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FormerAcorn's blog

3:56 PM on 04.26.2009

Listen to ME, Bethesda.

Now, as we all know, The Elder Scrolls IV: Oblivion was a turning point in the lives of everyone who played it. It won multiple awards, including G4's and Spike TV's Game of the Year awards, it sucked up (on average) over a hundred hours per person who owned it, and it featured Patrick Stewart as Uriel Septim. It was obviously one of the greater games to have ever existed. However, it is not flawless, and there are some things that should be added (and subtracted) from the next Elder Scrolls title.

[u]Additions and Improvements:[/u]

More Variety in the look of Spells and Magic
The spells in Oblivion had about 3 different looks: lightning bolts, a blue/white flying orb thing, and an orange/red flying orb... thing. Obviously, this isn't a huge gripe, because of the variety of effects and what not, but it would be fantastic if there could be more interesting magic effects, and perhaps if you could tweak the color/size/type of graphic of your custom spells. This would create a more interesting and beautiful world in which to play in.

An Established "Home"
The previous Elder Scrolls titles have allowed you to buy houses and store your possessions there indefinitely, which is a wonderful and convenient feature, and adds to the personal feel of the game. Unfortunately, since it allowed you to buy multiple houses, but didn't distinguish which cities your houses were in, it became difficult and sometimes irritating trying to remember where you left your Mehrune's Razor or Cloak of Invisibility. In the next game, I'd appreciate having a specific Home that was marked on the map, and then be allowed to change where my established home was. Also, it would be a nice addition if you could establish houses outside of the cities as your own, for example, if you killed all of the inhabitants of a cabin in the woods, you should be able to claim that cabin as your own and not have your items disappear from inside.

The Ability To Form Your Own Guild
Oblivion would occasionally allow you to lead one or two or three "followers" on missions (most notably the "adoring fan"), which created a feeling of brotherhood. This was all fine and dandy, but I think the idea could be expanded into creating custom guilds. Obviously, this would be a feature that could only be used by higher level characters, which would add a sense of accomplishment when it became an option. Also, you could create your own crests, guild halls, and choose who to accept into your guild. Your guild members would be able to assist you on particularly difficult quests, and when your brethren died on quests, it might actually have some emotional pull.

Opening a Shop
Similar to opening a guild, but instead of guild members you could hire shop keepers, and then put items you wish to sell into the store. The shop keeper would maintain the goods and sell the items to the locals, should you price them reasonably. This way, you wouldn't have to spend valuable game hours in a shop, but could put all of the items you wish to sell in a store and wait for them to sell themselves, essentially. This would be especially engrossing for players who (like me) enjoy actual role playing, in which you might become a hunter or professional bounty hunter.

[u]Things that SHOULD NOT be in the game[/u]
The Realm of Oblivion
This may cause some arguments, but I believe that since the Oblivion gates were effectively shut and destroyed in the Fourth Elder Scrolls title, they should not make a return in the fifth game. The Bethesda team is a creative group of people, well capable of creating a new antagonist equally as frightening as the demons inside of Oblivion. There were hundreds of "books" written for in-game play, many of which described creatures that do not actually appear in game.

Making the fifth elder scrolls game into a Massively-Multiplayer game would ruin the feel and necessity of the Non Player characters, which was a huge part of the experience. The game would not translate well, because the environments in the games (while still huge) are not as big as in an MMO, and if it were it would sacrifice detail and make the game feel more empty (think an even MORE empty Morrowind). Also, I hate 12 year olds, and I play Role Playing games to get away from them.

Keep Children Out of the Game
I mean this in two different ways, don't put any children as NPC's and don't try to pander to the entire gaming community by making this game rated Teen. Bethesda obviously doesn't want us slaying children, because you are unable to kill the annoying 12 year old in Fallout 3 (as stated before, I play videogames to get AWAY from them), and I doubt that they'd change that in Elder Scrolls V (But if they will, by all means, but the little buggers in). Also, bethesda's recent games work better as Mature rated games. I realize that Oblivion was originally rated T, but I agree with the changes. The themes expressed in the games are definitely mature, and I'd like to see them stay that way. Also, Gore!   read

3:53 AM on 02.09.2009

NVGR: Things that shouldn't make you uncomfortable, but do.

So, I saw Coraline saturday night, and the whole time I sat there twitching uncomfortably. It was like the movie had wrapped up all of my fears and put them into a cute, kid friendly package. Upon leaving the theater, my first words were "that shit is NOT okay". I have a similar issue with Viva Pinata, in that I have a difficult time sitting through any of it. I always question why Pinatas feel the need to eat eachother, and why I, as a reasonable human being, would WANT to raise Pinatas. Now, perhaps I'm completely insane, and this is dumb of me, but are there things that make YOU uncomfortable that shouldn't?   read

9:19 PM on 01.13.2009

Queue the violins...

Xbox 360 has stolen at least 15 days worth of hours from my life. Not that I mind, I'd just appreciate it if they put a little effort into attempting to not completely screw me over when it comes to repairs.

My first Xbox 360 console lasted me two and a half wonderful years. Two and a half years in which I could have been out, learning about women, playing sports, studying for finals, but instead chose to spend it wandering around Cyrodiil, marveling at the beauty contained on a disk. I was in bliss. But, alas, all good things must come to an end, and July of 2008 marked the start of my decline into the abyss that is customer support hell. On that fateful day in the warm(?) Alaskan summer, my xbox gave me the General Hardware Finger, and those three accursed lights shone like the devil's eyes. I wept for my fallen friend, and like any smart consumer, called tech support.

The first box arove 2 weeks later, which I placed my beloved entertainment system into with the care of lowering a casket into its grave. I waited for the day I could hold it's controller in my hands again, and once more slay wave upon wave of geometrical shapes. Then it came. And oh did it come. Quickly, I unwrapped the packaging, assembled the cords, placed the disk gently in the tray and... alas, it was not to be so. The three red lights once again lit up with the fury of a child who has been turned down ice cream. So once again, a box was sent.

This time the console stayed away for a long month. A gameless month. I would read blogs of gaming, articles of gaming, previews of titles, and, in an attempt to relieve some pain, bought three headliners for my sweet electronic love. Then, once again, it returned.

I conducted the ritual, attaching cords and placing disk, and ALAS! The screen shone white, with the beautiful green and gray logo dancing in the center. I spent a week with my love before tragedy struck me once more. Upon booting it up, it was a saturday I believe, the screen did NOT shine white, oh no, but abysmal black, and upon the screen rested the code. E74.

I have sent it in once more, but have not received update as to the beautiful hardwares condition. I long for the time in which I will once more lose myself in the glory that is Box, but I fear it may be long, long off.

Thank god I have my Dreamcast to keep me company.   read

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