So im sitting here listening to the song by Pantera called : "Rise". And in the song a fraction of its lyrics is "Whats wrong with your mind?". Well if i knew what was wrong with mine, i would probably fix it, or not care because im a bit lazy. So im asking you all, whats wrong with your mind?
So far as of only playing about 3 hours of the game, it still seems to be pretty interesting. The fighting component of the game is a little different from most Final Fantasy games. Actually it's not even a TBS at all. It is somewhat of a freestyle attack system but has a major random factor. A new addition to the game called a DMW works like a slot machine does. However you don't control it (in a sense). Depending on how well you time your moves determines how good your chances are getting a good slot roll. It is also dependent on the amount of SP you have to determine how quick it brings you slots. Basically it determines when you get a limit break or when you level up. There is also a good amount of movie cinematics in the game in which appear to look and feel just like the movie "Advent Children".
Instead of there just being the story of the game to play, there is massive amounts of side missions in which you can take part in to help you get items,level up (hopefully), or new materia. It does seem however that you need to do some of these missions to gain an item you should have gotten from doing it in the main part of the story. IE: You fight and defeat Ifrit the summon in the story line, but to gain his materia you must re-challenge him in the Mission section of the game that can only be done in Headquarters.
With the addition of this game to the PSP and as well as God of War, it proves you can have smooth play style games on the PSP, so hopefully other people pick up on this and make MORE good games for the PSP as it lacks a lot of them. I will be giving another review on this game once I have seen it further in game.
As some of you may know or not know, Flagship Studios released a new patch for Hellgate: London. This patch is somewhat of a major patch as it is changing the class Marksmen vastly and some major changes to the game itself. Coming in with the addition of the in game mail system as well as an auction house. Sounds pretty similar to World of Warcraft, but then again, there is some games like Wow, and not to mention the team who designed Hellgate: London helped design the Diablo series in which WoW took much basis from.
But I can't help but notice that is Hellgate: London going to slowly turn into what WoW has? Constant character/class changes to help "Balance" the issues/game out do to them not getting it right the first. Also take into consideration that WoW was originally designed to be a PvE game, not a PvP or both at the same time. Hellgate: London started out as a PvE game as well but having the "Duel" System for a start as PvP just as WoW did. Not to mention that WoW is now really focusing on bringing out the PvP system to its fullest as they realize that its what attracts the casual player and they want more people to play the game, pretty much just as Hellgate is.
It is very much apparent that Hellgate is taking the same steps as WoW has to "improve" the game. Who knows what could happen in the future, we could see Hellgate adding in new character levels and an already announced "New classes to paid subscribers." We also have already seen a new PvE content patch. Only time will tell to see what happens to Hellgate.
As some of you may have heard already, Fallout 3 is coming out fall of 08'. The bigger news is that the game has an apparent 200 different endings. For those hardcore fallout fans such as my brother, that means awesomeness and extensive replay value. Seriously though, is 200 endings even needed? I mean sure a few different endings would make the game worth playing through again, but 200 just seems way to much. If it really does have 200 endings, we will be seeing massive amounts of videos from gamers who played and beat the game, posting the ending they have gotten. Another thing to note is, how much different is every ending? Anyways, this is just my personal opinion of a game having 200 endings, to some it could mean possibly the best story line to be played to date.
Isn't it odd that many of us make these blogs in hope to achieve greatness by blogging or just to get a few comments from random gamers to make them feel like people understand them? Why do some gamers try to be absolute in one game by trying to be the best? What does that give you? You become the best at a game for reasons that really don't matter to society. Even when you give a game a high score compared to a game you gave a low score. What did that score really mean? Do the scores actually matter, or is it just some system we use to make us be attracted to a few select games or even help promoting a series of games or platforms. The only people who really appeal or read on these subjects is other games. So is the greatness of being a hardcore gamer just to gain "respect" of other games or is it really just for nothing? in the end WHO CARES!! Games are to be fun or competitive for us because people always want to know if they can overcome the mechanics of the game to be the best or just to be the best of the best in one area or multiple to gain respect of others and know that no one can beat you. Anyways, this is just a crappy start of my blog that frankly doesn't matter to what i will be doing. Game Reviews or tips or whatever to be coming in the future. Games such as Super Smash Brothers Brawl, Army of two or even upcoming games yet to be released.