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About
I've been working on developing video games for a few years now. I put up a blog on here to share what I hope will be sensible and interesting articles about game design. The "Fame Design" name came to me when I thought, "I want to be famous for only one thing: video games".

At the moment I'm developing new games in Flash. So I expect to share experiences in being an indie game developer. I often find myself wondering if I should be working in Flash, HTML5, XNA, or the iPhone/iPad SDK. Time will tell.
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Torment

I am a fan of Role-Playing Games and will probably doing design work on them until I die. I spend most of my time thinking about them. I try to see the potential in them. Ever since I knew about Zelda I was charmed by them. No matter what kind of RPG it was. I enjoyed games with RPG elements a little bit more than those that didn't. I considered Double Dragon to have RPG elements, and felt good every time I learned a new move upon leveling up. I'm a fan of Final Fantasy games, Square, Square/Enix, Bioware, Black Isle, Bethesda, and so on. Once upon a time, I had spent a whole vacation playing Final Fantasy II (US) at a friend's house instead of hanging out with those friends that we were supposed to be visiting for a week in another state. My parents were pissed and I didn't give a shit. I was in entranced. There is something about RPG's that have a hold on me and won't let me go.

I have been fascinated with CRPG's partly because there is no human error to mess things up. I like it when there are strict rules for my adventures, and hate it when a Dungeon Master gets the rules wrong. Some might say that CRPG's lack a human element that table top games have. But, CRPG's aren't made by robots. They're made by humans and only 'driven' by computers. CRPG's don't have to be so mechanical. There have been plenty of games out there that had better stories, better dialogue, and better combat systems than any table-top or multiplayer game I've played. A lot of times, it is the real person that I'm interacting with inside the game that ruins the experience for me. Rules get broken or forgotten at crucial moments. Other human players will cause you grief unless they are tied down to a very solid list of rules to abide by. You have to endure them talking like idiots - DURR. Some people just want to watch the world burn. Or uh... maybe they just aren't interested in it for the same reasons I am.


for the rpg connoisseur

One of the people I used to work with would constantly try to divide a line between simulations and games. He would use the RPG genre to point out when games become more like simulations. It used to annoy the hell out of me. I would try to explain some ideas for a new game I wanted to make, and he'd just shoot them down and told me I had to focus more on the 'main goal'. I'd tell him things like: I want a training system that is like Skyrim or I want a good story in the game. Instead of saying anything insightful on story telling or RPG mechanics he would just say, "Yeah but what is the game about? What is the goal?" He'd bring up Tetris. He'd say that it has a clear goal. The goal is to get a high score. He'd be all like, "Video games are so very totally cool."


you know what you doin...

Really? Okay? What 'is' the goal of a role-playing game? I would ask myself those questions and only come to one answer. Think about Skyrim. The goal isn't to finish the game. It's not. There are so MANY goals. The goal of being the richest man. The goal of completing every task. The goal of beating the main quest. But one goal, in my opinion, defines all of it. In an RPG, the goal is to play a role of your choosing. That's one of the brilliant things about Skyrim. There is too much stuff to do. To stay sane, you have to choose your own goals. You have to choose the role you are going to play, and then be done with it. You have to pick your battles. Do what you are going to do and get the fuck out. Or you'll be playing it for a very, very long time. Some say the game lasts forever. That's what the game is about, and I just spoiled it for you. Damn.

So I told him this. And his reply was: "Well, then it really isn't a game you're talking about. If the goal of your game is to play a role, it is more of a simulation." I had respect for the guy but I couldn't stop thinking about how pretentious that statement was.


i don't know who this guy is, but he looks like the type of guy i'm talking 'bout

I find that when people that get into their craft (in this case the craft is game design), people can get this way. They get blinded by the details. They start thinking so hard about what will make the best game that they forget to just make the damn game and lead by example. Instead they write books, write blogs, and do speeches about how they think everything should be. (I am hypocrite?)They are the kind of people that say stuff like, "We need a better definition of the word GAME". And I immediately think, "Stop trying to change words in the dictionary please." There is a limit to the amount of bullshit I can listen to, especially when someone is bashing RPG's.

If CRPG's were simulations would that even matter? I don't know if I would even mind calling Skyrim a simulation. It does try to simulate a great many things. But the pretentiousness of that comment still nags at me. I went to school to learn about Video Games, Games, Computer Programming, Entertainment. My degree was in Real-Time Interactive Simulation. Yes, it's a fancy way of saying Video Games. Why not call RPG's simulations? But whatever, I'd rather just call them games. Does anyone out there really think RPG's have to prove themselves? I'm ready to defend RPG's till the end. Man, this is my life, and this is RPG's. I have countless experiments and books that I read.


I wuv action rpgs

The other thing I keep hearing from people is that no one will remember Skyrim. That games like Tetris will long out-live all RPG's because grinding and mediocre story will be the death of RPG's. But there they go again, making their own definitions up of what games should or shouldn't be. The only way I've ever seen a definition of a thing changed or a definition invented is when someone actually does something of note, like when Nintendo made Zelda changed what we thought of the action RPG genre.

RPG: It's a pretty solid genre. It's what's for dinner. People love to buy those games when they are done well. Just look at Skyrim. Lots of people have things to say about them, and lots of gamers want more. You can bash RPG's as much as you want, but they aren't going anywhere. The future of RPG's is great! They are our holodecks until technology finally catches up with Star Trek. Will games like Tetris leave them in the dust? I think Tetris will be remembered, sure... But those game types will be around like Chess is, for the hobbyists. Games like Skyrim are out there for everyone who wants to experience what it is like to slay dragons. Games like Tetris will lie dormant for the occasional hobbyist to play inside the awesome RPG that they're playing. Thank you for reading.
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I swear the self-fap was an accident. I must apologize. I throw myself on the mercy of the court.
I see how human retardiness could potentaly being both excitement and grief. That guy sounds like a prime example of a harmfull nerd and I too experienced a couple of those when i scripted some stuff this summer for a gaming company and boy do i share your disgust . I mean whats the goal for Skyrim? To make you powefull and allow you to persue thousands of different goals you may or may not have and , what!? Just because he didn't like the story doesn't mean others won't. Just look how well that game sold! And I think it did good for the RPG genre since I know a lot of 'cool' people who don't usually play games because they are doerky who plays that game. And don't get me started on that simulation issue , anywyas great blog ! The industry needs more people like you , this was written on a smartphone so sorry for the spelling errors , i guess it's the way of the human error.
I meant potentially :@ also what's the gender meter for in the screencap of that game? What game is it? You will be crusified for all of our sins becaouse of that self fap!
What does CRPG stand for?

Arguing about whether something is a simulation or an RPG... dunno, it seems irrelevant. If it's a really fun simulation, then maybe it's just a game?

Digging the dtoid meme thrown in there. That was a hilarious one. :)
RPGs aren't going anywhere. Actually I think more and more games will implement RPG-elements. Most sports games now have heavy RPG influences. If you play "Be a Pro mode" you usually start off by picking the role/position and playstyle you'll be using. After each game, depending on how successful you were, you'll gain XP to use on a multitude of skills. Plus you can unlock better equipment and slots for stats boosts. You also have "side-missions" or tasks that must be completed per game or over the entire season. While the end goal is to be the very best like no one ever was, there have been many great players who have never won it all, so defining what is #WINNING is really up to the player. Then there are other modes that borrow more from strategy RPGs such as with "Be a GM mode" where it's all about building a team of cohesive units under a strict set of rules. WHat I'm trying to say is if "jock-centric" games such as sports or even most FSPs are using RPG elements, RPGs are really going nowhere but up.

Outside of The Sims, I think almost any game that is referred to as a simulation puts me to sleep.
@Kaggen: Thanks man! Don't worry I'll forgive your human error if you forgive my human error. Hehe

@knutaf: Yeah. I think I'm in the practice of making these arguments seem irrelevant. I'm also trying to put a little more humor into my writing, so thanks for noticing. Typically I'm a bit serious.

@CelicaCrazed: I'm glad we agree that they aren't going anywhere. I could write a whole blog on the potential of storytelling in RPG's. For that matter I could probably blog about how grinding can be fun. Wait, that didn't come out right.
That doesn't make a lot of sense. What would Skyrim be simulating? Simulations are about emulating things realistically. What precedence do we have for being a thieving cat-person?
Final Fantasy isn't a goddamned simulation. Those games have lots of small goals, in a sense.
You know what? Fuck that argument. That guy doesn't understand games beyond the late 80's/early 90's. If you're creating small games, sure; go with that. But calling an RPG a sim shows how little you know about contemporary games.
Also, nice to see you again. :)
I am an avid RPG fan, and as much as I love FPS like Call of Duty or Boarderlands, I'll pick the RPG first every time. Tis the reason I spent the little free time I had over the holidays on Skyrim instead of MW3. And again - look how well Skyrim sold. Who said they're going away.
Sounds like your boss knows what he's talking about. 'Focus on the core experience'. How is that not sound advice?
smurfee mcgee: Nice to see you too man. I'm trying to write more stuff lately. In theory since Skyrim is an RPG and it actually doesn't have a clear goal (which I partly agree with) then it can't be a game because there is not a clear goal. Most people agree this is an unnecessary distinction. Fuck it.

Jaded: Agreed.

DrButler: Hm... Did I say he was my boss? This was more of a mish mash of a bunch of people from blogs and a couple people I've worked with. "Focus on the core experience" is wise, but not helpful when I was working on some unique ways to implement story. I was already concerning myself with the core experience. It just gets insulting for a question to get deflected like that. Work on the core experience, but you are going to get to the fine details eventually.
I'd like to think there's room for both schools of thought. Sure, it's pretentious suddenly deciding you want to redefine what a "game" is, and anything that isn't your definition of game (eg: one point A to point B goal) needs to be categorized as some other type of experience. It's unnecessary, but not harmful, I think. It's exploration of the media on a more scientific level.

However, simply rejecting or dismissing everyone else's opinions on the matter just makes you a cunt.
@Kaggen: I forgot to mention. That is a meter of evil and good. You start out neutral and you can have good and evil deeds.

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