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Ubisoft's QA should be ashamed
Farktoid | 3:01 AM on 12.11.2007 9 comments


Hey guys, remember me? The guy who bitched and moaned about Assassin's Creed not having a proper producer? Well, it turns out I've been justified, because as a result of first-hand accounts, Assassin's Creed is BROKEN. Shamelessly, unabashedly, BROKEN. Broken beyond all compare of any game I've ever worked on, seen, or heard of.

Here we go.

I bought Assassin's Creed the day it came out because I liked the idea of killing fools. And I enjoyed doing so, regardless of the online critics telling me otherwise. And apparently it sold like gangbusters. It certainly didn't get any love at the VGAs, but I'm sure Ubisoft caught a couple bucks putting the game out.

My friends, this game is so embarrassingly broken nearing the end that I want to roll up on the QA staff and cockpunch them all in a row. Assuming, of course, the QA staff is to blame: usually it's the dirtbag asshole execs who pull a broken game out of QA to sell it, and in this case, cockpunches to them too.

Here's the meat: I got to the 95% ending of the game. I killed the 9 Evil Dudes, and was told to go to a new area and kill a new guy. So I went there. There were 3 archers guarding the area. I killed them and FELL OUT OF THE LEVEL AND DIED.

I reset my console, skipped pass those guys and FELL OUT OF THE LEVEL AND DIED.

I jumped off my horse, ran pass the enemies and FELL OUT OF THE LEVEL AND DIED.

I cannot restrain my detestment for the asshats who let this go! Did you not read through the 360 Technical Requirements? Did you not care that we might have a SECOND CONTROLLER ATTACHED?!

To the uninformed, each console company delivers a series of needs to the 3rd party developers. If said needs are not complied with, the game is refused and sent back into development. Not only do I blame the Ubisoft QA group, but I also blame the Microsoft group for missing this ridiculously obvious game-breaking flaw that at least 10% of the purchasers would find.

You know what? I bet the QA testers found this, but were ignored. So to MS and Ubi: FAIL FAIL FAIL. Treat your consumers like people, and treat your testers like consumers. We're not going to stand for this much longer. I'm not interested in your intricate workarounds. This kind of nonsense should have be found the first time through the game, reported with a big giant "A" bug MUST-FIX attached to it, and resolved by the programmers. "A" bugs are reported for a reason, because they completely break the game and impede in player progress. Shame on whoever let this flaw get through the pipe.



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9 comments | showing # 1 to 9

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Oninusar's Destructoid Blog
AssCreed disapoints on so many levels, and you are damn right, Ubi is startign to look like a young EA to me...

on the brightside Project Offset is going to KICK ASS, and its been open and upfront like the asscreed...

woah did i just get my first Zero post?
frozenbabylon's Destructoid Blog
Heh. I never had this problem and the game was awesome. So yeah.
glipe's Destructoid Blog
You went through the entire post getting me more and more ready to rant at you, then you rescued yourself in the last paragraph! ;) Of course QA found those problems! And probably hundreds of others that were overlooked and just haven't been found by consumers. Even if the internal Ubi QA didn't find these issues, MS and Sony each have their own QA departments that are meant to see the release of the title through from pre-alpha to submission for each of their respective SKUs, passing through 3 separate QA departments in Sony QA alone (Functionality, TRC and Format).

I've worked in QA for a LONG TIME now. I've never tested a game where 99% of the problems weren't discovered before it even goes into the submission process and I still cry at night at some of the bugs that developers and producers are willing to have waived because they don't consider them serious issues.

I assume that you're playing the 360 version, as it will probably be the most broken due to their submission process being the most lenient? I can't speak for the American PS3 AC but I would place money on the European PS3 version being the cleanest possible when it comes to the sort of bugs you're describing unless Ubi decided that it didn't mind them being there.
glenno's Destructoid Blog
I'll agree with the idea that QA probably found this problem. The bugs that players are finding in Assassin's Creed are really obvious ones that even a poor QA team would have found, and this is very likely a case of product being rushed out the door.

Looks like you have a lot of cockpunching to do.
bloodylip's Destructoid Blog
I'm going to agree with Glenno, that it was a "rush-out-the-door-for-xmas" situation. You kind of feel sorry for everyone who worked on it, Jade included. It's either put it out for xmas, release a shitty game, and please execs for a week or two until everyone realizes the game is shitty, or wait, but piss of the execs and possibly be punished for wanting to release a game that isn't full of show-stopping bugs.
tazarthayoot's Destructoid Blog
I've never had a single problem with mine. The only bug I ever saw was a guy running into a wall for about 10 minutes, which resulted in epic lulz from me.

I've had more glitches in Mass Effect than I ever have in AssCreed.
weedgan's Destructoid Blog
I didn't even play this gaem enough to beat it...It is really repatative.
Excremento's Destructoid Blog
While I enjoyed reading your post, it could have used a few more pieces of flair (graphics). There are a lot of people that post here who would give you the TL;DR. Good write up man.
king3vbo's Destructoid Blog
I am having the EXACT same issue... if you find a fix plz let me know


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