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Fenriff's blog

12:01 AM on 08.31.2015

Someone on Gamefaqs asking the real questions. How mad would you be if halfway through the Mad Max game he stumbles upon a tribe of kids and the rest of the game is a lighthearted romp?


4:48 PM on 08.30.2015

Bless Wasteland 2's custom portraits [img][/img]


2:39 AM on 08.25.2015

Holy shit, that Fury Road though


7:40 PM on 08.22.2015

Why are you on Destructoid reading this when you should be out playing Chrono Trigger in celebration of its 20th birthday in the States?!


1:59 PM on 08.18.2015

Final Fantasy XII is my favorite Star Wars


7:56 PM on 08.09.2015

The reports of me leaving have been greatly exaggerated.


3:05 PM on 07.02.2015

Band of Bloggers: June Recap! (+Mini Update)

Another month has come and gone, which means that another Band of Bloggers topic has done the same! This month didn't have quite the usual haul of entries, but with it being the month of E3 and everyone being focused on whether or not the non turn based FF7 will stay turn based I suppose it's understandable. That doesn't diminish the folks who did take the time out to participate though, so before any updates let's get straight to the recaps!

Bring it on down to Cyrodil by RadicalYoseph (Part 1 / Part 2)

The ever rad RadicalYoseph takes this month's topic as an opportunity to tell us the story of the famed khajit merchant Yoseph, who is a famed khajit merchant. It's a gripping tale of exploration, ignorance, and being a khajit merchant of the famous variety. You thought you knew the tale of Elder Scrolls IV: Oblivion? Well you haven't heard it told like this! Oblivion isn't my favorite Elder Scrolls game, and truth be told the series in general often leaves a bit to be desired in comparison to other open world games, but I certainly remember playing it for the first time and being overcome with the urge to see everything and make my own stories.

A Republic Far Far Away by James Internet Ego

I don't know who James is, but his Internet Ego has some very extensive thoughts on a series of games that means a lot to him, as well as many others. Ego takes the chance to explain to everyone in great detail why he feels that the Star Wars: Knights of the Old Republic games are among the best around. From the impact of the player's choices on the world itself to the intricacies and meaningfulness of the sidequests; KotOR is a game that obviously resonates strongly with him. I haven't played either game in a very very long time but I can certainly remember being absolutely enthralled by both of them. I was never a huge Star Wars fan in general, but those games really managed to pull me in and become invested in the lore. Good stuff!

Exploring Fantasy by Retrofraction

Retrofraction comes along this month to talk to us about the classic Final Fantasy VI. This blog in particular is less about the game and its world and more about Retro's personal experience and attachment to it. It's quite an interesting read about his personal life and this game's place in it and it's got some top notch gifs as well! Final Fantasy games generally aren't considered open world as they're more about the illusion of open-ness, but in the case of FFVI rather than being able to just go back to where you've been before towards the end, it presents you with a whole new world to explore half way through that really does lean more towards "open world" than other entries. Personally FFVI is easily my favorite in the series and one that means a lot to me, so it's nice reading about others' experiences with it.

The story of how I killed my wife... by n0signal

n0signal apparently managed to get just enough signal this month to post a very interesting blog about his experiences in Skyrim, and much like his Elder Scrolls blogging brethren Yoseph, he also does in the form of a story. This story is about n0signal's romantic (or lack thereof) endeavors and his quest to find a worthy spouse. Unfortunately his search for love doesn't have the happiest of endings, regardless of how many times he tries. It would seem that the dark elf mage just has a habit of letting his magic do the talking, and as we all know; fire doesn't make for a great conversationalist. Another example of the main thing that Elder Scrolls games excel at: letting you make your own story. God knows the story the game actually gave you wasn't anything to write home about. Maybe Bethesda should call up Yoseph and n0signal when it comes time to write Elder Scrolls VI.


And that, my friends, is another month of BoB, but don't leave just yet! There are a couple of things to be brought up before this comes to a close. First off, I've been picked for a 'junior reporter' position over at G4 @Syfygames (which you may know as the place that Brittany Vincent and TheScholarlyGamer now reside). I haven't started yet, and it's just a basic entry position, but that leads into the second thing to be brought up: the future of Band of Bloggers. While I may not be doing as much actual blogging in the days to come, I'll still be dropping by Dtoid to comment and whatnot, so I would assume that starting a topic and recapping it each month will be doable. However, if that turns out not to be the case I'll try and find someone willing to actually take over rather than leaving this community even to rot. I helped start this and I'd hate to see it disappear.

That being said; if you have recommendations for July's topic or are interested in taking over Band of Bloggers in the days to come then feel free to comment or shoot a private message my way. And as always: thanks for reading!


2:55 PM on 06.11.2015

I Do Not Enjoy Devil May Cry 4

You may notice that the title of this piece is a bit more straightforward and to the point than usual for me. That is for a couple reasons; first of all because Devil May Cry is a series that has always been near and dear to my heart, ever since its first iteration was originally released, so the statement I make with it does not come easily. The second reason is because ever since DmC's release the series has become one that has sparked numerous flame wars in comment sections across the internet and rather than have this piece devolve into one of those I'd like to make it as objective, fair, and understandable as possible. You may not agree with what I have to say, but then I didn't get into writing to sit quietly in the corner and keep my opinion to myself, now did I?

I first played Devil May Cry 4 around 2010 or so, a couple years after its initial release, because that was when I was finally able to afford a PS3. I remember feeling mixed about it at the time but I had such a huge library of games to catch up on with my new system that I just simply moved on from it and didn't really give it much thought. A couple of days ago I found myself in need of something new to play after finally finishing off my platinum for Witcher 3 and decided that since I knew I likely wouldn't be able to afford the PS4 remaster of DMC4 coming out this month that I'd simply go ahead and replay the original release. I did not enjoy my time with it.

Coming back to this game has provided me with one of the most up and down gaming experiences I've had in recent years. There are numerous reasons for this and I'll do my best to go into detail about all of them, so let's start at the beginning. DMC4 is a 20 mission long game during which you play as 2 separate protagonists. For the first half of the game you play as Nero, and while I was iffy about playing with him at first I got the hang of it pretty quickly. He only has one melee weapon and one gun so while that means less overall variety it means he's designed in a straightforward manner and that one melee weapon is reasonably fleshed out. This is good, especially for learning your way around the game. His devil bringer provides some great ways to keep combat fluid with your ability to always keep yourself near enemies.

Playing as Nero provides one major flaw though, you're forced to make use of the poor dodge system in place in this game. If you want to dodge you are to hold down the lock on button, press sideways on the thumbstick, and then press the jump button. Fairly straightforward sounding, except for two main problems: the first being that it means you can only dodge left or right and trying to go forward or back will simply result in you jumping like an idiot, and the second being that locking on to an enemy does not place the camera behind your character, meaning that pressing “sideways” on the thumbstick becomes up for interpretation because you have to press sideways from whatever direction your character happens to be facing at the time.

Even were you to overlook the first problem, the second is tied directly to one of the biggest problems with this game: it consistently uses set camera angles. 4 titles into this series and the camera is still being treated as if you're in Resident Evil. Having to fight enemies and do platforming in a game that will change the direction of the camera without warning is simply abysmal. Lock On provides little relief when there are times that, due to the fixed camera angles, you may not even be able to actually see the enemy you're locked onto. Having the camera be behind your character while you're holding down lock on shouldn't be lacking in a game that requires you to press directions in relation to your character's facing direction. Even something as simple as swapping lock on targets can be a chore at times when the enemies are near each other.

Another one of the biggest problems with this game is that the controls are inconsistent across characters and weapons. You spend over half the game playing as Nero, becoming accustomed to his playstyle on levels that are very obviously built around you learning how to use that moveset to defeat enemies as new ones are introduced. Once you make it to mission 12 however Nero is swapped out for Dante; a change many were probably begging for by that point. Unfortunately swapping to Dante provides its own set of problems.

First off his basic combos are inconsistent with Nero's. For example: as Nero you could do an uppercut style attack with your sword by holding backwards and pressing attack, rising you and the enemy into the air, do an aerial combo by pressing the attack button while airborne, and then slam down into the ground with forward and attack. As Dante, you can no longer even perform an aerial combo at all unless you happen to be in Swordmaster style which then relegates the basic aerial combo to the style button rather than the attack button and now simply pressing the attack button at all in the air forces the downward attack. You spend the first 11 of 20 missions being told “this is how you do a basic aerial combo” and then suddenly are told “oh no, now it's like THIS, also being able to do aerial attacks is now a privilege and can only be performed in one specific style.”

Those controls aren't even consistent across Dante's own set of moves. If you swap to his second weapon, a pair of fist weapons, your rising uppercut move is now accomplished with forward and a button press rather than backwards. To perform the exact same move functionally with the two separate weapons you have to do two opposite button combinations. What makes matters worse is that not only are you now over halfway through the game with no idea what your moveset is anymore, the game doesn't even seem to acknowledge that anything has changed. After a single small room of enemies you're thrown into a timed “escape from this place” level against even more enemies than before except now you don't have the major combat mechanic you've been using in the form of the Devil Bringer so you're left to decipher an entire new moveset halfway through the game against enemies that the game presumes you already know how to battle.

And unlike Nero's moveset, Dante's is nowhere near as intuitive. Nero doesn't have a whole lot of variety, but what he has is easily understood. The challenge of mastering Nero comes in actually mastering using those abilities in different scenarios and combining them. Mastering Dante's moveset is more a matter of trying to overcome a poorly thought out control scheme. DMC4 brings back Dante's Style system made famous by DMC3 and it does not do so with grace.

In DMC3 the style system was an interesting idea, but at the end of the day all it did was restrict what you could do at any given time. You could only have one style active at a time, meaning that if you wanted a proper dodge button then you gave up having a more varied attack set. It comes off more like they had a bunch of moves they wanted to implement but couldn't think of a way to properly fit them all on the controller. DMC4 seems to think it's fixed that problem by simply assigning one style to each direction on the d-pad and going “See! Now you can use everything!” It might be fixed well enough if they had at least put more thought into the styles themselves rather than seeking to just copy / paste them over from DMC3.

If you want to keep the style system in place then fair enough, but at least put some thought into how they can be improved rather than going “People liked this in 3 so they'll like it in 4 and that's that.” The idea of an entire style that does nothing but giving you an actual dodge button is ridiculous. Likewise still having the basic aerial combo attached to Swordmaster like it's some kind of secret technique is also silly. Make basic attacks and movements apart of the basic character moveset and come up with interesting things for the styles.

Prop/Shredder is an awesome example of a way to use the Swordmaster style in a cool way, make the aerial equivalent something like Nero's aerial charge attack. Maybe make it so that you can have one defensive style and one offensive style set at a time so that you can choose between dodging and guarding and between swordplay and gunplay. I mean for fuck's sake when you're leveling up Dante's abilities the game literally won't even tell you what you gain by leveling up a particular style. There's a spot for a description but the description is just “Upgrade Swordmaster level to Level 2”. That tells me nothing! I can't believe I'm saying this but I actually had more fun playing as Nero because overall he felt like more work was put into making him a well rounded and intuitive character from a gameplay perspective.

Other problems with the game are those you've likely heard a million times by now. The level variety is severely lacking and when you gain control of Dante all of his levels are just him going backwards through levels you've already done as Nero. The unique bosses are few in number and you're forced to fight most of them 3 separate times. The bosses are, for the most part, interesting at least, with the first (a large fire demon named Berial) actually being the most enjoyable to fight in my opinion as that fight provides the least downtime, but they're definitely not worth having to fight 3 times in one playthrough.

So for better or worse that's my spiel about Devil May Cry 4. A lot of people are excited about its upcoming remaster, but after this replay of it I just don't really want to touch it again. It's a shame going back to a game in a series that you love and having such a sad time with it. The original Devil May Cry was the game that made me realize my love for action games and DMC3 was one of my favorite PS2 games long before the Special Edition was even released. I suppose that's just a part of life though. Hopefully I didn't make you too ragey with this breakdown of the game and if I did then hopefully you at least made it to the end before telling me in angry words why I'm wrong in the comments. I welcome your counter points and personal opinions, so don't be shy. Thanks for reading.



3:55 PM on 06.01.2015

Band of Bloggers: May Recap!

Another month has come and gone and with it another Band of Bloggers theme. This month we broke the law and took what didn't belong to us. The lovely people who took part all had something interesting to say about a wide array of games. If you missed any of them then you've come to the right place! Without further ado I present to you the blogs of May's BoB.

Invisible, Inc. by Avtr Spirit

Our first blog was by AvtrSpirit who took the opportunity to tell us about a very interesting looking title that released recently by the name of Invisible, Inc. I'd heard of the game in passing a couple of times in the past but didn't know much about it. The idea of having a heist themed game that puts you ever closer to being caught with each turn is certainly an interesting one! AvtrSpirit definitely has an appreciation for it and hopefully one day I'll get to see firsthand how worthy the game is of it. You can always count on the indie scene to present some fascinating smaller titles.

Have Heart, Will Listen by Wutangclam

Your friendly neighborhood Wutangclam took a unique approach to this month's theme and spent his blog praising a very interesting mechanic of a very interesting game. Many people played and loved Dishonored when it came out but how many really delved into the brilliantly designed world and backstory that you had to go out of your way to fully experience? The focal point of Wutang's blog is the fascinating heart that you acquire that allows you access to the most personal belonging of all: people's inner thoughts. A fascinating piece about a fascinating game.

Sailing Under a Black Flag by El Dango

Our next piece is one of swashbuckling and pilfering from El Dango; which as we all know is Spanish for...uh...The Dango. Of the many theft themed games at his disposal he chose what is probably the best entry of the series and has plenty to say about it! His tale of sailing seas and looting everything in sight is one that I can relate to wholeheartedly as I myself spent a large number of hours in that game, and far more of them were spent pirating then assassinating. Whether you're taking on other ships, assaulting a fortress, or just hunting for hidden treasure, Black Flag has plenty of fun in it, even if AC isn't really your thing.

Grand Theft Auto III Retrospective by Nanashi

Nananananananana Nanashi took this month as an opportunity to write more about a series that he loves: GTA! This entry isn't about the most recent and fabulous entry though, it's a retrospective of GTA III, which it seems has not stood the test of time so well. It's fascinating to read about the older titles of this series in detail because they're not games I really got into growing up. Everyone knows the gist of GTA but the details of individual entries have passed me by. Learn about what this older entry did right and wrong by clicking that there link!

The New Order of Karras by Rudorlf

Rudorlf the red nosed blogger took this month's theme as a chance to write about what he considers one of the finest stealth games ever made! Big praise! I've heard a lot of high praise about the Thief series over the years but never delved into any of the older entries in detail, so Rudorlf's blog on Thief 2 (Burglar Boogaloo) is that much more intersting to read! Just the fact that it's made by Looking Glass Studios should be enough to give people a bit of interest, but if you want details then look no further! I unfortunately have only gotten to play the reboot myself, which I had a hard time getting into for one reason or another. His comment about the beauty of rope arrows did remind me of Dark Messiah of Might and Magic though, which was a pretty interesting older first person game. I'm going off track more by the second. Quick, go read his blog before I get out of hand!

Klepto-game-ia: Memoirs of a Virtual Thief by Fenriff

Some asshole wrote about his virtual kleptomania. Oh woe is him. Read it if you want I guess.


And that, my friends, is another fantastic month of Band of Bloggers! A huge thanks to everyone who participated! You are the people who keep this thing running. I will do my best to have the new theme up by Friday, but have yet to nail one down. I've been considering an open-world type of theme what with Witcher 3 on everyone's minds, and I know we'd see some fascinating different worlds. Not sure though, so if you have any suggestions be sure to leave them below. Thanks for reading!


3:02 PM on 05.30.2015

[BoB] Klepto-game-ia: Memoirs of a Virtual Thief

It's human nature to want what you don't or can't have. Walking down the street and seeing a necklace in the window and having to convince yourself that you just can't afford it is the kind of experience everyone has at some point. It's no surprise then that when dropped into a video game the majority of us are more than happy to bust into people's houses, take everything that isn't nailed down, and continue down our merry path thinking ourselves heroes. There are rarely any repercussions and when there are you're simply a reloaded save file away from reversing them.

We've all done it. We're all guilty of theft done at our own will at some point in some video game. Whether you looted with wanton abandon in Skyrim or whether you just smashed people's pots for rupees in a Zelda game. But just how deep does your kleptomania go? How thorough are you in cleaning people out of their goods and gold? Do you just take what happens to be in your way? Are you thorough at first and then calm down as you become loaded with loot? Or are you like me...

Because I take fucking everything.

I don't know when or how it started. Probably fairly innocently. Smashing pots for rupees, rummaging through the occasional dresser in Dragon Warrior/Quest, that sort of thing. But somewhere along the line it escalated; I stopped being a casual thief and developed a problem. The earliest example I can remember is Morrowind.

This was my first foray into an Elder Scrolls game. I found the game interesting enough and the world really made me want to explore, but the mechanics of the game consistently impeded my enjoyment. But this isn't a piece about interesting worlds or the consistently poor combat of Elder Scrolls, this is about theft and my story begins right at the start of the game. When you start a new game in Morrowind you create a character, have an old man question you about your stats and the sign you were born under, and then are guided straight into your first town.

As you exit the port side house and find yourself loosed upon the world there is a building right next to you. A sort of warehouse with a heavily locked door. A door that is locked for good reason, for behind that door are goodies galore. There are two things I remember doing consistently in Morrowind: trying to create the dark elf Drizzt Do'Urden as my character (my favorite book character as a kid), and taking the Tower sign so that I could break into that building and rob that glorious vault blind. Weapons, armor, drugs; all there and mine for the taking. The number of times I went far beyond over encumbered and slow walked my way out of that building are beyond recollection. That was probably the catalyst for a lifetime of virtual theft.

That naturally carried over into the following Elder Scroll games and I'm sure many of you can relate to the glory of covering a shop keeper's head with a bucket and taking all of their goods right out from under them. Maybe it's something about games being in first person that makes it so much more satisfying to rob people. Seeing through the character's eyes as you force him or her to take what doesn't belong to them, whether in Elder Scrolls, Deus Ex, or Dishonored. Filling your pockets with loot just gives you that feeling that you're doing everything right.

Then you've got games where stealing is a primary goal. Games like Black Flag. Let's be honest, these games know what they're doing. They knew how much we'd love to get behind the wheel of a powerful ship, decked out in cannons and swashbucklers, and set out to a sea where every single other ship is a target for you. It doesn't matter whether you board the enemy ship or sink it, what matters is that you take what once belonged to them and will now be used to fuel your filthy habit. Jump onto their ship and take out their sailors and you can have everything in their hold, but you can also just sink the damn thing and watch their loot float up to the surface in crates where you can just pick them up as you sail past the wreckage of your victim.

Fast forward to present day; to the most recent game to indulge my complete lack of self restraint: The Witcher 3. I don't know that a game has ever so desperately BEGGED me to steal everything in sight in it like this game has. Activate your witcher senses and everything that's lootable will glow yellow and your mouth will start to salivate. Maybe just me with that last part.

The true beauty of stealing everything in the world of The Witcher though? Almost everything is useful in some way. Money let's you buy things, food and drink restore your health, herbs will make potions and bombs, alcohol refills those supplies, metals and leathers can be used for crafting, and even the insignificant junk can be broken down at a blacksmith into useful components. Butter knives? Mine. Broken rakes? Dibs. Dolls? Gimme that shit.

It's not even logical at times. In the first area of Witcher 3 I took a contract to kill a noonwraith that was keeping locals from accessing the nearest well. Upon taking it out and returning the poor fellow who had put up the notice he tried to give me the money he had been saving up for his daughter's dowry as it was all he had. I told him to keep the money, feeling bad about the poor guy's situation. I then walked around his house and looted every box, bag, dresser, and shelf in sight. There's some kind of separation of the characters and their belongings that happens in my head and I'll be the first to admit it's just not right.

I obviously have a problem, though I suppose I should be happy that I have video games to use to fulfill my desire to take everyone's belongings rather than resorting to it in real life. But how do the rest of you compare? Are you a better person than me or do you also often find your pockets filled to the brim with others' belongings? Let me know! And above all, thanks for reading.



10:55 PM on 05.12.2015

Fen out of Ten: A Review of Me, By Me, For You!


Hello dearest readers! My name is Josh Barnes, known to most of you as Fenriff. You may know me from such unread classics as “Selective Memory: A Look at Nostalgia” and “one of the first full length and finished reviews of Divinity: Original Sin on the interwebs.” Who am I kidding; I'm the dude that wrote the godawful Dtoid Fanfiction about Dreamweaver and Gajknight saving their uncle Chris Carter from Andy Dixon.

This year has been a strange and rough one. In all honesty 90% of it has been an absolute disaster! As I was sitting here, debating trading in a bundle of games to be able to grab the Witcher 3 next week and coming to the realization that I'm going to have to suck it up and get one of those god awful “normal jobs” very soon to give my depression a real kick in the nuts, I had an epiphany! In times like these they say that it's important to look at the bright side of things. Focus on your positive aspects. Don't worry, be happy. Easy, ready, willing. That last one may not actually apply here.

In any case, it's important to always remember that you're worth something. So as such I've decided to remind both myself and you all of a very important fact: I am a god damned criminal mastermind! Wait, no, that's not right. I'm getting a bit carried away. What I am though is one damn good writer and person overall! Most of you don't actually know me personally, in fact I'm fairly sure next to none of you currently reading this do, so you'll have to take the second part of that on faith. I'm good for it though, I swear.

Just look at this beautiful bearded bastard! He's no Dale North but he's no slouch if I do say so myself! But looks aren't all he's got going for him, oh no! Did you know that Mr. Josh “Fenriff” Barnes here poured his heart and soul into a video game related article every week for 8 months and then shared them across multiple websites? Hooo doggy, that there's impressive I'd say! Enough of the third person. Barely a paragraph and I'm already tired of it.

Here's some more fun facts! Of all those blogs I wrote over that time period: 1 of them was front paged on Destructoid, 7 were given front page treatment over on Kotaku, and 2 of them were put on the front page of IGN. Interestingly, of those statistics (all of which I'm quite proud of) the one shared to the front page here on Destructoid, which is also one of the two shared on IGN, is one of my “man I really need something for this week” pieces. You know what I mean, one of those where you really want to make something to be proud of and you come away thinking “Ehhhhhhhhh it's not my best work.” But I suppose beggars can't be choosers, so I digress.

In fact not all of those blogs have been winners. I've still got at least one blog that I know of on here that to this day never got a single comment (though I have JUST learned that it did get a fap at some point over the year it's been here). But some of those were damn good, and I mean DAMN good. My Persona 4 piece? Shit was heartfelt as FUCK. I almost cried reading it and I wrote the goddamn thing. How about that time I played every Breath of Fire game over the course of two weeks (during which I also played Earthbound and Mother 3) and then did a huge retrospective on the series? Fuckin' baller. I won't be using that phrase again.

I also wrote a preview of Warlords of Draenor from a level 100's perspective, that apparently I may as well have called a review considering that 9/10 reviewers apparently thought it was okay to level to 100, do two 5 man dungeons, and then post their 8's and 9's out of 10 before the first raid had even popped up in a game that's primarily focused on raiding at end game. That's right, I'm calling you people out. You people who are most certainly not reading this piece on the community section of a website which, if memory serves, did not fall into that pit thank god.

I even helped bring into existence the much talked about Band of Bloggers craze that's been sweeping the C-blogs! Though many of you assumed that it was just ScholarlyGamer, which is fine. I mean I may have gotten a bit salty but let's be honest, you don't create something entirely designed around inspiring others to write and then crave approval for it, that's dumb. Speaking of which I actually haven't heard from old TSG in a good bit, despite messaging him on Twitter a couple weeks ago, sooooo that might be totally in my hands now? You should probably fear for its existence if that ends up being the case.

At the end of the day though you are what you eat! Wait, no. You are what you believe yourself to be. It's all about exuding the persona that you want others to see. No one is going to want to tell you you're awesome if all you ever do is say that you're shit. Well, some really nice people will, but you probably won't believe them anyway. Be the person you want to be, and know that you ARE that person. Me? I'm one mutha fuckin hell of a writer, and I will continue to be because you don't find work writing by not writing.


Basically, this post can be interpreted as a question, to which I have an answer. Will you be seeing more of me in the future?

You're goddamn right.



1:49 PM on 05.06.2015

May's Band of Bloggers - Thick as Thieves

Hello dear friends! Sorry if this is going up a bit late, but better late than never I suppose! A new month deserves a new Band of Bloggers, because seeing you lovely people write about video games brings me joy. If you're unfamiliar with the idea here, basically we give you a theme and you will play a game fitting the theme and come tell us about your unique experiences sometime before the end of the month. At the end of the month I'll gather up all the participating blogs and recap them in a place they can be easily found by everyone! This month we're forgoing hard work and just taking the things we want from those more fortunate! For the month of May we'll be Thick as Thieves!

So what game will you be playing for this? Whatever game lets you take everything you want for yourself. Want to gather some friends and rob a bank in Payday? Want to roam the streets of Los Santos stealing cars, money, and whatever else you can get your grubby hands on? Want to be a pirate on the high seas taking all the booty (ha, booty) you can find? Have at it! As long as it lets you klepto your way to wealth and happiness you can play it for this month's BoB.

Take what ya can, and the only thing you need to give back is a blog about your less than noble adventures! Just come back sometime before May is over and give us a nice blog about your adventures. Get creative with it! Make it as wacky or serious as your heart desires. Just throw "Band of Bloggers" or "Thick as Thieves" in the title if you want to ensure that it gets seen and then add whatever real title you want. As always I look forward to your submissions and I thank you for reading!


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