Hey there! My name is Fabio Santana, I like tea, crumpets, movies, and music. Also, I've never had tea with crumpets.
But on a serious note, I have had an intense desire to apart of the gaming industry for quite some time now. I hope that through my writing, and passion towards the industry, I can somehow contribute towards gamer knowledge, news, and enjoyment. Please, leave me a message with any questions. Thank you very much for reading!
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Throughout this past week, different members of the gaming press have expressed through twitter, and other forms of communication, that they were going to Japan for a Games Press event. Now, this whole event was under embargo, and we were all very excited to hear what would be coming to us. It’s just as exciting to us as when one of your relatives were going to be visiting your family when you were a kid. No, we didn’t care to see them, but, the gifts? Oh yeah! That’s all we came here for.
Well, it seems like the excitement got to game developer/producer Hideo Kojima brought some gifts first. He is most known for the Metal Gear Solid series, and his upcoming game Metal Gear Solid V: Ground Zeroes, and Metal Gear Solid V: The Phantom Pain. Via Twitter, Kojima tweeted a slew of pictures showing many members of the press, from EU and the US, playing Metal Gear Solid V: Ground Zeroes, the upcoming game prequel to Metal Gear Solid V: The Phantom Pain. Confusing? Yeah, it is a little confusing. But, given the perplexity of the story, this is nothing new.
Sweet, sweet memorbilia
Destructoid's Max Scoville getting handsy with Snake
[font=Times New Roman]A Military hangar of games[/font]
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[font=Times New Roman]Also, please![/font]
As Kojima expressed his nostalgia through his twitter feed, I couldn’t help but get all giddy myself. Now, excuse me while I go back and play me some Metal Gear Solid while I Painfully await for Ground Zeroes. I’m sorry for that. It will be available for PS3, PS4, Xbox 360, and Xbox One for digital download or physical disc on March 18th, 2014.
Earlier today, some news started to flow around like a winter breeze that shook even the strongest of men. A NeoGaf user Rösti found out that the trade mark “Watch Dogs” was filed for a Request for Express Abandonment to the USPTO. Since the game was going to be titled Watch_Dogs, and Ubisoft already had five other trademarks for the game, some people paid no mind. While on the other side of the story, thousands of gamers tore their clothes, ripped their hair out, and proceeded to cancel the days they had requested off to play this game. Fortunately, Ubisoft came out and let us know that this was a fraudulent request that was sent out.
Yves Guillemot, Chief Executive Officer of Ubisoft Entertainment, let us know that he in fact had not signed the Request for Express Abandonment, and that Ubisoft had nothing to do with this. The whole Internet is speculating, so why not join along, people? It’s pretty obvious what’s possibly going on here, maybe. A Nintendo fanboy was so enraged about the issues the Wii U is having, and upon the possibility of Watch Dogs being canceled on the Wii U, he decided to become a master hacker by screwing over Ubisoft and create his own Watch Dogs experience since he would never succumb to purchasing a PC, or Console other than one created by Nintendo. No? Who’s to say? Either way, I'm kind of proud of my little Photoshop job right there.
Either way, I’m sure glad this was nothing that was going to break the game into further delay or cancelation. It seems that Ubisoft is working with the USPTO to get everything back in order. Now it’s only a matter of time before we can get our hands on some sweet, not real, non-detrimental in-game hacking. Pick up Watch Dogs on all systems, except the Wii U, maybe, sometime in Spring of 2014, hopefully.
Year after year, the Video Game Awards seem to be converting into something a less important than what they should be. As exciting as it is to be able to see game developers get credit for all the hard work they are doing, it feels like all they are really doing is creating a false sense of honor for the developers, mixed with eluded excitement for upcoming games. This year Spike TV decided to take a different approach to the subject, be that for the better or worse.
The VGX Awards ditched their usual fist pumping, neon light blasting, crowd infused show for something much simpler. They didn't really seem to have a good grasp on how the awards should be distributed in turn for the years of hard work each developer put into each game, so they most of the awards just got announced. They didn't even explain why it adopted the name VGX. Even though it was obvious, it was an opportunity for them to explain it, and they blew right past it as if it didn't matter. As a gamer, it was always nice to hear acceptance speeches and see the faces of the award winners. It was completely absent throughout the show. The developers that were there to accept their awards got an awkward hand clap by the video crew which resulted in an incommodious echo and left the developers with a contrived exit. It just all seemed so sad how the work of these people was diminished by the lack of consideration by the event.
The show was all kept together by Geoff Keighley, and ripped apart by Joel McHale. The two worked so uncomfortably together, that it kept putting developers into an uncomfortable position. Mind you, I did enjoy watching Reggie fumble his whole presentation. According to what Reggie from Nintendo said, Donkey Kong Country: Tropical Freeze is going to be innovative, and it will be the game that pushes them through with success throughout 1Q. It's going to take more than bananas and a tie-wearing ape to convince me that the Wii U is worth the price tag.
The Video Game Awards are supposed to be fun in theory, yet the only comic relief was when Joel would make an ad-libbed and uncalled for comment about the games themselves, which Geoff would either awkwardly laugh to, or completely ignore. This made developers uncomfortable, it made Geoff uncomfortable, and it made the audience feel uncomfortable. They certainly shouldn't have allowed drinks on the set because Joel made it very obvious that he would have rather been literally anywhere else than there.
The constant disrespect for developers by Joel, mixed with the musical performances from musicians featured in GTA V proved that the show had completely lost it's focus for video games. The Odd Future guys are known for not caring at all about anyone, and they proved how idiotic they can be. Watching them interact with the band Wavves made for one of dumbest moments I have ever experienced on a live show. Whoever made the decision to allow those people behind a microphone seriously lost their minds.
With the whole show ditching the the Award event feel, they went in route of doing interviews in which Geoff or Joel would announce, and then have to run over to the set 20 feet away and sit down while the camera wasn't focusing on them. This caused strange transitions, and made the event feel extremely unplanned.
There was some good that came out of this whole joke, though. They presented many new trailers, and announcements for games coming out in the near future. Most of these were a complete waste of time. For instance, The Division is one of the most interesting games to be coming to Next Gen consoles. The trailer delivered was about the new "Snowdrop Engine". As much as I enjoyed watching the watching this, there was no hype behind it whatsoever. There was nothing that made anyone get all hyped up for it. Nothing they presented was worth the 3+ hours of a show. There were more impressive trailers for games released randomly throughout the year that got us more excited than anything that they presented.
The announcements for the Telltale Games merged with Borderlands, and Game of Thrones as two new and separate games was nice to hear, but of them, we saw nothing. The Witcher 3 has a new trailer which was enjoyable, but it was unaccompanied by anything else. Quantum Break got a little demo, but didn't get a better name. Dying Light got a couple minutes for us to view absolutely nothing about the game we didn't already know. We didn't get the developers hyping up their game in person in front of hungry gamers. What we did get was Joel McHale crudely announcing trailers that he obviously had no interest in.
Yet, out of all the terrible things we were forced to watch came the amazing looking game called No Man's Sky which was presented by their very humble developer Sean Murray. The game is being developed by Hello Games, which is the four man studio behind Joe Danger. Joe Danger is in no way indicative of how No Man's Sky will play out. Check out the video below:[font='Helvetica Neue Light',HelveticaNeue-Light,'Helvetica Neue',Helvetica,Arial,sans-serif][/font]
Overall, this was the worst Video Game Awards they have done yet. Next years show, if there even is one, needs to go back to the roots of why they even do this show. They need to remember that without these events, they loose their chance to get millions of gamers excited, and ready to purchase and play new games. But if they keep up the trend, they're going to receive a loss of respect, and a uselessness to the gaming industry.