I've been working on developing video games for a few years now. I put up a blog on here to share what I hope will be sensible and interesting articles about game design. The "Fame Design" name came to me when I thought, "I want to be famous for only one thing: video games".
At the moment I'm developing new games in Flash. So I expect to share experiences in being an indie game developer. I often find myself wondering if I should be working in Flash, HTML5, XNA, or the iPhone/iPad SDK. Time will tell.
Been a long time Destructoid. As you know, it is PAX prime time. I look forward to seeing some of you there. In fact I look forward to seeing some of you tonight at 9:00pm. I'm going to try to take it easy this year and not exhaust myself, but sometimes when having fun a person can lose track of time. It happens.
Anyway, the main reason I'm back here is to tell you guys where I have been. I'm sure it isn't a big deal, but I made some promises back in the day about making an RPG. So first I'll go into that.
The RPG from the beginning was always going to be too big of a project for me. But I was hoping that I was going to get some help, and that I could push it forward that way. Projects like this often die easily because it is hard to keep momentum going when there is no money to push it forward. I'm still unemployed, and still spending most of my time looking for work. That, and I have a wedding to plan. I'm selling off some of my assets to make sure the next few months go well for me and WolfGirl (my fiancee). Basically, there are more than enough good reasons for me not to spend time on the RPG right now.
But I found a way to continue coding it. I found something called Perlenspiel.
Perlenspiel is a quirky sort of SDK (Software Development Kit) built by my idol Brian Moriarty. He is currently a Professor of Practice in Game Design at Worcester Polytech. He is Professor Moriarty. Anyone interested in game design? I highly suggest checking out some of his GDC speeches. I don't think a whole lot of people could manage to be more inspiring than him.
The reason Perlenspiel works for me is that the SDK is simple. I don't have to do much art, sound, or anything that is going to cause me to spend hours on 'assets'. I can just code, for the most part, and let the game rules speak for themselves. This isn't the perfect situation for an RPG though, I know that.
I've learned that RPGs are at their best when they are trying to be simulations, not games. Skyrim is one such game. Skyrim is almost trying to simulate a compilation of systems rather than give you game rules and game goals. There are small goals and small games in Skyrim, but on the whole, it is my opinion that Skyrim tries to simulate a fantasy. We don't have a proper way to define this in the industry yet, so I'll just say that I want to build an RPG game with an emphasis on simulating a fantasy environment.
What this all means is that my game is actually at its best when I have the best graphics, and the best AI, and the best music, and sound effects too. Unfortunately my expertise is programming. I have dabbled in the other arts, but I must focus on what is important. And that is: to make a great RPG. And I have decided I can make one in very low fidelity. Low-Fi
Orson Welles once said that the absence of limitations is the enemy of art. I believe him.
I built the character movement code in fifteen minutes after seeing the Perlenspiel website. I didn't even know what it was before that. (Actually I watched a video about it, but hadn't seen any code.) In Unity I had been working for weeks trying to get the character movement code down. When we ran into the part where we wanted to add art and animations – we froze the project. Bummer. But in Perlenspiel we are simultaneously limited by low res graphics and set free by them. Either way, I no longer need an artist or sound guy.
I'm excited to see what I come up with. And you will still be able to play the game online if Knutaf lets me put it on his server. Let's see how brilliant we can be! Let's see if I can impress you!
Other than that, I have a game that I am going to bring with me to PAX that I will show off to those of you that are going. It is a top secret project that you guys can't tell no one about. The code name is Mr. Pink. That is all I can tell you. It's probably not a big deal.
I'm currently planning a wedding. Well... More like WolfGirl is planning it, and I am trying to find the money for it. It's a bit stressful, but I can't wait for it. It's going to be the best party ever! Believe me, if I had enough money I would invite all of Destructoid – but alas, I am poor and white.
Lastly, I just wanted to say that I'm sorry I haven't been around. It has been a rough year for me, but I'm going to come back strong.