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Burnout Demo and Altair's Syndrome
Farktoid | 10:14 PM on 12.13.2007 8 comments


I just tooled around in the Burnout Paradise demo now out there on Xbox Live for about half an hour. Short version: it's boring. Longer version: There's lots of things in the world but they don't really amount to much. Sure there are jumps and traffic and shortcuts and the crashes are the nicest I've seen to date in a Burnout game, but they serve no purpose.



Maybe it's just because it's a demo, but in that half hour I found 1 race and 1 stunt challenge. And it's a decent-sized area to drive around in, too.

I worry that this is going to start a rash of what I'm coining Altair's Syndrome. A big open playground with very little to do. The term of course comes from Assassin's Creed's big cities that are fun to run around in, but there's really not that much to accomplish. Saving a citizen in AC is like winning a race in Burnout. It takes 5 minutes to get to and the challenge is done in half that time.

Burnout 3 was and remains popular because it's very easy to get into the action. Pick an event, and Boom, you're off. Assassin's Creed could have worked in this fashion. Pick a challenge, get warped there, and play the game-within-a-game. All this mucking about in the world is fun for a little bit but after so many hours, it gets tedious.

The recent Spider-Man games have this issue as well. The developers take a lot of time building these fantastic places to run around in, but they seem somehow empty and without purpose. The game takes a backseat to the world.

GTA solved this problem very well. At any time you could start a taxi mission, play a mini-game, or just start shooting people up and seeing how long you can last against the military. There are many levels of game stacked upon each other ranging from tasks that can be accomplished in minutes along with the longer tasks such as the story.

Skate is a good example as well. It's a HUGE world, but at any moment you can start filming and try to crank out a good video to add to your score. Not to mention the large amount of obstacles and challenges in the form of spots, races, picture challenges, and other junk.

Developers should start to focus on balancing the creation of worlds and filling them with content. A big place should have lots of little challenges. Say in AC for instance, at any time you could start a mission to steal some money from vendors or people. Or maybe more random bits of violence where a robbery is taking place and Altair can quickly kill one foe instead of dueling a dozen at a time. Sprawling epics need to look at the small picture too. It helps the player move forward, rewards them for finishing challenges, and gives them a sense of accomplishment all throughout the game.

Also, those flags should really do something besides give achievement points. If collecting a hundred flags gave me limited flight powers or laser beam eyes, then I'd still be in the living room searching for them.



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8 comments | showing # 1 to 8

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vexed alex's Destructoid Blog
Well, I had fun. I went into some freeburn games and it was a blast. We did some stunts, raced around. I spent about 2 hours playing. None of which was boring. As a matter of fact, I feel like playing some more.

:)
Y0j1mb0's Destructoid Blog
@vexed alex:

Agreed. I had a blast too.


@Farktoid:

If you want flight powers or laser beams perhaps you should try Dynasty Warriors: Gundam..Jim liked it..you may too.
Farktoid's Destructoid Blog
A buddy of mine worked on DW Gundam. He had a blast as well.

I also want to lol at the copious amounts of CompUSA ads in the game, especially considering that CompUSA is currently going out of business. And good riddance to them as well. I worked there and was scolded by my superior when I suggested to a customer that new video cards are released often.

I'm not sure how things work, but the higher you go on a retail corporate ladder, the dumber you get. I'm sure it's a Dilbert thing, but I hope the manager I'm referring too is currently trapped in a flaming building with no way of escape. Seriously, I hope right now he is on fire.
xper's Destructoid Blog
this is very true. the amount of "freedom" can really hamper the gameplay and bring an otherwise awesome game to boredom. the illusion of choice is something we need to get rid with, and bioshock really made a point about it, which was important.

i don't think this is true with burnout paradise. because the city is there for you to explore. you have four things to do in the demo besides the race and stunt.

1: drive around to get to know the city, all its shortcuts and smash those yellow fences. you reeaally need to learn the shortcuts and which way to choose, that way you'll win more races.
2: find all the jumps and practice your stunts. just fuck around with it, its awesome.
3: find and smash all the billboards.
4: just practice your driving man. the more you drive, the better you will handle your car and the more races you'll win. you'll also get to know the city as you're doing it.

have you seen all the shortcuts and how it all fits together? its brilliantly done. as well as acre, damascus and jerusalem in the creed. they're absolutely brilliantly designed.
vexed alex's Destructoid Blog
"the amount of "freedom" can really hamper the gameplay and bring an otherwise awesome game to boredom."

Or it could be telling you to find your own fun. Meaning, we're not going to serve all of this on a platter for your unimaginative ass.

This is the video game equivalent to action figures. There was always that one kid who would get bored really fast. The rest of us made little fighting tournaments for the toys and had all kinds of adventures. Meanwhile the other kid was just sitting there trying to recreate what he saw in the cartoons. Make your own fun, kids.
xper's Destructoid Blog
freedom as in "freedom". if there's nothing to do then its not free. you're always being controlled. have you played assassins creed? tell me what you think of that freedom. so, your argument that people are stupid is pretty narrow minded.

burnout paradise does the free roaming and open world stuff perfect. in this demo at least. we'll see in about a month i guess
Furi Kuri's Destructoid Blog
I remember searching for all the skyscraper tokens in Spiderman 2 and not getting anything for it. If you put these things in a game there should be a reward.

As for burnout its as good as revenge but the city isn't that memorable
vexed alex's Destructoid Blog
What you're essentially saying is that you have a well made open world, but nothing to do. That's pretty much all wrong. Even when you're not racing, or doing any of the events, if you're with people online, there's always something to do.

The mini games in GTA are replaced by Billboards, and just trying to break people's records (provided you have friends). Exploration is also a key thing in this game. There's always something to find, even in this small demo.

The game always keeps track of your records, and rivalries. If someone rams you, and you ram 'em back, it'll tell you you've got a rivalry. If you guys stop knocking each other out for a whole, and then start up again, it'll tell you. It's not at all like Assassin's Creed. You have to remember that it is a demo.

According to EGM, there's always something to do. There's a race at every intersection, something to do at every stop light. Multiplayer is going to be amazing. I still play the demo to this day. Hell, just exploring, trying to get the longest air time, or longest drift is fun. I think you're overreacting.

The problem many of you have is that you're waiting to be told what to do. Learn to explore. Don't be the kid that thought playing cops and robbers was boring.


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