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FatTroll
11:37 AM on 05.15.2012

When I finished Mass Effect 2, I was convinced I had just played the greatest game of this gen, and possibly of all time. Never before had I been so immersed in a game. The action was fun, the graphics beautiful, and, since I hadn't played the first game, a lot of my time was spent researching Codex entries and learning about the most fascinating sci-fi universe I’d ever encountered. I felt like I was uncovering truths in some weird intergalactic library, making political moves that would stretch across solar systems, and banging a really hot Ausie girl. Life was good.

Of course, I couldn't wait for ME3 to hit. I knew the Reapers, like Winter, were coming. I wasn't entirely sure how I would deal with them, but I imagined it would involve scanning planets, using minerals to get updated tech, and taking my crew out on self-contained missions that told their own little stories. Well, I wasn't quite right. Firstly, while they streamlined the scanning process and the minerals were cut - we were left only with straight up space dollars. Right away, the integrity of the universe took a hit. From there you could buy upgrades, sure, but they didn't seem as important as in ME2 (a situation partly alleviated by the gun mods). And the missions just seemed more bland - the environments more cookie-cutter, the situations less fleshed out.

Needless to say, at first, I was disappointed. I don't see why I was surprised, though - the first sequel is usually the best one, but still. In so many ways, I could feel the rush, knowing that had Bioware had a bit more time, we could have got something truly special. That lingering feeling was distracting at times, as I kept trying to think back to ME2 and pinpoint why I enjoyed that game so much more. I played them at the same stage in my life, so nostalgia was not a factor. The gameplay was not changed (in fact, it was streamlined), so it couldn’t be that either. It was the details. It was the absence of interesting and slightly-disturbing missions, like the one with Jacob’s father or Jack in ME2; the lack of subversive narration techniques, felt most notably by the removal of Thane’s trippy double-talk; the feeling that I was playing COD, sci-fi style, and just preparing for the next big set-piece (a feeling which really hit home during the London mission). Something was missing, soul-wise.

And then there was the ending. I was already expecting the worst by the time I reached the game's climax, and without giving anything way, I will say that it came pretty much out of left-field. I spent ten minutes watching the end, and then another two hours researching it online. I was convinced something metaphorical was going on, and still am. Like many, I've also come to look at the whole game as an ending, rather than just the last ten minutes, which helps to alleviate the disappointment somewhat.

But I wouldn't blame my hype for the disappointment. After all, when I first played ME2, I did it because several publications were calling it the greatest XBOX 360 game of all time. It lived up to that title. Expectations are normal, and the fact that ME3 didn't live up to mine doesn't mean it's not a great game. It just means it wasn't one of the greatest of all time, like I expected it to be. Of course, I should have known better, considering that ME3’s short development time meant that, unless they were using Reaper tech, it would be impossible to deliver an experience on par with ME2. In fact, as Diablo III shows, waiting longer would not only have increased the hype, it would have resulted in a better quality experience. Win-win, I think. That’s why instead of blaming hype, we should embrace it, build upon it, and give devs the time to deliver on it.



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That "whole game is the ending" thing doesn't automatically shield ME3 from insightful criticism. They wrap up the two most obvious things with the Geth uprising and the Genophage, but that's about it. With everything else, it's pathetically obvious that they were making it up as they went along and at a certain point, they simply ran out of story.

What held my interest since the first game's release was the sense of overarching narrative, the illusion that they had a point to make with all of this. Now they have to depend on a mindless little online mode to maintain the game's momentum, until they can come up with a denouement that even makes sense.

So yeah, ME3's financial success has come at the cost of defeating its own purpose. Myself, I just don't really care that much about it any more. I'm waiting to see how the ending DLC, and hoping for the best, but honestly? Totally prepared to trade the entire trilogy the next day. If it's even worth anything. From what the guy at Gamestop told me the other day, they've been getting a lot of trade-ins from Mass Effect lately...
(also, gotta love those 3 am typos lol)
@Sir Legendhead I definitely agree, they should have saved those missions till the end and built up to them accordingly. Then they should have just had the Reapers straight up destroy organic life. Fuck the world.

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