games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



Something To Think About
Ffordesoon | 12:21 PM on 03.06.2009 10 comments


Just posted this as a comment here, but I figured the relevant portion was important enough to warrant its own post. Changed slightly to make it feel more complete as a piece of writing:

With video game storytelling, the biggest problem is pretty simple: devs are usually so focused on making the game a "good" experience for the player that they feel compelled to take fewer risks with storytelling. As a result, you get a lot of cliches that could be easily subverted but aren't, and very few genuinely surprising moments of real emotion. As long as developers confuse positive emotions with real emotions, we won't see nearly as many truly great stories in games as we see in other mediums. Think about, for example, how you felt when Aeris died. Now imagine that you could have saved her, but didn't make it in time. Oh, and it autosaves as soon as she dies. I submit that that moment would have been substantially more affecting. It would not, however, be a moment most devs would dare put into their games, because that would "negatively affect the player experience."

Not that gamers aren't to blame as well. Consider the example of a game like Dead Spsce; I was often amused to see reviewers mention that Isaac felt "like a glorified repairman" at certain points, completely missing the fact that Isaac's job is that of - shock horror! - a repairman. But because the game didn't go out of its way to "make you feel like a badass," it was criticized.

So yes, this idea that the player is entitled to "feeling good" throughout a game is messing up otherwise interesting stories, and I won't stand for it any more.

[rousingspeech]Now who's with me!?[/rousingspeech]

Anyway. Something to consider next time you're hammering away at the buttons.



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

10 comments | showing # 1 to 10

prev next

sickNasty's Destructoid Blog
I'll hammer your buttons... HARD.
Tubatic's Destructoid Blog
You make a good point. I think World of Warcraft could benefit from focusing less on feel good/efficient user play and more from things that goad people into participation. They recent had a "Zombie Plague" hit the world back in October. While it was awesome and really forced people to deal with a dynamic situation, many users complained that they werent' able to do what ever they had planned to get accomplished that night in their play routine.

Putting the user through some strife, I think, is going to be valuable to progressing the possibilities of fun and immerssion in games.
Ffordesoon's Destructoid Blog
"I'll hammer your buttons... HARD."

Heavens, what a coincidence! Your mother said exactly the same thing to me only last night! Perhaps it is a family trait?
Tubatic's Destructoid Blog
Your FACE is a family trait... wait...
MEE's Destructoid Blog
YOUR face IS A SHIT TRAIT... whut?
bahss's Destructoid Blog
YOUR SHIT IS A FACE TRAIT!
Ffordesoon's Destructoid Blog
Heh. Moving on...

@Tubatic:

I'm torn. I don't think I feel the same way about MMOs; when I spend that much time in a fictional world, I definitely want everything in the interface to work as smoothly and efficiently as possible. I more or less want it to disappear. I have problems with Warcraft, but mine are somewhat at odds with yours; when I quit playing it last time (which, I should point out, was over a year ago, so it may have changed), it was mainly because the game was forcing me to find the fun far more than I wanted it to. I've never played an MMO that I've loved for an extended period, but Warcraft is still better than the others I've played, so you can imagine how I feel about those.

Single-player, though? Definitely. The thing that happens in Fallout 3 when you turn in Mr. Burke solidified my love for the game, and that definitely wasn't a feel-good moment.

I'm actually working on another post regarding MMOs. Look for it soon.
kavorka's Destructoid Blog
A fair point made. I agree that good, meaty story is severely lacking from the overall spread of games developed, and I must further agree that it's gamers are largely to blame. Game developers are businesses first and artists second, unfortunately. They give the people what they want-- and what sells. Plus, we gamers like to reset from our last save if something goes a different way than we'd like.

I will point to 'time traveling' in Animal Crossing as an example. Consequences be damned, people cheat the game and the imposed 'reality' to get the outcome they want, or to speed up the process. Resetti keeps you somewhat honest, but not nearly honest enough.

We, the gamers, are at fault for this lack of 'literary' devices in our hobby of choice. If we demand good story and more a more 'realistic' action/consequence structure, I think that developers would respond.
kavorka's Destructoid Blog
A fair point made. I agree that good, meaty story is severely lacking from the overall spread of games developed, and I must further agree that it's gamers who are largely to blame. Game developers are businesses first and artists second, unfortunately. They give the people what they want-- and what sells. Plus, we gamers like to reset from our last save if something goes a different way than we'd like.

I will point to 'time traveling' in Animal Crossing as an example. Consequences be damned, people cheat the game and the imposed 'reality' to get the outcome they want, or to speed up the process. Resetti keeps you somewhat honest, but not nearly honest enough.

We, the gamers, are at fault for this lack of 'literary' devices in our hobby of choice. If we demand good story and more a more 'realistic' action/consequence structure, I think that developers would respond.
Ballistic's Destructoid Blog
I would really love to see a game that does what you said with Aeris, that would be an excellent moment in a game. But I don't think developers would never do it, in fact it seems like something like what Peter Moleneaux would put into Fable or something. I think that we will see more moments like what you're talking about in games in the future, but there is a hesitation in making the player feel negative emotions out there. Look at the whole battle over the controls of RE5. Some people wouldn't even want to experience that authentic moment of frustration and fear that kicks in when your character has to physically stop to reload.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

 friends' updates
Tubatic's Profile Tubatic
My Cat Found A Game He Likes On The Wii


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006