Community Discussion: Blog by Fenriff | Fenriff's ProfileDestructoid
Fenriff's Profile - Destructoid

Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android

click to hide banner header
Name's Josh. I'm 25, play pretty much any kind of game, and have since I was old enough to hold a controller.
Player Profile
PSN ID:Fenriff
Steam ID:Fenriff
Origin ID:Fenriff
Follow me:
Following (5)  

For the majority of you who don't really know me, there is a specific way that I play most video games. I generally play games one at a time and all the way through. I love to sit down and play a game for hours at a time. That being said, there are some games that allow me to become so engrossed that I will play them for untold hours without even realizing it. I want to talk about one such game today.

A game that pulls me in so much that hours pass by without me even having stopped to eat is a game that I consider to be a success. Probably the first time that I really thought to myself “Wow, how long have I been playing this?” was the first time I played Persona 3. The only prior experience I had with Shin Megami Tensei games was with Nocturne on the PS2, until I watched a video on Youtube about Persona 4 and decided I should give that series a try as well. At that point in time I had just gotten a launch Vita but P4G hadn't been released yet, so I decided to download and play the PSP version of Persona 3.

Everything about that game pulled me into it further. The music, the characters, the battles; all of them combined to make an experience that I just couldn't put down. When P4G finally came to the Vita I got to experience the game that would come to control my life. Persona 4 took everything great about Persona 3 and made it better. The music was unbelievably catchy, the characters were fleshed out and meaningful, the battle system was as deep and fun as ever, and living the life of the protagonist became exactly that. When I sat down to play Persona 4 I'm pretty sure that each time I turned on my Vita I played it for a longer span of time than I have ever played another video game.

P4 is about a 70 hour long game, and I played through the entirety of it over the course of about 5 or 6 days on normal difficulty. If you're someone who's somehow never played a Persona game before then here's what they are: Dungeon Crawling, Time Management, Role Playing, Social Sims. You play as a young Japanese man whom you name (Kenpachi Ramasama for myself) and live the life of that character every day for a year. You go to school, make friends, live life to the fullest, all while managing your time so that you can also make forays into the game's dungeons to do battle and collect and fuse Personas.

Determining exactly why the Persona titles resonate so well with me requires a bit of delving into my personal life, which I'll avoid doing too much of as I'm sure that's not really something everyone's interested in reading about. Nevertheless, getting to live the life of someone who gets to make so many real friends, form so many bonds, and still manage to live an exciting, unique, and meaningful life is an experience unlike any other for me. When I finally finished Persona 4 I was left emotionally shattered.

For a week I had spent more time in the life of the protagonist, making his decisions and hanging out with his friends, than I had spent in actual life. I'd wake up each day, get on the internet for a bit, start playing P4G, and likely wouldn't stop until it was time to eat or head to bed. Having to say goodbye to the people I had spent that time with broke me, and seeing the final cutscene of each character saying their goodbyes is one of the only times, perhaps THE only time, I've ever had my eyes start watering from a video game.

It doesn't take a lot for me to enjoy a game. I've very rarely felt buyer's remorse for a title because I can generally enjoy each game for what it is or at least appreciate what it was trying to accomplish. The other side of having such an easy time enjoying games is that it becomes rare for a game to move from “enjoyable” to that feeling of “Oh my god, what a game” that I get when I played Persona 4. I recently sat down to replay Persona 3 purely out of boredom and after enjoying it I was reminded of how much more I loved Persona 4 and immediately began replaying it as well as soon as 3 was finished. The fact that I was able to fall in love with it all over again, when it hasn't even been THAT long since I last played it, was such a great feeling.

The Persona games aren't really games that I'd recommend to everyone, and I could see a number of people not being able to get into them, but there will never be a time that Persona 4 doesn't have a spot in my heart. I'll always have memories of hanging out with my bro Yosuke, teaching Kanji that it's okay to be different, and helping my girl Naoto learn to love herself for who she is.

Each character is so well fleshed out and memorable and provides a different take on the kinds of troubles that people face in society. The lessons that they learn as they face their true selves and have to come to grips with their fears and inner pain are lessons that everyone can learn from and many can relate to. Your team of persona users really feel like you work so well together as a team BECAUSE you're friends, where as P3's team had a habit of feeling like you were friendly with each other because you were on a team, if that makes sense.

I was sad when I saw Agro go down in Shadow of the Colossus, I was moved by Journey, but nothing hit me as hard as saying goodbye to the fine folks of Inaba. It goes without saying that I am unbelievably hyped for the upcoming release of Persona 5, but it has a lot to live up to.

If you have any game that's special to you in some way, whether that be because it's just incredibly fun, because of the memories associated with it, or because it has some deeper meaning to you, then by all means feel free to share your thoughts below!

Every day really is great at your Junes. Thanks for reading.

Photo Photo Photo

12:09 PM on 08.28.2014

I have an unrealistic dream I'd like to share with everyone. It's not a dream of personal goals and it's not a dream of the future of video games. My dream is that one day the gaming community can learn to put aside the hate. A dream that everyone can just be reasonable human beings to each other. Hate is something that gets spread around like wildfire all over our lives. I'm only speaking specifically about the gaming community because it's a place that I feel I belong, because it centers around my dearest hobby.

Internet comments have long been infamous as a place where you can see the most vile, disrespectful, or just plain mean thoughts ever thought. There are successful people on the internet, whether they create content for Youtube or for written formats, who feel the need to avoid their own comment sections, and that is a damn shame. I can't speak for others who create content, but for myself part of the joy of writing something is getting to see all of the people who reply or converse with each other about what I've written, whether they agree or disagree. I find people's opinions fascinating when they're presented reasonably. As I'm just some schmuck who does this once a week as a hobby I generally don't get huge influxes of people to my content, so it's rare that I have to worry about someone rude, but the things I have seen on professionally written pieces is just shameful.

There are people, quite a number of them in fact, who seem to feel that their opinion on any particular matter is the most important and precious thing in the world. Now, it's only natural to want people to agree with you. It's also understandable to be disappointed when someone feels completely the opposite of you, but you will never be in a situation where it is impossible for you to reply in a reasonable manner. I am by no means a religious man. I do my best to live by a pretty simple creed: Try not to be too much of an asshole.

I've dealt with depression and the kind of anger that makes you pace around your room flailing while arguing with yourself. Truth be told I get fired up pretty easily. If I allow myself to get annoyed I then move from annoyed to angry and from angry to stressed. I don't like to be stressed. There are so many times when I'll read what someone has to say and have to literally step away from the computer so I can just forget about it and move on. Even if you feel that the other person is the worst kind of human being and needs to be told how things really are, just take a breath. No one ever changed the world in the comments section of Youtube. If you honestly think that what you have to say needs to be said then all the more reason for you to present it as reasonably as possible.

There was an article on another site about Anita Sarkeesian being driven from her home on account of abuse and death threats. Now, I'm not the biggest fan of many of her arguments. I think she has a solid goal but I don't necessarily agree in a lot of her reasoning. That being said, there is nothing this woman could say on the internet regarding video games that could possibly warrant her life being threatened. Nothing. In the comments of this article there was the expected amount of disagreements and strongly worded opinions, but as I scrolled through them it became more than that.

The arguments and the hate in this comment section began going beyond Sarkeesian and her videos to just plain hate for each other. I legitimately saw comments decrying the acts as immature that received responses complaining that calling those acts immature was part of the problem because obviously it went far beyond being immature and that calling the acts immature was equating them to the acts of a spoiled child. I saw comments that spoke of how hate in general needed to stop being so prevalent on the internet that received responses of how they were part of the problem because they didn't specifically acknowledge female abuse needing to be stopped.

Another recent (though considerably less controversial) article I noticed was one by Tony Ponce, a former editor at Destructoid, who took to the community blogs to share his idea on the possibility of a female Link taking center stage in a future Legend of Zelda title. I can understand where the guy is coming from, I'd love to see a good female character in any title, though I didn't necessarily agree with or follow all of his reasoning or the comparisons he drew to other franchises. Hell, over the couple of years that I've been visiting Destructoid there have been plenty of times that I flat out disagreed with Tony. That being said, the amount of unnecessary hate flowing in that comments section was far more than I expected in a community blog. Now, I'm sure that old Ponce de Leon can handle some agitated internet haters, this ain't his first rodeo, but should he have to? Especially in a piece that was written as a community piece and therefore wasn't necessarily endorsed by Destructoid itself?

Regardless of how you think the best way to introduce a female protagonist into the series would be, do you know who gets hurt if they decide to just gender swap Link or to just make Zelda playable or any number of other possibilities? Literally no one. No one's life will be worse off. The game won't be ruined because of a gender change and you won't suddenly be incapable of enjoying a game that has every other feature that you loved about the previous entries. So why get so worked up about it that you need to resort to insults towards a writer or the site he's writing on?

Now, I'm not asking you to keep your opinions to yourself. That would be stupid. I encourage each and every one of you to speak your minds and share your thoughts on any given situation, but you can do it without being an asshole. I know you can. I believe in you. That's all I can think of to say for now, I hope this has come out as something relatively coherent. Thanks for reading.
Photo Photo Photo

9:18 AM on 08.26.2014

This “You Should Try” is for a game that many of you have likely heard of before but I doubt as many have actually played it. If the name Mother 3 only manages to ring a bell then you probably heard about it from people begging Nintendo to release it outside of Japan. If you're wondering “Why would you recommend I play the third game in a series I've never heard of before?” then allow me to explain just what Mother is.

Mother is a series of JRPGs that were released in Japan, with the first being on the Famicom (NES). The devs originally planned to bring it to the states, but by the time the translation was done the SNES was already out and they worried that an NES game wouldn't bring in enough sales to justify the marketing and whatnot. Mother 2, however, did make it to the states, under a name you've surely heard of: Earthbound! If you're somehow not familiar with Earthbound either (shame on you!) then the best I can say in a few words is that it is a SNES JRPG set in a setting not unlike America, starring children who come together to save the world from an evil alien who plots destruction.

Mother 3 is the Game Boy Advance sequel to Earthbound, though its ties to its predecessor are hard to see early on. It's not necessary that you play Earthbound prior to playing Mother 3, but it will without a doubt give you a deeper appreciation for the latter. From the outset, Mother 3 appears strikingly similar to Earthbound in just about every way. Its visual style is the same, akin to that of an old comic strip, it's still a JRPG set in a familiar looking setting, and it keeps the charming writing and punny enemy names. There is only one major aspect of the gameplay that sets it apart from its predecessor.

The combat in Mother 3, like in Earthbound, is your typical turn based rpg with four party members. What sets this installment apart is its implementation of a brilliant new aspect to its combat: a rhythm system! Each character has four commands: their basic attack, their special abilities, their items, and the ability to defend. The basic attack in this game really shines through, as it is where you'll get to enjoy the rhythmic combat that this game offers. Every enemy has battle music playing behind it, but unlike many JRPGs there are a ton of different battle themes. When you make the decision to do a basic attack you immediately do a base amount of damage based upon your strength and weapon, but then if you press A with the beat of the music you can continue to string together multiple smaller attacks, up to a combo of sixteen!

This rhythmic combat takes the basic idea of JRPG combat and adds a very unique layer of fun. Some battle tunes you may pick right up on, while others may be more difficult to keep time with. Relatively early in the game you can acquire an item that allows you to recall any enemy you've faced thus far and practice battling against it, without fear of it fighting back. This allows you to practice the different beats as they present themselves in the game, as each enemy will have the same battle theme every time you face it. It's also a great excuse to listen to the amazing soundtrack featured in this game.

While the gameplay does manage to bring a new element of fun to the typical JRPG formula, it's the story and characters that really make this game worth telling you about. Mother 3 is a game about loss. Loss of life, loss of innocence. This is a story far deeper than you would expect given its charm, humor, and visuals. Mother 3 isn't the story of any one individual. The primary protagonist is a young boy by the name of Lucas, but there are many more characters you'll come to know and explore the relatively small world with before you even begin Lucas' journey.

It's difficult to go into any details of the story without spoiling SOMETHING for you, so I'll do my best to give you the most baseline synopsis possible. Lucas is a young boy who lives in Tazmily Village, a lovely peaceful town reminiscent of that of an old American western. Events beyond anyone in the town's control force him into an adventure to discover the true reason behind a number of changes that have swept over his home in just a few years.

There are themes present in this game that really manage to make you stop and think about society in general. There are so many underlying themes and metaphors in this game that reading interviews with its creator, Shigesato Itoi, is in many ways just as fascinating as playing the game itself. The experience really shines a light on subjects such as humans' constant desire for more than they have, as well as the depths someone will sink to no longer be considered an outcast.

If you're looking for a game that is capable of both charming your pants off with sights like a small frog driving a frog sized car as well as pulling your emotional strings with one of the most real and heartrending reactions to death ever presented in a video game, then Mother 3 is exactly what you need. I don't know that another game exists that so perfectly mixes funny lovable moments with such depth and loss, but if one does then I'd love to hear of it.

As I mentioned previously, Mother 3 is unavailable outside of Japan officially, but there are always ways around these things. If you'd like to experience this fantastic game then you can find the English fan translation HERE. Also, if you're one of those people who enjoys having access to a good guide while playing through a game, then there is a masterfully done fan guide available HERE. You can either view the online version for free, or purchase a physical or PDF copy. I generally try to avoid guides while I'm playing games, but this one was great to look through after I had finished the game and would make a great collector's item. 

I hope at least some of you will take this opportunity to experience this fantastic piece of art. As usual, thanks for reading!
Photo Photo Photo

Hey all! I felt like doing something silly, so I made up stupid awards for stupid things. Have fun!

1 – Biggest Badass

Asura, Asura's Wrath

Asura is a badass. He's strong, he's angry, and he's voiced by Liam O'Brien. He also punches a boss so hard that his six arms explode and then has to fight the next boss with no arms. If you don't think that's badass then get off of my blog.

2 – Sickest Burn

Yukari, Persona 3

Junpei Iori, self proclaimed “Ace Detective,” gets a hard dose of reality when Yukari hits him with the burn of the century. “More like Stupei, Ace Defective!” Someone call the burn unit!

3 – Best Persona Waifu

Naoto, Persona 4

You can go eat steak with your Chie, go study for finals with your Mitsuru, I'll be solving crimes with the real deal. Naoto is everything needed in a waifu. She's cute, unsure of herself, and fiercely dedicated. Shout out to my boy Gajknight for having the right taste.

4 – Best Reference to Homosexuality

Skalen Burdon, Witcher 2: “My favorite type of magic – lesbomancy.”

I don't think there's really anything I need to say about this one. It's my favorite type of magic too, Skalen.

5 – Best Suplex

Sabin, Final Fantasy VI

Persona 4 Arena Ultimax seems to think it's home to the “Ultra Suplex Hold.” These guys need to go train for a week in the mountains with Sabin and learn the ways of Blitz; maybe then they'll have the strength needed to suplex an undead train into oblivion!

6 – Best Sex Scene

Ride to Hell: Retribution

Have you and your significant other ever been SO turned on that you just couldn't even be bothered to remove your clothes before getting down to business? The guys at Eutechnyx feel you bro. They wanna make your struggle known to the world.

7 – Best Dating Sim

Hatoful Boyfriend

Only hardcore bird watchers need apply here. Or those who have ever wondered what would happen if the entire world were taken over by talking pigeons and you were the only human female left alive. Because let's face it, your biggest problem at that point is probably “Well, which of these birds am I gonna date?”

8 – Best/Worst Emotional Break Down

Zero, X4: “What...what am I fighting for?!”

If you thought that Zero was just a badass reploid who couldn't show emotion then X4 is here to set the record straight. I don't know who the voice actor was for Zero, but this performance... it's so real. So heartbreaking. So hilarious.

I hope you enjoyed these totally-legit-except-not-at-all awards.
Photo Photo Photo

Breath of Fire is a series of JRPGs developed over at Capcom. I'm not entirely sure how popular or well known it is, but growing up the first two games in the series were some of my favorite portable games. You may have seen a few bits of news on the upcoming Breath of Fire 6 that's being made for the mobile market in Japan, which is what led me to create this. Who knows just how BoF6 is going to turn out, or if we'll ever even see it outside of Japan, but I'd like to take the opportunity to inform everyone about the ins and outs of this great series. Strap in folks, this is a long one.

If you don't have any knowledge of the series then feel free to use this as a guide to which games are worth playing, and if you're a veteran of the series then hopefully you'll enjoy reading the thoughts of a fellow fan as I recount my tales through these five games. The only things you need to know about the series as a whole going in is that every game has a blue haired boy with dragon powers named Ryu and a blonde girl with wings named Nina. The games also have recurring enemies in the same way that the Dragon Quest series does with its slimes and golems and whatnot. Let's get started!

Breath of Fire I

The first entry to the series was originally released on Super Nintendo, but was later released on the GBA, which is where I played it. The story of the first BoF is a very simple one: you are a member of the Light Dragon Clan who, long ago, got into an argument with the members of the Dark Dragon Clan over a powerful deity named Tyr who teased the ability to make their wishes come true. The goddess drove a wedge between the two clans and eventually a hero rose up and banished Tyr, locking her away with seven keys. As the game starts your village is under attack by the Dark Dragon Clan who are now seeking the keys to release Tyr. This sets you on your journey to make friends with the varied races of this world and stop the Dark Dragons.

I loved this game as a kid but I unfortunately have to report that it has not aged well by any means. I've got plenty of examples of why that is. First off is the encounter rate for random encounters. Oh my god. I am fairly sure that I have never played a game in my life that had a higher encounter rate than this. And it's not just an “every now and then it goes nuts” kind of thing, it's consistently bad. Another poor piece of game design is in the buffs you can apply in combat. If you buff a party member's attack or defense there is literally nothing done on screen to show that the character is buffed or for how long.

Another frustrating thing is that the character stats don't seem to work right. The first two characters to join you are Nina and Bo (he uses a bow, see what they did there?) and while Bo may have a higher defense stat than Nina, he still takes more damage from every source and there is simply no explanation as to why.

The game also suffers from incredible translation issues as well as generally poor writing. There's a bit very early on where Nina goes off on her own with some soldiers to save her father, the king, and gets kidnapped. There's a scene of the one guard who escaped telling the others what happened and they decide to ask for the strange traveler's (that's you) assistance. The guard runs into the room where you've been sleeping and I swear to god with no introduction his exact words are “The wizard has captured our princess. Help us?”

There's also just a general lack of direction in the worst way possible. You're given really vague instructions, sometimes little to no instruction at all, and have to do things that will leave you wondering “Wait, why am I even doing this?” And with how ridiculous the encounter rate is you won't want to be stuck having to explore the world at length. Unfortunately I'm gonna have to recommend you give this one a pass.

Breath of Fire II

This entry was my favorite of the first two growing up and was also a SNES / GBA title. The story for this one is a lot more in-depth and revolves around a strange religion that has taken over the hearts and minds of people in a relatively short time, making people all but forget about the once honored Dragon God.

This is another game that made me sad upon revisiting it, because it simply has not lived up to my memory of it. One of the biggest complaints I have about this game is that it's simply not balanced in a very fun way. The large majority of the battles are simply attack-spam fests with occasional healing, hoping your team kills the other first. You get one damage dealing caster early on but her spells are barely as strong as your other characters main attacks, despite that they cost AP to cast.

Another example of poor balance is that when you obtain a new party member his/her level is always unnecessarily low in comparison to other members. There's a character named Spar who joins you who was level 12 upon joining me even though my characters I use regularly were all level 21-24. This is made even worse by the fact that there are points in the game where you'll be forced to use those characters despite their low levels because they each have a special ability in the world. Spar for instance is the only character who can let your party walk through forests on the world map.

The translation effort in this game is pretty abysmal as well. If you try to sell something to a shop you get a wonderfully confusing message like “1x25 is worth BronzeSD.” There's even a part in the game where you're asked a Yes / No question and the answers are reversed. This isn't a clever trick, it's just a poor job from the team who brought it over.

While I like the base story of the game, just about everything you have to do along the way feels incredibly throwaway. There is legitimately a part of the game where you have to seek the wisdom of a great, wise tree about what strange demon is causing trouble in the world and he tells you that he forgot. Once again I will unfortunately have to recommend you pass this one up, unless you're looking for a trip into history.

Breath of Fire III

This entry in the series is the first one to be released on Playstation and is still a fan favorite. This game's story is essentially split into two parts: the first few hours of the game are spent as a kid, traveling the main continent and learning about your lineage as a member of the Brood (the race of dragon people that made up the clans of the first game). The second part of the game will have you playing as an adult Ryu on a journey to learn about war that caused the rest of your kind to get wiped out many years ago and the goddess who sanctioned that war.

I finally get to tell you about a series entry that has aged well for the most part! BoF3 and 4 were both entries that I never got to play growing up, so finally getting to play both back to back a couple of weeks ago was an exciting time for me.

BoF3 adds several new features to the series. The first, and most widely loved, is the Dragon Gene system. This system allows you to collect special dragon genes over the course of the game and combine different genes in combat to create unique dragon forms to battle with. It's a very cool and unique system but unfortunately it requires you to remember which combinations had the results you liked, which can be annoying.

Another new feature for BoF3 was the master system. This is a very cool idea that is handled pretty poorly. Essentially how it works is that as you travel the land you'll meet people who can serve as masters. You can set individual characters as apprentices to the masters and each master will alter that character's stat growth in a different way and will gift that character with special spells after they've gained a certain number of levels under their tutelage. The problem with this system is none of it is explained well. Most masters don't bother telling you what stats will grow for better or worse and they give you little info on when to return to visit them, if any.

Some other issues I had with the game include the strange and annoying camera system that used the game's isometric view and awful camera control to hide chests from you in annoying places as well as the game's annoying way of randomly swapping out your characters without your consent.

There's honestly a lot more I could say about this game if I had the space. It has the best version of the fishing minigame in the series, an interesting story, characters that are more interesting than those in any of the previous two entries, and it doesn't require a whole lot of grinding, which is always a plus! This is a great entry to jump into if you want to give Breath of Fire a shot as its connections to the other games are very light.

Breath of Fire IV

This entry really surprised me. I played every Breath of Fire main entry over these past two weeks and BoF4 impressed me the most. This game is (arguably) not actually connected to the previous entries at all. There are theories that it's a prequel as well as theories that it's in an alternate dimension. I like to think of it as its own thing; a fresh start for the series that keeps everything that makes a Breath of Fire title what it is.

The story of BoF4 is a mix of politics and religion. It takes place shortly after a ceasefire has brought a war between two countries to a halt as they work out peaceful negotiations. The dragons in this game are considered gods and you'll actually play as two different characters in this game. You'll of course play as Ryu primarily, who in this game is a young man who appears in this world with no idea of how he got there or who he really is. You'll also occasionally swap over to another character named Fou-Lu, the god emperor who created one of the countries centuries ago and has now returned to take back his place as emperor.

In my opinion this game takes almost everything that's been introduced in previous Breath of Fire titles and improves on it. The master system in this game is fantastic. Every master tells you exactly what impact they will have on your characters and the goals you must accomplish to learn special abilities from them are interesting and not simply “gain 3 levels and come back.”

By far the biggest improvement that this entry made to the series was that every character you have gains experience together. This means that at any time you can decide to start using a character you have completely ignored for 10 hours and they'll be good to go. However, you're unlikely to completely ignore a character for that long in this entry because there's another awesome improvement in this game in that you can swap between characters mid combat. You'll have three active and three in reserve and those in reserve slowly recover AP during combat.

The game also has some of the most amazing sprite work and animation I have ever seen in a PS1 game, as well as some damn good music. It has vivid colors, a beautiful art style, and smooth animations. I actually enjoyed going into random encounters because I got to experience all of those aspects more. The only two issues I really had with this entry were the camera system, which was similar to that of Vagrant Story in that you used L1/R1 to change the camera in 45 degree increments, and the fact that your dragon form always looks the same throughout the entire game, which felt a bit lazy.

The characters are all great and the story is intriguing. If you're only going to play one entry in this series I would highly recommend it be this one, though I know many others will say that BoF3 is superior.

Breath of Fire V: Dragon Quarter

Oh boy. This entry is the black sheep of the series. Dragon Quarter has a cult following of its own, but most series fans seem to agree that it's one you can pass over. The reason for Dragon Quarter's mixed reception is that it is a massive departure from the rest of the series. Every entry up to now has been a turn based rpg with a large cast of characters, but this entry uses more of a tactical turn based kind of system and only has three characters. The game also has a lot of very strange systems in place that, at least in my opinion, simply aren't fun.

The story is a bit difficult to express, but essentially you play as a guy named Ryu who is a low ranking ranger in a world where everyone lives underground and constantly has to worry about the quality of the air and the rampant monsters in the tunnels. When out on a mission with a fellow ranger, the two of you get separated and you meet a member of a radical resistance movement who shows you that everything isn't how you thought it was.

This is a game designed to be played multiple times. You might think “Oh sweet, replay value!” no I mean literally if you want the full story you have to play the game multiple times and continue to do better each time. It simply withholds information and cutscenes from you your first time through. There are a lot of other weird systems in place as well. Saving can only be done with a “save token” which aren't exactly common and you're not likely to ever have an abundance of them. You can also gain “party experience” in addition to each character's personal experience. You can divvy up that party xp to whomever you like at any time. You may want to hold onto it though because if you get stuck and choose to restart the game from the beginning (which you can do at any time) then that party xp is one of the few things that carries over to the new playthrough.

The combat system is actually kinda interesting and I can see why some would enjoy it, but the game never even attempts to tell you how it works. I was an hour or so in before I realized that I could be comboing abilities together.

Honestly there's not a lot I can say about Dragon Quarter. It is a very strange game that doesn't feel like it at all belongs in the series. I didn't really hate it, but it wasn't my cup of tea either. I just feel kind of indifferent about the whole thing. I can't really give a solid recommendation on it so if you're not sure yourself then look up some gameplay footage of it or ask others' opinions in the comments.

Final Thoughts

It's really sad that the first two entries didn't survive the passing of time for me, but III and IV still manage to be great games. I'd highly recommend trying them out, especially IV. If you have a personal favorite or just have a different take on the series as a whole than me, then feel free to tell me your thoughts below! Thanks for reading!
Photo Photo Photo

6:38 PM on 08.15.2014

So this seems to be a thing that people do when they start blogging here, but it wasn't something I was aware of until a while after I had started. I've been writing here on Destructoid for a bit now and I actually post most of what I write to a few different places to try and get as much feedback as possible, but Destructoid is probably my favorite simply because it's nice to see readers/commenters return to your work at such a rate that you begin to recognize them and look forward to what they're going to have to say. Anyway, let's get down to it!

1 - I play a LOT of games.

This is probably a bit obvious as I write about games every week and I'm here on Destructoid but I play quite a a lot of games and I do so at a pretty spectacular rate. Video games are my passion, not just playing them but everything surrounding them. In the past two weeks alone I played all the way through Breath of Fire 3, BoF 4, Earthbound, and Mother 3 all for the first time. I will play pretty much anything that can catch my interest. The only games I generally shy away from are sports games. When I sit down to play a game it's not uncommon for me to play the majority of it in one sitting. I like to play games one at a time and until they're done.

2 – I do most of my gaming alone.

I have quite a lot of fond memories playing games with friends, but most of those are very old. I lived in the same town from the time I was born to the time I was about 22, and by the time I was around 21 all of the friends I had grown up with had moved off. I moved away to where more of my family lived and started college and didn't really meet anyone the entire time I went there. In most classes I was in it seemed I was one of the few people who actually wanted to make 'witty' comments and jokes while everyone else was super serious about their education. These days the friends I have are those I talk to online and I very rarely do any gaming with them. In fact the only real gaming I've done with people for the past year or two has been while I messed around playing WoW again for a bit last year.

3 – I write for a few reasons.

I really enjoy writing. I enjoy getting to share my opinion with people and seeing how they feel in comparison. In high school I actually wrote movie reviews for a student section of the local news paper. I haven't revisited them as I'm sure they hold up terribly but it's something I did! I actually always fancied myself getting into fictional writing as well, but it's something I've put on hold to further this writing. I continue to write about video games because it is something I'm passionate about and because, one day, I'd love to be able to do it professionally. People say that if you want to make a living doing what you love then do it for free until someone pays you not to stop doing it, so here I am every week writing, and I will be for as long as I can. Even if it never really “leads” to anything.

4 – I have literally been gaming for as long as I can remember.

This isn't an overstatement. My oldest memory is actually of playing Teenage Mutant Ninja Turtles III: The Manhattan Project on NES with my dad. The specifics are vague but if I recall correctly my grandma use to work at a toy store and liked playing the NES. I can remember our trips to her house to visit when I would go straight to her room to turn on her NES and play The Legend of Zelda while my brother and sister played outside.

5 – I don't like to “hate” things.

It is pretty rare for me to flat out hate something, especially video game related. I generally try to see both sides of whatever is in question. When I play games that I don't enjoy I try to see what they were aiming for or what other people like about it. I have a hard enough time getting along in life without spending a bunch of energy hating something. I'd rather spend that time looking for something else I can enjoy in its place.

6 – I'm incredibly introverted.

I tend to be most relaxed when I'm alone doing something. That's not to say I don't like social interaction, it's just something I have to be in the mood for. People can tire me out, mentally especially. If I hang around people for too long I then go into a state where I'll just kind of ignore those people for a few days while I “recharge.” My time in college was actually a time I spent attempting to break out of that, which is why I tried to express myself out loud as much as possible in classes, but that obviously didn't work out quite how I'd hoped.

7 – I love to be challenged in a game.

One of my favorite things in a game is for it to be balanced in a way that encounters feel challenging but fair. It's one of the reasons I enjoy Dark Souls so much. It needs be a fun challenge though, I hate it when a game's idea of increasing the challenge is to simply give enemies more health and make them hit harder. Mechanics, people! I don't only like challenging games, there are plenty of great easy or relaxing games that I love, but there's something incredibly satisfying about overcoming the odds. It's also kind of a badass feeling to have beaten something with little trouble and then seeing people on the internet talk about how difficult it was for them. ;)

8 – JRPG's were my first love.

As I mentioned before I've played games for as long as I can remember, but most of them early on were just flashy ways for a little kid to pass the time. It wasn't until a childhood friend let me borrow Final Fantasy II on the SNES that I realized how amazing the genre was. For a long time after that, RPG's were the main type of game I played. I still made time for personal favorites like Mega Man X and Diddy Kong Racing, but games like Chrono Trigger and Super Mario RPG had most of my attention. It wasn't until the first Devil May Cry came out that I realized I should really diversify my portfolio.

9 – Kingdom Hearts was made for me.

Not literally obviously, but the first Kingdom Hearts was HUGE for me. Growing up, Disney films were my favorite. Hell I'm 25 years old and I STILL love going back to watch Aladdin or Lion King. As I mentioned before I also grew up on JRPG's, and Square's were my favorite. The combination of the two in Kingdom Hearts was the most amazing thing ever created to me as a kid. I'd be lying if I wasn't saddened by how overly complicated the series has gotten and how spread out across so many platforms it is, but there will never be a time that it's not near and dear to my heart.

10 – I love seeing games evolve over time.

A lot of people like to see the things they really love stay the same. People want Devil May Cry to stay Devil May Cry and they want Final Fantasy to harken back to the ATB days of VI or VII. I loved those games growing up too; Devil May Cry got me into action games and FF VI is one of my favorite games of all time, but I love seeing those franchises evolve and try new things. People will forever give FF XIII shit, but I love that Square continued their idea of pushing the genre forward. I completely understand that people want more games like the old Final Fantasies, but I love seeing the genre march forward the way it has, even if it has to fall in some pitfalls along the way. Not only Final Fantasy, but games in general.

Well, that's my list. The-probably-longer-than-it-needed-to-be-and-harder-than-I-expected-it-to-be-to-write 10 things about me. Thanks for reading.
Photo Photo Photo