Not much to say about myself. I am somewhat of a hermit, rarely venturing outside. The sun and I had a falling out about 24 years ago. I got all the bad Irish traits from the gene pool; pale skin, addictive personality, anger issues, etc..
So I spent a fair amount of time crafting a list about the cycle of MMOs for posting on a disqus comment. Disqus was having none of my html fanciness so I had to remove the eyesore.
I'm posting it here because damn-it, I wasted alot of time on this and somebody is going to read it. I also don't know why all of my formatting vanishes when I publish blogs here, leaving behind unsightly bbcode, because it all looks quite pretty in the text editor on my end. If it's showing up correctly on your end, well then I guess there's not really a problem.
And thus the cycle continues!
[li]1) New MMO for popular property announced. If a new IP, the majority of this still applies.[/li]
[li]2) Fans start calling it the fabled "WoW killer" like peasants waiting for a prophecy to be fulfilled, or decry it as bastardization.[/li]
[li]3) Early footage and screenshots are released, people begin to complain about the graphics and bland genericness; "WoW clone" is thrown about regardless of genre. Others double down and hold out hope.[/li]
[li]4) Closed beta invites start, a few people ignore the NDA and start telling others the game is terrible.[/li]
[li]4.1) Official forums become drowned in "feedback", lines are drawn in the sand, and people threaten to leave if their demands are not met by the devs.[/li]
[li]5) Payment model is announced. If F2P, go to #6B. If subscription based, go to #6A.[/li]
[li]6A) People complain about subscription, and accusations of greed are thrown around. More faith is lost in product's final quality.[/li]
[li]6B) People complain about F2P model; accusations of greed and exploitation are thrown around. More faith is lost in product's final quality.[/li]
[li]7) Game makes big showing at a convention, some faith is restored in final product.[/li]
[li]8) Release date is announced, and pre-orders begin; an open beta may also be announced.[/li]
[li]8.1) People complain about initial product purchase price, or, in the absence of one, price of "founder's packs".[/li]
[li]9) Game is released, servers promptly crumble under the launch load.[/li]
[li]9.1) Pick any myriad of launch issues you like, and assume they occur.[/li]
[li]9.2) Game is called a "WoW clone", labeled "casual", and declared a flop. If business model was F2P, go to #10B. If subscription based, go to #10A.[/li]
[li]10A) Mass exodus of players after the first 30 days, and a small but dedicated community remains. Server consolidation soon follows.[/li]
[li]10A.1) Between 9 months to 2 years go by, game is announced to be going F2P.[/li]
[li]10A.2) Core game systems are gutted to prepare for F2P business model.[/li]
[li]10A.3) Game "relaunches" as F2P, and there is a surge of new players for a few weeks.[/li]
[li]10A.4) Player base slowly bleeds away as the game hobbles along in obscurity; die-hard members may or may not stick around.[/li]
[li]10A.5) A variable amount of time passes, and the game's closure is announced. Its legacy will be based mostly upon its launch.[/li]
[li]10B) Initial surge of players gives way to mass exodus after first couple weeks/months, and a small but dedicated community remains. Server consolidation soon follows.[/li]
[li]10B.1) Game hobbles along in obscurity, as player base slowly bleeds away.[/li]
[li]10B.2) A variable amount of time passes, and the game's closure is announced. Its legacy will be based mostly upon its launch.[/li]
[li]10C) By some miracle the game turns enough of a profit that it staggers on in obscurity with a dedicated player-base. The game will live on for years past when the majority of people thought it closed. Its legacy will still, by and large, be based upon its launch but be one of those game which inexplicably still exists despite its poor reputation.[/li]
[li]11) Return to #1.[/li]