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About
No fancy long-winded horseshit here. That's for the blog itself. :P

I'm a writer. I write stuff. Sometimes that means an act of bloggery, other times it means a story, and it occasionally means a long-winded essay about pretentious bullshit. When I blog or write pretentiously about video games, the resultant brain leakage will go here.

Also, I'm fond of cursing. You can decide for yourself whether or not that means this blog is "suggested for mature readers." Me, I don't think it's particularly mature or immature to curse. I think it's simply another mode of expression. I don't like to rely too heavily on it, though, so please do point out excessive cursing in the comments. Tends to dilute the point, you know?

So, you know, read it, don't read it. I don't particularly care.

(But comment if you do read, please! I'm an attention whore, like all writers! ;) )

Cheers.

(Best-of lists and other standard Dtoid accessories forthcoming.)
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Dear BioWare,

I love you guys. I think you're great, and I think Dragon Age 2 is a very good game indeed.

Nevertheless, we have got to talk.

I understand that you probably put the multiple waves of enemies in DA2 so the combat still felt challenging, right? Like, you wanted players to feel empowered 'cause they're making dudes explode, but you wanted them to be challenged by the sheer amount of dudes, yeah? I get it, okay?

Please never do that in a DA game again. Ever.

Please?

Leave it unbalanced if you must, but please don't invalidate my favorite thing about Origins' combat system, okay? I love pretty much everything about this new combat system (give or take a few niggling flaws and underdeveloped features), and I think you should develop it in future DA games, but please, for God's sake, don't lie to me about how many enemies there are in a room. I don't feel challenged at all. I feel bored. Tactical gameplay in the pause-and-plan style is all about sizing up how best to decimate the enemies in a given combat space. If I murder all of them, I don't want to see some more guys swing in from nowhere like some dumb version of Spider-Man, okay? I want the satisfaction of knowing that I successfully planned and executed a combat strategy, and every time some more asshole bastards appear after I've seemingly cleared a room (which is every goddamned fight, give or take), you are robbing me of that joy. Yeah, I suppose I could adapt to the situation or whatever, but this isn't a situation where I'm, say, sneaking into an enemy military installation or something, okay? You have not emotionally prepared me for the possibility of more guys appearing; it just happens, for no goddamn reason at all.

I know there were multiple waves of enemies in certain parts of Origins, and God knows I had problems with that combat system, but at least you had the decency to precede each wave of enemies with a short cutscene, instead of making me feel like you guys are offstage going, "Hey, Neil, why'n'tcha crowbar open that crate of enemies? I think he's about done with this load." You know? I'm gonna put the thing on Casual for the rest of the game now, and I want you guys to know that it's not because I don't know how to defeat your enemies, nor is it because you've made the game too hard. I love roguelikes and SRPGs like Tactics Ogre and Disgaea, okay? I like a challenge just fine. But after forty hours of multi-wave attacks, I want to do whatever I can to shorten the amount of time spent fighting those useless, boring second and third waves you've burdened me with and finish the game, okay? I'm an adult now. Respect my time and money by not using these dumb tricks on me, okay? If you really need all your enemy encounters to be challenging, why don't you design the encounters that way, or at least make the enemies' AI better. You guys are smart. You'll think of something.

Just... Please, oh, please. Never do this again. Not ever. Your players deserve better, and you can do better.

Your friend and fan,

Ffordesoon



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Hmmmm...I only remember towards the end where the waves bothered me but by then I was kinda done with the game in general. I was ok with the enemies and I played on regular. Different strokes though. Maybe the inevitable third game will address some of the issues a lot of people had with the game.
Oooohhhhh! I'm rather glad I skipped DA2 then! I loved Dragon Age Origins, but I have NEVER been a fan of constantly respawning enemies (or waves). I too like tactics and I don't want to feel like I'm playing nazi zombies in COD.
Let me just say this, but... Fuck Dragon Age. As a series. None of the installments so far have impressed me. Dragon Age: Origins felt incredibly generic and was, for the most part, well-below what I expect out of a Bioware game. Awakening upped things a bit, but had its own deficiencies.

Dragon Age 2 sucked. I liked the story. Had no problems with it whatsoever. I liked the characters, and personally speaking I love the fact they've decided to experiment with making all-inclusive love interests, but every Dragon Age game is a god-damned step backwards in gameplay instead of forward.

Unless Dragon Age III is truly impressive, and I mean fixes all the damned flaws and I don't hear a negative word about it, I won't be picking it up. I've played through Mass Effect 2 at least eight times now. It's been a fantastic value.

Yet I can't work up the willpower to give Dragon Age 2 a single, second chance. It's not the writing and characters, which are the same charming, loveable standard that Bioware always achieves. Simply put, the gameplay is utter shit. I've seen better from budget titles, and I refuse to waste my time with gameplay that sub-par.
@Occams electric toothbrush:

I'm near the end, and the neverending waves of enemies have just now really become an issue for me, because BioWare ramps up the difficulty on all encunters. Which would be just fine, except the waves of enemies make every encounter feel so damn boring that I kind of don't care anymore. And I can tolerate a LOT of issues like that with a game; I played through every sidequest in the first Mass Effect, and even went so far as to find almost every single mineral deposit, despite the fact that that was boring as shit. I even enjoyed finding the mineral deposits! So I have a high tolerance for stuff like this. The difference here is that it's just nakedly an attempt to ramp up the difficulty without having to, you know, actually do anything remotely creative. They throw more dudes at you because they seemingly couldn't be bothered to actually make the dudes in the first wave at all cunning or powerful. It's pure padding for the sake of it, and it honestly feels like they're just trying to artificially extend the runtime of the game so "hardcore" jerks can't say it's too short for sixty dollars. If that's the case, shame on BioWare for listening to those people. They'll never be happy, as their reaction to DA2 proves.

@Elsa:

I would actually recommend DA2, though with reservations. It's a failure in a few respects, but it's generally quite good. It's better than Origins and Awakening in a lot of ways, and I think I've enjoyed myself slightly more overall. The only issue that's so major it actually hurts my moment-to-moment enjoyment of the game is the one discussed in my post.

Then again, though I loved Origins, I had a LOT of issues with it, some of which might have been things you really dug about it, so you might wanna take my opinion of DA2 with a grain of salt. I will say that DA2 feels somehow like a lesser work than Origins overall, but it's also probably a better game. If you're wondering how it can be both at the same time, well, you got me. :)

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