Jedi Knight Series includes a lot of games. It all starts with Star Wars: Dark Forces, followed by Star Wars Jedi Knight: Dark Forces II, followed by Star Wars Jedi Knight: Mysteries of the Sith. Years later another game came, Star Wars Jedi Knight II: Jedi Outcast and the Last game was Star Wars Jedi Knight: Jedi Academy (Which should rightly be called Star Wars: Dark Forces 5: Jedi Knight 4: Jedi Outcast 2: Jedi Academy. But you can see why they went with ‘Jedi Academy’). These games are First/Third-Person shooters with a storyline that focuses around the character Kyle Katarn.
Why won’t we ever see a sequel to it? Dark Forces, Dark Forces 2 and Mysteries of the Sith were developed in-house at LucasArts (Back when it was great, with those fantastic adventure games they used to make.) But LucasArts Partnered with Raven Software who made Jedi Outcast and Jedi Academy. Obviously this contract has ended as LucasArts have not contacted Raven Software for another game. Raven Software has recently finished their original game ‘Singularity’ after some major layoffs within the company. With neither company making any move to return to this fantastic series of games, it’s stuck dead in the water, forgotten about along with that half-eaten pizza underneath my bed.
Is there even a slim chance in the cosmos? If LucasArts decided that another Jedi Knight game would sell impossibly well and Raven Software was motivated and paid enough, sure it’s possible. It’s unlikely that Kyle Katarn would ever return as the player character as the Star Wars Expanded universe is bloated as bantha. Our hero, Kyle Katarn has appeared in numerous books and comics, as has the canon player character (Jaden Korr from Jedi Academy.) So a new character would have to be created. As you can tell, there are just too many hoops to jump through for another game. At least we can remember Kyle’s greatest moments.
We all know that saving the world usually requires fighting the ‘Big Bad’, more effectively known as the ‘Big Bad Evil Guy’. But sometimes, just sometimes women can have the upper hand. And I’m not talking about a cold hearted woman who falls in love with and joins the hero, I’m talking about the woman behind the strings.
Good, Evil, it doesn’t matter, and now I’ve realised that the sex doesn’t matter either, the female side of villainy can be just as, if not, more effective than the strong masculine power houses that we’re used to waging war with.
So prepare yourself for my list of the Top 10 Villainesses of all Time:
10. ‘Jacqueline’ Natla -Game: Tomb Raider Anniversary, Tomb Raider Underworld -Type: Final Boss, Big Bad -Motivation: Desire for power.
Natla is from an ancient race that settled on earth, but she became power hungry and wanted all the ancient power for herself. Natla is extremely intelligent and when her nemesis questions what she is doing, Natla just tells it as it is; no games, no emotional strings, just the cold hard truth. Sure she’s a scheming bitch, but at least she is honest about it, it’s a breath of fresh air from all the manipulations and lies from most villains.
9. Sephiroth -Game: Final Fantasy 7 -Type: Final Boss -Motivation: Destroying the world to become god.
The result of an experiment on an extra-terriestral lifeform. Sephiroth tries to merge with the planet’s life-force, the ‘Lifestream’, effectively, she wants to become a god. Having a super soldier always ahead of you is always a downer and with the ability to summon a meteor, she is definitely a deadly opponent.
I’ve been informed that this villain isn't a girl? My bad. It’s the hair that fools me.
8. Selvaria Bles -Game: Valkyria Chronicles -Type: Walking Brick, Right-hand Woman -Motivation: To serve her Country
Selvaria is a descendant of the legendary Valkyria, serving Maximilian as the Imperial Alliance invades Europa. What is surprising is how classy she is, she wants to protect her country, but she also has morals and makes an incredible sacrifice as the war progresses.
7. The Boss -Game: Metal Gear Solid 3 -Type: The Boss -Motivation: To Manipulate the course of the war.
A founding member of the cobra unit, The Boss is a master of CQC full of overwhelming charisma. She will always serve and protect her country. She is a motherly figure of sorts. Smart, confident, deadly and she lived until the ripe old age of 42. As far as villains go, The Boss isn't a major one, but she is a goo enough character to make it to this list.
6. Empress of Time -Game: Prince of Persia: Warrior Within -Type: Final Boss -Motivation: To change her fate.
The Empress is just doing what she was meant to do, create the sands of time and protect them. But then some jerk comes along and asks around for the Empress so he can kill her to save himself. One of them must die. I like the Empress, because she isn’t the classical baddie, she just wants to not die. That’s a pretty commendable thing, wouldn’t you say? All she tries to do is prevent her death, even if that means one or two casualties.
5. GLaDOS -Game: Portal, Portal 2 -Status: Final Boss -Motivation: To test for Science.
Everybody knows this sarcastic villain who tries to attack the player with words rather than brute force. You could argue that GLaDOS doesn’t know any better, but she was created to test subjects, GLaDOS went beyond her programming to make sure the tests were satisfactory, that’s commitment! Even if it does mean a few deaths...
4. Ravel Puzzlewell -Game: Planescape Torment -Type: Boss Fight -Motivation: To do the impossible.
Ravel is the reason for the entire game (As most villains are) but she doesn’t do it for evil, she does it for your character, you see, she accepts an impossible challenge to make The Nameless one Immortal, not evil at all.. Even though she is well feared throughout the planes, The Nameless One's relationship with her keeps you a friend of sorts, until you find her and want to leave, then she shows her true, murderous colours, she’s not evil, she’s just... Ravel.
3. Sarah Kerrigan -Game: Starcraft, Starcraft Brood War, Starcraft 2 -Type: Big Bad -Motivation: To lead the zerg to perfection.
Kerrigan is an interesting villainess, as she started out as a loyal soldier, but was betrayed and became a pawn of the zerg. This in a sense set her free, she was given more power than ever and eventually became the sole ruler of the zerg. It’s hard to hate her as she is just using the opportunity that she was given and later worked hard for. Plus, she is yet to be defeated.
2. SHODAN -Game: System Shock, System Shock 2 -Type: Final Boss -Motivation: Recreating Reality to become god.
What can I say here? SHODAN makes HAL-9000 look like a cuddly toy. A scary omniscient presence in the first system shock who is always watching you, an unlikely ally who you know is going to betray you in the second. SHODAN could only work as a female, even though she is just an Sentient Artificial Intelligence, her disjointed speech and huge ego all build what is one of the best villain’s in all of video gaming.
(KOTOR SPOILERS AHOY!)
1. Kreia -Game: Star Wars: Knights of the old Republic 2: The Sith Lords -Type: Final Boss. -Motivation: ToKILL THE FORCE ITSELF.
Jedi? Sith? Neither. Kreia was an effective, sympathetic villain, only enhanced by the fact that your character had been travelling with her since before the game started. She didn't like being used. She didn't like that the Force was manipulating the galaxy as its cosmic plaything. Her motivations were understandable, and I wouldn't have minded for her to win would it not have screwed up the entire Star Wars canon. She was probably one of the best-written female characters in video-gaming, made all the more impressive given that, to my knowledge, the writing staff was all male.
There you have it. Now we just need to get the best female protagonists to fight with the best female antagonists... in some mud. You bring the camera, I'll bring the popcorn.
And now a question: Do you think gender makes a lick of difference to the strengths of a character? Especially a villain?
Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you: they are wrong. Time is an ocean in a storm. You may wonder who I am or why I say this. Sit down and I will tell you a tale like none you have ever heard.
I will be honest, when I was younger, platforming games scared the hell out of me, I played the demo of Sands of Time and Warrior Within: I did not get very far at all.
Fast forward 7 years and I have broadened my horizons to every single genre of game, If I am not good at it, I will plug away at it until I beat it. I played Prince of Persia 2008, some complain that it is easy, but it is the game that got me into 3d platforming. I loved the setting, the music, the characters; it was easily one of the best purchases I had made in a long time.
Not too long ago, I watched the Prince of Persia: Sands of Time film. What can I say; I enjoyed it. I was an enjoyable night out. Afterwards, I had an uncontrollable urge to rewind time. So, that very same week, I acquired the Sands of Time Trilogy. This is where the real adventure began.
Prince of Persia: The Sands of Time
I wasn’t too sold on it when I started it, but it grew on me fast. The Prince was such a likable character, talking to himself while doing some impossible platforming feats. The combat was simple, yet satisfying. I made it ¾ through the game until I realised I could do counter attacks, it became vastly more interesting. I would jump over an enemy’s head, attack them, they would counter it, I would counter their counter attack, they would counter my counter-counter attack; it became an epic fight until one of us mistimed it or dodged away, still, there is something odd about the combat that I just can’t place my finger on; some annoying things are you have to stab every downed enemy with the dagger of time or they will get right back up with full health. The first time I witnessed this is shouted out “HERESY!” followed by “GODDAMN ZOMBIES!”. The platforming itself was tricky, made worse by some horrible camera angles, thank god you have the ability to rewind some mistakes then; as parts can be wildly frustrating. Some of the sand abilities were incredible, from freezing enemies with time to using a Haste attack that decimated everything.
I don’t want to mention graphics as it is an old game, but the first time I saw it, it hadn’t aged that well. That was until I became completely absorbed in the world, by then it didn’t matter, it looked perfect to me. This proves that you don’t need nostalgia goggles. The story was simple: you unleashed the sands of time, turning nearly everything into a sand creature; you need to use the dagger of time to put the sands back; so begins the journey across the wonderful city into the tower of dawn to fix everything. But you’re not alone: for about half the game you have Farah, a princess, your counterpart. She has a bow and arrow that stuns baddies while you do most the dirty work; she can die if you neglect her, but it never feels like an escort mission, she can handle herself, providing you handle yourself. She can also fit into cracks in the walls to unlock doors, I’m sure there’s a sexual innuendo in there somewhere... But Farah really has character, the conversations between her and the Prince are fantastic, it’s funny, it’s really and you can feel the relationship build, and strain when they disagree on something.
The story is just nice and simple, with a sprinkling of mind-fuck.
There are few characters: Main ones are, The Prince, Farah and the Vizier.
The music in the game grew on me too, it had that Arabian nights feel it, it is difficult to describe, but some of the music is just epic, especially a battle track called ‘Tower of Dawn’; by the time it plays, you notice it just as you have become extremely combat proficient, you know shit is going down.
A brilliant thing about this game is how the Prince narrates it, every time you pause it, you hear the Prince say “You don’t want me to finish my story?” or something of the like, when you save “Alright, I will continue my story from here next time” and even when you die, the Prince retcons it with “No no no, that's not the way it happened. Shall I start again?”. I never got tired of hearing him and his narration. He even calls himself out on it when he talks to himself “why am I talking to myself. STOP TALKING TO YOURSELF!” If I was a woman, my heart would swoon for him.
To sum up, I just loved this game. I was sceptical going in, as I heard that PoP 2008 fans and SoT fans were pretty split, but I loved both equally. The story in SoT, which really doesn’t come together until the end, definitely wins out though; I just love the quirky Prince.
91 out of 100 grains of sand.
Prince of Persia: Warrior Within
“You Bitch!” the battle hardened Protagonist exclaims.
... Who is this jerk and what have you done with my beloved Prince?
That was my first impression. ‘Let’s make it Grimdark for the hell of it!’. Everything was a shade of grey, the music is annoying as hell and the Prince is a weary ass hole. Good thing the platforming and story save the fuck out of this game then.
I guess I had a similar experience with this game as I did with The Sands of Time; It grew on me. The platforming was harder, maybe because of a lot of stupid camera angles, it was a lot more demanding as well, as the fabled Sands become in high demand at certain points, sometimes I ran out of sands and had to rely on a single far back save point; frustrating, but at the same time, rewarding. Combat was harder, maybe because of a lot of stupidly annoying enemies, some enemies dodge all you attacks and can only be counter-attacked, some guys can attack past your block, others can attack you from a distance, it only gets frustratingly annoying when they all gang up on you at once; this caused me to search for unintentional ways past them at points, one saving grace for the combat, however, is the ability to pick up fallen foe’s weapons that you could throw, in addition to your increasingly powerful primary sword of course.
The story was a lot more involving and complicated that the first game though, in fact, it reminded me a little of Planescape: Torment; it wasn’t an epic journey to save the world, but about a man trying to save himself, in this case, The Prince is getting hunted by the Dahaka, a beast that is in charge of the timeline, the Prince should be dead, so the Dahaka tries to make it so; the Prince goes to the Island of Time to stop the sands of time from ever being created, therefore the Dahaka will have no quarrel with him. Of course there are quite a few twists and turns, but it is needless to say that I enjoyed this story.
This game seemed a lot longer than Sands of Time, but I have a feeling that it is mostly due to the large amount of backtracking that is required made even worse if you want the collectables and Life upgrades. The final battle was just fantastic (I battled the Dahaka instead of the Empress because I spent extra time acquiring all of the life upgrades, totally worth it), a lot more interesting and epic that the Sands of Time final boss. While I am here, I feel obliged to mention the numerous bugs, most of them small, but apparently there is a game breaking bug that requires restarting the game, luckily I didn’t run into it, but I felt like I ran into every other small bug that existed.
The Main Characters were: The Prince, Kaileena and the Dahaka.
To summarise, I enjoyed bits of this more than Sands of Time, such as the story and crazy platforming, but Sands of Time still wins out on aesthetic and music (By the end of Warrior Within, I never wanted to hear an electric guitar ever again.)
82 out of 100 grains of sand.
Prince of Persia: The Two Thrones
“Time is precious. Time is fleeting. Time... Is something you have very little of.”
Yay, the Prince is back baby!
The Prince has returned to his home: Babylon. But that evil Vizier is back and he wants to be a god... what an asshole. This final instalment in the trilogy really brings the Prince back to his roots, aesthetically, it’s a lot more in line with The Sands of Time, but the improved combat and platforming gimmicks are taken from Warrior Within.
The Story follows the second ending of Warrior Within where the Prince kills the Dahaka (Now you can see why I pained to get the life upgrades last time), Anyway, killing the Dahaka saves Kaileena, but royally fucks with time, undoing everything in the first game. So the Prince and Kaileena sail into Babylon and the game begins. Action right off the bat.
Another thing I like about this, is the fact that Kaileena narrates the game in the exact same way the Prince narrated Sands of Time, this brought a smile to my face. I’ll just brush over the plot here and say that the Vizier f*cks shit up, becomes a sort of god, and the Prince is almost turned into a sand monster. Luckily for him, he grabbed the Dagger of Time: the primary weapon in this game. So you go on a mission to kill the Vizier and accept your mistakes in life. Simple enough.
The pros here are: Aesthetically, it looks fantastic, the linear journey through the entirety of Babylon never upsets the eyes. The music is great, they dropped the shit from Warrior Within and went with music similar to Sands of Time, as well as making the game actually feel like it bringing the trilogy full circle, it sounds fantastic. Another pro is your counter-part: The Dark Prince. This guy is your alter-ego, your voice in your head, he gives you the power to transform into an actual Dark Prince/Sand creature-type thing. This makes combat extremely easy, gives you more platforming abilities with your dagger-tail-chain-whip-thing and any sands you collect fully restore your health, the only downside is that your health constantly drains in this form until you reach a body of water that changes you back, it broke up the gameplay and gave you more toys to play with, what’s not to like? The platforming without enemies, that’s what. Too many a time did I die without a single source of sand; I sure put the pressure on though, I’ll give it that. Back to the gameplay; a few times during the game, you are given control of a chariot as you race through the city to your next destination: I dislike this, it felt tacked on and crashing into a corner or wall was far too easy, every trip drained my sand tank.
Moving on, there were plenty of boss battles in this game, a change from the last two. All of them were different and required different strategies to defeat, from 20ft tall creatures to your nemesis, they all felt unique and satisfying to beat.
Another addition to the game is stealth kills: where you sneak up behind a baddie and use the action button, wait until your dagger glows blue, then stab the living shit out of them without alerting anyone else. I found this tricky at first, but it soon became invaluble and badass.
The bad things about the game include the extra long detour around the city, I mean, there’s a god to kill, your people are dying and it feels like you are taking the most scenic route through the city, it really slows the pace down, it just seemed a lot more noticeable this time. When I played through the game, I wasn’t really engaged, I was mostly playing out of habit, and sometimes it just didn’t grab me. As for the end fight, well, it really didn’t feel epic enough, there was too much rolling around and not enough fireworks, so to speak. It’s nearly redeemed by the final blow, however, where the Prince jumps up, time freezes, the camera does a 360 spin around him, before he stabs the fuck out of the Vizier, hundreds of feet above the tallest tower that is towering thousands of feet above the city.
Next up, the characters. The Prince himself is a lot more enjoyable this time, the charisma of the SoT prince with the skills of the WW, made a great protagonist. Meanwhile, the Dark Prince was freakin’ hilarious, I’m pretty sure he’s my favourite voice in my head of all time... if that made sense. He always has something to say and helpful advice while having fun ridiculing the Prince. Kaileena had an ever-lasting presence throughout the game with her narration, even though you only see her at the beginning and the end, I felt her role was gimped, but I can understand her absence as Farah is back. Yes, Princess Farah is back, with chainmail and a better bow, while not as involved as she was in SoT, you still help each other out and she still saves your ass a few times, the only bad thing here was the fact that it felt that you were always chasing her and trying to catch up to her, you never really teamed up to kick some serious ass. The Vizier is an asshole as usual. Aaaaand the rest of the cast was forgettable. Oh, except that old man in a cutscene who is all like “Goooo my Prince, defeat the bad guy, the citizens will fight the sand army and buy you time! Gooooooo!” what a classy bearded man, I hope he survived that battle.
In conclusion, this was an absolute blast to play and a fantastic end to the Trilogy, the pros far outweigh the cons and the story ties up in a nice circle.
I’ll give it 90 out of 100 grains of sand.
So, Now I’ll look at the Trilogy as a whole...
...Man, I don’t know where to even start, it was incredible. Sure, it was excessive platforming, it dragged in quite a few places and the camera was never really fixed, but it was one hell of a journey. Looking back on it, I did enjoy myself. A few save-points a day for the past month has been entertaining as hell. I had to take it in doses. A few levels a day keeps the sand monsters away.
The Memorable Cast:
The Star of the games. Prince:No no no, that's not the way it happened. Shall I start again?
What’s a game without a beautiful woman who can kick your ass? Kaileena:I have seen your future... And it does not look good. Farah:Look! a crack!
On the Left: Asshole. In the middle: I don’t even know who this guy is, I like him though. On the Right: The best character in the series. Vizier:Give me the dagger; you have unleashed the sands of time. I can undo what you have done... Give it to me! Old Man:[Honestly, I can’t remember, but it was inspiring] Dark Prince:Tick tock, Prince. Tick, tock.
Great characters, but now, back to the meta-plot: I’m a sucker for time-travel things, and this takes the cake, it’s extremely difficult, but with the ability to rewind time, it makes it easier, but by limiting that power, it evens itself out. I’ll take rewinding time, to checkpoints any day.
So, ask me: What is The Sands of Time Saga?
It is an epic journey of time, a battle against the darkest foes and fears, it is the views of impossible feats and jumps, a story of redemption and accepting consequences, it is the making of a hero, it is a love story, it is a race against and for time.
It. Is. Awesome.
I just fucked with time. Time is my bitch, the laws of causality will obey me. For I have known: The Sands of Time.
You see, Most people think time is like a river that flows swift and sure in one direction. But I have seen the face of time, and I can tell you: they are wrong. Time is an ocean in a storm. You may wonder who I am or why I say this. Sit down and I will tell you a tale like none you have ever heard.
What do you get when you mix Firefly, a dash of Final Fantasy, Valkyria Chronicles and a John Woo film?
You get Resonance of Fate.
I keep hearing that its set in a ‘Steam-punk’ world, WRONG! I never saw any steam; It’s more of a ‘Clockwork-punk’ world, with lots and lots of gears. SO, apparently there was some huge world disaster and the remaining humans built a gigantic device called Basel, to cleanse the air and land. ‘Basel’ is a freakin’ huge tower; I thought it was some huge terra-forming complex at first, actually, I guess it kind of is. Anyway, those pesky humans decided to make a life out of it and decided to build houses and extra levels and themeparks and stuff on it. Nice idea, because I like the place, it has a very nice aesthetic.
Fuck you Gravity!
But this game, is not a AAA by far, but I have a love for the underdogs.
Now there is one thing I need to get off my chest:
This is the most ridiculously stupid ‘Rule of Cool’ game I have ever played, what were the creators thinking? I don’t know, but I love them for it.
I don’t think that the creators realize just how guns work. Or gravity. Or a whole lot of other stuff.
That's a good thing. Call of Duty, watch your ammunition stockpiles.
Let’s talk about the guns, you get Pistols and Machine guns. That’s it. But through defeated enemies and side-quests you can enhance them with some ridiculous upgrades, ranging from scopes to ammunition. There isn’t really a limit on this though, that’s what I love, as long as everything is properly attached, you can fill up the entire grid of the gun with enhancements.
I had a high mount pro laser pointer scope, pointing through a sniper rifle scope which was pointing through two more scopes that had 2 scopes on top. The gun itself had 9 barrels to fire the bullets from, using an extended magazine. This was just a pistol.
I only wished that this was reflected on the actual gun model in the game, not just the schematics. Although, thinking about that, I don’t think the game could handle it. If you put that much awesome on a gun and rendered it in 3d, the game would surely break.
If you gotta kill something, at least do it in STYLE.
So, the gameplay is a combination of real-time and turn-based shooting. First you select a character, then you move said character around and start shooting shit up, you have an ‘Action gauge’ exactly like Valkyria Chronicles and the turn ends when its drained, either by moving or shooting (or both.) Enemies have the same deal, but can shoot and charge up attacks while you’re prancing around, so you have to move wisely. As you level up, you can charge your gun up for longer periods to produce more powerful attacks and the attack is carried out when the charge meter is full, this is a necessity at every point past the first level.
Now comes the interesting and weird part. There are two types of damage you can deal: “scratch” damage is dealt by machine guns, and machine guns sure do a lot of it, damage ranges in the thousands for every attack, but the catch is, it can’t kill anything by its own and baddies can regenerate ‘scratched’ health. To actually kill something you have convert the scratch damage to direct damage with pistols and explosives, but on their own, pistols do a measly amount of damage, as in under 5 damage for every bullet.
So you can move around the field of battle as you wish, but the best part of the game comes when you use a Hero Action. Hero Actions slow down time and speed up your shots, while allowing you to flip through the air, shooting ‘til your heart’s content until you hit the ground again. Of course, this isn’t free, it costs a ‘Bezel’ in your Hero Gauge, I’ll be blunt here, if your Hero Gauge ever runs out of Bezels: You’re fucked. You go into ‘Critical Condition’ where you leap around like a deer in the headlights with a sprained ankle, every enemy can now cause direct and permanent damage to you and you can only fire single shots. If you manage to kill something in this weakened state though and pick up shattered Bezel Shards, then you can start refilling your Hero Gauge again.
I'm seeing hexagons. HEXAGONS EVERYWHERE. OH GOD.
Outside of the battles, there’s a overhead world map to move your pointer in. You have to use ‘Hexes’ to unlock new places and elevators to other levels. These are earned in battle.
But you can also move about in certain locations, such as some towns with shops (Shops to buy gun related stuff and shops with clothes, like a HUGE selection of clothes; mostly just pattern-swaps, unfortunately) and other useful places; this proves to be a nice distraction. I actually got a bit of a Longest Journey vibe from the home town, seriously just add a million gears of all shapes and sizes, and it could be the exact same place as New Venice.
Levelling up has a nice touch, you get seperate levels for your Pistol skills, Machine Gun skills and Grenade skills. For example, enemies don't give XP, the act of using a Machine Gun does, the more damage you do, the more XP you get for that weapon. All of these levels combine to give you a 'Master Level' so to speak. By swapping what weapons soemone uses, and keep changing it, you can gain levels (and incidently, more Hit Points) at a much faster pace.
I have heard some people say that it had a steep learning curve. I strongly disagree. The game just gets way, way easier when you get more Bezel shards to increase your Hero Gauge. You see, at first, you reserve your hero actions for only the most difficult boss fights. But a few more hours in the game and you are using them for every move in every battle, as you can easily refill the Hero Gauge by defeating multiple enemies with ease in a single turn.
Someone is about to get absolutely obliterated. Hint: It's the enemy.
The story itself is told in quite an episodic manner, each chapter has its own ‘story of the week’ vibe to it, with every other one linking to the overall plot. I have to mention that this game really had me laughing out loud, really hard, as in milk spilt from nose hard, at certain points (especially the cutscenes from the Christmas mission, where you have to hand out presents to kids. The best part is that you throw the presents just like grenades) So its worth the long trip just for the humour.
The weirdest mission request. You'll never look at Nathan Drake the same way again.
Although, I have to say that the story never reaches epic proportions, even though it seems like it will, the opponents and challenges keep building, but then kind of fall flat on the last chapter. With your team spouting comments about ‘I believe in myself!’ and ‘I have faith!’ I felt that the final battles were less incredible gun shooting and more ‘BELIEVE IN THE POWER OF LOVE!!’
But I don’t mind this. Because the three lead characters are fantastic.
I’ll just briefly describe them to you.
Vashyron is the father type figure, he’s a freelance hunter, taking all kinds of missions from the Guild for rewards and money. Personally my favourite character. And he’s voiced by Nolan North. It took me 3 chapters to realize this, but this makes him come across as a Nathan Drake/Captain Mal guy. Once again: I like this. He makes all sorts of snide comments.
Zephyr is that brooding emo kid. After getting hunted and surviving 2 bullets to the head from Vashyron (due to some kind of magic miracle something that I never really understood), he now makes a living with the guy. Nice. The main thing wrong with this character, is that he never really has any development; he’s moody from beginning to end. Yeah, actually, he’s a pretty weak character. But he shoots like a crazy mofo, so I can see why they keep him around.
Leanne is the token girl of the trio, she also lives and makes a living with Vashyron after she tried to take her own life by jumping off the tallest bridge I have ever seen in a videogame. But Zephyr saves her, PLAN=FOILED. She has the most interesting back story of the lot and also the best costumes. Seriously, mid-air flipping while shooting + skirt= Good times.
The way these three interact is what made the game for me.
Leanne: "Do you want me on offence or defence?"
Vashyron: "Leanne goes both ways. Good to know."
Zephyr: "Hey, save it, why don'tcha?"
Do NOT mess with Token chick, Emo dude and Nathan Drake with ponytail.
So, I like this game, but I can see that it’s not for everyone. The story kept me interested, as did the game-play, so no problems there. It is definitely one of the better JRPG’s, I have played, although I’ll admit, I have not played that many.
TL;DR- Good game, although flawed. Not for everyone.
But it still gets:
89 Bullets out of a 100 bullet clip.
With a scope attached. No wait, 5 scopes... And 4 barrels... and 6 grips... and there may be a gun attached there as well, it’s kind of hard to tell.
The Game and a picture of myself after I had played it for the first time. Yes that is me 6 years ago.
UNDERSTAND UNDERSTAND, UNDERSTAND UNDERSTAND, UNDERSTAND UNDERSTAND THE CONCEPT OF LOVE!!! - The first words you hear when you boot up JSRF.
At first, I was ashamed to tell this story, but it involves the great game known as Jet Set Radio Future, so I'll tell it anyway. Another plus side is that it has a moral. This is the story of why it took me 6 years to complete Jet Set Radio Future:
2003: This was the year I got Jet Set Radio Future in a bundle pack with Sega GT 2002 on my very first Xbox. It was the second game I tried. I had no idea it would take me 6 years to finish, but this is where it all began. After starting it up, I found it hard, I just couldn’t get used to the controls, but I loved the music and the style of it all, unfortunately I kept getting lost, my young mind wasn't that good at comprehending maps back then. I'll tell you what was fun though, creating your own sprays, god, My sprays sucked, but I loved it., it never got old. I played it on and off for a while, but I preferred other games like Halo, Dead or Alive 3 and 007:Nightfire at the time.
Grinding is my cause
2004: I got back into it because it was there on top of my Xbox, taunting me. I continued to plug away at it until I got to a boss fight, if I recall, it was that bastard cop in a giant mecha of some sort. I took me several weeks before I managed to not fall off to the ground and spray that mother f***er dead. Then it was on/off for a year until I got lost in The Skyscraper District and Pharaoh Park, I just didn't know where to go and I wasn't good enough to continue, I tried for weeks, but I just got bored, so I gave up and forgot about it.
The police. Fuuuuuuuuccckkkkkkk Yoooooouuuuuu!
2005: Ignored it for other commitments and games, I was also in the FPS crowd at this time I just wasn't interested in good games. If I could go back in time and kick my younger self for thinking such things, I totally would. Hey, what's that bruise on my shin?
2006: I was '360' heavy this year, foolishly thinking that the 'Next Gen' was the way forward. One rainy day though, I plugged in my original Xbox and booted it up; opened my save, remembered my days of frustration then turned it off.
Art, FREEDOM OF EXPRESSION, YEAH! In a related note, I hated that 'Graffiti is art but also vandalism' message that appeared every time you booted it up. I mean, if games influenced us, we'd all be eating pills in a dark room while listening to repetitive music.
2007: Ignored it all year due to my commitment to my 360, I didn’t think I would go back to the original Xbox. I can't believe I just ignored it again, what a crime against humanity! This was also the year I got an HDTV, I foolishly thought that looking at SDTV again would burn my eyes out or something.
2008: I did play some old Xbox games due to the need and urge for something old. Completely Forgot about JSRF though and I'll tell you why: it was because the JSRF/SegaGT2002 bundle Disc came in a little paper wallet and, not wanting it damaged, I put that in one of those old Xbox magazine demo disc cases. Hot Damn, talk about bad planning.
The military sent TANKS AFTER YOU! HOW HARDCORE! FIGHT THE POWER, YEAH!!!
2009: This was the year I made a promise to myself to complete as many games as possible. By chance I saw and downloaded the soundtrack. Memories came flooding back, soon, I told myself, I'd get to it soon, and this time, it would be different. I finally got around to JSRF the second week of March. I booted it up, but I had long forgot what I was supposed to be doing, So I decided to start a new game. I grew tired of the tutorials, but had gained my skating skills back. I loaded up the blasted Save file containing my Demise. I boosted like the freakin' Fist of the North Star, somehow I progressed and wondered why I had been stuck all this time, I think Prince of Persia and Tomb Raider Legend helped me acquire the necessary platforming skills, thinking back on it. I said to myself "Right, I'm going to make it right to the end" All my other games and priorities went on hold for a week. After 6 years, I finally understood the game. I blazed through the world, laughing at the idea of a young Nick struggling at the game.
My two most used characters. On the left: Rhyth, on the right, Gum, why these two? why play as girls? I think it was the short dresses. Call it male instinct combined with the need for some decent acceleration.
So I changed my character from Gum to Rhyth and began grinding rails like there was no tomorrow, why was I using such a slow character such as Gum? I wish I could ask my younger self.
A sunny Saturday morning arrived. I knew I was nearing the end. 11:45am, I defeated the final boss, I'd done it, adrenaline was pumping through my vains, I’d actually done it! I began Jumping up and down while I did the dance of awesomeness as the credits rolled, I realized I had finally completed my quest.
To quote DJ Professor K: JET! SET! RAAAADDDDIIIIOOOO! FFFFFFFFUUUUUTTTTTUUUUUUURRRREEE!!!
Listening to banging tunes while grinding?= Priceless.
Gameplay: 8/10 (What can I say, there's nothing quite like it)
Sound: 9/10 (I love the music, apart from one song called Birthday Cake, god that was annoying)
Visuals: 9/10 (The Cel-shaded style is perfect, can't really fault it here)
I loved how everyone was dancing at the GG's hideout. This is also what I call 'The Dance of Awesome'.
Will I ever go back to it? Maybe. It may of sounded stupid, as I'm sure many of you had no trouble completing JSRF at all. But keep in mind that as a gamer, I've come a long way. I wasn't always diverse, but I think JSRF has broken that part of me. I Love it. But I also realize that this game was truly unique, there may never be another one quite like it. Do we need a sequel? God Yes.
So if you find yourself with a game collecting dust on the back shelf, for the LOVE OF GOD. Go back to it and show it who's boss, who knows? You might just come out with a new favorite game.
Or How I learned to start worrying about 11 Sequels I would Kill for
Some sequels will never happen, I've learned to live with that painful truth. But while I am crying myself to sleep in a corner, let me tell you of the most painful tragedies. In a day and age of many poor sequels and spin-offs, the forgotten ones are unable to live on.
11. Prince of Persia (2008) 2 Let's face it, PoP 2008 wasn't well received by the old fans, but I, myself, enjoyed it immensely. It ended at a bloody cliffhanger, so we all expected a sequel. But instead of doing a sequel to a beautiful game, we get Prince of Persia: The Game Based On The Movie Based On The Game. B.U.L.L.S.H.I.T. So is PoP2008 deserving of a sequel? Just about, sequels are meant for improvement, I believe that if there were to be a sequel, it would have a chance to improve by miles; just look at Assassin's Creed 2, I can't even count the number of improvements they made.
10. Jade Empire 2 Often regarded as one of Bioware's most under-appreciated games, Jade Empire had a wonderful world, a great story and a good real-time combat system. Imagine the possibilities! The world is big enough for a sequel, I'd love to see the Jade Empire of the future! It's just a shame we'll never get to see it.
9. Republic Commando 2 (Imperial Commando?) This is one of the most tragic things on this list. Because Republic Commando did get a sequel, a shitty one on the mobile phone: Republic Commando: Order 66. But luckily for us, it's not canon! Yaaay. The bad news it that Lucusarts would rather make another Sub-par Force Unleashed game. Boo! Republic Commando may not have been original, but it took the best of squad shooters and put it in a well imagined Star Wars universe. The weapons each felt useful, there wasn't 30 of the same submachine gun for example, the droids were formidable (A Room full of SBD's, and destroyers anyone?) and the Wookies looked amazing, huge powerful beasts that easily rip enemies apart. Some people need to understand that there is more to star wars than freakin' Jedi, much more, I'm almost sick of the Jedi/Sith rubbish. There was no reason to forget about this potential franchise, but it's just another casualty in the war. Sev? SEV? SEEEEEEEEEEEV!!!!
8. The Longest Journey 2 I'm not talking about Dreamfall, I'm talking about an actual sequel starring my favorite protagonist; April Ryan. The Longest Journey captured the hearts of many adventure gamers, but all we got was a spin off called Dreamfall instead of a sequel; don't get me wrong, I loved the story of Dreamfall, but the gameplay was, quite frankly, appalling.
The games were supposed to go: The Longest Journey, Dreamfall, Dreamfall Chapters, The Longest Journey 2. Unfortunately, the way Funcom is going, with the falling Age of Conan and The Secret World, two MMO's destined to fail, we won't ever see another Long, single-player Journey.
7. No One Lives Forever 3 The NOLF franchise, regarded as amazing games that sold extremely poorly. We could have really used a light-hearted, comical Spy warfare game this day and age. When will people realize that we don't want 'Darker Sequels' we want our favorite characters, locations and story to continue! The thing about NOLF is that not many people knew about it, yet everyone knows about F.E.A.R and average action-horror FPS, where is the justice in that? If you haven't heard of a certain game called No One Lives Forever, then do yourself a favor; get it now, enjoy it later. Then send thousands of emails to Monolith begging for a sequel.
6. System Shock 3 BioShock is a good game right? Yes? Now play System Shock and System Shock 2.... BioShock is a good game right? No? It is a simplistic FPS? Why that's right Lassie! System Shock 2 gave birth to THE best villain of all time, SHODAN, it would be a crime not to give her another game, you see, System Shock 2 managed to be a stand alone story that is fully complete, let still leaves room for a sequel. Without spoiling anything for those who have not played System Shock 2, let's just say that SHODAN is live and kicking and ready for a sequel that will never be. I'll see you when BioShock 4 comes around.
5. Jedi Knight 4 (Jedi Academy 2?) Oh, the Jedi Knight series, it was only a matter of time before I got here. I love this series to death, the story of Kyle Katarn and his Lightsaber was passed down to a -Create-Your-Own-Character padawan in Jedi Academy, although the story didn't quite stand on its own two feet, the gameplay it what counted, Lightsabers in this game do what they are supposed to: Cut-Through-Shit. Want to chop that stormtroopers arm off? Go right ahead. Want to lop that dark jedi's arm and leg off? Have fun! You see, these are the only true Jedi where you actually feel like a true Jedi, with a true jedi weapon, not a big plastic glowing rod. Just another casualty of LucasArts.
4. Homeworld 3 THE best 3D RTS space sim, bar none. Homeworld showed us that Real Time Strategy games could have an emotional and heart-felt story, without ever directly showing people. Imagine the scale a third game could have had? What I'd give to see the Mothership again. ALL SHIPS AUTO LAUNCHING. Kharack is burning, there aint nothing that can ever stop that. Eat your Command and Conquer, I'll stay with Homeworld, re-playing them until the apocalypse comes.
3. Timesplitters 4 ARgh! We almost had this one, but it slipped away from our grasp at the last year. Free Radical was assimilated by Crytek, you'd think that the rights to a much loved franchise that makes people laugh with tears of joy would be important enough for production. All we got was some concept art of a monkey. What a disappointment. Timepslitters co-op and Multi-player will be sorely missed, you see, most my friends never experienced this, but by the time I found out about it, it was too late.
2. Psychonauts 2 Everybody loves Psychonauts and would love more, that it a pure fact. Tim Schafer does not do sequels, that is also a pure fact. Mr. Schafer creates amazing stories, but his company, Double Fine, aren't the best at creating the gameplay in these worlds. Psychonauts was so full of charm and character, that everyone instantly fell in love with it, heck, Psychonauts even managed to give an ending which set itself perfectly up for a fun-loving sequel, imagine going into the minds of real killers and Psychopaths as a member of the Psychonauts, unveiling a conspiracy that threatens the very world. Here I go again, I'll have to forget about this one as well.
1. Freespace 3 Incoming ships. Hostile configuration. The most amazing space simulator to ever grace this earth, even TIE FIGHTER can't hold a candle to this juggernaut, the scale of this game is just beyond words, ships, thousands of kilometers long blasting at each other, while you and the other fighter pilots fly in-between, knocking out vital systems and trying to out-maneuver those assault fighters with your tiny bomber that packs a punch. Freespace 2 plays on any computer, I'd highly recommend picking it up and cowering in the glory of the campaign. Just try not to think what it would look like if there was a sequel in this day and age, oh god, I'm drooling just thinking about it. I'd better stop here.
So there you go. 11 Games we will never ever see. I'm confident about that, even though it breaks my heart. If by some miracle, these are made, I will eat my shoe and do the dance of Joy while cartwheeling naked down my street. Fight the Power!