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Listen to ME, Bethesda.
FormerAcorn | 3:56 PM on 04.26.2009 20 comments


Now, as we all know, The Elder Scrolls IV: Oblivion was a turning point in the lives of everyone who played it. It won multiple awards, including G4's and Spike TV's Game of the Year awards, it sucked up (on average) over a hundred hours per person who owned it, and it featured Patrick Stewart as Uriel Septim. It was obviously one of the greater games to have ever existed. However, it is not flawless, and there are some things that should be added (and subtracted) from the next Elder Scrolls title.

[u]Additions and Improvements:[/u]

More Variety in the look of Spells and Magic
The spells in Oblivion had about 3 different looks: lightning bolts, a blue/white flying orb thing, and an orange/red flying orb... thing. Obviously, this isn't a huge gripe, because of the variety of effects and what not, but it would be fantastic if there could be more interesting magic effects, and perhaps if you could tweak the color/size/type of graphic of your custom spells. This would create a more interesting and beautiful world in which to play in.

An Established "Home"
The previous Elder Scrolls titles have allowed you to buy houses and store your possessions there indefinitely, which is a wonderful and convenient feature, and adds to the personal feel of the game. Unfortunately, since it allowed you to buy multiple houses, but didn't distinguish which cities your houses were in, it became difficult and sometimes irritating trying to remember where you left your Mehrune's Razor or Cloak of Invisibility. In the next game, I'd appreciate having a specific Home that was marked on the map, and then be allowed to change where my established home was. Also, it would be a nice addition if you could establish houses outside of the cities as your own, for example, if you killed all of the inhabitants of a cabin in the woods, you should be able to claim that cabin as your own and not have your items disappear from inside.

The Ability To Form Your Own Guild
Oblivion would occasionally allow you to lead one or two or three "followers" on missions (most notably the "adoring fan"), which created a feeling of brotherhood. This was all fine and dandy, but I think the idea could be expanded into creating custom guilds. Obviously, this would be a feature that could only be used by higher level characters, which would add a sense of accomplishment when it became an option. Also, you could create your own crests, guild halls, and choose who to accept into your guild. Your guild members would be able to assist you on particularly difficult quests, and when your brethren died on quests, it might actually have some emotional pull.

Opening a Shop
Similar to opening a guild, but instead of guild members you could hire shop keepers, and then put items you wish to sell into the store. The shop keeper would maintain the goods and sell the items to the locals, should you price them reasonably. This way, you wouldn't have to spend valuable game hours in a shop, but could put all of the items you wish to sell in a store and wait for them to sell themselves, essentially. This would be especially engrossing for players who (like me) enjoy actual role playing, in which you might become a hunter or professional bounty hunter.


[u]Things that SHOULD NOT be in the game[/u]
The Realm of Oblivion
This may cause some arguments, but I believe that since the Oblivion gates were effectively shut and destroyed in the Fourth Elder Scrolls title, they should not make a return in the fifth game. The Bethesda team is a creative group of people, well capable of creating a new antagonist equally as frightening as the demons inside of Oblivion. There were hundreds of "books" written for in-game play, many of which described creatures that do not actually appear in game.

DO NOT MAKE IT AN MMO
Making the fifth elder scrolls game into a Massively-Multiplayer game would ruin the feel and necessity of the Non Player characters, which was a huge part of the experience. The game would not translate well, because the environments in the games (while still huge) are not as big as in an MMO, and if it were it would sacrifice detail and make the game feel more empty (think an even MORE empty Morrowind). Also, I hate 12 year olds, and I play Role Playing games to get away from them.

Keep Children Out of the Game
I mean this in two different ways, don't put any children as NPC's and don't try to pander to the entire gaming community by making this game rated Teen. Bethesda obviously doesn't want us slaying children, because you are unable to kill the annoying 12 year old in Fallout 3 (as stated before, I play videogames to get AWAY from them), and I doubt that they'd change that in Elder Scrolls V (But if they will, by all means, but the little buggers in). Also, bethesda's recent games work better as Mature rated games. I realize that Oblivion was originally rated T, but I agree with the changes. The themes expressed in the games are definitely mature, and I'd like to see them stay that way. Also, Gore!



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20 comments | showing # 1 to 20

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Zombutler's Destructoid Blog
[lol][/lol]
de BLOO's Destructoid Blog
LAWL
Mikular's Destructoid Blog
Nice.
I'm with you on the kiddy-killer side to the sequel, need me some of that.
Wedge's Destructoid Blog
This is funny in ways I can't even begin to explain.
nukka jdav's Destructoid Blog
Oh dear god...
EternalDeathSlayer's Destructoid Blog
It's obvious that it's one of the greater games to have existed?

Really?

Says who?

Not me.
Magnalon's Destructoid Blog
Oblivion is a prettier, less fleshed-out Morrowind.
Son of BaconSandwhich's Destructoid Blog
I love it.I also love you.
norm9's Destructoid Blog
It was a turning point in the lives of the people who played it?
Mushman's Destructoid Blog
Wow, someone actually put time and effort into a long, well written blog and all the community can do is laugh at it and act like a bunch of damn 12 year olds. God forbid you actually offer constructive criticism. Sure, it is an old game, but at least h/she is not being a dick and crapping on the game.

In fact, what is there to be lauged at in this blog? All I see are legitmate complaints and a person who just wants the next iteration of the game h/she loves so much to be better than the last one. Nothing wrong with that, at all.

Anyway, on to the blog itself. They should've included some of these things when making Fallout 3, I really did not like the whole kid situation in that game. That town full of kids angered me because it felt like Bethesda added it for mere padding purposes.

In saving the childeren trapped in Paradise falls, a huge chunk of ammo, health items and armour was wasted, because you have to kill EVERY slave trader in there. Add to that I was playing on hard and the mission became extremely unpleasurable to play. If there was NO kids at all, the game would be a whole LOT better/ This coming from a person who loves his nephews and nices, and looks forward to rasing his own kids. I'm sorry, but the kids in F3 were annoying as hell.

The shop idea should've been implemented as well, seeing as you near enough run multiple trading routes in the game and gain discounts on items. A shop would not be a massive, unimaginable step up. A shop in the next Oblivion would be awesome. I agree with all the other points on how it should've been improved. I don't want an MMO because I actually like an ultimate ending to my games, oh and screw paying monthly fees. :)

The problem for me was that I got Oblivion days before F3 was released, and therefore did not play well into the game. But what I did play I really liked, though the flaws you mentioned did shine through, sadly.

There was a lot to do, but for such a large game world, it did feel a little empty, the roles you could do (evil, good) very well done but ultimately not THAT deep. I went on to buy F3 the day it was released, and well, the rest is history.

I am playing Oblivion, but a bit at a time. Good blog, do the same style blog on Fallout 3!!! :)
Mushman's Destructoid Blog
Gah, did'nt include this:

'It was a turning point in the lives of the people who played it'



TBH, I don't think it was THAT important, but I do admit, the world and scale of it, was mesmerizing, only beaten by the jaw droppingly well realized world of F3.

Bethesda might leave tons of glitches in thier games, but they can create immense, wondeful video game worlds.
Kyousuke Nanbu's Destructoid Blog
@Mushman

I think they're laughing at this failed HTML.

I don't see the humor either nor do I understand why they just can't comment on it and simply ignore the HTML but nothing this community does really shocks me anymore, I think another troll cleaning is long overdue.

And yea good blog, good suggestions, I'd say more but Mushman pretty much nailed everything.
MEE's Destructoid Blog
you should change you blog title to ''Lixten to MEE, Bethesda''

jk, finally a well written opiniated blog by a newbie, i like you, stay here a lil' bit
mourning orange's Destructoid Blog
Morrowind was way fuckin better of a game than Oblivion.
AgentMOO's Destructoid Blog
I agree with keeping children out of the game. Lamplight was a waste of time in fallout 3, because the most annoying NPCs in the game were somehow invulnerable.

I also agree with the MMO point - I won't touch the game with a 10 foot pole if they make it MMO.
BlackSunEmpire's Destructoid Blog
@Magnalon

Morrowind is a prettier, and less fleshed-out Daggerfall.

I'd say successively these games have left me less and less spell bound with time, although Daggerfall was superior to Arena. I guess theres only so much to do in a massive sand box.
FormerAcorn's Destructoid Blog
Sorry about the crap HTML.
But also, I was being a bit sarcastic and exaggerating my love for the game with the "turning point" comment. More of a piece of humor than anything :)
MechaMonkey's Destructoid Blog
Oblivion's my jam. Though I definitely agree about keeping the game on one plane of existence.

Nicely written, Formeracorn. Keep up the good work.
Narishma's Destructoid Blog
Morrowind would be better than Oblivion if only the combat system wouldn't completely suck. I hate games where your character slashes at someone with a sword and it just goes through him and nothing happens.


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